From 41974ae5265fbc23a06f276f9e008d5dad020e0b Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Thu, 30 Aug 2012 16:16:25 -0700 Subject: Rename files for C++ conversion. Does not compile. After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add ..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h --- src/char/int_guild.cpp | 1757 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1757 insertions(+) create mode 100644 src/char/int_guild.cpp (limited to 'src/char/int_guild.cpp') diff --git a/src/char/int_guild.cpp b/src/char/int_guild.cpp new file mode 100644 index 0000000..fe9a95b --- /dev/null +++ b/src/char/int_guild.cpp @@ -0,0 +1,1757 @@ +// $Id: int_guild.c,v 1.2 2004/09/25 19:36:53 Akitasha Exp $ +#include "inter.hpp" +#include "int_guild.hpp" +#include "int_storage.hpp" +#include "../common/mmo.hpp" +#include "char.hpp" +#include "../common/socket.hpp" +#include "../common/db.hpp" +#include "../common/lock.hpp" + +#include +#include +#include + +char guild_txt[1024] = "save/guild.txt"; +char castle_txt[1024] = "save/castle.txt"; + +static struct dbt *guild_db; +static struct dbt *castle_db; + +static int guild_newid = 10000; + +static int guild_exp[100]; + +int mapif_parse_GuildLeave (int fd, int guild_id, int account_id, + int char_id, int flag, const char *mes); +int mapif_guild_broken (int guild_id, int flag); +int guild_check_empty (struct guild *g); +int guild_calcinfo (struct guild *g); +int mapif_guild_basicinfochanged (int guild_id, int type, const void *data, + int len); +int mapif_guild_info (int fd, struct guild *g); +void guild_break_sub (db_key_t key, db_val_t data, va_list ap); + +// ギルドデータの文字列への変換 +int inter_guild_tostr (char *str, struct guild *g) +{ + int i, c, len; + + // 基本データ + len = sprintf (str, "%d\t%s\t%s\t%d,%d,%d,%d,%d\t%s#\t%s#\t", + g->guild_id, g->name, g->master, + g->guild_lv, g->max_member, g->exp, g->skill_point, + g->castle_id, g->mes1, g->mes2); + // メンバー + for (i = 0; i < g->max_member; i++) + { + struct guild_member *m = &g->member[i]; + len += sprintf (str + len, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%s\t", + m->account_id, m->char_id, + m->hair, m->hair_color, m->gender, + m->pc_class, m->lv, m->exp, m->exp_payper, m->position, + ((m->account_id > 0) ? m->name : "-")); + } + // 役職 + for (i = 0; i < MAX_GUILDPOSITION; i++) + { + struct guild_position *p = &g->position[i]; + len += + sprintf (str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode, + p->name); + } + // エンブレム + len += sprintf (str + len, "%d,%d,", g->emblem_len, g->emblem_id); + for (i = 0; i < g->emblem_len; i++) + { + len += + sprintf (str + len, "%02x", (unsigned char) (g->emblem_data[i])); + } + len += sprintf (str + len, "$\t"); + // 同盟リスト + c = 0; + for (i = 0; i < MAX_GUILDALLIANCE; i++) + if (g->alliance[i].guild_id > 0) + c++; + len += sprintf (str + len, "%d\t", c); + for (i = 0; i < MAX_GUILDALLIANCE; i++) + { + struct guild_alliance *a = &g->alliance[i]; + if (a->guild_id > 0) + len += + sprintf (str + len, "%d,%d\t%s\t", a->guild_id, a->opposition, + a->name); + } + // 追放リスト + c = 0; + for (i = 0; i < MAX_GUILDEXPLUSION; i++) + if (g->explusion[i].account_id > 0) + c++; + len += sprintf (str + len, "%d\t", c); + for (i = 0; i < MAX_GUILDEXPLUSION; i++) + { + struct guild_explusion *e = &g->explusion[i]; + if (e->account_id > 0) + len += sprintf (str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t", + e->account_id, e->rsv1, e->rsv2, e->rsv3, + e->name, e->acc, e->mes); + } + // ギルドスキル + for (i = 0; i < MAX_GUILDSKILL; i++) + { + len += sprintf (str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv); + } + len += sprintf (str + len, "\t"); + + return 0; +} + +// ギルドデータの文字列からの変換 +int inter_guild_fromstr (char *str, struct guild *g) +{ + int i, j, c; + int tmp_int[16]; + char tmp_str[4][256]; + char tmp_str2[4096]; + char *pstr; + + // 基本データ + memset (g, 0, sizeof (struct guild)); + if (sscanf + (str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%d,%d,%d\t%[^\t]\t%[^\t]\t", + &tmp_int[0], tmp_str[0], tmp_str[1], &tmp_int[1], &tmp_int[2], + &tmp_int[3], &tmp_int[4], &tmp_int[5], tmp_str[2], tmp_str[3]) < 8) + return 1; + + g->guild_id = tmp_int[0]; + g->guild_lv = tmp_int[1]; + g->max_member = tmp_int[2]; + g->exp = tmp_int[3]; + g->skill_point = tmp_int[4]; + g->castle_id = tmp_int[5]; + memcpy (g->name, tmp_str[0], 24); + memcpy (g->master, tmp_str[1], 24); + memcpy (g->mes1, tmp_str[2], 60); + memcpy (g->mes2, tmp_str[3], 120); + g->mes1[strlen (g->mes1) - 1] = 0; + g->mes2[strlen (g->mes2) - 1] = 0; + + for (j = 0; j < 6 && str != NULL; j++) // 位置スキップ + str = strchr (str + 1, '\t'); +// printf("GuildBaseInfo OK\n"); + + // メンバー + for (i = 0; i < g->max_member; i++) + { + struct guild_member *m = &g->member[i]; + if (sscanf (str + 1, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%[^\t]\t", + &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], + &tmp_int[4], &tmp_int[5], &tmp_int[6], &tmp_int[7], + &tmp_int[8], &tmp_int[9], tmp_str[0]) < 11) + return 1; + m->account_id = tmp_int[0]; + m->char_id = 0 /*tmp_int[1]*/; + m->hair = tmp_int[2]; + m->hair_color = tmp_int[3]; + m->gender = tmp_int[4]; + m->pc_class = tmp_int[5]; + m->lv = tmp_int[6]; + m->exp = tmp_int[7]; + m->exp_payper = tmp_int[8]; + m->position = tmp_int[9]; + memcpy (m->name, tmp_str[0], 24); + + for (j = 0; j < 2 && str != NULL; j++) // 位置スキップ + str = strchr (str + 1, '\t'); + } +// printf("GuildMemberInfo OK\n"); + // 役職 + i = 0; + while (sscanf (str + 1, "%d,%d%n", &tmp_int[0], &tmp_int[1], &j) == 2 + && str[1 + j] == '\t') + { + struct guild_position *p = &g->position[i]; + if (sscanf + (str + 1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], + tmp_str[0]) < 3) + return 1; + p->mode = tmp_int[0]; + p->exp_mode = tmp_int[1]; + tmp_str[0][strlen (tmp_str[0]) - 1] = 0; + memcpy (p->name, tmp_str[0], 24); + + for (j = 0; j < 2 && str != NULL; j++) // 位置スキップ + str = strchr (str + 1, '\t'); + i++; + } +// printf("GuildPositionInfo OK\n"); + // エンブレム + tmp_int[1] = 0; + if (sscanf (str + 1, "%d,%d,%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str2) + < 3 && sscanf (str + 1, "%d,%[^\t]\t", &tmp_int[0], tmp_str2) < 2) + return 1; + g->emblem_len = tmp_int[0]; + g->emblem_id = tmp_int[1]; + for (i = 0, pstr = tmp_str2; i < g->emblem_len; i++, pstr += 2) + { + int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0; + if (c1 >= '0' && c1 <= '9') + x1 = c1 - '0'; + if (c1 >= 'a' && c1 <= 'f') + x1 = c1 - 'a' + 10; + if (c1 >= 'A' && c1 <= 'F') + x1 = c1 - 'A' + 10; + if (c2 >= '0' && c2 <= '9') + x2 = c2 - '0'; + if (c2 >= 'a' && c2 <= 'f') + x2 = c2 - 'a' + 10; + if (c2 >= 'A' && c2 <= 'F') + x2 = c2 - 'A' + 10; + g->emblem_data[i] = (x1 << 4) | x2; + } +// printf("GuildEmblemInfo OK\n"); + str = strchr (str + 1, '\t'); // 位置スキップ + + // 同盟リスト + if (sscanf (str + 1, "%d\t", &c) < 1) + return 1; + str = strchr (str + 1, '\t'); // 位置スキップ + for (i = 0; i < c; i++) + { + struct guild_alliance *a = &g->alliance[i]; + if (sscanf + (str + 1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], + tmp_str[0]) < 3) + return 1; + a->guild_id = tmp_int[0]; + a->opposition = tmp_int[1]; + memcpy (a->name, tmp_str[0], 24); + + for (j = 0; j < 2 && str != NULL; j++) // 位置スキップ + str = strchr (str + 1, '\t'); + } +// printf("GuildAllianceInfo OK\n"); + // 追放リスト + if (sscanf (str + 1, "%d\t", &c) < 1) + return 1; + str = strchr (str + 1, '\t'); // 位置スキップ + for (i = 0; i < c; i++) + { + struct guild_explusion *e = &g->explusion[i]; + if (sscanf (str + 1, "%d,%d,%d,%d\t%[^\t]\t%[^\t]\t%[^\t]\t", + &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], + tmp_str[0], tmp_str[1], tmp_str[2]) < 6) + return 1; + e->account_id = tmp_int[0]; + e->rsv1 = tmp_int[1]; + e->rsv2 = tmp_int[2]; + e->rsv3 = tmp_int[3]; + memcpy (e->name, tmp_str[0], 24); + memcpy (e->acc, tmp_str[1], 24); + tmp_str[2][strlen (tmp_str[2]) - 1] = 0; + memcpy (e->mes, tmp_str[2], 40); + + for (j = 0; j < 4 && str != NULL; j++) // 位置スキップ + str = strchr (str + 1, '\t'); + } +// printf("GuildExplusionInfo OK\n"); + // ギルドスキル + for (i = 0; i < MAX_GUILDSKILL; i++) + { + if (sscanf (str + 1, "%d,%d ", &tmp_int[0], &tmp_int[1]) < 2) + break; + g->skill[i].id = tmp_int[0]; + g->skill[i].lv = tmp_int[1]; + str = strchr (str + 1, ' '); + } + str = strchr (str + 1, '\t'); +// printf("GuildSkillInfo OK\n"); + + return 0; +} + +// ギルド城データの文字列への変換 +int inter_guildcastle_tostr (char *str, struct guild_castle *gc) +{ + int len; + + len = sprintf (str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", // added Guardian HP [Valaris] + gc->castle_id, gc->guild_id, gc->economy, gc->defense, + gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, + gc->createTime, gc->visibleC, gc->visibleG0, gc->visibleG1, + gc->visibleG2, gc->visibleG3, gc->visibleG4, gc->visibleG5, + gc->visibleG6, gc->visibleG7, gc->Ghp0, gc->Ghp1, gc->Ghp2, + gc->Ghp3, gc->Ghp4, gc->Ghp5, gc->Ghp6, gc->Ghp7); + + return 0; +} + +// ギルド城データの文字列からの変換 +int inter_guildcastle_fromstr (char *str, struct guild_castle *gc) +{ + int tmp_int[26]; + + memset (gc, 0, sizeof (struct guild_castle)); + // new structure of guild castle + if (sscanf + (str, + "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", + &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], + &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9], + &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14], + &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], + &tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], &tmp_int[24], + &tmp_int[25]) == 26) + { + gc->castle_id = tmp_int[0]; + gc->guild_id = tmp_int[1]; + gc->economy = tmp_int[2]; + gc->defense = tmp_int[3]; + gc->triggerE = tmp_int[4]; + gc->triggerD = tmp_int[5]; + gc->nextTime = tmp_int[6]; + gc->payTime = tmp_int[7]; + gc->createTime = tmp_int[8]; + gc->visibleC = tmp_int[9]; + gc->visibleG0 = tmp_int[10]; + gc->visibleG1 = tmp_int[11]; + gc->visibleG2 = tmp_int[12]; + gc->visibleG3 = tmp_int[13]; + gc->visibleG4 = tmp_int[14]; + gc->visibleG5 = tmp_int[15]; + gc->visibleG6 = tmp_int[16]; + gc->visibleG7 = tmp_int[17]; + gc->Ghp0 = tmp_int[18]; + gc->Ghp1 = tmp_int[19]; + gc->Ghp2 = tmp_int[20]; + gc->Ghp3 = tmp_int[21]; + gc->Ghp4 = tmp_int[22]; + gc->Ghp5 = tmp_int[23]; + gc->Ghp6 = tmp_int[24]; + gc->Ghp7 = tmp_int[25]; // end additions [Valaris] + // old structure of guild castle + } + else if (sscanf + (str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", + &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], + &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9], + &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], + &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17]) == 