// chef: function, // barmaid: function, // shopkeeper: multiples and function, // magic undead shop: function, // chief barman: function, // receptionist: function, // banker: function 027-2.gat,75,22,0|shop|Chef|300,ZombieNachos :-1,LadyFingers :-1,JellAhh :-1,Snapple :-1 027-2.gat,90,36,0|shop|Estrilda|301,BeetleJuice :-1,GutBuster :-1,BloodWine :-1 027-2.gat,93,22,0|shop|Umfrey|302,BoneArrows :-1,ShockSweet :-1 027-2.gat,56,99,0|shop|Leofwin|304,CactusDrink :-1,CactusPotion :-1,BugLeg :-1,SmallMushroom :-1,IronPotion :-1,ConcentrationPotion :-1,HardSpike :-1,DarkCrystal :-1,Root :-1,WispPowder :-1,SpectrePowder :-1,PoltergeistPowder :-1 027-2.gat,106,22,0|script|Edwin|309,{ set @npcname$, "Edwin"; mes "[" + @npcname$ + "]"; mes "\"This place is always busy.\""; next; mes "\"Be careful about bumping into the patrons, they might not take it kindly if you spill their drink.\""; close; } // Inn 027-2.gat,107,39,0|script|Barbara Grey|320,{ set @npcname$, "Barbara Grey"; set @cost, 1000; mes "[" + @npcname$ + "]"; mes "\"Don't be shy darling."; mes "\"Come on in and have a nice long ... long slumber ..."; next; callfunc "Inn"; } // Bank and Storage 027-2.gat,88,22,0|script|J.P. Morbid|321,{ callfunc "ClearVariables"; set @npcname$, "J.P. Morbid"; callfunc "Banker"; close; }