// NPC to provide hints on progression of linear quest chain in Tulimshar 001-1.gat,49,31,0|script|Gladys|154 { // This NPC previously used the variable TMW_Quest callfunc "ClearVarTMW_Quest"; set @guards, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); set @bermik, ((QUEST_SouthTulimshar & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT); set @sarah, ((QUEST_SouthTulimshar & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT); set @vincent, ((QUEST_SouthTulimshar & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT); set @sandra, ((QUEST_SouthTulimshar & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); mes "[Gladys, Town Gossip]"; mes "\"Hello deary! I hear some of the most fascinating rumors and bits of news. I just heard a bit more today!\""; mes "\"Would you like me to let you in on the good stuff?\""; menu "Sure!", L_Yes, "No thanks.", L_No; L_Yes: if (@bermik < 4) goto L_Intro; if (@bermik < 6) goto L_Mik; if (@sarah < 2) goto L_Sarah; if (@vincent < 2) goto L_Vinc; if (@sandra < 2) goto L_Sandra; if (@guards < 28) goto L_Desert; goto L_Ferry; L_No: mes "[Gladys, Town Gossip]"; mes "\"Very well. Come back whenever you like. I am always getting juicy bits of news!\""; goto L_Close; L_Intro: mes "[Gladys, Town Gossip]"; mes "\"Have you met our lovely guard captain yet? He usually keeps a post just outside the gates where he can keep an eye on things. He likes to talk to new adventurers too.\""; next; mes "[Gladys, Town Gossip]"; mes "\"I also overheard some of the children in the square talking today. I think they are having trouble with some of their chores. Kids these days...\""; next; mes "The old lady trails off and starts muttering to herself about hills and snow. Perhaps it's best to leave her alone for now."; goto L_Close; L_Mik: mes "[Gladys, Town Gossip]"; mes "\"That nice young boy Bernard gave me some of the soup you helped him make. It was lovely!\""; next; mes "[Gladys, Town Gossip]"; mes "\"One of the ladies in my quilting club mentioned giving a task to her grandson. I have my doubts about whether he ever finished it...\""; goto L_Close; L_Sarah: mes "[Gladys, Town Gossip]"; mes "\"Ethel, the lady in my quilting club, told me you helped her grandson with his chore. That was awfully nice of you!\""; next; mes "[Gladys, Town Gossip]"; mes "\"Do you believe what parents will let their kids do these days?! I heard about this girl at the far side of town who does nothing but eat sweets all day! Honestly, what is the world coming to?\""; goto L_Close; L_Vinc: mes "[Gladys, Town Gossip]"; mes "\"I just got news of an exciting new business opportunity! There's supposed to be a new entrepreneur in town somewhere making toys. You should get in on the ground floor!\""; goto L_Close; L_Sandra: mes "[Gladys, Town Gossip]"; mes "\"How's that toy business working out? Pretty good tip, huh?\""; next; mes "[Gladys, Town Gossip]"; mes "\"I've been hearing reports of you all over town! I think there's only one little girl you haven't assisted, but she's a strange one...always messing about with bugs. Yuck!\""; goto L_Close; L_Desert: if (Sex == 0) set @person$, "gal"; if (Sex == 1) set @person$, "guy"; mes "[Gladys, Town Gossip]"; mes "\"Well, if it isn't " + strcharinfo(0) + "! Our local hero and supernice " + @person$ + ".\""; mes "\"The whole town is buzzing about you now!\""; next; mes "[Gladys, Town Gossip]"; mes "\"If you're still looking for adventure, I would suggest talking to some of the guards. I hear there is a monster threat outside the city walls!\""; goto L_Close; L_Ferry: mes "[Gladys, Town Gossip]"; mes "I heard that there is a handsome sailor in the north of town who will take people to exotic new places! I'm saving my pennies!\""; goto L_Close; L_Close: set @person$, ""; set @guards, 0; set @bermik, 0; set @sarah, 0; set @vincent, 0; set @sandra, 0; close; }