18) + { + gc->castle_id = tmp_int[0]; + gc->guild_id = tmp_int[1]; + gc->economy = tmp_int[2]; + gc->defense = tmp_int[3]; + gc->triggerE = tmp_int[4]; + gc->triggerD = tmp_int[5]; + gc->nextTime = tmp_int[6]; + gc->payTime = tmp_int[7]; + gc->createTime = tmp_int[8]; + gc->visibleC = tmp_int[9]; + gc->visibleG0 = tmp_int[10]; + gc->visibleG1 = tmp_int[11]; + gc->visibleG2 = tmp_int[12]; + gc->visibleG3 = tmp_int[13]; + gc->visibleG4 = tmp_int[14]; + gc->visibleG5 = tmp_int[15]; + gc->visibleG6 = tmp_int[16]; + gc->visibleG7 = tmp_int[17]; + if (gc->visibleG0 == 1) + gc->Ghp0 = 15670 + 2000 * gc->defense; + else + gc->Ghp0 = 0; + if (gc->visibleG1 == 1) + gc->Ghp1 = 15670 + 2000 * gc->defense; + else + gc->Ghp1 = 0; + if (gc->visibleG2 == 1) + gc->Ghp2 = 15670 + 2000 * gc->defense; + else + gc->Ghp2 = 0; + if (gc->visibleG3 == 1) + gc->Ghp3 = 30214 + 2000 * gc->defense; + else + gc->Ghp3 = 0; + if (gc->visibleG4 == 1) + gc->Ghp4 = 30214 + 2000 * gc->defense; + else + gc->Ghp4 = 0; + if (gc->visibleG5 == 1) + gc->Ghp5 = 28634 + 2000 * gc->defense; + else + gc->Ghp5 = 0; + if (gc->visibleG6 == 1) + gc->Ghp6 = 28634 + 2000 * gc->defense; + else + gc->Ghp6 = 0; + if (gc->visibleG7 == 1) + gc->Ghp7 = 28634 + 2000 * gc->defense; + else + gc->Ghp7 = 0; + } + else + { + return 1; + } + + return 0; +} + +// ギルド関連データベース読み込み +int inter_guild_readdb (void) +{ + int i; + FILE *fp; + char line[1024]; + + fp = fopen_ ("db/exp_guild.txt", "r"); + if (fp == NULL) + { + printf ("can't read db/exp_guild.txt\n"); + return 1; + } + i = 0; + while (fgets (line, sizeof (line) - 1, fp) && i < 100) + { + if (line[0] == '/' && line[1] == '/') + continue; + guild_exp[i] = atoi (line); + i++; + } + fclose_ (fp); + + return 0; +} + +// ギルドデータの読み込み +int inter_guild_init (void) +{ + char line[16384]; + struct guild *g; + struct guild_castle *gc; + FILE *fp; + int i, j, c = 0; + + inter_guild_readdb (); + + guild_db = numdb_init (); + castle_db = numdb_init (); + + if ((fp = fopen_ (guild_txt, "r")) == NULL) + return 1; + while (fgets (line, sizeof (line) - 1, fp)) + { + j = 0; + if (sscanf (line, "%d\t%%newid%%\n%n", &i, &j) == 1 && j > 0 + && guild_newid <= i) + { + guild_newid = i; + continue; + } + CREATE (g, struct guild, 1); + if (inter_guild_fromstr (line, g) == 0 && g->guild_id > 0) + { + if (g->guild_id >= guild_newid) + guild_newid = g->guild_id + 1; + numdb_insert (guild_db, g->guild_id, g); + guild_check_empty (g); + guild_calcinfo (g); + } + else + { + printf ("int_guild: broken data [%s] line %d\n", guild_txt, c); + free (g); + } + c++; + } + fclose_ (fp); +// printf("int_guild: %s read done (%d guilds)\n", guild_txt, c); + + c = 0; //カウンタ初期化 + + if ((fp = fopen_ (castle_txt, "r")) == NULL) + { + return 1; + } + + while (fgets (line, sizeof (line) - 1, fp)) + { + CREATE (gc, struct guild_castle, 1); + if (inter_guildcastle_fromstr (line, gc) == 0) + { + numdb_insert (castle_db, gc->castle_id, gc); + } + else + { + printf ("int_guild: broken data [%s] line %d\n", castle_txt, c); + free (gc); + } + c++; + } + + if (!c) + { + printf (" %s - making Default Data...\n", castle_txt); + //デフォルトデータを作成 + for (i = 0; i < MAX_GUILDCASTLE; i++) + { + CREATE (gc, struct guild_castle, 1); + gc->castle_id = i; + gc->guild_id = 0; + gc->economy = 0; + gc->defense = 0; + gc->triggerE = 0; + gc->triggerD = 0; + gc->nextTime = 0; + gc->payTime = 0; + gc->createTime = 0; + gc->visibleC = 0; + gc->visibleG0 = 0; + gc->visibleG1 = 0; + gc->visibleG2 = 0; + gc->visibleG3 = 0; + gc->visibleG4 = 0; + gc->visibleG5 = 0; + gc->visibleG6 = 0; + gc->visibleG7 = 0; + gc->Ghp0 = 0; // guardian HP [Valaris] + gc->Ghp1 = 0; + gc->Ghp2 = 0; + gc->Ghp3 = 0; + gc->Ghp4 = 0; + gc->Ghp5 = 0; + gc->Ghp6 = 0; + gc->Ghp7 = 0; // end additions [Valaris] + numdb_insert (castle_db, gc->castle_id, gc); + } + printf (" %s - making done\n", castle_txt); + return 0; + } + + fclose_ (fp); + + return 0; +} + +struct guild *inter_guild_search (int guild_id) +{ + struct guild *g = (struct guild *)numdb_search (guild_db, guild_id); + + return g; +} + +// ギルドデータのセーブ用 +void inter_guild_save_sub (db_key_t key, db_val_t data, va_list ap) +{ + char line[16384]; + FILE *fp; + + inter_guild_tostr (line, (struct guild *) data); + fp = va_arg (ap, FILE *); + fprintf (fp, "%s\n", line); +} + +// ギルド城データのセーブ用 +void inter_castle_save_sub (db_key_t key, db_val_t data, va_list ap) +{ + char line[16384]; + FILE *fp; + + inter_guildcastle_tostr (line, (struct guild_castle *) data); + fp = va_arg (ap, FILE *); + fprintf (fp, "%s\n", line); +} + +// ギルドデータのセーブ +int inter_guild_save (void) +{ + FILE *fp; + int lock; + + if ((fp = lock_fopen (guild_txt, &lock)) == NULL) + { + printf ("int_guild: cant write [%s] !!! data is lost !!!\n", + guild_txt); + return 1; + } + numdb_foreach (guild_db, inter_guild_save_sub, fp); +// fprintf(fp, "%d\t%%newid%%\n", guild_newid); + lock_fclose (fp, guild_txt, &lock); +// printf("int_guild: %s saved.\n", guild_txt); + + if ((fp = lock_fopen (castle_txt, &lock)) == NULL) + { + printf ("int_guild: cant write [%s] !!! data is lost !!!