// Items which can only be used while unarmed // Variables passed to this script: // @slotId The slot in which the item would have been equipped in. This is passed automagically when called in an equip script. function|script|UnderworldTroll { if (getequipid(equip_hand1) != 906) goto L_Return; // Kid Book bonus bStr, 2; bonus bAtkRange, 1; goto L_Return; L_Return: return; }