// Anwar needs a magic fertilizer for his field // Quest uses Nibble 3 of QUEST_NorthTulimshar // Author: Jenalya // state 1: Anwar sent to Tinris for help to get a magic fertilizer // state 2: Tinris asked for chocolate cake as present for his girlfriend // state 3: Tinris asked for ingredients for the fertilizer // state 4: Tinris gave you the fertilizer // state 5: Anwar tried it out and it doesn't work well, sent you back to Tinris // state 6: Tinris asked for more ingredients for a new try // state 7: Tinris says it's really hard, gives you the fertilizer and tells you to ask Eomie to cast a spell on it // state 8: Eomie sends you to get some stuff so she can interrupt her spell on the spot of grass // state 9: Eomie casted a spell on the fertilizer // state 10: Anwar used it and it worked. he asks you to help him preparing a thank-you-gift for each Tinris and Eomis // state 11: Anwar asked to bring present to Tinris // state 12: gave present to Tinris // state 13: Anwar asked to bring present to Eomie // state 14: gave present to Eomie // state 15: reported back to Anwar and done 022-1.gat,41,46,0|script|Anwar|156 { set @state, ((QUEST_NorthTulimshar & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); set @cloth_amount, 3; set @silk_amount, 30; set @firstTry_exp, 400; set @secondTry_exp, 700; set @material_exp, 1000; set @final_exp, 2000; if (@state >= 15) goto L_Done; if (@state >= 13) goto L_GiveEomie; if (@state >= 11) goto L_GiveTinris; if (@state == 10) goto L_GiftMaterial; if (@state >= 5) goto L_SecondTry; if (@state >= 1) goto L_FirstTry; mes "[Anwar]"; mes "\"Hello. You look like one of those young people who come here to go on an adventure."; mes "Would you be interested in doing some small errand for me?\""; menu "Sure!",L_Sure, "I'm busy, sorry.",L_Close; L_Sure: mes "[Anwar]"; mes "\"That's the spirit! Ok, I'm tired of spending most of my time working on this field. I heard the magicians at the magic school are researching ways to enhance the growth of plants with magic.\""; next; mes "\"I can't go there myself, since this area of the city is full of sneaky ragtags and they will rob my field if I leave here. Could you go to the magic school and ask for some magic enhancement for my field?\""; next; mes "\"To find the school just follow the street south and then go west.\""; set @state, 1; callsub S_Update_Mask; goto L_Close; L_FirstTry: // @state >= 1 but below 5 mes "[Anwar]"; mes "\"I hope the wizards at the magic school can help me with the field. I'd really like to have more free time. I want to make clothing, but I'm not experienced enough to make a living out of that.\""; if (@state != 4) goto L_Close; menu "Tinris gave me a magic fertilizer for your field, but he isn't sure if it works.",L_Next; L_Next: mes "[Anwar]"; mes "\"Really? Well, let's try it out!\""; mes "He takes the fertilizer and starts to bespatter the field."; next; mes "But it doesn't seem to be good for the plants, they start to shrivel and get brown."; mes "[Anwar]"; mes "\"Oh no! What is this? It's damaging my plants! Go back to Tinris and tell him it doesn't work!\""; getexp @firstTry_exp, 0; set @state, 5; callsub S_Update_Mask; goto L_Close; L_SecondTry: // @state >= 5 but below 10 mes "[Anwar]"; mes "\"I hope Tinris can come up with a better fertilizer. My plants are suffering from the first try.\""; if (@state != 9) goto L_Close; menu "Here is another one. Eomie cast a spell on it.",L_Continue; L_Continue: mes "[Anwar]"; mes "\"Eomie? I heard she's amazingly skilled with nature magic. I'll try if this works better.\""; mes "He takes the fertilizer and puts it on only a few plants, then waits a moment to see the result."; next; mes "The plants recover a bit and become green again."; mes "[Anwar]"; mes "\"Ah, this one is better. I'll put it on the entire field.\""; getexp @secondTry_exp, 0; set @state, 10; callsub S_Update_Mask; next; goto L_GiftMaterial; L_GiftMaterial: // @state == 10 mes "[Anwar]"; mes "\"I want to show my gratitude to Tinris and Eomie. Can you help me once again? I would like to make some clothes for them and need " + @cloth_amount + " pieces of Cotton Cloth and " + @silk_amount + " Silk Cocoons.\""; menu "I have it.",L_GiveGiftStuff, "Where can I get that?",L_Hint, "I'll see what I can do.",L_Close; L_GiveGiftStuff: getinventorylist; if (@inventorylist_count == 100) goto L_Full_Inv; if ((countitem("CottonCloth") < @cloth_amount) || (countitem("SilkCocoon") < @silk_amount)) goto L_NoItem; delitem "CottonCloth", @cloth_amount; delitem "SilkCocoon", @silk_amount; getexp @material_exp, 0; getitem "GreenVNeckSweater", 1; set @state, 11; callsub S_Update_Mask; mes "[Anwar]"; mes "\"Great! I'll start right away with the present for Tinris. That shouldn't take long.\""; mes "After a short while of cutting and sewing he holds a V-Neck Sweater in his hands. Then he dyes it green."; next; mes "[Anwar]"; mes "\"Wonderful! Could you please bring this to Tinris to show him my gratitude?\""; goto L_Close; L_Hint: mes "[Anwar]"; mes "\"As far as I know Cotton Cloth is given out as reward for hunting monsters. You should talk to Aidan on the bazaar.\""; next; mes "\"And silk cocoons come from Silkworms. They live in the woodland area around Hurnscald. You can get there by taking the ferry.\""; goto L_Close; L_GiveTinris: // @state >= 11 but below 13 mes "[Anwar]"; mes "\"Did you already bring the Green V-Neck Sweater to Tinris?\""; if (@state != 12) menu "Not yet.",L_Close; menu "Yes, he was very happy.",L_Happy; L_Happy: getinventorylist; if (@inventorylist_count == 100) goto L_Full_Inv; mes "[Anwar]"; mes "\"Wonderful! I also finished the present for Eomie. Can you bring it to her?\""; getitem "SilkHeadband", 1; set @state, 13; callsub S_Update_Mask; goto L_Close; L_GiveEomie: // @state >= 13 but below 15 getinventorylist; if (@inventorylist_count == 100) goto L_Full_Inv; mes "[Anwar]"; mes "\"Did you give the Silk Headband to Eomie?\""; if (@state != 14) menu "Not yet.",L_Close; menu "Yes. She asked me to thank you.",L_ThankYou; L_ThankYou: mes "Anwar smiles."; mes "[Anwar]"; mes "\"I'm so happy. Thank you so much for your help. I made this for you while you went to see Eomie.\""; getexp @final_exp, 0; getitem "DarkGreenCottonTrousers", 1; set @state, 15; callsub S_Update_Mask; goto L_Close; L_Done: // @state == 15 mes "[Anwar]"; mes "\"Thank you so much for your help. The plants are growing much better now. I don't have to spend all my time working in the field any more."; mes "Finally I can do what I'm really interested in and work on getting better at sewing clothes.\""; goto L_Close; L_NoItem: mes "[Anwar]"; mes "\"You don't have it!\""; goto L_Close; L_Full_Inv: mes "[Anwar]"; mes "\"You carry a lot of stuff. Come back when you have more room.\""; goto L_Close; L_Close: set @state, 0; set @cloth_amount, 0; set @silk_amount, 0; set @inventorylist_count, 0; close; S_Update_Mask: set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_3_MASK)) | (@state << NIBBLE_3_SHIFT); return; }