\n", + castle_txt); + return 1; + } + numdb_foreach (castle_db, inter_castle_save_sub, fp); + lock_fclose (fp, castle_txt, &lock); + + return 0; +} + +// ギルド名検索用 +void search_guildname_sub (db_key_t key, db_val_t data, va_list ap) +{ + struct guild *g = (struct guild *) data, **dst; + char *str; + + str = va_arg (ap, char *); + dst = va_arg (ap, struct guild **); + if (strcasecmp (g->name, str) == 0) + *dst = g; +} + +// ギルド名検索 +struct guild *search_guildname (char *str) +{ + struct guild *g = NULL; + numdb_foreach (guild_db, search_guildname_sub, str, &g); + return g; +} + +// ギルドが空かどうかチェック +int guild_check_empty (struct guild *g) +{ + int i; + + for (i = 0; i < g->max_member; i++) + { + if (g->member[i].account_id > 0) + { + return 0; + } + } + // 誰もいないので解散 + numdb_foreach (guild_db, guild_break_sub, g->guild_id); + numdb_erase (guild_db, g->guild_id); + inter_guild_storage_delete (g->guild_id); + mapif_guild_broken (g->guild_id, 0); + free (g); + + return 1; +} + +// キャラの競合がないかチェック用 +void guild_check_conflict_sub (db_key_t key, db_val_t data, va_list ap) +{ + struct guild *g = (struct guild *) data; + int guild_id, account_id, char_id, i; + + guild_id = va_arg (ap, int); + account_id = va_arg (ap, int); + char_id = va_arg (ap, int); + + if (g->guild_id == guild_id) // 本来の所属なので問題なし + return; + + for (i = 0; i < MAX_GUILD; i++) + { + if (g->member[i].account_id == account_id) + { + // 別のギルドに偽の所属データがあるので脱退 + printf ("int_guild: guild conflict! %d,%d %d!=%d\n", account_id, + char_id, guild_id, g->guild_id); + mapif_parse_GuildLeave (-1, g->guild_id, account_id, 0 /*char_id*/, 0, + "**データ競合**"); + } + } +} + +// キャラの競合がないかチェック +int guild_check_conflict (int guild_id, int account_id, int char_id) +{ + numdb_foreach (guild_db, guild_check_conflict_sub, guild_id, account_id, + 0 /*char_id*/); + + return 0; +} + +int guild_nextexp (int level) +{ + if (level < 100) + return guild_exp[level - 1]; + + return 0; +} + +// ギルドスキルがあるか確認 +int guild_checkskill (struct guild *g, int id) +{ + return g->skill[id - 10000].lv; +} + +// ギルドの情報の再計算 +int guild_calcinfo (struct guild *g) +{ + int i, c, nextexp; + struct guild before = *g; + + // スキルIDの設定 + for (i = 0; i < 5; i++) + g->skill[i].id = i + 10000; + + // ギルドレベル + if (g->guild_lv <= 0) + g->guild_lv = 1; + nextexp = guild_nextexp (g->guild_lv); + if (nextexp > 0) + { + while (g->exp >= nextexp) + { // レベルアップ処理 + g->exp -= nextexp; + g->guild_lv++; + g->skill_point++; + nextexp = guild_nextexp (g->guild_lv); + } + } + + // ギルドの次の経験値 + g->next_exp = guild_nextexp (g->guild_lv); + + // メンバ上限(ギルド拡張適用) + g->max_member = 100 + guild_checkskill (g, 10004) * 2; + + // 平均レベルとオンライン人数 + g->average_lv = 0; + g->connect_member = 0; + c = 0; + for (i = 0; i < g->max_member; i++) + { + if (g->member[i].account_id > 0) + { + g->average_lv += g->member[i].lv; + c++; + if (g->member[i].online > 0) + g->connect_member++; + } + } + g->average_lv /= c; + + // 全データを送る必要がありそう + if (g->max_member != before.max_member || + g->guild_lv != before.guild_lv || + g->skill_point != before.skill_point) + { + mapif_guild_info (-1, g); + return 1; + } + + return 0; +} + +//------------------------------------------------------------------- +// map serverへの通信 + +// ギルド作成可否 +int mapif_guild_created (int fd, int account_id, struct guild *g) +{ + WFIFOW (fd, 0) = 0x3830; + WFIFOL (fd, 2) = account_id; + if (g != NULL) + { + WFIFOL (fd, 6) = g->guild_id; + printf ("int_guild: created! %d %s\n", g->guild_id, g->name); + } + else + { + WFIFOL (fd, 6) = 0; + } + WFIFOSET (fd, 10); + return 0; +} + +// ギルド情報見つからず +int mapif_guild_noinfo (int fd, int guild_id) +{ + WFIFOW (fd, 0) = 0x3831; + WFIFOW (fd, 2) = 8; + WFIFOL (fd, 4) = guild_id; + WFIFOSET (fd, 8); + printf ("int_guild: info not found %d\n", guild_id); + + return 0; +} + +// ギルド情報まとめ送り +int mapif_guild_info (int fd, struct guild *g) +{ + unsigned char buf[4 + sizeof (struct guild)]; + + WBUFW (buf, 0) = 0x3831; + memcpy (buf + 4, g, sizeof (struct guild)); + WBUFW (buf, 2) = 4 + sizeof (struct guild); +// printf("int_guild: sizeof(guild)=%d\n", sizeof(struct guild)); + if (fd < 0) + mapif_sendall (buf, WBUFW (buf, 2)); + else + mapif_send (fd, buf, WBUFW (buf, 2)); +// printf("int_guild: info %d %s\n", p->guild_id, p->name); + + return 0; +} + +// メンバ追加可否 +int mapif_guild_memberadded (int fd, int guild_id, int account_id, + int char_id, int flag) +{ + WFIFOW (fd, 0) = 0x3832; + WFIFOL (fd, 2) = guild_id; + WFIFOL (fd, 6) = account_id; + WFIFOL (fd, 10) = 0 /*char_id*/; + WFIFOB (fd, 14) = flag; + WFIFOSET (fd, 15); + + return 0; +} + +// 脱退/追放通知 +int mapif_guild_leaved (int guild_id, int account_id, int char_id, int flag, + const char *name, const char *mes) +{ + unsigned char buf[79]; + + WBUFW (buf, 0) = 0x3834; + WBUFL (buf, 2) = guild_id; + WBUFL (buf, 6) = account_id; + WBUFL (buf, 10) = 0 /*char_id*/; + WBUFB (buf, 14) = flag; + memcpy (WBUFP (buf, 15), mes, 40); + memcpy (WBUFP (buf, 55), name, 24); + mapif_sendall (buf, 79); + printf ("int_guild: guild leaved %d %d %s %s\n", guild_id, account_id, + name, mes); + + return 0; +} + +// オンライン状態とLv更新通知 +int mapif_guild_memberinfoshort (struct guild *g, int idx) +{ + unsigned char buf[19]; + + WBUFW (buf, 0) = 0x3835; + WBUFL (buf, 2) = g->guild_id; + WBUFL (buf, 6) = g->member[idx].account_id; + WBUFL (buf, 10) = 0 /*g->member[idx].char_id*/; + WBUFB (buf, 14) = g->member[idx].online; + WBUFW (buf, 15) = g->member[idx].lv; + WBUFW (buf, 17) = g->member[idx].pc_class; + mapif_sendall (buf, 19); + return 0; +} + +// 解散通知 +int mapif_guild_broken (int guild_id, int flag) +{ + unsigned char buf[7]; + + WBUFW (buf, 0) = 0x3836; + WBUFL (buf, 2) = guild_id; + WBUFB (buf, 6) = flag; + mapif_sendall (buf, 7); + printf ("int_guild: broken %d\n", guild_id); + + return 0; +} + +// ギルド内発言 +int mapif_guild_message (int guild_id, int account_id, char *mes, int len) +{ + unsigned char buf[len + 12]; + + WBUFW (buf, 0) = 0x3837; + WBUFW (buf, 2) = len + 12; + WBUFL (buf, 4) = guild_id; + WBUFL (buf, 8) = account_id; + memcpy (WBUFP (buf, 12), mes, len); + mapif_sendall (buf, len + 12); + + return 0; +} + +// ギルド基本情報変更通知 +int mapif_guild_basicinfochanged (int guild_id, int type, const void *data, + int len) +{ + unsigned char buf[2048]; + + WBUFW (buf, 0) = 0x3839; + WBUFW (buf, 2) = len + 10; + WBUFL (buf, 4) = guild_id; + WBUFW (buf, 8) = type; + memcpy (WBUFP (buf, 10), data, len); + mapif_sendall (buf, len + 10); + return 0; +} + +// ギルドメンバ情報変更通知 +int mapif_guild_memberinfochanged (int guild_id, int account_id, int char_id, + int type, const void *data, int len) +{ + unsigned char buf[len + 18]; + + WBUFW (buf, 0) = 0x383a; + WBUFW (buf, 2) = len + 18; + WBUFL (buf, 4) = guild_id; + WBUFL (buf, 8) = account_id; + WBUFL (buf, 12) = 0 /*char_id*/; + WBUFW (buf, 16) = type; + memcpy (WBUFP (buf, 18), data, len); + mapif_sendall (buf, len + 18); + + return 0; +} + +// ギルドスキルアップ通知 +int mapif_guild_skillupack (int guild_id, int skill_num, int account_id) +{ + unsigned char buf[14]; + + WBUFW (buf, 0) = 0x383c; + WBUFL (buf, 2) = guild_id; + WBUFL (buf, 6) = skill_num; + WBUFL (buf, 10) = account_id; + mapif_sendall (buf, 14); + + return 0; +} + +// ギルド同盟/敵対通知 +int mapif_guild_alliance (int guild_id1, int guild_id2, int account_id1, + int account_id2, int flag, const char *name1, + const char *name2) +{ + unsigned char buf[67]; + + WBUFW (buf, 0) = 0x383d; + WBUFL (buf, 2) = guild_id1; + WBUFL (buf, 6) = guild_id2; + WBUFL (buf, 10) = account_id1; + WBUFL (buf, 14) = account_id2; + WBUFB (buf, 18) = flag; + memcpy (WBUFP (buf, 19), name1, 24); + memcpy (WBUFP (buf, 43), name2, 24); + mapif_sendall (buf, 67); + + return 0; +} + +// ギルド役職変更通知 +int mapif_guild_position (struct guild *g, int idx) +{ + unsigned char buf[sizeof (struct guild_position) + 12]; + + WBUFW (buf, 0) = 0x383b; + WBUFW (buf, 2) = sizeof (struct guild_position) + 12; + WBUFL (buf, 4) = g->guild_id; + WBUFL (buf, 8) = idx; + memcpy (WBUFP (buf, 12), &g->position[idx], + sizeof (struct guild_position)); + mapif_sendall (buf, WBUFW (buf, 2)); + + return 0; +} + +// ギルド告知変更通知 +int mapif_guild_notice (struct guild *g) +{ + unsigned char buf[186]; + + WBUFW (buf, 0) = 0x383e; + WBUFL (buf, 2) = g->guild_id; + memcpy (WBUFP (buf, 6), g->mes1, 60); + memcpy (WBUFP (buf, 66), g->mes2, 120); + mapif_sendall (buf, 186); + + return 0; +} + +// ギルドエンブレム変更通知 +int mapif_guild_emblem (struct guild *g) +{ + unsigned char buf[2048]; + + WBUFW (buf, 0) = 0x383f; + WBUFW (buf, 2) = g->emblem_len + 12; + WBUFL (buf, 4) = g->guild_id; + WBUFL (buf, 8) = g->emblem_id; + memcpy (WBUFP (buf, 12), g->emblem_data, g->emblem_len); + mapif_sendall (buf, WBUFW (buf, 2)); + + return 0; +} + +int mapif_guild_castle_dataload (int castle_id, int index, int value) +{ + unsigned char buf[9]; + + WBUFW (buf, 0) = 0x3840; + WBUFW (buf, 2) = castle_id; + WBUFB (buf, 4) = index; + WBUFL (buf, 5) = value; + mapif_sendall (buf, 9); + + return 0; +} + +int mapif_guild_castle_datasave (int castle_id, int index, int value) +{ + unsigned char buf[9]; + + WBUFW (buf, 0) = 0x3841; + WBUFW (buf, 2) = castle_id; + WBUFB (buf, 4) = index; + WBUFL (buf, 5) = value; + mapif_sendall (buf, 9); + + return 0; +} + +void mapif_guild_castle_alldataload_sub (db_key_t key, db_val_t data, va_list ap) +{ + int fd = va_arg (ap, int); + int *p = va_arg (ap, int *); + + memcpy (WFIFOP (fd, *p), (struct guild_castle *) data, + sizeof (struct guild_castle)); + (*p) += sizeof (struct guild_castle); +} + +int mapif_guild_castle_alldataload (int fd) +{ + int len = 4; + + WFIFOW (fd, 0) = 0x3842; + numdb_foreach (castle_db, mapif_guild_castle_alldataload_sub, fd, &len); + WFIFOW (fd, 2) = len; + WFIFOSET (fd, len); + + return 0; +} + +//------------------------------------------------------------------- +// map serverからの通信 + +// ギルド作成要求 +int mapif_parse_CreateGuild (int fd, int account_id, char *name, + struct guild_member *master) +{ + struct guild *g; + int i; + + for (i = 0; i < 24 && name[i]; i++) + { + if (!