// Authors: alastrim, Jenalya, Ali-G function|script|Debug { if(!@debug_npc) goto L_Begin; mes "The debug NPCs have been deprecated. Please use this command instead:"; mes ""; mes "%%E ##a@debug##0"; set @debug_npc, 0; goto L_Close; L_Begin: set @debug_mask, 65535; set @debug_shift, 0; set @mexp, ((MAGIC_EXPERIENCE & @debug_mask) >> @debug_shift); mes "What do you want to do?"; menu "Change my level.", L_Level, "Change my stats.", L_Status, "Change my basic skills.", L_BasicSkills, "Change my focus skills.", L_FocusSkills, "Change my magic skills.", L_MagicSkills, "Add everything.", L_AddAll, "Reset everything.", L_ResetAll, "Close.", L_Close; L_Level: mes "What level do you want to be (min: 1 - max: 140)?"; input @lvl; if (@lvl < 1) goto L_LevelTooLow; if (@lvl > 140) goto L_LevelTooHigh; if (BaseLevel == @lvl) goto L_SameLevel; set BaseLevel, @lvl; resetstatus; mes "You are now level " + BaseLevel + "."; goto L_Begin; L_LevelTooLow: mes "Bad choice. Minimum level is 1."; next; goto L_Begin; L_LevelTooHigh: mes "Bad choice. Maximum level is 99."; next; goto L_Begin; L_SameLevel: mes "You already are level " + @lvl + "."; next; goto L_Begin; L_Status: mes "What do you want to do?"; menu "Set all of my stats myself.", L_ChangeStrength, "Set one of my stats myself.", L_ChangeSingleStat, "Get maximum points in all stats.", L_ChangeAllStats, "Reset my status points.", L_ResetStatusPoints, "Back to the main menu.", L_Begin, "Close.", L_Close; L_ChangeAllStats: set Str, 99; set Agi, 99; set Vit, 99; set Int, 99; set Dex, 99; set Luk, 99; mes "You now have 99 in all stats."; next; goto L_Begin; L_ChangeStrength: mes "How much strength do you want to have (min: 1 - max: 99)?"; input @str; if (@str < 1) goto L_StatTooLow; if (@str > 99) goto L_StatTooHigh; set Str, @str; goto L_ChangeAgility; L_ChangeAgility: mes "How much agility do you want to have (min: 1 - max: 99)?"; input @agi; if (@agi < 1) goto L_StatTooLow; if (@agi > 99) goto L_StatTooHigh; set Agi, @agi; goto L_ChangeVitality; L_ChangeVitality: mes "How much vitality do you want to have (min: 1 - max: 99)?"; input @vit; if (@vit < 1) goto L_StatTooLow; if (@vit > 99) goto L_StatTooHigh; set Vit, @vit; goto L_ChangeIntelligence; L_ChangeIntelligence: mes "How much intelligence do you want to have (min: 1 - max: 99)?"; input @int; if (@int < 1) goto L_StatTooLow; if (@int > 99) goto L_StatTooHigh; set Int, @int; goto L_ChangeDexterity; L_ChangeDexterity: mes "How much dexterity do you want to have (min: 1 - max: 99)?"; input @dex; if (@dex < 1) goto L_StatTooLow; if (@dex > 99) goto L_StatTooHigh; set Dex, @dex; goto L_ChangeLuck; L_ChangeLuck: mes "How much luck do you want to have (min: 1 - max: 99)?"; input @luk; if (@luk < 1) goto L_StatTooLow; if (@luk > 99) goto L_StatTooHigh; set Luk, @luk; mes "You now have " + Str + " in strength."; mes "You now have " + Agi + " in agility."; mes "You now have " + Vit + " in vitality."; mes "You now have " + Int + " in intelligence."; mes "You now have " + Dex + " in dexterity."; mes "You now have " + Luk + " in luck."; next; goto L_Begin; L_StatTooLow: mes "Bad choice. Minimum stat value is 1. Aborting."; next; goto L_Status; L_StatTooHigh: mes "Bad choice. Maximum stat value is 99. Aborting."; next; goto L_Status; L_ChangeSingleStat: mes "Which stat do you