From 41974ae5265fbc23a06f276f9e008d5dad020e0b Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Thu, 30 Aug 2012 16:16:25 -0700 Subject: Rename files for C++ conversion. Does not compile. After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add ..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h --- src/map/itemdb.cpp | 753 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 753 insertions(+) create mode 100644 src/map/itemdb.cpp (limited to 'src/map/itemdb.cpp') diff --git a/src/map/itemdb.cpp b/src/map/itemdb.cpp new file mode 100644 index 0000000..c1255bd --- /dev/null +++ b/src/map/itemdb.cpp @@ -0,0 +1,753 @@ +// $Id: itemdb.c,v 1.3 2004/09/25 05:32:18 MouseJstr Exp $ +#include +#include +#include + +#include "../common/db.hpp" +#include "../common/grfio.hpp" +#include "../common/nullpo.hpp" +#include "map.hpp" +#include "battle.hpp" +#include "itemdb.hpp" +#include "script.hpp" +#include "pc.hpp" +#include "../common/socket.hpp" +#include "../common/mt_rand.hpp" + +#ifdef MEMWATCH +#include "memwatch.hpp" +#endif + +#define MAX_RANDITEM 2000 + +// ** ITEMDB_OVERRIDE_NAME_VERBOSE ** +// 定義すると、itemdb.txtとgrfで名前が異なる場合、表示します. +//#define ITEMDB_OVERRIDE_NAME_VERBOSE 1 + +static struct dbt *item_db; + +static struct random_item_data blue_box[MAX_RANDITEM], + violet_box[MAX_RANDITEM], card_album[MAX_RANDITEM], + gift_box[MAX_RANDITEM], scroll[MAX_RANDITEM]; +static int blue_box_count = 0, violet_box_count = 0, card_album_count = + 0, gift_box_count = 0, scroll_count = 0; +static int blue_box_default = 0, violet_box_default = 0, card_album_default = + 0, gift_box_default = 0, scroll_default = 0; + +// Function declarations + +static void itemdb_read (void); +static int itemdb_readdb (void); +static int itemdb_read_randomitem (void); +static int itemdb_read_itemavail (void); +static int itemdb_read_itemnametable (void); +static int itemdb_read_noequip (void); +void itemdb_reload (void); + +/*========================================== + * 名前で検索用 + *------------------------------------------ + */ +// name = item alias, so we should find items aliases first. if not found then look for "jname" (full name) +void itemdb_searchname_sub (db_key_t key, db_val_t data, va_list ap) +{ + struct item_data *item = (struct item_data *) data, **dst; + char *str; + str = va_arg (ap, char *); + dst = va_arg (ap, struct item_data **); +// if( strcasecmp(item->name,str)==0 || strcmp(item->jname,str)==0 || +// memcmp(item->name,str,24)==0 || memcmp(item->jname,str,24)==0 ) + if (strcasecmp (item->name, str) == 0) //by lupus + *dst = item; +} + +/*========================================== + * 名前で検索用 + *------------------------------------------ + */ +int itemdb_searchjname_sub (void *key, void *data, va_list ap) +{ + struct item_data *item = (struct item_data *) data, **dst; + char *str; + str = va_arg (ap, char *); + dst = va_arg (ap, struct item_data **); + if (strcasecmp (item->jname, str) == 0) + *dst = item; + return 0; +} + +/*========================================== + * 名前で検索 + *------------------------------------------ + */ +struct item_data *itemdb_searchname (const char *str) +{ + struct item_data *item = NULL; + numdb_foreach (item_db, itemdb_searchname_sub, str, &item); + return item; +} + +/*========================================== + * 箱系アイテム検索 + *------------------------------------------ + */ +int itemdb_searchrandomid (int flags) +{ + int nameid = 0, i, index, count; + struct random_item_data *list = NULL; + + struct + { + int nameid, count; + struct random_item_data *list; + } data[] = + { + { + 0, 0, NULL}, + { + blue_box_default, blue_box_count, blue_box}, + { + violet_box_default, violet_box_count, violet_box}, + { + card_album_default, card_album_count, card_album}, + { + gift_box_default, gift_box_count, gift_box}, + { + scroll_default, scroll_count, scroll},}; + + if (flags >= 1 && flags <= 5) + { + nameid = data[flags].nameid; + count = data[flags].count; + list = data[flags].list; + + if (count > 0) + { + for (i = 0; i < 1000; i++) + { + index = MRAND (count); + if (MRAND (1000000) < list[index].per) + { + nameid = list[index].nameid; + break; + } + } + } + } + return nameid; +} + +/*========================================== + * DBの存在確認 + *------------------------------------------ + */ +struct item_data *itemdb_exists (int nameid) +{ + return (struct item_data *)numdb_search (item_db, nameid); +} + +/*========================================== + * DBの検索 + *------------------------------------------ + */ +struct item_data *itemdb_search (int nameid) +{ + struct item_data *id = (struct item_data *)numdb_search (item_db, nameid); + if (id) + return id; + + id = (struct item_data *) calloc (1, sizeof (struct item_data)); + numdb_insert (item_db, nameid, id); + + id->nameid = nameid; + id->value_buy = 10; + id->value_sell = id->value_buy / 2; + id->weight = 10; + id->sex = 2; + id->elv = 0; + id->flag.available = 0; + id->flag.value_notdc = 0; //一応・・・ + id->flag.value_notoc = 0; + id->flag.no_equip = 0; + id->view_id = 0; + + if (nameid > 500 && nameid < 600) + id->type = 0; //heal item + else if (nameid > 600 && nameid < 700) + id->type = 2; //use item + else if ((nameid > 700 && nameid < 1100) || + (nameid > 7000 && nameid < 8000)) + id->type = 3; //correction + else if (nameid >= 1750 && nameid < 1771) + id->type = 10; //arrow + else if (nameid > 1100 && nameid < 2000) + id->type = 4; //weapon + else if ((nameid > 2100 && nameid < 3000) || + (nameid > 5000 && nameid < 6000)) + id->type = 5; //armor + else if (nameid > 4000 && nameid < 5000) + id->type = 6; //card + + return id; +} + +/*========================================== + * + *------------------------------------------ + */ +int itemdb_isequip (int nameid) +{ + int type = itemdb_type (nameid); + if (type == 0 || type == 2 || type == 3 || type == 6 || type == 10) + return 0; + return 1; +} + +/*========================================== + * + *------------------------------------------ + */ +int itemdb_isequip2 (struct item_data *data) +{ + if (data) + { + int type = data->type; + if (type == 0 || type == 2 || type == 3 || type == 6 || type == 10) + return 0; + else + return 1; + } + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int itemdb_isequip3 (int nameid) +{ + int type = itemdb_type (nameid); + if (type == 4 || type == 5 || type == 8) + return 1; + return 0; +} + +/*========================================== + * 捨てられるアイテムは1、そうでないアイテムは0 + *------------------------------------------ + */ +int itemdb_isdropable (int nameid) +{ + //結婚指輪は捨てられない + switch (nameid) + { + case 2634: //結婚指輪 + case 2635: //結婚指輪 + return 0; + } + + return 1; +} + +// +// 初期化 +// +/*========================================== + * + *------------------------------------------ + */ +static int itemdb_read_itemslottable (void) +{ + char *buf, *p; + int s; + + buf = (char *)grfio_reads ("data\\itemslottable.txt", &s); + if (buf == NULL) + return -1; + buf[s] = 0; + for (p = buf; p - buf < s;) + { + int nameid, equip; + sscanf (p, "%d#%d#", &nameid, &equip); + itemdb_search (nameid)->equip = equip; + p = strchr (p, 10); + if (!p) + break; + p++; + p = strchr (p, 10); + if (!p) + break; + p++; + } + free (buf); + + return 0; +} + +/*========================================== + * アイテムデータベースの読み込み + *------------------------------------------ + */ +static int itemdb_readdb (void) +{ + FILE *fp; + char line[1024]; + int ln = 0, lines = 0; + int nameid, j; + char *str[32], *p, *np; + struct item_data *id; + int i = 0; + char *filename[] = { "db/item_db.txt", "db/item_db2.txt" }; + + for (i = 0; i < 2; i++) + { + + fp = fopen_ (filename[i], "r"); + if (fp == NULL) + { + if (i > 0) + continue; + printf ("can't read %s\n", filename[i]); + exit (1); + } + + lines = 0; + while (fgets (line, 1020, fp)) + { + lines++; + if (line[0] == '/' && line[1] == '/') + continue; + memset (str, 0, sizeof (str)); + for (j = 0, np = p = line; j < 17 && p; j++) + { + while (*p == '\t' || *p == ' ') + p++; + str[j] = p; + p = strchr (p, ','); + if (p) + { + *p++ = 0; + np = p; + } + } + if (str[0] == NULL) + continue; + + nameid = atoi (str[0]); + if (nameid <= 0 || nameid >= 