From 0c8c451913ff0a7ea055a720c49723226164b1f3 Mon Sep 17 00:00:00 2001 From: Stefan Beller Date: Mon, 10 Jan 2011 13:53:42 +0100 Subject: adding the TMW_RAGING skill reviewed by: --- src/map/pc.c | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index 2c423e2..f85dfd7 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1812,6 +1812,15 @@ int pc_calcstatus (struct map_session_data *sd, int first) sd->flee2 += sd->paramc[5] + 10; sd->critical += (sd->paramc[5] * 3) + 10; + // 200 is the maximum of the skill + // so critical chance can get multiplied by ~1.5 and setting def2 to a third when skill maxed out + // def2 is the defence gained by vit, whereas "def", which is gained by armor, stays as is + int spbsk = skill_power (sd, TMW_RAGING); + if (spbsk!=0) { + sd->critical *= (128 + spbsk)/256; + sd->def2 /= (128 + spbsk)/128; + } + if (sd->base_atk < 1) sd->base_atk = 1; if (sd->critical_rate != 100) -- cgit v1.2.3-60-g2f50