want to change?"; menu "Strength.", L_ChangeStrengthSingle, "Agility.", L_ChangeAgilitySingle, "Vitality.", L_ChangeVitalitySingle, "Intelligence.", L_ChangeIntelligenceSingle, "Dexterity.", L_ChangeDexteritySingle, "Luck.", L_ChangeLuckSingle, "Back to the main menu.", L_Begin, "Close.", L_Close; L_ChangeStrengthSingle: mes "How much strength do you want to have (min: 1 - max: 99)?"; input @str; if (@str < 1) goto L_StatTooLow; if (@str > 99) goto L_StatTooHigh; set Str, @str; mes "You now have " + Str + " in strength."; next; goto L_Begin; L_ChangeAgilitySingle: mes "How much agility do you want to have (min: 1 - max: 99)?"; input @agi; if (@agi < 1) goto L_StatTooLow; if (@agi > 99) goto L_StatTooHigh; set Agi, @agi; mes "You now have " + Agi + " in agility."; next; goto L_Begin; L_ChangeVitalitySingle: mes "How much vitality do you want to have (min: 1 - max: 99)?"; input @vit; if (@vit < 1) goto L_StatTooLow; if (@vit > 99) goto L_StatTooHigh; set Vit, @vit; mes "You now have " + Vit + " in vitality."; next; goto L_Begin; L_ChangeIntelligenceSingle: mes "How much intelligence do you want to have (min: 1 - max: 99)?"; input @int; if (@int < 1) goto L_StatTooLow; if (@int > 99) goto L_StatTooHigh; set Int, @int; mes "You now have " + Int + " in intelligence."; next; goto L_Begin; L_ChangeDexteritySingle: mes "How much dexterity do you want to have (min: 1 - max: 99)?"; input @dex; if (@dex < 1) goto L_StatTooLow; if (@dex > 99) goto L_StatTooHigh; set Dex, @dex; mes "You now have " + Dex + " in dexterity."; next; goto L_Begin; L_ChangeLuckSingle: mes "How much luck do you want to have (min: 1 - max: 99)?"; input @luk; if (@luk < 1) goto L_StatTooLow; if (@luk > 99) goto L_StatTooHigh; set Luk, @luk; mes "You now have " + Luk + " in luck."; next; goto L_Begin; L_ResetStatusPoints: resetstatus; mes "Stats successfully resetted."; next; goto L_Begin; L_BasicSkills: set @emote, getskilllv(SKILL_EMOTE); set @trade, getskilllv(SKILL_TRADE); set @party, getskilllv(SKILL_PARTY); menu "Overview of my basic skills.", L_BasicSkillsOverview, "Add basic skills.", L_AddBasicSkills, "Reset basic skills.", L_ResetBasicSkills, "Back to main menu.", L_Begin, "Close.", L_Close; L_BasicSkillsOverview: mes "Your level in the emote skill is " + @emote + "."; mes "Your level in the trade skill is " + @trade + "."; mes "Your level in the party skill is " + @party + "."; next; goto L_BasicSkills; L_AddBasicSkills: menu "Emote", L_ChangeEmoteSkill, "Trade.", L_ChangeTradeSkill, "Party.", L_ChangePartySkill, "All basic skills to their maximum level.", L_AllBasicSkills, "Back to the basic skills menu.", L_BasicSkills, "Close.", L_Close; L_ChangeEmoteSkill: mes "Your level in the emote skill is " + @emote + ". What do you want to do?"; menu "Get level 0.", L_Next, "Get level 1.", L_ChangeEmoteSkill1; L_Next: if (@menu == 1) setskill SKILL_EMOTE, 0; mes "Emote skill changed to level 0."; next; goto L_BasicSkills; L_ChangeEmoteSkill1: setskill SKILL_EMOTE, 1; mes "Emote skill changed to level 1."; next; goto L_BasicSkills; L_ChangeTradeSkill: mes "Your level in the trade skill is " + @trade + ". What do you want to do?"; menu "Get level 0.", L_Next1, "Get level 1.", L_ChangeTradeSkill1; L_Next1: if (@menu == 1) setskill SKILL_TRADE, 0; mes "Trade skill changed to level 0."; next; goto