20000) + continue; + ln++; + + //ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Gender,Loc,wLV,eLV,View + id = itemdb_search (nameid); + memcpy (id->name, str[1], 24); + memcpy (id->jname, str[2], 24); + id->type = atoi (str[3]); + id->value_buy = atoi (str[4]); + id->value_sell = atoi (str[5]); + if (id->value_buy == 0 && id->value_sell == 0) + { + } + else if (id->value_buy == 0) + { + id->value_buy = id->value_sell * 2; + } + else if (id->value_sell == 0) + { + id->value_sell = id->value_buy / 2; + } + id->weight = atoi (str[6]); + id->atk = atoi (str[7]); + id->def = atoi (str[8]); + id->range = atoi (str[9]); + id->magic_bonus = atoi (str[10]); + id->slot = atoi (str[11]); + id->sex = atoi (str[12]); + id->equip = atoi (str[13]); + id->wlv = atoi (str[14]); + id->elv = atoi (str[15]); + id->look = atoi (str[16]); + id->flag.available = 1; + id->flag.value_notdc = 0; + id->flag.value_notoc = 0; + id->view_id = 0; + + id->use_script = NULL; + id->equip_script = NULL; + + if ((p = strchr (np, '{')) == NULL) + continue; + id->use_script = parse_script (p, lines); + + if ((p = strchr (p + 1, '{')) == NULL) + continue; + id->equip_script = parse_script (p, lines); + } + fclose_ (fp); + printf ("read %s done (count=%d)\n", filename[i], ln); + } + return 0; +} + +// Removed item_value_db, don't re-add! + +/*========================================== + * ランダムアイテム出現データの読み込み + *------------------------------------------ + */ +static int itemdb_read_randomitem (void) +{ + FILE *fp; + char line[1024]; + int ln = 0; + int nameid, i, j; + char *str[10], *p; + + const struct + { + char filename[64]; + struct random_item_data *pdata; + int *pcount, *pdefault; + } data[] = + { + { + "db/item_bluebox.txt", blue_box, &blue_box_count, + &blue_box_default}, + { + "db/item_violetbox.txt", violet_box, &violet_box_count, + &violet_box_default}, + { + "db/item_cardalbum.txt", card_album, &card_album_count, + &card_album_default}, + { + "db/item_giftbox.txt", gift_box, &gift_box_count, + &gift_box_default}, + { + "db/item_scroll.txt", scroll, &scroll_count, &scroll_default},}; + + for (i = 0; i < sizeof (data) / sizeof (data[0]); i++) + { + struct random_item_data *pd = data[i].pdata; + int *pc = data[i].pcount; + int *pdefault = data[i].pdefault; + const char *fn = data[i].filename; + + *pdefault = 0; + if ((fp = fopen_ (fn, "r")) == NULL) + { + printf ("can't read %s\n", fn); + continue; + } + + while (fgets (line, 1020, fp)) + { + if (line[0] == '/' && line[1] == '/') + continue; + memset (str, 0, sizeof (str)); + for (j = 0, p = line; j < 3 && p; j++) + { + str[j] = p; + p = strchr (p, ','); + if (p) + *p++ = 0; + } + + if (str[0] == NULL) + continue; + + nameid = atoi (str[0]); + if (nameid < 0 || nameid >= 20000) + continue; + if (nameid == 0) + { + if (str[2]) + *pdefault = atoi (str[2]); + continue; + } + + if (str[2]) + { + pd[*pc].nameid = nameid; + pd[(*pc)++].per = atoi (str[2]); + } + + if (ln >= MAX_RANDITEM) + break; + ln++; + } + fclose_ (fp); + printf ("read %s done (count=%d)\n", fn, *pc); + } + + return 0; +} + +/*========================================== + * アイテム使用可能フラグのオーバーライド + *------------------------------------------ + */ +static int itemdb_read_itemavail (void) +{ + FILE *fp; + char line[1024]; + int ln = 0; + int nameid, j, k; + char *str[10], *p; + + if ((fp = fopen_ ("db/item_avail.txt", "r")) == NULL) + { + printf ("can't read db/item_avail.txt\n"); + return -1; + } + + while (fgets (line, 1020, fp)) + { + struct item_data *id; + if (line[0] == '/' && line[1] == '/') + continue; + memset (str, 0, sizeof (str)); + for (j = 0, p = line; j < 2 && p; j++) + { + str[j] = p; + p = strchr (p, ','); + if (p) + *p++ = 0; + } + + if (str[0] == NULL) + continue; + + nameid = atoi (str[0]); + if (nameid < 0 || nameid >= 20000 || !