From 41974ae5265fbc23a06f276f9e008d5dad020e0b Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Thu, 30 Aug 2012 16:16:25 -0700 Subject: Rename files for C++ conversion. Does not compile. After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add ..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h --- src/map/guild.cpp | 1915 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1915 insertions(+) create mode 100644 src/map/guild.cpp (limited to 'src/map/guild.cpp') diff --git a/src/map/guild.cpp b/src/map/guild.cpp new file mode 100644 index 0000000..c001f78 --- /dev/null +++ b/src/map/guild.cpp @@ -0,0 +1,1915 @@ +// $Id: guild.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $ +#include +#include +#include + +#include "guild.hpp" +#include "storage.hpp" +#include "../common/db.hpp" +#include "../common/timer.hpp" +#include "../common/socket.hpp" +#include "../common/nullpo.hpp" +#include "battle.hpp" +#include "npc.hpp" +#include "pc.hpp" +#include "map.hpp" +#include "mob.hpp" +#include "intif.hpp" +#include "clif.hpp" +#include "tmw.hpp" + +#ifdef MEMWATCH +#include "memwatch.hpp" +#endif + +static struct dbt *guild_db; +static struct dbt *castle_db; +static struct dbt *guild_expcache_db; +static struct dbt *guild_infoevent_db; +static struct dbt *guild_castleinfoevent_db; + +struct eventlist +{ + char name[50]; + struct eventlist *next; +}; + +// ギルドのEXPキャッシュのフラッシュに関連する定数 +#define GUILD_PAYEXP_INVERVAL 10000 // 間隔(キャッシュの最大生存時間、ミリ秒) +#define GUILD_PAYEXP_LIST 8192 // キャッシュの最大数 + +// ギルドのEXPキャッシュ +struct guild_expcache +{ + int guild_id, account_id, char_id, exp; +}; + +// ギルドスキルdbのアクセサ(今は直打ちで代用) +int guild_skill_get_inf (int id) +{ + return 0; +} + +int guild_skill_get_sp (int id, int lv) +{ + return 0; +} + +int guild_skill_get_range (int id) +{ + return 0; +} + +int guild_skill_get_max (int id) +{ + return (id == 10004) ? 10 : 1; +} + +// ギルドスキルがあるか確認 +int guild_checkskill (struct guild *g, int id) +{ + return g->skill[id - 10000].lv; +} + +void guild_payexp_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data); +void guild_gvg_eliminate_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data); + +static int guild_read_castledb (void) +{ + FILE *fp; + char line[1024]; + int j, ln = 0; + char *str[32], *p; + struct guild_castle *gc; + + if ((fp = fopen_ ("db/castle_db.txt", "r")) == NULL) + { + printf ("can't read db/castle_db.txt\n"); + return -1; + } + + while (fgets (line, 1020, fp)) + { + if (line[0] == '/' && line[1] == '/') + continue; + memset (str, 0, sizeof (str)); + CREATE (gc, struct guild_castle, 1); + for (j = 0, p = line; j < 6 && p; j++) + { + str[j] = p; + p = strchr (p, ','); + if (p) + *p++ = 0; + } + + gc->guild_id = 0; // Clear Data for Initialize + gc->economy = 0; + gc->defense = 0; + gc->triggerE = 0; + gc->triggerD = 0; + gc->nextTime = 0; + gc->payTime = 0; + gc->createTime = 0; + gc->visibleC = 0; + gc->visibleG0 = 0; + gc->visibleG1 = 0; + gc->visibleG2 = 0; + gc->visibleG3 = 0; + gc->visibleG4 = 0; + gc->visibleG5 = 0; + gc->visibleG6 = 0; + gc->visibleG7 = 0; + gc->Ghp0 = 0; + gc->Ghp1 = 0; + gc->Ghp2 = 0; + gc->Ghp3 = 0; + gc->Ghp4 = 0; + gc->Ghp5 = 0; + gc->Ghp6 = 0; + gc->Ghp7 = 0; // guardian HP [Valaris] + + gc->castle_id = atoi (str[0]); + memcpy (gc->map_name, str[1], 24); + memcpy (gc->castle_name, str[2], 24); + memcpy (gc->castle_event, str[3], 24); + + numdb_insert (castle_db, gc->castle_id, gc); + + //intif_guild_castle_info(gc->castle_id); + + ln++; + } + fclose_ (fp); + printf ("read db/castle_db.txt done (count=%d)\n", ln); + return 0; +} + +// 初期化 +void do_init_guild (void) +{ + guild_db = numdb_init (); + castle_db = numdb_init (); + guild_expcache_db = numdb_init (); + guild_infoevent_db = numdb_init (); + guild_castleinfoevent_db = numdb_init (); + + guild_read_castledb (); + + add_timer_interval (gettick () + GUILD_PAYEXP_INVERVAL, + guild_payexp_timer, 0, 0, GUILD_PAYEXP_INVERVAL); +} + +// 検索 +struct guild *guild_search (int guild_id) +{ + return (struct guild *)numdb_search (guild_db, guild_id); +} + +void guild_searchname_sub (db_key_t key, db_val_t data, va_list ap) +{ + struct guild *g = (struct guild *) data, **dst; + char *str; + str = va_arg (ap, char *); + dst = va_arg (ap, struct guild **); + if (strcasecmp (g->name, str) == 0) + *dst = g; +} + +// ギルド名検索 +struct guild *guild_searchname (char *str) +{ + struct guild *g = NULL; + numdb_foreach (guild_db, guild_searchname_sub, str, &g); + return g; +} + +struct guild_castle *guild_castle_search (int gcid) +{ + return (struct guild_castle *)numdb_search (castle_db, gcid); +} + +// mapnameに対応したアジトのgcを返す +struct guild_castle *guild_mapname2gc (char *mapname) +{ + int i; + struct guild_castle *gc = NULL; + for (i = 0; i < MAX_GUILDCASTLE; i++) + { + gc = guild_castle_search (i); + if (!gc) + continue; + if (strcmp (gc->map_name, mapname) == 0) + return gc; + } + return NULL; +} + +// ログイン中のギルドメンバーの1人のsdを返す +struct map_session_data *guild_getavailablesd (struct guild *g) +{ + int i; + + nullpo_retr (NULL, g); + + for (i = 0; i < g->max_member; i++) + if (g->member[i].sd != NULL) + return g->member[i].sd; + return NULL; +} + +// ギルドメンバーのインデックスを返す +int guild_getindex (struct guild *g, int account_id, int char_id) +{ + int