L_BasicSkills; L_ChangeTradeSkill1: setskill SKILL_TRADE, 1; mes "Trade skill changed to level 1."; next; goto L_BasicSkills; L_ChangePartySkill: mes "Your level in the party skill is " + @trade + ". What do you want to do?"; menu "Get level 0.", L_Next2, "Get level 1.", L_ChangePartySkill1, "Get level 2.", L_ChangePartySkill2; L_Next2: if (@menu == 1) setskill SKILL_PARTY, 0; mes "Party skill changed to level 0."; next; goto L_BasicSkills; L_ChangePartySkill1: setskill SKILL_PARTY, 1; mes "Party skill changed to level 1."; next; goto L_BasicSkills; L_ChangePartySkill2: setskill SKILL_PARTY, 2; mes "Party skill changed to level 2."; next; goto L_BasicSkills; L_AllBasicSkills: setskill SKILL_EMOTE, 1; setskill SKILL_TRADE, 1; setskill SKILL_PARTY, 2; mes "Basic skills added."; next; goto L_BasicSkills; L_ResetBasicSkills: setskill SKILL_EMOTE, 0; setskill SKILL_TRADE, 0; setskill SKILL_PARTY, 0; mes "Basic skills removed."; next; goto L_BasicSkills; L_FocusSkills: set @pool, getskilllv(SKILL_POOL); set @mallard, getskilllv(SKILL_MALLARDS_EYE); set @brawling, getskilllv(SKILL_BRAWLING); set @speed, getskilllv(SKILL_SPEED); set @poison, getskilllv(SKILL_RESIST_POISON); set @astralsoul, getskilllv(SKILL_ASTRAL_SOUL); set @raging, getskilllv(SKILL_RAGING); menu "Overview of my focus skills.", L_SeeFocusSkills, "Focus or unfocus.", L_Unfocus, "Add focus skills.", L_ChangeFocusSkills, "Reset focus skills.", L_ResetFocusSkills, "Back to the main menu.", L_Begin, "Close.", L_Close; L_SeeFocusSkills: cleararray @skilllist_name$[0], "", 8; cleararray @skilllist_id[0], 0, 8; cleararray @skilllist_count[0], 0, 8; getactivatedpoolskilllist; if (@skilllist_count == 0) goto L_NotFocusedMessage; if (@skilllist_count != 0) mes "You are currently focused on the " + @skilllist_name$[@skilllist_count-1] + " skill."; goto L_FocusSkills; L_NotFocusedMessage: mes "You are not focused on any skill right now."; goto L_FocusSkillsOverview; L_FocusSkillsOverview: mes "Your focusing skill level is " + @pool + "."; mes "Your mallard's eye skill level is " + @mallard + "."; mes "Your brawling skill level is " + @brawling + "."; mes "Your speed skill level is " + @speed + "."; mes "Your resist poison skill level is " + @poison + "."; mes "Your astral soul skill level is " + @astralsoul + "."; mes "Your raging skill level is " + @raging + "."; next; goto L_FocusSkills; L_Unfocus: cleararray @skilllist_name$[0], "", 8; cleararray @skilllist_id[0], 0, 8; cleararray @skilllist_count[0], 0, 8; if (getskilllv(SKILL_POOL) == 0) setskill SKILL_POOL, 1; getactivatedpoolskilllist; if (@skilllist_count == 0) goto L_Focus; getactivatedpoolskilllist; if (@skilllist_count != 0) goto L_AskUnfocus; mes "You are not focused on a skill at the moment."; goto L_FocusSkills; L_Focus: cleararray @skilllist_name$[0], "", 8; cleararray @skilllist_id[0], 0, 8; cleararray @skilllist_count[0], 0, 8; getunactivatedpoolskilllist; if (@skilllist_count == 0) goto L_NoFocusSkills; set @skilllist_id[@skilllist_count], 0; set @skilllist_name$[@skilllist_count], "Back to the focus skills menu."; mes "You are not focused on any focus skill right now. Which one do you want to focus on?"; menu @skilllist_name$[0], L_MenuItems, @skilllist_name$[1], L_MenuItems, @skilllist_name$[2], L_MenuItems, @skilllist_name$[3], L_MenuItems, @skilllist_name$[4], L_MenuItems, @skilllist_name$[5], L_MenuItems, @skilllist_name$[6], L_MenuItems, @skilllist_name$[7], L_MenuItems; L_MenuItems: set @menu, @menu - 1; poolskill @skilllist_id[@menu]; goto L_FocusSkills; L_NoFocusSkills: mes "You have no skills to focus on or unfocus from."; goto L_FocusSkills; L_AskUnfocus: mes "Unfocus " + @skilllist_name$[@skilllist_count-1] + "?"; menu "Yes.", L_Next3, "No.", L_FocusSkills; L_Next3: unpoolskill @skilllist_id[@skilllist_count-1]; goto L_FocusSkills; L_ChangeFocusSkills: menu "Focusing.", L_ChangeFocusingSkill, "Mallard's Eye.", L_ChangeMallardsEyeSkill, "Brawling.", L_ChangeBrawlingSkill, "Speed.", L_ChangeSpeedSkill, "Resist Poison.", L_ChangeResistPoisonSkill, "Astral Soul.", L_ChangeAstralSoulSkill, "Raging.", L_ChangeRagingSkill, "All focus skills to their maximum level.", L_AllFocusSkills, "Back to the focus skills menu.", L_FocusSkills, "Close.", L_Close; L_BadSkillLevel: mes "Invalid skill level."; next; goto L_ChangeFocusSkills; L_ChangeFocusingSkill: mes "Enter the level you want to be in this skill (min: 0 - max: 1)."; input @lvl; if (@lvl > 1) goto L_BadSkillLevel; setskill SKILL_POOL, @lvl; next; goto L_FocusSkills; L_ChangeMallardsEyeSkill: mes "Enter the level you want to be in this skill (min: 0 - max: 9)."; input @lvl; if (@lvl > 9) goto L_BadSkillLevel; setskill SKILL_MALLARDS_EYE, @lvl; next; goto L_FocusSkills; L_ChangeBrawlingSkill: mes "Enter the lvl you want to be in this skill (min: 0 - max: 9)."; input @lvl; if (@lvl > 9) goto L_BadSkillLevel; setskill SKILL_BRAWLING, @lvl; next; goto L_FocusSkills; L_ChangeSpeedSkill: mes "Enter the lvl you want to be in this skill (min: 0 - max: 9)."; input @lvl; if (@lvl > 9) goto L_BadSkillLevel; setskill SKILL_SPEED, @lvl; next; goto L_FocusSkills; L_ChangeResistPoisonSkill: mes "Enter the lvl you want to be in this skill (min: 0 - max: 9)."; input @lvl; if (@lvl > 9) goto L_BadSkillLevel; setskill SKILL_RESIST_POISON, @lvl; next; goto L_FocusSkills; L_ChangeAstralSoulSkill: mes "Enter the lvl you want to be in this skill (min: 0 - max: 9)."; input @lvl; if (@lvl > 9) goto L_BadSkillLevel; setskill SKILL_ASTRAL_SOUL, @lvl; next; goto L_FocusSkills; L_ChangeRagingSkill: mes "Enter the lvl you want to be in this skill (min: 0 - max: 9)."; input @lvl; if (@lvl > 9) goto L_BadSkillLevel; setskill SKILL_RAGING, @lvl; next; goto L_FocusSkills; L_AllFocusSkills: setskill SKILL_POOL, 1; setskill SKILL_MALLARDS_EYE, 9; setskill SKILL_BRAWLING, 9; setskill SKILL_SPEED, 9; setskill SKILL_RESIST_POISON, 9; setskill SKILL_ASTRAL_SOUL, 9; setskill SKILL_RAGING, 9; mes "Focus skills added."; next; goto L_FocusSkills; L_ResetFocusSkills: setskill SKILL_POOL, 0; setskill SKILL_MALLARDS_EYE, 0; setskill SKILL_BRAWLING, 0; setskill SKILL_SPEED, 0; setskill SKILL_RESIST_POISON, 0; setskill SKILL_ASTRAL_SOUL, 0; setskill SKILL_RAGING, 0; mes "Focus skills removed."; next; goto L_FocusSkills; L_MagicSkills: set @general, getskilllv(SKILL_MAGIC); set @life, getskilllv(SKILL_MAGIC_LIFE); set @war, getskilllv(SKILL_MAGIC_WAR); set @trans, getskilllv(SKILL_MAGIC_TRANSMUTE); set @nature, getskilllv(SKILL_MAGIC_NATURE); set @astral, getskilllv(SKILL_MAGIC_ASTRAL); set @dark, getskilllv(SKILL_MAGIC_DARK); menu "Overview of my magical