// ------------------------------------------------------------ // Variables passed to this script: // @slotId The slot in which the item would have been equipped in. This is passed automagically when called in an equip script. // ------------------------------------------------------------ function|script|UnreleasedItem { // If the server allows equipping unreleased items or if the active character is staff, do nothing. if (debug || getgmlevel()) goto L_Return; message strcharinfo(0), "You have difficulties equipping this item, as if it is not yet fully in this world."; callfunc "UnequipLater"; goto L_Return; L_Return: return; }