i; + if (g == NULL) + return -1; + for (i = 0; i < g->max_member; i++) + if (g->member[i].account_id == account_id) + return i; + return -1; +} + +// ギルドメンバーの役職を返す +int guild_getposition (struct map_session_data *sd, struct guild *g) +{ + int i; + + nullpo_retr (-1, sd); + + if (g == NULL && (g = guild_search (sd->status.guild_id)) == NULL) + return -1; + for (i = 0; i < g->max_member; i++) + if (g->member[i].account_id == sd->status.account_id) + return g->member[i].position; + return -1; +} + +// メンバー情報の作成 +void guild_makemember (struct guild_member *m, struct map_session_data *sd) +{ + nullpo_retv (sd); + + memset (m, 0, sizeof (struct guild_member)); + m->account_id = sd->status.account_id; + m->char_id = 0; + m->hair = sd->status.hair; + m->hair_color = sd->status.hair_color; + m->gender = sd->sex; + m->pc_class = sd->status.pc_class; + m->lv = sd->status.base_level; + m->exp = 0; + m->exp_payper = 0; + m->online = 1; + m->position = MAX_GUILDPOSITION - 1; + memcpy (m->name, sd->status.name, 24); + return; +} + +// ギルド競合確認 +int guild_check_conflict (struct map_session_data *sd) +{ + nullpo_retr (0, sd); + + intif_guild_checkconflict (sd->status.guild_id, + sd->status.account_id, 0 /*char_id*/); + return 0; +} + +// ギルドのEXPキャッシュをinter鯖にフラッシュする +void guild_payexp_timer_sub (db_key_t key, db_val_t data, va_list ap) +{ + int i, *dellist, *delp, dataid = key.i; + struct guild_expcache *c; + struct guild *g; + + nullpo_retv (ap); + nullpo_retv (c = (struct guild_expcache *) data); + nullpo_retv (dellist = va_arg (ap, int *)); + nullpo_retv (delp = va_arg (ap, int *)); + + if (*delp >= GUILD_PAYEXP_LIST + || (g = guild_search (c->guild_id)) == NULL) + return; + if ((i = guild_getindex (g, c->account_id, 0 /*c->char_id*/)) < 0) + return; + + g->member[i].exp += c->exp; + intif_guild_change_memberinfo (g->guild_id, c->account_id, 0 /*char_id*/, + GMI_EXP, &g->member[i].exp, + sizeof (g->member[i].exp)); + c->exp = 0; + + dellist[(*delp)++] = dataid; + free (c); +} + +void guild_payexp_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +{ + int dellist[GUILD_PAYEXP_LIST], delp = 0, i; + numdb_foreach (guild_expcache_db, guild_payexp_timer_sub, dellist, &delp); + for (i = 0; i < delp; i++) + numdb_erase (guild_expcache_db, dellist[i]); +// if(battle_config.etc_log) +// printf("guild exp %d charactor's exp flushed !\n",delp); +} + +//------------------------------------------------------------------------ + +/* Process a guild creation request. */ +int guild_create (struct map_session_data *sd, char *name) +{ + char pname[24]; + + nullpo_retr (0, sd); + + strncpy (pname, name, 24); + pname[23] = '\0'; + tmw_TrimStr (pname); + + /* The guild name is empty/invalid. */ + if (!*pname) + clif_guild_created (sd, 2); + + /* Make sure the character isn't already in a guild. */ + if (sd->status.guild_id == 0) + { + /* + * A special item is required to create a guild. This is specified + * in battle_athena.conf as guild_emperium_check. This item will + * be removed from the player's inventory when used to create a + * guild. + */ + if (!battle_config.guild_emperium_check + || pc_search_inventory (sd, + battle_config.guild_emperium_check) >= 0) + { + struct guild_member m; + guild_makemember (&m, sd); + m.position = 0; + intif_guild_create (pname, &m); + } + else + clif_guild_created (sd, 3); + } + else + clif_guild_created (sd, 1); + + return 0; +} + +/* Relay the result of a guild creation request. */ +int guild_created (int account_id, int guild_id) +{ + struct map_session_data *sd = map_id2sd (account_id); + + if (!sd) + return 0; + + /* The guild name is valid and not already taken. */ + if (guild_id > 0) + { + struct guild *g; + sd->status.guild_id = guild_id; + sd->guild_sended = 0; + + if ((g = (struct guild *)numdb_search (guild_db, guild_id)) != NULL) + { + printf ("guild_created(): ID already exists!\n"); + exit (1); + } + + /* The guild was created successfully. */ + clif_guild_created (sd, 0); + + if (battle_config.guild_emperium_check) + pc_delitem (sd, + pc_search_inventory (sd, + battle_config. + guild_emperium_check), 1, 0); + } + else + clif_guild_created (sd, 2); + + return 0; +} + +// 情報要求 +int guild_request_info (int guild_id) +{ +// if(battle_config.etc_log) +// printf("guild_request_info\n"); + return intif_guild_request_info (guild_id); +} + +// イベント付き情報要求 +int guild_npc_request_info (int guild_id, const char *event) +{ + struct eventlist *ev; + + if (guild_search (guild_id)) + { + if (event && *event) + npc_event_do (event); + return 0; + } + + if (event == NULL || *event == 0) + return guild_request_info (guild_id); + + CREATE (ev, struct eventlist, 1); + memcpy (ev->name, event, sizeof (ev->name)); + ev->next = + (struct eventlist *) numdb_search (guild_infoevent_db, guild_id); + numdb_insert (guild_infoevent_db, guild_id, ev); + return guild_request_info (guild_id); +} + +// 所属キャラの確認 +int guild_check_member (const struct guild *g) +{ + int i; + struct map_session_data *sd; + + nullpo_retr (0, g); + + for (i = 0; i < fd_max; i++) + { + if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) && sd->state.auth) + { + if (sd->status.guild_id == g->guild_id) + { + int j, f = 1; + for (j = 0; j < MAX_GUILD; j++) + { // データがあるか + if (g->member[j].account_id == sd->status.account_id) + f = 0; + } + if (f) + { + sd->status.guild_id = 0; + sd->guild_sended = 0; + sd->guild_emblem_id = 0; + if (battle_config.error_log) + printf ("guild: check_member %d[%s] is not member\n", + sd->status.account_id, sd->status.name); + } + } + } + } + return 0; +} + +// 情報所得失敗(そのIDのキャラを全部未所属にする) +int guild_recv_noinfo (int guild_id) +{ + int i; + struct map_session_data *sd; + for (i = 0; i < fd_max; i++) + { + if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) && sd->state.auth) + { + if (sd->status.guild_id == guild_id) + sd->status.guild_id = 0; + } + } + return 0; +} + +// 情報所得 +int guild_recv_info (struct guild *sg) +{ + struct guild *g, before; + int i, bm, m; + struct eventlist *ev, *ev2; + + nullpo_retr (0, sg); + + if ((g = (struct guild *)numdb_search (guild_db, sg->guild_id)) == NULL) + { + CREATE (g, struct guild, 1); + numdb_insert (guild_db, sg->guild_id, g); + before = *sg; + + // 最初のロードなのでユーザーのチェックを行う + guild_check_member (sg); + } + else + before = *g; + memcpy (g, sg, sizeof (struct guild)); + + for (i = bm = m = 0; i < g->max_member; i++) + { // sdの設定と人数の確認 + if (g->member[i].account_id > 0) + { + struct map_session_data *sd = map_id2sd (g->member[i].account_id); + g->member[i].sd = (sd != NULL && + sd->status.guild_id == + g->guild_id) ? sd : NULL; + m++; + } + else + g->member[i].sd = NULL; + if (before.member[i].account_id > 0) + bm++; + } + + for (i = 0; i < g->max_member; i++) + { // 情報の送信 + struct map_session_data *sd = g->member[i].sd; + if (sd == NULL) + continue; + + if (before.guild_lv != g->guild_lv || bm != m || + before.max_member != g->max_member) + { + clif_guild_basicinfo (sd); // 基本情報送信 + clif_guild_emblem (sd, g); // エンブレム送信 + } + + if (bm != m) + { // メンバー情報送信 + clif_guild_memberlist (g->member[i].sd); + } + + if (before.skill_point != g->skill_point) + clif_guild_skillinfo (sd); // スキル情報送信 + + if (sd->guild_sended == 0) + { // 未送信なら所属情報も送る + clif_guild_belonginfo (sd, g); + clif_guild_notice (sd, g); + sd->guild_emblem_id = g->emblem_id; + sd->guild_sended = 1; + } + } + + // イベントの発生 + if ((ev = (struct eventlist *)numdb_search (guild_infoevent_db, sg->guild_id)) != NULL) + { + numdb_erase (guild_infoevent_db, sg->guild_id); + for (; ev; ev2 = ev->next, free (ev), ev = ev2) + { + npc_event_do (ev->name); + } + } + + return 0; +} + +// ギルドへの勧誘 +int guild_invite (struct map_session_data *sd, int account_id) +{ + struct map_session_data *tsd; + struct guild *g; + int i; + + nullpo_retr (0, sd); + + tsd = map_id2sd (account_id); + g = guild_search (sd->status.guild_id); + + if (tsd == NULL || g == NULL) + return 0; + if (!battle_config.invite_request_check) + { + if (tsd->party_invite > 0 || tsd->trade_partner) + { // 相手が取引中かどうか + clif_guild_inviteack (sd, 0); + return 0; + } + } + if (tsd->status.guild_id > 0 || tsd->guild_invite > 0) + { // 相手の所属確認 + clif_guild_inviteack (sd, 0); + return 0; + } + + // 定員確認 + for (i = 0; i < g->max_member; i++) + if (g->member[i].account_id == 0) + break; + if (i == g->max_member) + { + clif_guild_inviteack (sd, 3); + return 0; + } + + tsd->guild_invite = sd->status.guild_id; + tsd->guild_invite_account = sd->status.account_id; + + clif_guild_invite (tsd, g); + return 0; +} + +// ギルド勧誘への返答 +int guild_reply_invite (struct map_session_data *sd, int guild_id, int flag) +{ + struct map_session_data *tsd; + + nullpo_retr (0, sd); + nullpo_retr (0, tsd = map_id2sd (sd->guild_invite_account)); + + if (sd->guild_invite != guild_id) // 勧誘とギルドIDが違う + return 0; + + if (flag == 1) + { // 承諾 + struct guild_member m; + struct guild *g; + int i; + + // 定員確認 + if ((g = guild_search (tsd->status.guild_id)) == NULL) + { + sd->guild_invite = 0; + sd->guild_invite_account = 0; + return 0; + } + for (i = 0; i < g->max_member; i++) + if (g->member[i].account_id == 0) + break; + if (i == g->max_member) + { + sd->guild_invite = 0; + sd->guild_invite_account = 0; + clif_guild_inviteack (tsd, 3); + return 0; + } + + //inter鯖へ追加要求 + guild_makemember (&m, sd); + intif_guild_addmember (sd->guild_invite, &m); + return 0; + } + else + { // 拒否 + sd->guild_invite = 0; + sd->guild_invite_account = 0; + if (tsd == NULL) + return 0; + clif_guild_inviteack (tsd, 1); + } + return 0; +} + +// ギルドメンバが追加された +int guild_member_added (int guild_id, int account_id, int char_id, int flag) +{ + struct map_session_data *sd = map_id2sd (account_id), *sd2; + struct guild *g; + + if ((g = guild_search (guild_id)) == NULL) + return 0; + + if ((sd == NULL || sd->guild_invite == 0) && flag == 0) + { + // キャラ側に登録できなかったため脱退要求を出す + if (battle_config.error_log) + printf ("guild: member added error %d is not online\n", + account_id); + intif_guild_leave (guild_id, account_id, 0 /*char_id*/, 0, "**登録失敗**"); + return 0; + } + sd->guild_invite = 0; + sd->guild_invite_account = 0; + + sd2 = map_id2sd (sd->guild_invite_account); + + if (flag == 1) + { // 失敗 + if (sd2 != NULL) + clif_guild_inviteack (sd2, 3); + return 0; + } + + // 成功 + sd->guild_sended = 0; + sd->status.guild_id = guild_id; + + if (sd2 != NULL) + clif_guild_inviteack (sd2, 2); + + // いちおう競合確認 + guild_check_conflict (sd); + + return 0; +} + +// ギルド脱退要求 +int guild_leave (struct map_session_data *sd, int guild_id, + int account_id, int