skills.", L_MagicSkillsOverview, "Get magic skills.", L_ChangeMagicSkills, "Get magic experience.", L_MagicExperience, "All magic skills to their maximum level and maximum magic experience.", L_GetAllMagic, "Reset magic skills and experience.", L_ResetMagicSkills, "Back to the main menu.", L_Begin, "Close.", L_Close; L_MagicSkillsOverview: mes "Your current magic experience skill is " + @mexp + "."; mes "Your level in the general magic skill is " + @general + "."; mes "Your level in the life magic skill is " + @life + "."; mes "Your level in the war magic skill is " + @war + "."; mes "Your level in the transmutation magic skill is " + @trans + "."; mes "Your level in the nature magic skill is " + @nature + "."; mes "Your level in the astral magic skill is " + @astral + "."; mes "Your level in the dark magic skill is " + @dark + "."; next; goto L_MagicSkills; L_MagicExperience: mes "Your current magic experience is " + @mexp + "."; if (@general == 0 && @life == 0 && @war == 0 && @trans == 0 && @nature == 0 && @astral == 0 && @dark == 0) goto L_NoMagicSkills; goto L_ChangeMagicExperience; L_NoMagicSkills: mes "You can't have magic experience, since you have no magic skills yet."; goto L_MagicSkills; L_ChangeMagicExperience: mes "Set the desired magic experience (min: 0 - max: 8000)."; input @value; if (@value < 0 || @value > 8000) goto L_WrongMagicExperience; set @mexp, @value; callsub S_Update_Mask; mes "You now have " + @mexp + " magic experience points."; goto L_MagicSkills; L_WrongMagicExperience: mes "Wrong value informed. Aborting."; goto L_MagicSkills; L_ChangeMagicSkills: menu "General Magic.", L_ChangeGeneralMagicSkill, "Life Magic.", L_ChangeLifeMagicSkill, "War Magic.", L_ChangeWarMagicSkill, "Transmutation Magic.", L_ChangeTransmutationMagicSkill, "Nature Magic.", L_ChangeNatureMagicSkill, "Astral Magic.", L_ChangeAstralMagicSkill, "Dark Magic.", L_ChangeDarkMagicSkill, "Back to the magic skills menu.", L_MagicSkills, "Close.", L_Close; L_ChangeGeneralMagicSkill: mes "Your level in the general magic skill is " + @general + ". What do you want to do?"; menu "Get level 0.", L_Next4, "Get level 1.", L_ChangeGeneralMagicSkill1, "Get level 2.", L_ChangeGeneralMagicSkill2; L_Next4: if (@menu == 1) setskill SKILL_MAGIC, 0; mes "General Magic skill changed to level 0."; next; goto L_MagicSkills; L_ChangeGeneralMagicSkill1: setskill SKILL_MAGIC, 1; mes "General Magic skill changed to level 1."; next; goto L_MagicSkills; L_ChangeGeneralMagicSkill2: setskill SKILL_MAGIC, 2; if (@mexp < 100) set @mexp, 100; callsub S_Update_Mask; mes "General Magic skill changed to level 2."; next; goto L_MagicSkills; L_ChangeLifeMagicSkill: mes "Your level in the life magic skill is " + @life + ". What do you want to do?"; menu "Get level 0.", L_Next5, "Get level 1.", L_ChangeLifeMagicSkill1, "Get level 2.", L_ChangeLifeMagicSkill2; L_Next5: if (@menu == 1) setskill SKILL_MAGIC_LIFE, 0; mes "Life Magic skill changed to level 0."; next; goto L_MagicSkills; L_ChangeLifeMagicSkill1: setskill SKILL_MAGIC_LIFE, 1; mes "Life Magic skill changed to level 1."; next; goto L_MagicSkills; L_ChangeLifeMagicSkill2: setskill SKILL_MAGIC_LIFE, 2; if (@mexp < 100) set @mexp, 100; callsub S_Update_Mask; mes "Life Magic skill changed to level 2."; next; goto L_MagicSkills; L_ChangeWarMagicSkill: mes "Your