From a1a2711abfc594f2be1da51df95ddcd7071ddebd Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Wed, 2 Mar 2011 13:52:33 -0800 Subject: Recode from SHIFT-JIS to unicode, then undo the conversion of backslashs and tildes. --- src/map/battle.h | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'src/map/battle.h') diff --git a/src/map/battle.h b/src/map/battle.h index 44016a5..3153925 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -2,7 +2,7 @@ #ifndef _BATTLE_H_ #define _BATTLE_H_ -// ƒ_ƒ[ƒW +// ダメージ struct Damage { int damage, damage2; @@ -10,17 +10,17 @@ struct Damage int amotion, dmotion; int blewcount; int flag; - int dmg_lv; //ˆÍ‚܂ꌸŽZŒvŽZ—p@0:ƒXƒLƒ‹UŒ‚ ATK_LUCKY,ATK_FLEE,ATK_DEF + int dmg_lv; //囲ã¾ã‚Œæ¸›ç®—計算用 0:スキル攻撃 ATK_LUCKY,ATK_FLEE,ATK_DEF }; -// ‘®«•\i“Ç‚Ýž‚Ý‚Ípc.cAbattle_attr_fix‚ÅŽg—pj +// 属性表(読ã¿è¾¼ã¿ã¯pc.cã€battle_attr_fixã§ä½¿ç”¨ï¼‰ extern int attr_fix_table[4][10][10]; struct map_session_data; struct mob_data; struct block_list; -// ƒ_ƒ[ƒWŒvŽZ +// ダメージ計算 struct Damage battle_calc_attack (int attack_type, struct block_list *bl, @@ -38,15 +38,15 @@ struct Damage battle_calc_misc_attack (struct block_list *bl, struct block_list *target, int skill_num, int skill_lv, int flag); -// ‘®«C³ŒvŽZ +// 属性修正計算 int battle_attr_fix (int damage, int atk_elem, int def_elem); -// ƒ_ƒ[ƒWÅIŒvŽZ +// ダメージ最終計算 int battle_calc_damage (struct block_list *src, struct block_list *bl, int damage, int div_, int skill_num, int skill_lv, int flag); enum -{ // ÅIŒvŽZ‚̃tƒ‰ƒO +{ // 最終計算ã®ãƒ•ãƒ©ã‚° BF_WEAPON = 0x0001, BF_MAGIC = 0x0002, BF_MISC = 0x0004, @@ -59,7 +59,7 @@ enum BF_SKILLMASK = 0x0f00, }; -// ŽÀÛ‚ÉHP‚𑌸 +// 実際ã«HPを増減 int battle_delay_damage (unsigned int tick, struct block_list *src, struct block_list *target, int damage, int flag); int battle_damage (struct block_list *bl, struct block_list *target, @@ -67,15 +67,15 @@ int battle_damage (struct block_list *bl, struct block_list *target, int battle_heal (struct block_list *bl, struct block_list *target, int hp, int sp, int flag); -// UŒ‚‚âˆÚ“®‚ðŽ~‚ß‚é +// 攻撃や移動を止ã‚ã‚‹ int battle_stopattack (struct block_list *bl); int battle_stopwalking (struct block_list *bl, int type); -// ’ÊíUŒ‚ˆ—‚Ü‚Æ‚ß +// 通常攻撃処ç†ã¾ã¨ã‚ int battle_weapon_attack (struct block_list *bl, struct block_list *target, unsigned int tick, int flag); -// ŠeŽíƒpƒ‰ƒ[ƒ^‚𓾂é +// å„種パラメータを得る int battle_counttargeted (struct block_list *bl, struct block_list *src, int target_lv); int battle_is_unarmed (struct block_list *bl); @@ -107,7 +107,7 @@ int battle_get_amotion (struct block_list *bl); int battle_get_dmotion (struct block_list *bl); int battle_get_element (struct block_list *bl); int battle_get_attack_element (struct block_list *bl); -int battle_get_attack_element2 (struct block_list *bl); //¶Žè•Ší‘®«Žæ“¾ +int battle_get_attack_element2 (struct block_list *bl); //左手武器属性å–å¾— #define battle_get_elem_type(bl) (battle_get_element(bl)%10) #define battle_get_elem_level(bl) (battle_get_element(bl)/10/2) int battle_get_party_id (struct block_list *bl); @@ -142,7 +142,7 @@ int battle_check_target (struct block_list *src, struct block_list *target, int battle_check_range (struct block_list *src, struct block_list *bl, int range); -// Ý’è +// 設定 int battle_config_switch (const char *str); // [Valaris] -- cgit v1.2.3-60-g2f50