char_id, const char *mes) +{ + struct guild *g; + int i; + + nullpo_retr (0, sd); + + g = guild_search (sd->status.guild_id); + + if (g == NULL) + return 0; + + if (sd->status.account_id != account_id || + sd->status.guild_id != guild_id) + return 0; + + for (i = 0; i < g->max_member; i++) + { // 所属しているか + if (g->member[i].account_id == sd->status.account_id) + { + intif_guild_leave (g->guild_id, sd->status.account_id, + sd->status.char_id, 0, mes); + return 0; + } + } + return 0; +} + +// ギルド追放要求 +int guild_explusion (struct map_session_data *sd, int guild_id, + int account_id, int char_id, const char *mes) +{ + struct guild *g; + int i, ps; + + nullpo_retr (0, sd); + + g = guild_search (sd->status.guild_id); + + if (g == NULL) + return 0; + + if (sd->status.guild_id != guild_id) + return 0; + + if ((ps = guild_getposition (sd, g)) < 0 + || !(g->position[ps].mode & 0x0010)) + return 0; // 処罰権限無し + + for (i = 0; i < g->max_member; i++) + { // 所属しているか + if (g->member[i].account_id == account_id) + { + intif_guild_leave (g->guild_id, account_id, 0 /*char_id*/, 1, mes); + return 0; + } + } + return 0; +} + +// ギルドメンバが脱退した +int guild_member_leaved (int guild_id, int account_id, int char_id, int flag, + const char *name, const char *mes) +{ + struct map_session_data *sd = map_id2sd (account_id); + struct guild *g = guild_search (guild_id); + int i; + + if (g != NULL) + { + int i; + for (i = 0; i < g->max_member; i++) + if (g->member[i].account_id == account_id) + { + struct map_session_data *sd2 = sd; + if (sd2 == NULL) + sd2 = guild_getavailablesd (g); + else + { + if (flag == 0) + clif_guild_leave (sd2, name, mes); + else + clif_guild_explusion (sd2, name, mes, account_id); + } + g->member[i].account_id = 0; + g->member[i].sd = NULL; + } + } + if (sd != NULL && sd->status.guild_id == guild_id) + { + if (sd->state.storage_flag == 2) //Close the guild storage. + storage_guild_storageclose (sd); + sd->status.guild_id = 0; + sd->guild_emblem_id = 0; + sd->guild_sended = 0; + } + + // メンバーリストを全員に再通知 + for (i = 0; i < g->max_member; i++) + { + if (g->member[i].sd != NULL) + clif_guild_memberlist (g->member[i].sd); + } + + return 0; +} + +// ギルドメンバのオンライン状態/Lv更新送信 +int guild_send_memberinfoshort (struct map_session_data *sd, int online) +{ + struct guild *g; + + nullpo_retr (0, sd); + + if (sd->status.guild_id <= 0) + return 0; + g = guild_search (sd->status.guild_id); + if (g == NULL) + return 0; + + intif_guild_memberinfoshort (g->guild_id, + sd->status.account_id, 0 /*char_id*/, + online, sd->status.base_level, + sd->status.pc_class); + + if (!online) + { // ログアウトするならsdをクリアして終了 + int i = + guild_getindex (g, sd->status.account_id, 0 /*char_id*/); + if (i >= 0) + g->member[i].sd = NULL; + return 0; + } + + if (sd->guild_sended != 0) // ギルド初期送信データは送信済み + return 0; + + // 競合確認 + guild_check_conflict (sd); + + // あるならギルド初期送信データ送信 + if ((g = guild_search (sd->status.guild_id)) != NULL) + { + guild_check_member (g); // 所属を確認する + if (sd->status.guild_id == g->guild_id) + { + clif_guild_belonginfo (sd, g); + clif_guild_notice (sd, g); + sd->guild_sended = 1; + sd->guild_emblem_id = g->emblem_id; + } + } + return 0; +} + +// ギルドメンバのオンライン状態/Lv更新通知 +int guild_recv_memberinfoshort (int guild_id, int account_id, int char_id, + int online, int lv, int pc_class) +{ + int i, alv, c, idx = 0, om = 0, oldonline = -1; + struct guild *g = guild_search (guild_id); + if (g == NULL) + return 0; + for (i = 0, alv = 0, c = 0, om = 0; i < g->max_member; i++) + { + struct guild_member *m = &g->member[i]; + if (m->account_id == account_id) + { + oldonline = m->online; + m->online = online; + m->lv = lv; + m->pc_class = pc_class; + idx = i; + } + if (m->account_id > 0) + { + alv += m->lv; + c++; + } + if (m->online) + om++; + } + if (idx == g->max_member) + { + if (battle_config.error_log) + printf ("guild: not found member %d,%d on %d[%s]\n", account_id, + char_id, guild_id, g->name); + return 0; + } + g->average_lv = alv / c; + g->connect_member = om; + + if (oldonline != online) // オンライン状態が変わったので通知 + clif_guild_memberlogin_notice (g, idx, online); + + for (i = 0; i < g->max_member; i++) + { // sd再設定 + struct map_session_data *sd = map_id2sd (g->member[i].account_id); + g->member[i].sd = (sd != NULL && + sd->status.guild_id == guild_id) ? sd : NULL; + } + + // ここにクライアントに送信処理が必要 + + return 0; +} + +// ギルド会話送信 +int guild_send_message (struct map_session_data *sd, char *mes, int len) +{ + nullpo_retr (0, sd); + + if (sd->status.guild_id == 0) + return 0; + intif_guild_message (sd->status.guild_id, sd->status.account_id, mes, + len); + return 0; +} + +// ギルド会話受信 +int guild_recv_message (int guild_id, int account_id, char *mes, int len) +{ + struct guild *g; + if ((g = guild_search (guild_id)) == NULL) + return 0; + clif_guild_message (g, account_id, mes, len); + return 0; +} + +// ギルドメンバの役職変更 +int guild_change_memberposition (int guild_id, int account_id, int char_id, + int idx) +{ + return intif_guild_change_memberinfo (guild_id, account_id, 0 /*char_id*/, + GMI_POSITION, &idx, sizeof (idx)); +} + +// ギルドメンバの役職変更通知 +int guild_memberposition_changed (struct guild *g, int idx, int pos) +{ + nullpo_retr (0, g); + + g->member[idx].position = pos; + clif_guild_memberpositionchanged (g, idx); + return 