level in the war magic skill is " + @war + ". What do you want to do?"; menu "Get level 0.", L_Next6, "Get level 1.", L_ChangeWarMagicSkill1, "Get level 2.", L_ChangeWarMagicSkill2; L_Next6: if (@menu == 1) setskill SKILL_MAGIC_WAR, 0; mes "War Magic skill changed to level 0."; next; goto L_MagicSkills; L_ChangeWarMagicSkill1: setskill SKILL_MAGIC_WAR, 1; mes "War Magic skill changed to level 1."; next; goto L_MagicSkills; L_ChangeWarMagicSkill2: setskill SKILL_MAGIC_WAR, 2; if (@mexp < 100) set @mexp, 100; callsub S_Update_Mask; mes "War Magic skill changed to level 2."; next; goto L_MagicSkills; L_ChangeTransmutationMagicSkill: mes "Your level in the transmutation magic skill is " + @trans + ". What do you want to do?"; menu "Get level 0.", L_Next7, "Get level 1.", L_ChangeTransmutationMagicSkill1, "Get level 2.", L_ChangeTransmutationMagicSkill2; L_Next7: if (@menu == 1) setskill SKILL_MAGIC_TRANSMUTE, 0; mes "Transmutation Magic skill changed to level 0."; next; goto L_MagicSkills; L_ChangeTransmutationMagicSkill1: setskill SKILL_MAGIC_TRANSMUTE, 1; mes "Transmutation Magic skill changed to level 1."; next; goto L_MagicSkills; L_ChangeTransmutationMagicSkill2: setskill SKILL_MAGIC_TRANSMUTE, 2; if (@mexp < 100) set @mexp, 100; callsub S_Update_Mask; mes "Transmutation Magic skill changed to level 2."; next; goto L_MagicSkills; L_ChangeNatureMagicSkill: mes "Your level in the nature magic skill is " + @nature + ". What do you want to do?"; menu "Get level 0.", L_Next8, "Get level 1.", L_ChangeNatureMagicSkill1, "Get level 2.", L_ChangeNatureMagicSkill2; L_Next8: if (@menu == 1) setskill SKILL_MAGIC_NATURE, 0; mes "Nature Magic skill changed to level 0."; next; goto L_MagicSkills; L_ChangeNatureMagicSkill1: setskill SKILL_MAGIC_NATURE, 1; mes "Nature Magic skill changed to level 1."; next; goto L_MagicSkills; L_ChangeNatureMagicSkill2: setskill SKILL_MAGIC_NATURE, 2; if (@mexp < 100) set @mexp, 100; callsub S_Update_Mask; mes "Nature Magic skill changed to level 2."; next; goto L_MagicSkills; L_ChangeAstralMagicSkill: mes "Your level in the astral magic skill is " + @astral + ". What do you want to do?"; menu "Get level 0.", L_Next9, "Get level 1.", L_ChangeAstralMagicSkill1, "Get level 2.", L_ChangeAstralMagicSkill2; L_Next9: if (@menu == 1) setskill SKILL_MAGIC_ASTAL, 0; mes "Astral Magic skill changed to level 0."; next; goto L_MagicSkills; L_ChangeAstralMagicSkill1: setskill SKILL_MAGIC_ASTRAL, 1; mes "Astral Magic skill changed to level 1."; next; goto L_MagicSkills; L_ChangeAstralMagicSkill2: setskill SKILL_MAGIC_ASTRAL, 2; if (@mexp < 100) set @mexp, 100; callsub S_Update_Mask; mes "Astral Magic skill changed to level 2."; next; goto L_MagicSkills; L_ChangeDarkMagicSkill: mes "Your level in the dark magic skill is " + @dark + ". What do you want to do?"; menu "Get level 0.", L_Next10, "Get level 1.", L_ChangeDarkMagicSkill1, "Get level 2.", L_ChangeDarkMagicSkill2; L_Next10: if (@menu == 1) setskill SKILL_MAGIC_DARK, 0; mes "Dark Magic skill changed to level 0."; next; goto L_MagicSkills; L_ChangeDarkMagicSkill1: setskill SKILL_MAGIC_DARK, 1; mes "Dark Magic skill changed to level 1."; next; goto L_MagicSkills; L_ChangeDarkMagicSkill2: setskill SKILL_MAGIC_DARK, 2; if (@mexp < 100) set @mexp, 100; callsub S_Update_Mask; mes "Dark Magic skill