(id = itemdb_exists (nameid))) + continue; + k = atoi (str[1]); + if (k > 0) + { + id->flag.available = 1; + id->view_id = k; + } + else + id->flag.available = 0; + ln++; + } + fclose_ (fp); + printf ("read db/item_avail.txt done (count=%d)\n", ln); + return 0; +} + +/*========================================== + * アイテムの名前テーブルを読み込む + *------------------------------------------ + */ +static int itemdb_read_itemnametable (void) +{ + char *buf, *p; + int s; + + buf = (char *)grfio_reads ("data\\idnum2itemdisplaynametable.txt", &s); + + if (buf == NULL) + return -1; + + buf[s] = 0; + for (p = buf; p - buf < s;) + { + int nameid; + char buf2[64]; + + if (sscanf (p, "%d#%[^#]#", &nameid, buf2) == 2) + { + +#ifdef ITEMDB_OVERRIDE_NAME_VERBOSE + if (itemdb_exists (nameid) && + strncmp (itemdb_search (nameid)->jname, buf2, 24) != 0) + { + printf ("[override] %d %s => %s\n", nameid, + itemdb_search (nameid)->jname, buf2); + } +#endif + + memcpy (itemdb_search (nameid)->jname, buf2, 24); + } + + p = strchr (p, 10); + if (!p) + break; + p++; + } + free (buf); + printf ("read data\\idnum2itemdisplaynametable.txt done.\n"); + + return 0; +} + +/*========================================== + * カードイラストのリソース名前テーブルを読み込む + *------------------------------------------ + */ +static int itemdb_read_cardillustnametable (void) +{ + char *buf, *p; + int s; + + buf = (char *)grfio_reads ("data\\num2cardillustnametable.txt", &s); + + if (buf == NULL) + return -1; + + buf[s] = 0; + for (p = buf; p - buf < s;) + { + int nameid; + char buf2[64]; + + if (sscanf (p, "%d#%[^#]#", &nameid, buf2) == 2) + { + strcat (buf2, ".bmp"); + memcpy (itemdb_search (nameid)->cardillustname, buf2, 64); +// printf("%d %s\n",nameid,itemdb_search(nameid)->cardillustname); + } + + p = strchr (p, 10); + if (!p) + break; + p++; + } + free (buf); + printf ("read data\\num2cardillustnametable.txt done.\n"); + + return 0; +} + +/*========================================== + * 装備制限ファイル読み出し + *------------------------------------------ + */ +static int itemdb_read_noequip (void) +{ + FILE *fp; + char line[1024]; + int ln = 0; + int nameid, j; + char *str[32], *p; + struct item_data *id; + + if ((fp = fopen_ ("db/item_noequip.txt", "r")) == NULL) + { + printf ("can't read db/item_noequip.txt\n"); + return -1; + } + while (fgets (line, 1020, fp)) + { + if (line[0] == '/' && line[1] == '/') + continue; + memset (str, 0, sizeof (str)); + for (j = 0, p = line; j < 2 && p; j++) + { + str[j] = p; + p = strchr (p, ','); + if (p) + *p++ = 0; + } + if (str[0] == NULL) + continue; + + nameid = atoi (str[0]); + if (nameid <= 0 || nameid >= 20000 || !(id = itemdb_exists (nameid))) + continue; + + id->flag.no_equip = atoi (str[1]); + + ln++; + + } + fclose_ (fp); + printf ("read db/item_noequip.txt done (count=%d)\n", ln); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +static void itemdb_final (db_key_t key, db_val_t data, va_list ap) +{ + struct item_data *id; + + nullpo_retv (id = (struct item_data *)data); + + if (id->use_script) + free (id->use_script); + if (id->equip_script) + free (id->equip_script); + free (id); +} + +void itemdb_reload (void) +{ + /* + * + * + * itemdb_read(); + * + */ + + do_init_itemdb (); +} + +/*========================================== + * + *------------------------------------------ + */ +void do_final_itemdb (void) +{ + if (item_db) + { + numdb_final (item_db, itemdb_final); + item_db = NULL; + } +} + +/* +static FILE *dfp; +static int itemdebug(void *key,void *data,va_list ap){ +// struct item_data *id=(struct item_data *)data; + fprintf(dfp,"%6d",(int)key); + return 0; +} +void itemdebugtxt() +{ + dfp=fopen_("itemdebug.txt","wt"); + numdb_foreach(item_db,itemdebug); + fclose_(dfp); +} +*/ + +/*==================================== + * Removed item_value_db, don't re-add + *------------------------------------ + */ +static void itemdb_read (void) +{ + itemdb_read_itemslottable (); + itemdb_readdb (); + itemdb_read_randomitem (); + itemdb_read_itemavail (); + itemdb_read_noequip (); + itemdb_read_cardillustnametable (); + if (!battle_config.item_name_override_grffile) + itemdb_read_itemnametable (); +} + +/*========================================== + * + *------------------------------------------ + */ +int do_init_itemdb (void) +{ + item_db = numdb_init (); + + itemdb_read (); + + return 0; +} -- cgit v1.2.3-60-g2f50