0; +} + +// ギルド役職変更 +int guild_change_position (struct map_session_data *sd, int idx, + int mode, int exp_mode, const char *name) +{ + struct guild_position p; + + nullpo_retr (0, sd); + + if (exp_mode > battle_config.guild_exp_limit) + exp_mode = battle_config.guild_exp_limit; + if (exp_mode < 0) + exp_mode = 0; + p.mode = mode; + p.exp_mode = exp_mode; + memcpy (p.name, name, 24); + return intif_guild_position (sd->status.guild_id, idx, &p); +} + +// ギルド役職変更通知 +int guild_position_changed (int guild_id, int idx, struct guild_position *p) +{ + struct guild *g = guild_search (guild_id); + if (g == NULL) + return 0; + memcpy (&g->position[idx], p, sizeof (struct guild_position)); + clif_guild_positionchanged (g, idx); + return 0; +} + +// ギルド告知変更 +int guild_change_notice (struct map_session_data *sd, int guild_id, + const char *mes1, const char *mes2) +{ + struct guild *g; + int ps; + + nullpo_retr (0, sd); + + g = guild_search (sd->status.guild_id); + + if (g == NULL) + return 0; + + if ((ps = guild_getposition (sd, g)) < 0 + || !(g->position[ps].mode & 0x0010)) + return 0; + + if (guild_id != sd->status.guild_id) + return 0; + + return intif_guild_notice (guild_id, mes1, mes2); +} + +// ギルド告知変更通知 +int guild_notice_changed (int guild_id, const char *mes1, const char *mes2) +{ + int i; + struct map_session_data *sd; + struct guild *g = guild_search (guild_id); + if (g == NULL) + return 0; + + memcpy (g->mes1, mes1, 60); + memcpy (g->mes2, mes2, 120); + + for (i = 0; i < g->max_member; i++) + { + if ((sd = g->member[i].sd) != NULL) + clif_guild_notice (sd, g); + } + return 0; +} + +// ギルドエンブレム変更 +int guild_change_emblem (struct map_session_data *sd, int len, + const char *data) +{ + struct guild *g; + int ps; + + nullpo_retr (0, sd); + + g = guild_search (sd->status.guild_id); + + if (g == NULL) + return 0; + + if ((ps = guild_getposition (sd, g)) < 0 + || !(g->position[ps].mode & 0x0010)) + return 0; + + return intif_guild_emblem (sd->status.guild_id, len, data); +} + +// ギルドエンブレム変更通知 +int guild_emblem_changed (int len, int guild_id, int emblem_id, + const char *data) +{ + int i; + struct map_session_data *sd; + struct guild *g = guild_search (guild_id); + if (g == NULL) + return 0; + + memcpy (g->emblem_data, data, len); + g->emblem_len = len; + g->emblem_id = emblem_id; + + for (i = 0; i < g->max_member; i++) + { + if ((sd = g->member[i].sd) != NULL) + { + sd->guild_emblem_id = emblem_id; + clif_guild_belonginfo (sd, g); + clif_guild_emblem (sd, g); + } + } + return 0; +} + +// ギルドのEXP上納 +int guild_payexp (struct map_session_data *sd, int exp) +{ + struct guild *g; + struct guild_expcache *c; + int per, exp2; + + nullpo_retr (0, sd); + + if (sd->status.guild_id == 0 + || (g = guild_search (sd->status.guild_id)) == NULL) + return 0; + if ((per = g->position[guild_getposition (sd, g)].exp_mode) <= 0) + return 0; + if (per > 100) + per = 100; + + if ((exp2 = exp * per / 100) <= 0) + return 0; + + if ((c = (struct guild_expcache *)numdb_search (guild_expcache_db, sd->status.account_id /*char_id*/)) == NULL) + { + CREATE (c, struct guild_expcache, 1); + c->guild_id = sd->status.guild_id; + c->account_id = sd->status.account_id; + c->char_id = 0; + c->exp = exp2; + numdb_insert (guild_expcache_db, c->account_id /*char_id*/, c); + } + else + { + c->exp += exp2; + } + return exp2; +} + +// スキルポイント割り振り +int guild_skillup (struct map_session_data *sd, int skill_num) +{ + struct guild *g; + int idx; + + nullpo_retr (0, sd); + + if (sd->status.guild_id == 0 + || (g = guild_search (sd->status.guild_id)) == NULL) + return 0; + if (strcmp (sd->status.name, g->master)) + return 0; + + if (g->skill_point > 0 && + g->skill[(idx = skill_num - 10000)].id != 0 && + g->skill[idx].lv < guild_skill_get_max (skill_num)) + { + intif_guild_skillup (g->guild_id, skill_num, sd->status.account_id); + } + return 0; +} + +// スキルポイント割り振り通知 +int guild_skillupack (int guild_id, int skill_num, int account_id) +{ + struct map_session_data *sd = map_id2sd (account_id); + struct guild *g = guild_search (guild_id); + int i; + if (g == NULL) + return 0; + if (sd != NULL) + clif_guild_skillup (sd, skill_num, g->skill[skill_num - 10000].lv); + // 全員に通知 + for (i = 0; i < g->max_member; i++) + if ((sd = g->member[i].sd) != NULL) + clif_guild_skillinfo (sd); + return 0; +} + +// ギルド同盟数所得 +int guild_get_alliance_count (struct guild *g, int flag) +{ + int i, c; + + nullpo_retr (0, g); + + for (i = c = 0; i < MAX_GUILDALLIANCE; i++) + { + if (g->alliance[i].guild_id > 0 && g->alliance[i].opposition == flag) + c++; + } + return c; +} + +// ギルド同盟要求 +int guild_reqalliance (struct map_session_data *sd, int account_id) +{ + struct map_session_data *tsd = map_id2sd (account_id); + struct guild *g[2]; + int i, ps; + + if (agit_flag) + { // Disable alliance creation during woe [Valaris] + clif_displaymessage (sd->fd, + "Alliances cannot be made during Guild Wars!"); + return 0; + } // end addition [Valaris] + + nullpo_retr (0, sd); + + if (tsd == NULL || tsd->status.guild_id <= 0) + return 0; + + g[0] = guild_search (sd->status.guild_id); + g[1] = guild_search (tsd->status.guild_id); + + if (g[0] == NULL || g[1] == NULL) + return 0; + + if ((ps = guild_getposition (sd, g[0])) < 0 + || !