033-1.gat,72,27,0 script Birrod 217, { set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); //TODO: think about amount set @candy, 25; set @chocolate, 20; set @candycane, 15; set @sweet_exp, 10000; if (@state >= 6) goto L_Impressed; if (@state == 5) goto L_Questions; if (@state == 4) goto L_Warrior; if (@state == 3) goto L_Sweets; if (@state == 2) goto L_Kimarr; if (@state == 1) goto L_Fluffy; mes "[Barbarian]"; mes "\"Welcome. My name is Birrod, warrior of the Mangarr.\""; next; mes "\"We usually live high up in the snowy mountains, but we need to solve a problem, so we came down here.\""; next; mes "\"But this shouldn't concern you.\""; close; L_Fluffy: mes "[Birrod]"; mes "\"Kimarr asked you to perform the fluffy hunting? I'm curious how you're going to do it.\""; mes "He grins."; close; L_Kimarr: mes "[Birrod]"; mes "\"Great! Very well done! Welcome to our tribe.\""; next; mes "\"But I think, Kimarr has something for you.\""; close; L_Sweets: mes "Birrod speaks with a lowered voice."; mes "[Birrod]"; mes "\"" + strcharinfo(0) + ", can I ask you for a favor?\""; next; mes "\"I noticed those slime things with the funny hats. And they have so tasty stuff with them!\""; next; mes "He blushes."; mes "[Birrod]"; mes "\"A warrior shouldn't get excited about sweets, so ahm, it would be great if you don't tell Yerrnk and Kimarr about it.\""; next; mes "\"Do you have " + @candy + " Candys, " + @chocolate + " Chocolate Bars and " + @candycane + " Candy Canes for me?\""; menu "Sure.",-, "I'll see what I can do.",L_Close, "I'm a great warrior, I don't have sweets with me!",L_Close; if ((countitem("Candy") < @candy) || (countitem("ChocolateBar") < @chocolate) || (countitem("CandyCane") < @candycane)) goto L_No_Items; delitem "Candy", @candy; delitem "ChocolateBar", @chocolate; delitem "CandyCane", @candycane; getexp @sweet_exp, 0; set @state, 4; callsub S_Update_Mask; close; L_Warrior: //TODO: player can show his fighting abilities by bringing some drop of wolve monsters // wolve monsters are more dangerous and harder to hunt than fluffies -> harder task // reason to hunt them: there unusual aggressive and are a danger for the people living in that area // also use of the items the drop (e.g. fur -> clothes) mes "TODO: add story about hunting the wolf monsters here."; menu "Debug: succes",-, "Debug: no succes",L_Close; set @state, 5; callsub S_Update_Mask; close; L_Questions: //TODO: minigame idea: barbarian asks some questions with three possible answers, player needs to always choose the right answer //question are about how the player would act in certain situations and about his attitude // give raging skill if successfull mes "TODO: minigame and skill"; menu "Debug: succes",-, "Debug: no succes",L_Close; set @state, 6; callsub S_Update_Mask; close; L_Impressed: mes "\"I'm very proud of you being a member of the tribe.\""; close; L_No_Items: mes "\"" + strcharinfo(0) + ", remember that a member of our tribe is candid and honest.\""; close; L_Close: close; S_Update_Mask: set QUEST_Barbarians, (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) | (@state << @Q_Barbarians_SHIFT); return; }