changed to level 2."; next; goto L_MagicSkills; S_Update_Mask: set MAGIC_EXPERIENCE, (MAGIC_EXPERIENCE & ~(@debug_mask)) | (@mexp << @debug_shift); return; L_GetAllMagic: setskill SKILL_MAGIC, 5; setskill SKILL_MAGIC_LIFE, 5; setskill SKILL_MAGIC_WAR, 5; setskill SKILL_MAGIC_TRANSMUTE, 5; setskill SKILL_MAGIC_NATURE, 5; setskill SKILL_MAGIC_ASTRAL, 5; setskill SKILL_MAGIC_DARK, 5; set @mexp, 8000; callsub S_Update_Mask; mes "Magic skills added."; next; goto L_MagicSkills; L_ResetMagicSkills: setskill SKILL_MAGIC, 0; setskill SKILL_MAGIC_LIFE, 0; setskill SKILL_MAGIC_WAR, 0; setskill SKILL_MAGIC_TRANSMUTE, 0; setskill SKILL_MAGIC_NATURE, 0; setskill SKILL_MAGIC_ASTRAL, 0; setskill SKILL_MAGIC_DARK, 0; set @mexp, 0; callsub S_Update_Mask; mes "Magic skills removed."; next; goto L_MagicSkills; L_AddAll: setskill SKILL_EMOTE, 1; setskill SKILL_TRADE, 1; setskill SKILL_PARTY, 2; setskill SKILL_POOL, 1; setskill SKILL_MALLARDS_EYE, 9; setskill SKILL_BRAWLING, 9; setskill SKILL_SPEED, 9; setskill SKILL_RESIST_POISON, 9; setskill SKILL_ASTRAL_SOUL, 9; setskill SKILL_RAGING, 9; setskill SKILL_MAGIC, 5; setskill SKILL_MAGIC_LIFE, 5; setskill SKILL_MAGIC_WAR, 5; setskill SKILL_MAGIC_TRANSMUTE, 5; setskill SKILL_MAGIC_NATURE, 5; setskill SKILL_MAGIC_ASTRAL, 5; setskill SKILL_MAGIC_DARK, 5; set @mexp, 8000; resetstatus; set BaseLevel, 99; mes "All skills added to their maximum level."; mes "Maximum number of Magic Experience points."; mes "You are now level " + BaseLevel + "."; next; goto L_Begin; L_ResetAll: cleararray @skilllist_name$[0], "", 8; cleararray @skilllist_id[0], 0, 8; cleararray @skilllist_count[0], 0, 8; setskill SKILL_EMOTE, 0; setskill SKILL_TRADE, 0; setskill SKILL_PARTY, 0; setskill SKILL_POOL, 0; setskill SKILL_MALLARDS_EYE, 0; setskill SKILL_BRAWLING, 0; setskill SKILL_SPEED, 0; setskill SKILL_RESIST_POISON, 0; setskill SKILL_ASTRAL_SOUL, 0; setskill SKILL_RAGING, 0; setskill SKILL_MAGIC, 0; setskill SKILL_MAGIC_LIFE, 0; setskill SKILL_MAGIC_WAR, 0; setskill SKILL_MAGIC_TRANSMUTE, 0; setskill SKILL_MAGIC_NATURE, 0; setskill SKILL_MAGIC_ASTRAL, 0; setskill SKILL_MAGIC_DARK, 0; set @mexp, 0; callsub S_Update_Mask; resetstatus; set BaseLevel, 1; mes "All skills removed."; mes "Minimum number of Magic Experience points."; mes "You are now level " + BaseLevel + "."; next; goto L_Begin; L_Close: close2; return; } -|script|Debug Spell|32767 { if(!debug && getgmlevel() < CMD_DEBUG) end; callfunc "Debug"; end; OnDeprecated: message strcharinfo(0), "Debug : ##3The #debug spell has been superseded by the ##B@debug##b command."; end; OnInit: registercmd "@debug", "Debug Spell"; registercmd "#debug", "Debug Spell::OnDeprecated"; end; } 029-2,30,26,0|script|Debug#0|154 { set @debug_npc, 1; callfunc "Debug"; end; OnInit: if (!debug) disablenpc "Debug#0"; end; } 001-1,53,47,0|script|Debug#1|154 { set @debug_npc, 1; callfunc "Debug"; end; OnInit: if (!debug) disablenpc "Debug#1"; end; } 009-1,45,33,0|script|Debug#2|154 { set @debug_npc, 1; callfunc "Debug"; end; OnInit: if (!debug) disablenpc "Debug#2"; end; } 020-1,75,85,0|script|Debug#3|154 { set @debug_npc, 1; callfunc "Debug"; end; OnInit: if (!debug) disablenpc "Debug#3"; end; } 027-2,125,103,0|script|Debug#5|154 { set @debug_npc, 1; callfunc "Debug"; end; OnInit: if (!debug) disablenpc "Debug#5"; end; }