(g[0]->position[ps].mode & 0x0010)) + return 0; + + if (guild_get_alliance_count (g[0], 0) > 3) // 同盟数確認 + clif_guild_allianceack (sd, 4); + if (guild_get_alliance_count (g[1], 0) > 3) + clif_guild_allianceack (sd, 3); + + if (tsd->guild_alliance > 0) + { // 相手が同盟要請状態かどうか確認 + clif_guild_allianceack (sd, 1); + return 0; + } + + for (i = 0; i < MAX_GUILDALLIANCE; i++) + { // すでに同盟状態か確認 + if (g[0]->alliance[i].guild_id == tsd->status.guild_id && + g[0]->alliance[i].opposition == 0) + { + clif_guild_allianceack (sd, 0); + return 0; + } + } + + tsd->guild_alliance = sd->status.guild_id; + tsd->guild_alliance_account = sd->status.account_id; + + clif_guild_reqalliance (tsd, sd->status.account_id, g[0]->name); + return 0; +} + +// ギルド勧誘への返答 +int guild_reply_reqalliance (struct map_session_data *sd, int account_id, + int flag) +{ + struct map_session_data *tsd; + + nullpo_retr (0, sd); + nullpo_retr (0, tsd = map_id2sd (account_id)); + + if (sd->guild_alliance != tsd->status.guild_id) // 勧誘とギルドIDが違う + return 0; + + if (flag == 1) + { // 承諾 + int i; + + struct guild *g; // 同盟数再確認 + if ((g = guild_search (sd->status.guild_id)) == NULL || + guild_get_alliance_count (g, 0) > 3) + { + clif_guild_allianceack (sd, 4); + clif_guild_allianceack (tsd, 3); + return 0; + } + if ((g = guild_search (tsd->status.guild_id)) == NULL || + guild_get_alliance_count (g, 0) > 3) + { + clif_guild_allianceack (sd, 3); + clif_guild_allianceack (tsd, 4); + return 0; + } + + // 敵対関係なら敵対を止める + if ((g = guild_search (sd->status.guild_id)) == NULL) + return 0; + for (i = 0; i < MAX_GUILDALLIANCE; i++) + { + if (g->alliance[i].guild_id == tsd->status.guild_id && + g->alliance[i].opposition == 1) + intif_guild_alliance (sd->status.guild_id, + tsd->status.guild_id, + sd->status.account_id, + tsd->status.account_id, 9); + } + if ((g = guild_search (tsd->status.guild_id)) == NULL) + return 0; + for (i = 0; i < MAX_GUILDALLIANCE; i++) + { + if (g->alliance[i].guild_id == sd->status.guild_id && + g->alliance[i].opposition == 1) + intif_guild_alliance (tsd->status.guild_id, + sd->status.guild_id, + tsd->status.account_id, + sd->status.account_id, 9); + } + + // inter鯖へ同盟要請 + intif_guild_alliance (sd->status.guild_id, tsd->status.guild_id, + sd->status.account_id, tsd->status.account_id, + 0); + return 0; + } + else + { // 拒否 + sd->guild_alliance = 0; + sd->guild_alliance_account = 0; + if (tsd != NULL) + clif_guild_allianceack (tsd, 3); + } + return 0; +} + +// ギルド関係解消 +int guild_delalliance (struct map_session_data *sd, int guild_id, int flag) +{ + if (agit_flag) + { // Disable alliance breaking during woe [Valaris] + clif_displaymessage (sd->fd, + "Alliances cannot be broken during Guild Wars!"); + return 0; + } // end addition [Valaris] + + struct guild *g; + int ps; + + nullpo_retr (0, sd); + + g = guild_search (sd->status.guild_id); + + if (g == NULL) + return 0; + + if ((ps = guild_getposition (sd, g)) < 0 + || !(g->position[ps].mode & 0x0010)) + return 0; + + intif_guild_alliance (sd->status.guild_id, guild_id, + sd->status.account_id, 0, flag | 8); + return 0; +} + +// ギルド敵対 +int guild_opposition (struct map_session_data *sd, int account_id /*char_id*/) +{ + struct map_session_data *tsd = map_id2sd (account_id /*char_id*/); + struct guild *g; + int i, ps; + + nullpo_retr (0, sd); + + g = guild_search (sd->status.guild_id); + if (g == NULL || tsd == NULL) + return 0; + + if ((ps = guild_getposition (sd, g)) < 0 + || !(g->position[ps].mode & 0x0010)) + return 0; + + if (guild_get_alliance_count (g, 1) > 3) // 敵対数確認 + clif_guild_oppositionack (sd, 1); + + for (i = 0; i < MAX_GUILDALLIANCE; i++) + { // すでに関係を持っているか確認 + if (g->alliance[i].guild_id == tsd->status.guild_id) + { + if (g->alliance[i].opposition == 1) + { // すでに敵対 + clif_guild_oppositionack (sd, 2); + return 0; + } + else // 同盟破棄 + intif_guild_alliance (sd->status.guild_id, + tsd->status.guild_id, + sd->status.account_id, + tsd->status.account_id, 8); + } + } + + // inter鯖に敵対要請 + intif_guild_alliance (sd->status.guild_id, tsd->status.guild_id, + sd->status.account_id, tsd->status.account_id, 1); + return 0; +} + +// ギルド同盟/敵対通知 +int guild_allianceack (int guild_id1, int guild_id2, int account_id1, + int account_id2, int flag, const char *name1, + const char *name2) +{ + struct guild *g[2]; + int guild_id[2] = { guild_id1, guild_id2 }; + const char *guild_name[2] = { name1, name2 }; + struct map_session_data *sd[2] = + { map_id2sd (account_id1), map_id2sd (account_id2) }; + int j, i; + + g[0] = guild_search (guild_id1); + g[1] = guild_search (guild_id2); + + if (sd[0] != NULL && (flag & 0x0f) == 0) + { + sd[0]->guild_alliance = 0; + sd[0]->guild_alliance_account = 0; + } + + if (flag & 0x70) + { // 失敗 + for (i = 0; i < 2 - (flag & 1); i++) + if (sd[i] != NULL) + clif_guild_allianceack (sd[i], + ((flag >> 4) == i + 1) ? 3 : 4); + return 0; + } +// if(battle_config.etc_log) +// printf("guild alliance_ack %d %d %d %d %d %s %s\n",guild_id1,guild_id2,account_id1,account_id2,flag,name1,name2); + + if (!