-|script|happy-curse|32767 { if(call("magic_checks")) end; if (Sp < 13) end; set .@level, getskilllv(.school); if (.@level < .level) end; if (getskilllv(SKILL_MAGIC) < .level) end; if (.@level <= 3 && countitem("GingerBreadMan") >= 1) delitem "GingerBreadMan", 1; elif (.@level <= 3) end; set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 1000, "Magic Timer::OnClear"; // set the new debuff callfunc "adjust_spellpower"; set Sp, Sp - 13; misceffect FX_MAGIC_JOY_CAST, strcharinfo(0); callfunc "magic_exp"; set @distance, (@spellpower / 100) + 1; foreach 0, getmap(), (POS_X - @distance), (POS_Y - @distance), (POS_X + @distance), (POS_Y + @distance), strnpcinfo(0) + "::OnHit"; end; OnHit: set @joyplim_count, 1, @target_id; set @joyplim_emote, if_then_else(getskilllv(SKILL_MAGIC_DARK) > 1, EMOTE_EVIL, EMOTE_HAPPY), @target_id; set @joyplim_total, (@spellpower / 10), @target_id; emotion @joyplim_emote, strcharinfo(0, @target_id); addtimer 500, strnpcinfo(0)+"::OnEmote", @target_id; end; OnEmote: emotion @joyplim_emote, "self"; set @joyplim_count, @joyplim_count + 1; if (@joyplim_count < @joyplim_total) addtimer 500, strnpcinfo(0)+"::OnEmote"; end; OnInit: set .school, SKILL_MAGIC_NATURE; set .invocation$, chr(MAGIC_SYMBOL) + "joyplim"; // used in npcs that refer to this spell void call("magic_register"); set .level, 2; set .exp_gain, 1; end; }