//----------------------------------------------------------------------------- // Illia Island // $@illia_progress = 4 // // Level progress: // 0: Did not start the channelling, or previous channelling failed // 1: Channelling started // 2: Channelling completed //----------------------------------------------------------------------------- 052-1,25,44,0|script|#EnchantDoorTrigger|32767,3,4 { set @step, 4; if ($@illia_progress < @step) goto L_ShouldNotBeHere; if (strcharinfo(0) == $@ILLIA_HERO$ && $@illia_level_4_progress == 0) goto L_EnchantDoor; end; L_EnchantDoor: enablenpc "#Enchanted Door"; end; L_ShouldNotBeHere: heal -Hp, 0; end; } 052-1,57,29,0|script|#Enchanted Door|369,1,1 { if ($@illia_level_4_progress != 2) goto L_PushBack; end; L_PushBack: warp "052-1", 58, 34; heal ((MaxHp/100) * -20), 0; message strcharinfo(0), "You are pushed back violently. There is probably some way to break this barrier."; mes "You are pushed back violently."; mes "There is probably some way to break this barrier."; close; OnCommandDS: areamonster "052-1", 56, 30, 60, 31, "", 1101, 2 + rand(3), "#Enchanted Door::OnSpawn"; misceffect FX_EVIL_SUMMON; end; OnSpawn: end; } 052-1,57,29,0|script|#Enchanted Door2|400,1,1 { if ($@illia_level_4_progress == 2) goto L_Warp; end; L_Warp: warp "052-2", 33, 40; end; OnCommandDestroy: misceffect FX_ENCHANTED_DOOR_BROKEN; end; } 052-1,51,38,0|script|Engravings|400 { mes "You can read some words engraved inside this rock, but some are erased by wind and time:"; next; mes "\".. can use this .. power..´. . .´. . . amplify a spell ..´."; mes " . ´´. Don't let .. spell power .´..´ . .. fade away ..."; mes "´ .Use lazurite stones ´..´. they will appear. ..´ .. drop them inside .. this circle."; mes ". ´ power.. drains .. life..´. .´ focus . .not move at all´. .\""; next; mes "Below this strange writing, you notice a word still deeply engraved in the stone:"; next; mes "\"#catalazuli\""; next; mes "... that looks like an incantation or something."; if ($@illia_level_4_progress == 0) goto L_SuggestChannelling; close; L_SuggestChannelling: next; mes "I think this blue circle right here can be helpful to break the enchantment that blocks the door of the Inn."; next; mes "Let's see how I can activate it..."; mes "But I should probably get inside it, first."; close; } function|script|StartChannelling { if (isat("052-1",53,38) == 0) goto L_Return; if ($@illia_level_4_progress > 0) goto L_Return; set $@illia_level_4_progress, 1; set $@illia_char_channelling$, strcharinfo(0); set @bonus, ((Int+Int2)+1) / 25; // Lazurite Stones power, will also depend on the Int of the channelling character setarray $@illia_lazurites_power, 12 + @bonus, // small 32 + @bonus, // regular 65 + @bonus; // large // coordinates where stones will appear setarray $@illia_small_lazurites, 50,41, 44,33, 61,42; setarray $@illia_regular_lazurites, 68,29, 47,25, 38,45, 70,40; setarray $@illia_large_lazurites, 21,40, 34,25; // amount of initial magic power set $@illia_magic_power, 1811 + (Int+Int2)*2; // Channelling required power depends on the base Int of the character set $@illia_magic_power_required, 5707 - 2*Int; // magic power loss depends also on Int set $@illia_magic_power_loss, 53 - (((Int+Int2)+1)*2)/10; // register the power status to display hints to the players // Statuses: 0=critical(below 300), 1=neutral, 2=almost there (max-300) set $@illia_magic_power_status, 1; message strcharinfo(0), "Ok, let's stay focused now!"; donpcevent "#Power Circle::OnCommandSt"; goto L_Return; L_Return: return; } 052-1,53,38,0|script|#Power Circle|368 { set @step, 4; if ($@illia_progress < @step) goto L_ShouldNotBeHere; if (isat("052-1",53,38) == 0) goto L_Hint; end; OnCast: callfunc "StartChannelling"; end; OnCommandSt: initnpctimer; end; L_Hint: mes "Magic seems to be flowing from this place. I should find out what it is."; close; OnTimer2000: callsub S_CheckChannelling; end; OnTimer4000: callsub S_CheckChannelling; end; OnTimer6000: // Spawn items at specific place callsub S_ItemSpawn; callsub S_CheckChannelling; end; OnTimer8000: callsub S_CheckChannelling; end; OnTimer10000: // Spawn items at specific place callsub S_ItemSpawn; callsub S_CheckChannelling; end; OnTimer11000: setnpctimer 0; // Spawn monsters (demonic spirits) near the enchanted door donpcevent "#Enchanted Door::OnCommandDS"; end; S_ItemSpawn: if (!