(flag & 0x08)) + { // 関係追加 + for (i = 0; i < 2 - (flag & 1); i++) + if (g[i] != NULL) + for (j = 0; j < MAX_GUILDALLIANCE; j++) + if (g[i]->alliance[j].guild_id == 0) + { + g[i]->alliance[j].guild_id = guild_id[1 - i]; + memcpy (g[i]->alliance[j].name, guild_name[1 - i], + 24); + g[i]->alliance[j].opposition = flag & 1; + break; + } + } + else + { // 関係解消 + for (i = 0; i < 2 - (flag & 1); i++) + { + if (g[i] != NULL) + for (j = 0; j < MAX_GUILDALLIANCE; j++) + if (g[i]->alliance[j].guild_id == guild_id[1 - i] && + g[i]->alliance[j].opposition == (flag & 1)) + { + g[i]->alliance[j].guild_id = 0; + break; + } + if (sd[i] != NULL) // 解消通知 + clif_guild_delalliance (sd[i], guild_id[1 - i], (flag & 1)); + } + } + + if ((flag & 0x0f) == 0) + { // 同盟通知 + if (sd[1] != NULL) + clif_guild_allianceack (sd[1], 2); + } + else if ((flag & 0x0f) == 1) + { // 敵対通知 + if (sd[0] != NULL) + clif_guild_oppositionack (sd[0], 0); + } + + for (i = 0; i < 2 - (flag & 1); i++) + { // 同盟/敵対リストの再送信 + struct map_session_data *sd; + if (g[i] != NULL) + for (j = 0; j < g[i]->max_member; j++) + if ((sd = g[i]->member[j].sd) != NULL) + clif_guild_allianceinfo (sd); + } + return 0; +} + +// ギルド解散通知用 +void guild_broken_sub (db_key_t key, db_val_t data, va_list ap) +{ + struct guild *g = (struct guild *) data; + int guild_id = va_arg (ap, int); + int i, j; + struct map_session_data *sd = NULL; + + nullpo_retv (g); + + for (i = 0; i < MAX_GUILDALLIANCE; i++) + { // 関係を破棄 + if (g->alliance[i].guild_id == guild_id) + { + for (j = 0; j < g->max_member; j++) + if ((sd = g->member[j].sd) != NULL) + clif_guild_delalliance (sd, guild_id, + g->alliance[i].opposition); + g->alliance[i].guild_id = 0; + } + } +} + +// ギルド解散通知 +int guild_broken (int guild_id, int flag) +{ + struct guild *g = guild_search (guild_id); + struct map_session_data *sd; + int i; + if (flag != 0 || g == NULL) + return 0; + + for (i = 0; i < g->max_member; i++) + { // ギルド解散を通知 + if ((sd = g->member[i].sd) != NULL) + { + if (sd->state.storage_flag == 2) + storage_guild_storage_quit (sd, 1); + sd->status.guild_id = 0; + sd->guild_sended = 0; + clif_guild_broken (g->member[i].sd, 0); + } + } + + numdb_foreach (guild_db, guild_broken_sub, guild_id); + numdb_erase (guild_db, guild_id); + guild_storage_delete (guild_id); + free (g); + return 0; +} + +// ギルド解散 +int guild_break (struct map_session_data *sd, char *name) +{ + struct guild *g; + int i; + + nullpo_retr (0, sd); + + if ((g = guild_search (sd->status.guild_id)) == NULL) + return 0; + if (strcmp (g->name, name) != 0) + return 0; + if (strcmp (sd->status.name, g->master) != 0) + return 0; + for (i = 0; i < g->max_member; i++) + { + if (g->member[i].account_id > 0 + && (g->member[i].account_id != sd->status.account_id)) + break; + } + if (i < g->max_member) + { + clif_guild_broken (sd, 2); + return 0; + } + + intif_guild_break (g->guild_id); + return 0; +} + +// ギルド城データ要求 +int guild_castledataload (int castle_id, int index) +{ + return intif_guild_castle_dataload (castle_id, index); +} + +// ギルド城情報所得時イベント追加 +int guild_addcastleinfoevent (int castle_id, int index, const char *name) +{ + struct eventlist *ev; + int code = castle_id | (index << 16); + + if (name == NULL || *name == 0) + return 0; + + CREATE (ev, struct eventlist, 1); + memcpy (ev->name, name, sizeof (ev->name)); + ev->next = (struct eventlist *)numdb_search (guild_castleinfoevent_db, code); + numdb_insert (guild_castleinfoevent_db, code, ev); + return 0; +} + +// ギルド城データ要求返信 +int guild_castledataloadack (int castle_id, int index, int value) +{ + struct guild_castle *gc = guild_castle_search (castle_id); + int code = castle_id | (index << 16); + struct eventlist *ev, *ev2; + + if (gc == NULL) + { + return 0; + } + switch (index) + { + case 1: + gc->guild_id = value; + break; + case 2: + gc->economy = value; + break; + case 3: + gc->defense = value; + break; + case 4: + gc->triggerE = value; + break; + case 5: + gc->triggerD = value; + break; + case 6: + gc->nextTime = value; + break; + case 7: + gc->payTime = value; + break; + case 8: + gc->createTime = value; + break; + case 9: + gc->visibleC = value; + break; + case 10: + gc->visibleG0 = value; + break; + case 11: + gc->visibleG1 = value; + break; + case 12: + gc->visibleG2 = value; + break; + case 13: + gc->visibleG3 = value; + break; + case 14: + gc->visibleG4 = value; + break; + case 15: + gc->visibleG5 = value; + break; + case 16: + gc->visibleG6 = value; + break; + case 17: + gc->visibleG7 = value; + break; + case 18: + gc->Ghp0 = value; + break; // guardian HP [Valaris] + case 19: + gc->Ghp1 = value; + break; + case 20: + gc->Ghp2 = value; + break; + case 21: + gc->Ghp3 = value; + break; + case 22: + gc->Ghp4 = value; + break; + case 23: + gc->Ghp5 = value; + break; + case 24: + gc->Ghp6 = value; + break; + case 25: + gc->Ghp7 = value; + break; // end additions [Valaris] + default: + printf ("guild_castledataloadack ERROR!! (Not found index=%d)\n", + index); + return 0; + } + if ((ev = (struct eventlist *)numdb_search (guild_castleinfoevent_db, code)) != NULL) + { + numdb_erase (guild_castleinfoevent_db, code); + for (; ev; ev2 = ev->next, free (ev), ev = ev2) + { + npc_event_do (ev->name); + } + } + return 1; +} + +// ギルド城データ変更要求 +int guild_castledatasave (int castle_id, int index, int value) +{ + return intif_guild_castle_datasave (castle_id, index, value); +} + +// ギルド城データ変更通知 +int guild_castledatasaveack (int castle_id, int index, int value) +{ + struct guild_castle *gc = guild_castle_search (castle_id); + if (gc == NULL) + { + return 0; + } + switch (index) + { + case 1: + gc->guild_id = value; + break; + case 2: + gc->economy = value; + break; + case 3: + gc->defense = value; + break; + case 4: + gc->triggerE = value; + break; + case 5: + gc->triggerD = value; + break; + case 6: + gc->nextTime = value; + break; + case 7: + gc->payTime = value; + break; + case 8: + gc->createTime = value; + break; + case 9: + gc->visibleC = value; + break; + case 10: + gc->visibleG0 = value; + break; + case 11: + gc->visibleG1 = value; + break; + case 12: + gc->visibleG2 = value; + break; + case 13: + gc->visibleG3 = value; + break; + case 14: + gc->visibleG4 = value; + break; + case 15: + gc->visibleG5 = value; + break; + case 16: + gc->visibleG6 = value; + break; + case 17: + gc->visibleG7 = value; + break; + case 18: + gc->Ghp0 = value; + break; // guardian HP [Valaris] + case 19: + gc->Ghp1 = value; + break; + case 20: + gc->Ghp2 = value; + break; + case 21: + gc->Ghp3 = value; + break; + case 22: + gc->Ghp4 = value; + break; + case 23: + gc->Ghp5 = value; + break; + case 24: + gc->Ghp6 = value; + break; + case 25: + gc->Ghp7 = value; + break; // end additions [Valaris] + default: + printf ("guild_castledatasaveack ERROR!! (Not found index=%d)\n", + index); + return 0; + } + return 1; +} + +// ギルドデータ一括受信(初期化時) +int guild_castlealldataload (int len, struct guild_castle *gc) +{ + int i; + int n = (len - 4) / sizeof (struct guild_castle), ev = -1; + + nullpo_retr (0, gc); + + // イベント付きで要求するデータ位置を探す(最後の占拠データ) + for (i = 0; i < n; i++) + { + if ((gc + i)->guild_id) + ev = i; + } + + // 城データ格納とギルド情報要求 + for (i = 0; i < n; i++, gc++) + { + struct guild_castle *c = guild_castle_search (gc->castle_id); + if (!c) + { + printf ("guild_castlealldataload ??\n"); + continue; + } + memcpy (&c->guild_id, &gc->guild_id, + sizeof (struct guild_castle) - ((int) &c->guild_id - + (int) c)); + if (c->guild_id) + { + if (i != ev) + guild_request_info (c->guild_id); + else + guild_npc_request_info (c->guild_id, "::OnAgitInit"); + } + } + if (ev == -1) + npc_event_doall ("OnAgitInit"); + return 0; +} + +int guild_agit_start (void) +{ // Run All NPC_Event[OnAgitStart] + int c = npc_event_doall ("OnAgitStart"); + printf ("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n", c); + return 0; +} + +int guild_agit_end (void) +{ // Run All NPC_Event[OnAgitEnd] + int c = npc_event_doall ("OnAgitEnd"); + printf ("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n", c); + return 0; +} + +void guild_gvg_eliminate_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +{ // Run One NPC_Event[OnAgitEliminate] + size_t len = strlen ((const char *) data); + char *evname; + CREATE (evname, char, len + 4); + int c = 0; + + if (!agit_flag) + return; // Agit already End + memcpy (evname, (const char *) data, len - 5); + strcpy (evname + len - 5, "Eliminate"); + c = npc_event_do (evname); + printf ("NPC_Event:[%s] Run (%d) Events.\n", evname, c); +} + +int guild_agit_break (struct mob_data *md) +{ // Run One NPC_Event[OnAgitBreak] + char *evname; + + nullpo_retr (0, md); + + CREATE (evname, char, strlen (md->npc_event) + 1); + + strcpy (evname, md->npc_event); +// Now By User to Run [OnAgitBreak] NPC Event... +// It's a little impossible to null point with player disconnect in this! +// But Script will be stop, so nothing... +// Maybe will be changed in the futher.. +// int c = npc_event_do(evname); + if (!agit_flag) + return 0; // Agit already End + add_timer (gettick () + battle_config.gvg_eliminate_time, + guild_gvg_eliminate_timer, md->bl.m, (int) evname); + return 0; +} + +// [MouseJstr] +// How many castles does this guild have? +int guild_checkcastles (struct guild *g) +{ + int i, nb_cas = 0, id, cas_id = 0; + struct guild_castle *gc; + id = g->guild_id; + for (i = 0; i < MAX_GUILDCASTLE; i++) + { + gc = guild_castle_search (i); + cas_id = gc->guild_id; + if (g->guild_id == cas_id) + nb_cas = nb_cas + 1; + } //end for + return nb_cas; +} + +// [MouseJstr] +// is this guild allied with this castle? +int guild_isallied (struct guild *g, struct guild_castle *gc) +{ + int i; + + nullpo_retr (0, g); + + if (g->guild_id == gc->guild_id) + return 1; + + if (gc->guild_id == 0) + return 0; + + for (i = 0; i < MAX_GUILDALLIANCE; i++) + if (g->alliance[i].guild_id == gc->guild_id) + { + if (g->alliance[i].opposition == 0) + return 1; + else + return 0; + } + + return 0; +} + +static void guild_db_final (db_key_t key, db_val_t data, va_list ap) +{ + free (data); +} + +static void castle_db_final (db_key_t key, db_val_t data, va_list ap) +{ + free (data); +} + +static void guild_expcache_db_final (db_key_t key, db_val_t data, va_list ap) +{ + free (data); +} + +static void guild_infoevent_db_final (db_key_t key, db_val_t data, va_list ap) +{ + free (data); +} + +void do_final_guild (void) +{ + if (guild_db) + numdb_final (guild_db, guild_db_final); + if (castle_db) + numdb_final (castle_db, castle_db_final); + if (guild_expcache_db) + numdb_final (guild_expcache_db, guild_expcache_db_final); + if (guild_infoevent_db) + numdb_final (guild_infoevent_db, guild_infoevent_db_final); + if (guild_castleinfoevent_db) + numdb_final (guild_castleinfoevent_db, guild_infoevent_db_final); +} -- cgit v1.2.3-70-g09d2