(name[i] & 0xe0) || name[i] == 0x7f) + { + printf ("int_guild: illeagal guild name [%s]\n", name); + mapif_guild_created (fd, account_id, NULL); + return 0; + } + } + + if ((g = search_guildname (name)) != NULL) + { + printf ("int_guild: same name guild exists [%s]\n", name); + mapif_guild_created (fd, account_id, NULL); + return 0; + } + CREATE (g, struct guild, 1); + g->guild_id = guild_newid++; + memcpy (g->name, name, 24); + memcpy (g->master, master->name, 24); + memcpy (&g->member[0], master, sizeof (struct guild_member)); + + g->position[0].mode = 0x11; + strcpy (g->position[0].name, "GuildMaster"); + strcpy (g->position[MAX_GUILDPOSITION - 1].name, "Newbie"); + for (i = 1; i < MAX_GUILDPOSITION - 1; i++) + sprintf (g->position[i].name, "Position %d", i + 1); + + // ここでギルド情報計算が必要と思われる + g->max_member = 100; + g->average_lv = master->lv; + for (i = 0; i < 5; i++) + g->skill[i].id = i + 10000; + + numdb_insert (guild_db, g->guild_id, g); + + mapif_guild_created (fd, account_id, g); + mapif_guild_info (fd, g); + + inter_log ("guild %s (id=%d) created by master %s (id=%d)\n", + name, g->guild_id, master->name, master->account_id); + + return 0; +} + +// ギルド情報要求 +int mapif_parse_GuildInfo (int fd, int guild_id) +{ + struct guild *g = (struct guild *)numdb_search (guild_db, guild_id); + if (g != NULL) + { + guild_calcinfo (g); + mapif_guild_info (fd, g); + } + else + mapif_guild_noinfo (fd, guild_id); + + return 0; +} + +// ギルドメンバ追加要求 +int mapif_parse_GuildAddMember (int fd, int guild_id, struct guild_member *m) +{ + struct guild *g = (struct guild *)numdb_search (guild_db, guild_id); + if (g == NULL) + { + mapif_guild_memberadded (fd, guild_id, m->account_id, 0 /*char_id*/, 1); + return 0; + } + + for (int i = 0; i < g->max_member; i++) + { + if (g->member[i].account_id == 0) + { + memcpy (&g->member[i], m, sizeof (struct guild_member)); + mapif_guild_memberadded (fd, guild_id, m->account_id, 0 /*char_id*/, + 0); + guild_calcinfo (g); + mapif_guild_info (-1, g); + + return 0; + } + } + mapif_guild_memberadded (fd, guild_id, m->account_id, 0 /*char_id*/, 1); + + return 0; +} + +// ギルド脱退/追放要求 +int mapif_parse_GuildLeave (int fd, int guild_id, int account_id, int char_id, + int flag, const char *mes) +{ + struct guild *g = (struct guild *)numdb_search (guild_db, guild_id); + if (g != NULL) + { + for (int i = 0; i < MAX_GUILD; i++) + { + if (g->member[i].account_id == account_id) + { +// printf("%d %d\n", i, (int)(&g->member[i])); +// printf("%d %s\n", i, g->member[i].name); + + if (flag) + { + int j; + // 追放の場合追放リストに入れる + for (j = 0; j < MAX_GUILDEXPLUSION; j++) + { + if (g->explusion[j].account_id == 0) + break; + } + if (j == MAX_GUILDEXPLUSION) + { // 一杯なので古いのを消す + for (j = 0; j < MAX_GUILDEXPLUSION - 1; j++) + g->explusion[j] = g->explusion[j + 1]; + j = MAX_GUILDEXPLUSION - 1; + } + g->explusion[j].account_id = account_id; + memcpy (g->explusion[j].acc, "dummy", 24); + memcpy (g->explusion[j].name, g->member[i].name, 24); + memcpy (g->explusion[j].mes, mes, 40); + } + + mapif_guild_leaved (guild_id, account_id, 0 /*char_id*/, flag, + g->member[i].name, mes); +// printf("%d %d\n", i, (int)(&g->member[i])); +// printf("%d %s\n", i, (&g->member[i])->name); + memset (&g->member[i], 0, sizeof (struct guild_member)); + + if (guild_check_empty (g) == 0) + mapif_guild_info (-1, g); // まだ人がいるのでデータ送信 + + return 0; + } + } + } + return 0; +} + +// オンライン/Lv更新 +int mapif_parse_GuildChangeMemberInfoShort (int fd, int guild_id, + int account_id, int char_id, + int online, int lv, int pc_class) +{ + struct guild *g = (struct guild *)numdb_search (guild_db, guild_id); + if (g == NULL) + return 0; + + g->connect_member = 0; + + int alv = 0; + int c = 0; + for (int i = 0; i < MAX_GUILD; i++) + { + if (g->member[i].account_id == account_id) + { + g->member[i].online = online; + g->member[i].lv = lv; + g->member[i].pc_class = pc_class; + mapif_guild_memberinfoshort (g, i); + } + if (g->member[i].account_id > 0) + { + alv += g->member[i].lv; + c++; + } + if (g->member[i].online) + g->connect_member++; + } + // 平均レベル + g->average_lv = alv / c; + + return 0; +} + +// ギルド解散処理用(同盟/敵対を解除) +void guild_break_sub (db_key_t key, db_val_t data, va_list ap) +{ + struct guild *g = (struct guild *) data; + int guild_id = va_arg (ap, int); + int i; + + for (i = 0; i < MAX_GUILDALLIANCE; i++) + { + if (g->alliance[i].guild_id == guild_id) + g->alliance[i].guild_id = 0; + } +} + +// ギルド解散要求 +int mapif_parse_BreakGuild (int fd, int guild_id) +{ + struct guild *g = (struct guild *)numdb_search (guild_db, guild_id); + if (g == NULL) + return 0; + + numdb_foreach (guild_db, guild_break_sub, guild_id); + numdb_erase (guild_db, guild_id); + inter_guild_storage_delete (guild_id); + mapif_guild_broken (guild_id, 0); + + inter_log ("guild %s (id=%d) broken\n", g->name, guild_id); + free (g); + + return 0; +} + +// ギルドメッセージ送信 +int mapif_parse_GuildMessage (int fd, int guild_id, int account_id, char *mes, + int len) +{ + return mapif_guild_message (guild_id, account_id, mes, len); +} + +// ギルド基本データ変更要求 +int mapif_parse_GuildBasicInfoChange (int fd, int guild_id, int type, + const char *data, int len) +{ + short dw = *((short *) data); + + struct guild *g = (struct guild *)numdb_search (guild_db, guild_id); + if (g == NULL) + return 0; + + switch (type) + { + case GBI_GUILDLV: + if (dw > 0 && g->guild_lv + dw <= 50) + { + g->guild_lv += dw; + g->skill_point += dw; + } + else if (dw < 0 && g->guild_lv + dw >= 1) + g->guild_lv += dw; + mapif_guild_info (-1, g); + return 0; + default: + printf ("int_guild: GuildBasicInfoChange: Unknown type %d\n", + type); + break; + } + mapif_guild_basicinfochanged (guild_id, type, data, len); + + return 0; +} + +// ギルドメンバデータ変更要求 +int mapif_parse_GuildMemberInfoChange (int fd, int guild_id, int account_id, + int char_id, int type, + const char *data, int len) +{ + int i; + struct guild *g = (struct guild *)numdb_search (guild_db, guild_id); + if (g == NULL) + return 0; + + for (i = 0; i < g->max_member; i++) + if (g->member[i].account_id == account_id) + break; + if (i == g->max_member) + { + printf ("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n", + account_id, char_id, guild_id, g->name); + return 0; + } + switch (type) + { + case GMI_POSITION: // 役職 + g->member[i].position = *((int *) data); + break; + case GMI_EXP: // EXP + { + int exp, oldexp = g->member[i].exp; + exp = g->member[i].exp = *((unsigned int *) data); + g->exp += (exp - oldexp); + guild_calcinfo (g); // Lvアップ判断 + mapif_guild_basicinfochanged (guild_id, GBI_EXP, &g->exp, 4); + } + break; + default: + printf ("int_guild: GuildMemberInfoChange: Unknown type %d\n", + type); + break; + } + mapif_guild_memberinfochanged (guild_id, account_id, char_id, type, data, + len); + + return 0; +} + +// ギルド役職名変更要求 +int mapif_parse_GuildPosition (int fd, int guild_id, int idx, + struct guild_position *p) +{ + struct guild *g = (struct guild *)numdb_search (guild_db, guild_id); + + if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION) + { + return 0; + } + memcpy (&g->position[idx], p, sizeof (struct guild_position)); + mapif_guild_position (g, idx); + printf ("int_guild: position changed %d\n", idx); + + return 0; +} + +// ギルドスキルアップ要求 +int mapif_parse_GuildSkillUp (int fd, int guild_id, int skill_num, + int account_id) +{ + struct guild *g = (struct guild *)numdb_search (guild_db, guild_id); + int idx = skill_num - 10000; + + if (g == NULL || skill_num < 10000) + return 0; + + if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < 10) + { + g->skill[idx].lv++; + g->skill_point--; + if (guild_calcinfo (g) == 0) + mapif_guild_info (-1, g); + mapif_guild_skillupack (guild_id, skill_num, account_id); + printf ("int_guild: skill %d up\n", skill_num); + } + + return 0; +} + +// ギルド同盟要求 +int mapif_parse_GuildAlliance (int fd, int guild_id1, int guild_id2, + int account_id1, int account_id2, int flag) +{ + struct guild *g[2]; + int j, i; + + g[0] = (struct guild *)numdb_search (guild_db, guild_id1); + g[1] = (struct guild *)numdb_search (guild_db, guild_id2); + if (g[0] == NULL || g[1] == NULL) + return 0; + + if (!(flag & 0x8)) + { + for (i = 0; i < 2 - (flag & 1); i++) + { + for (j = 0; j < MAX_GUILDALLIANCE; j++) + if (g[i]->alliance[j].guild_id == 0) + { + g[i]->alliance[j].guild_id = g[1 - i]->guild_id; + memcpy (g[i]->alliance[j].name, g[1 - i]->name, 24); + g[i]->alliance[j].opposition = flag & 1; + break; + } + } + } + else + { // 関係解消 + for (i = 0; i < 2 - (flag & 1); i++) + { + for (j = 0; j < MAX_GUILDALLIANCE; j++) + if (g[i]->alliance[j].guild_id == g[1 - i]->guild_id + && g[i]->alliance[j].opposition == (flag & 1)) + { + g[i]->alliance[j].guild_id = 0; + break; + } + } + } + mapif_guild_alliance (guild_id1, guild_id2, account_id1, account_id2, + flag, g[0]->name, g[1]->name); + + return 0; +} + +// ギルド告知変更要求 +int mapif_parse_GuildNotice (int fd, int guild_id, const char *mes1, + const char *mes2) +{ + struct guild *g = (struct guild *)numdb_search (guild_db, guild_id); + if (g == NULL) + return 0; + memcpy (g->mes1, mes1, 60); + memcpy (g->mes2, mes2, 120); + + return mapif_guild_notice (g); +} + +// ギルドエンブレム変更要求 +int mapif_parse_GuildEmblem (int fd, int len, int guild_id, int dummy, + const char *data) +{ + struct guild *g = (struct guild *)numdb_search (guild_db, guild_id); + if (g == NULL) + return 0; + memcpy (g->emblem_data, data, len); + g->emblem_len = len; + g->emblem_id++; + + return mapif_guild_emblem (g); +} + +int mapif_parse_GuildCastleDataLoad (int fd, int castle_id, int index) +{ + struct guild_castle *gc = (struct guild_castle *)numdb_search (castle_db, castle_id); + + if (gc == NULL) + { + return mapif_guild_castle_dataload (castle_id, 0, 0); + } + switch (index) + { + case 1: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->guild_id); + case 2: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->economy); + case 3: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->defense); + case 4: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->triggerE); + case 5: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->triggerD); + case 6: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->nextTime); + case 7: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->payTime); + case 8: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->createTime); + case 9: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->visibleC); + case 10: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->visibleG0); + case 11: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->visibleG1); + case 12: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->visibleG2); + case 13: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->visibleG3); + case 14: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->visibleG4); + case 15: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->visibleG5); + case 16: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->visibleG6); + case 17: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->visibleG7); + case 18: + return mapif_guild_castle_dataload (gc->castle_id, index, gc->Ghp0); // guardian HP [Valaris] + case 19: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->Ghp1); + case 20: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->Ghp2); + case 