// Mirror Lake Protocol and The Mana World Vault utilities // TMWA is hopelessy broken, so most helpers simply don't exist. // // Author: jesusalva function|script|VaultLogin { if (##VAULT < 1) goto L_Return; callsub S_Exp; callsub S_Gold; callsub S_Preset; // Clean up set @last_preset, 0; return; // go back to global handler S_Return: // this is to end execution of a sub return; L_Return: return; S_Exp: if (##ADD_LVL < 1) goto S_Return; getexp ##ADD_LVL, 0; set ##ADD_LVL, 0; return; S_Gold: if (##ADD_GP < 1) goto S_Return; set Zeny, Zeny + ##ADD_GP; set ##ADD_GP, 0; return; S_Preset: if (##PRESET < 1) goto S_Return; set @last_preset, (#X21 & BYTE_3_MASK) >> BYTE_3_SHIFT; set #X21, (#X21 & ~(BYTE_3_MASK)) | (##PRESET << BYTE_3_SHIFT); // Each preset is 5 levels (Preset 1 = Lv 5, Preset 10 = Lv 50, Max Preset 20 - hard limit is 127) /* Handle weapons */ if (##PRESET >= 1 && @last_preset < 1) getitem "SharpKnife",1; if (##PRESET >= 2 && @last_preset < 2) getitem "Dagger",1; if (##PRESET >= 3 && @last_preset < 3) getitem "Bow",1; if (##PRESET >= 3 && @last_preset < 3) getitem "Arrow",500; if (##PRESET >= 4 && @last_preset < 4) getitem "Arrow",500; if (##PRESET >= 5 && @last_preset < 5) getitem "Scythe",1; if (##PRESET >= 6 && @last_preset < 6) getitem "ShortBow",1; if (##PRESET >= 7 && @last_preset < 7) getitem "IronArrow",500; if (##PRESET >= 8 && @last_preset < 8) getitem "ShortSword",1; if (##PRESET >= 9 && @last_preset < 9) getitem "BoneArrows",100; if (##PRESET >= 10 && @last_preset < 10) getitem "ForestBow",1; if (##PRESET >= 11 && @last_preset < 11) getitem "IronArrow",500; if (##PRESET >= 12 && @last_preset < 12) getitem "IceGladius",1; if (##PRESET >= 13 && @last_preset < 13) getitem "Arrow",500; if (##PRESET >= 14 && @last_preset < 14) getitem "TerraniteArrow",100; if (##PRESET >= 15 && @last_preset < 15) getitem "BoneArrows",100; if (##PRESET >= 16 && @last_preset < 16) getitem "BoneKnife",1; if (##PRESET >= 17 && @last_preset < 17) getitem "TerraniteArrow",100; if (##PRESET >= 18 && @last_preset < 18) getitem "Setzer",1; if (##PRESET >= 19 && @last_preset < 19) getitem "TerraniteArrow",250; //if (##PRESET >= 20 && @last_preset < 20) // getitem "BansheeBow",1; /* Handle equipment */ if (##PRESET >= 2 && @last_preset < 2) getitem "SilkHeadband",1; if (##PRESET >= 4 && @last_preset < 4) getitem "LeatherShirt",1; if (##PRESET >= 6 && @last_preset < 6) getitem "JeansShorts",1; if (##PRESET >= 8 && @last_preset < 8) getitem "SilkRobe",1; if (##PRESET >= 10 && @last_preset < 10) getitem "InfantryHelmet",1; if (##PRESET >= 12 && @last_preset < 12) getitem "ChainmailShirt",1; if (##PRESET >= 14 && @last_preset < 14) getitem "CottonBoots",1; if (##PRESET >= 16 && @last_preset < 16) getitem "JeansChaps",1; if (##PRESET >= 18 && @last_preset < 18) getitem "CottonGloves",1; if (##PRESET >= 20 && @last_preset < 20) getitem "LightPlatemail",1; set ##PRESET, 0; return; }