// 002-4.gat,93,37,0 script Treasure 111,{ if( ChestQuest & 1) goto L_Finished; mes "[Chest]"; mes "Would you try to open it?"; next; menu "Yes", L_Yes, "No", -; close; L_Yes: if(countitem("TreasureKey") < 3) goto L_Not_Enough; getinventorylist; if (@inventorylist_count == 100 && countitem("TreasureKey") > 3) goto L_TooMany; mes "[Chest]"; mes "You opened it and found a short sword!"; delitem "TreasureKey", 3; getitem "ShortSword", 1; set ChestQuest, ChestQuest | 1; close; L_Not_Enough: mes "[Chest]"; mes "It seems that this is not the right key..."; close; L_Finished: mes "[Chest]"; mes "You already opened this chest."; close; L_TooMany: mes "[Chest]"; mes "You don't have room for what ever is inside. Maybe you should try again later."; close; }