21: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->Ghp3); + case 22: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->Ghp4); + case 23: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->Ghp5); + case 24: + return mapif_guild_castle_dataload (gc->castle_id, index, + gc->Ghp6); + case 25: + return mapif_guild_castle_dataload (gc->castle_id, index, gc->Ghp7); // end additions [Valaris] + + default: + printf + ("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", + index); + return 0; + } + + return 0; +} + +int mapif_parse_GuildCastleDataSave (int fd, int castle_id, int index, + int value) +{ + struct guild_castle *gc = (struct guild_castle *)numdb_search (castle_db, castle_id); + + if (gc == NULL) + { + return mapif_guild_castle_datasave (castle_id, index, value); + } + switch (index) + { + case 1: + if (gc->guild_id != value) + { + int gid = (value) ? value : gc->guild_id; + struct guild *g = (struct guild *)numdb_search (guild_db, gid); + inter_log ("guild %s (id=%d) %s castle id=%d\n", + (g) ? g->name : "??", gid, + (value) ? "occupy" : "abandon", index); + } + gc->guild_id = value; + break; + case 2: + gc->economy = value; + break; + case 3: + gc->defense = value; + break; + case 4: + gc->triggerE = value; + break; + case 5: + gc->triggerD = value; + break; + case 6: + gc->nextTime = value; + break; + case 7: + gc->payTime = value; + break; + case 8: + gc->createTime = value; + break; + case 9: + gc->visibleC = value; + break; + case 10: + gc->visibleG0 = value; + break; + case 11: + gc->visibleG1 = value; + break; + case 12: + gc->visibleG2 = value; + break; + case 13: + gc->visibleG3 = value; + break; + case 14: + gc->visibleG4 = value; + break; + case 15: + gc->visibleG5 = value; + break; + case 16: + gc->visibleG6 = value; + break; + case 17: + gc->visibleG7 = value; + break; + case 18: + gc->Ghp0 = value; + break; // guardian HP [Valaris] + case 19: + gc->Ghp1 = value; + break; + case 20: + gc->Ghp2 = value; + break; + case 21: + gc->Ghp3 = value; + break; + case 22: + gc->Ghp4 = value; + break; + case 23: + gc->Ghp5 = value; + break; + case 24: + gc->Ghp6 = value; + break; + case 25: + gc->Ghp7 = value; + break; // end additions [Valaris] + default: + printf + ("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", + index); + return 0; + } + + return mapif_guild_castle_datasave (gc->castle_id, index, value); +} + +// ギルドチェック要求 +int mapif_parse_GuildCheck (int fd, int guild_id, int account_id, int char_id) +{ + return guild_check_conflict (guild_id, account_id, 0 /*char_id*/); +} + +// map server からの通信 +// ・1パケットのみ解析すること +// ・パケット長データはinter.cにセットしておくこと +// ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない +// ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない +int inter_guild_parse_frommap (int fd) +{ + switch (RFIFOW (fd, 0)) + { + case 0x3030: + mapif_parse_CreateGuild (fd, RFIFOL (fd, 4), RFIFOP (fd, 8), + (struct guild_member *) RFIFOP (fd, 32)); + break; + case 0x3031: + mapif_parse_GuildInfo (fd, RFIFOL (fd, 2)); + break; + case 0x3032: + mapif_parse_GuildAddMember (fd, RFIFOL (fd, 4), + (struct guild_member *) RFIFOP (fd, + 8)); + break; + case 0x3034: + mapif_parse_GuildLeave (fd, RFIFOL (fd, 2), RFIFOL (fd, 6), + RFIFOL (fd, 10), RFIFOB (fd, 14), + RFIFOP (fd, 15)); + break; + case 0x3035: + mapif_parse_GuildChangeMemberInfoShort (fd, RFIFOL (fd, 2), + RFIFOL (fd, 6), + RFIFOL (fd, 10), + RFIFOB (fd, 14), + RFIFOW (fd, 15), + RFIFOW (fd, 17)); + break; + case 0x3036: + mapif_parse_BreakGuild (fd, RFIFOL (fd, 2)); + break; + case 0x3037: + mapif_parse_GuildMessage (fd, RFIFOL (fd, 4), RFIFOL (fd, 8), + RFIFOP (fd, 12), RFIFOW (fd, 2) - 12); + break; + case 0x3038: + mapif_parse_GuildCheck (fd, RFIFOL (fd, 2), RFIFOL (fd, 6), + RFIFOL (fd, 10)); + break; + case 0x3039: + mapif_parse_GuildBasicInfoChange (fd, RFIFOL (fd, 4), + RFIFOW (fd, 8), RFIFOP (fd, 10), + RFIFOW (fd, 2) - 10); + break; + case 0x303A: + mapif_parse_GuildMemberInfoChange (fd, RFIFOL (fd, 4), + RFIFOL (fd, 8), RFIFOL (fd, + 12), + RFIFOW (fd, 16), RFIFOP (fd, + 18), + RFIFOW (fd, 2) - 18); + break; + case 0x303B: + mapif_parse_GuildPosition (fd, RFIFOL (fd, 4), RFIFOL (fd, 8), + (struct guild_position *) RFIFOP (fd, + 12)); + break; + case 0x303C: + mapif_parse_GuildSkillUp (fd, RFIFOL (fd, 2), RFIFOL (fd, 6), + RFIFOL (fd, 10)); + break; + case 0x303D: + mapif_parse_GuildAlliance (fd, RFIFOL (fd, 2), RFIFOL (fd, 6), + RFIFOL (fd, 10), RFIFOL (fd, 14), + RFIFOB (fd, 18)); + break; + case 0x303E: + mapif_parse_GuildNotice (fd, RFIFOL (fd, 2), RFIFOP (fd, 6), + RFIFOP (fd, 66)); + break; + case 0x303F: + mapif_parse_GuildEmblem (fd, RFIFOW (fd, 2) - 12, RFIFOL (fd, 4), + RFIFOL (fd, 8), RFIFOP (fd, 12)); + break; + case 0x3040: + mapif_parse_GuildCastleDataLoad (fd, RFIFOW (fd, 2), + RFIFOB (fd, 4)); + break; + case 0x3041: + mapif_parse_GuildCastleDataSave (fd, RFIFOW (fd, 2), + RFIFOB (fd, 4), RFIFOL (fd, 5)); + break; + + default: + return 0; + } + + return 1; +} + +// マップサーバーの接続時処理 +int inter_guild_mapif_init (int fd) +{ + return mapif_guild_castle_alldataload (fd); +} + +// サーバーから脱退要求(キャラ削除用) +int inter_guild_leave (int guild_id, int account_id, int char_id) +{ + return mapif_parse_GuildLeave (-1, guild_id, account_id, 0 /*char_id*/, 0, + "**サーバー命令**"); +} -- cgit v1.2.3-60-g2f50