(attachrid(getcharid(3, $@illia_char_channelling$)))) goto L_Return; // spawn items at random set $@illia_item_spawn_i, rand(getarraysize($@illia_small_lazurites)/2); set $@illia_item_spawn_x, $@illia_small_lazurites[$@illia_item_spawn_i*2]; set $@illia_item_spawn_y, $@illia_small_lazurites[($@illia_item_spawn_i*2)+1]; if (rand(10) > 0) makeitem 873, rand(4,7), "052-1", $@illia_item_spawn_x, $@illia_item_spawn_y; set $@illia_item_spawn_i, rand(getarraysize($@illia_regular_lazurites)/2); set $@illia_item_spawn_x, $@illia_regular_lazurites[$@illia_item_spawn_i*2]; set $@illia_item_spawn_y, $@illia_regular_lazurites[($@illia_item_spawn_i*2)+1]; if (rand(8) > 0) makeitem 874, rand(3,4), "052-1", $@illia_item_spawn_x, $@illia_item_spawn_y; set $@illia_item_spawn_i, rand(getarraysize($@illia_large_lazurites)/2); set $@illia_item_spawn_x, $@illia_large_lazurites[$@illia_item_spawn_i*2]; set $@illia_item_spawn_y, $@illia_large_lazurites[($@illia_item_spawn_i*2)+1]; if (rand(4) > 0) makeitem 875, rand(1,2), "052-1", $@illia_item_spawn_x, $@illia_item_spawn_y; set $@illia_item_spawn_i, 0; set $@illia_item_spawn_x, 0; set $@illia_item_spawn_y, 0; detachrid; goto L_Return; L_Return: return; S_CheckChannelling: // Remove stones inside the circle set $@illia_magic_power, $@illia_magic_power + getareadropitem("052-1", 52, 37, 54, 39, 873, 1)*$@illia_lazurites_power[0] + getareadropitem("052-1", 52, 37, 54, 39, 874, 1)*$@illia_lazurites_power[1] + getareadropitem("052-1", 52, 37, 54, 39, 875, 1)*$@illia_lazurites_power[2]; // magic power fades over time set $@illia_magic_power, $@illia_magic_power - $@illia_magic_power_loss; set $@illia_magic_power_last_status, $@illia_magic_power_status; set $@illia_magic_power_status, 1; if ($@illia_magic_power < 300) set $@illia_magic_power_status, 0; if ($@illia_magic_power > $@illia_magic_power_required - 300) set $@illia_magic_power_status, 2; // Player loses a part of his health while channelling if (!(attachrid(getcharid(3, $@illia_char_channelling$)))) goto L_ChannellingFail; // Display an effect showing the drain misceffect FX_CHANNELLING_RAISE; heal ((MaxHp/100) * -4), 0; if (isdead()) goto L_ChannellingDead; if (isat("052-1",53,38) == 0) goto L_ChannellingMoved; // check the magic power if ($@illia_magic_power <= 0) goto L_ChPwrVanish; if ($@illia_magic_power >= $@illia_magic_power_required) goto L_ChannellingComplete; detachrid; set $@illia_channelling_status_msg$, ""; if ($@illia_magic_power_last_status == 0 && $@illia_magic_power_status == 1) set $@illia_channelling_status_msg$, $@illia_char_channelling$ + ": I think I'm controlling the spell again now. Keep up!"; if ($@illia_magic_power_last_status == 1 && $@illia_magic_power_status == 0) set $@illia_channelling_status_msg$, $@illia_char_channelling$ + ": Guys I'm loosing it! Hurry up!"; if ($@illia_magic_power_last_status == 1 && $@illia_magic_power_status == 2) set $@illia_channelling_status_msg$, $@illia_char_channelling$ + ": I almost have the power to cast it! One last effort!"; if ($@illia_magic_power_last_status == 2 && $@illia_magic_power_status == 1) set $@illia_channelling_status_msg$, $@illia_char_channelling$ + ": Damn! It faded a little."; if ($@illia_channelling_status_msg$ != "") areatimer 0, "052-1", 1, 1, 100, 80, 0, "#Power Circle::OnMPSC"; return; OnMPSC: message strcharinfo(0), $@illia_channelling_status_msg$; set $@illia_channelling_status_msg$, ""; end; L_ChannellingComplete: message strcharinfo(0), "You successfully cast the spell and broke the door's enchantment!"; detachrid; stopnpctimer; setnpctimer 0; set $@illia_magic_power, 0; set $@illia_magic_power_required, 0; set $@illia_magic_power_last_status, 0; set $@illia_magic_power_status, 0; set $@illia_magic_power_loss, 0; set $@illia_char_channelling$, ""; set $@illia_level_4_progress, 2; set $@illia_progress, 5; callfunc "UpdateIlliaProgress"; set $@illia_max_time, $@illia_max_time + 600; // Effect to display the disenchant is cast misceffect FX_CHANNELLING_CAST; // move away the enchanted door donpcevent "#Enchanted Door2::OnCommandDestroy"; disablenpc "#Enchanted Door"; end; L_ChannellingDead: misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0); goto L_ChannellingFail; L_ChannellingMoved: // kill the player as part of the process: the magic process drained his life. // But only if he is still in the island (otherwise, he probably got warped // and does not need being killed) if (isin("052-1",1,1,100,80) == 0) goto L_ChannellingFail; heal -Hp, 0; misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0); message strcharinfo(0), "You moved out of the power circle. The magic power you accumulated backfires at you!"; goto L_ChannellingFail; L_ChPwrVanish: // kill the player as part of the process: the magic process drained his life. heal -Hp, 0; misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0); message strcharinfo(0), "The magic power vanished, and your spell backfires at you!"; goto L_ChannellingFail; L_ChannellingFail: detachrid; stopnpctimer; setnpctimer 0; set $@illia_magic_power, 0; set $@illia_magic_power_required, 0; set $@illia_magic_power_last_status, 0; set $@illia_magic_power_status, 0; set $@illia_magic_power_loss, 0; set $@illia_char_channelling$, ""; set $@illia_level_4_progress, 0; end; L_ShouldNotBeHere: heal -Hp, 0; end; OnInit: registercmd "#catalazuli", strnpcinfo(0)+"::OnCast"; end; }