From 839210b8ce57f3a3b01b9d2e843e7a6153c6fcda Mon Sep 17 00:00:00 2001 From: Jessica Tölke Date: Sat, 21 Jan 2012 20:16:04 +0100 Subject: Barbarians quests: dialogue polishing. --- world/map/npc/033-1/kimarr.txt | 45 +++++++++++++++++++++--------------------- 1 file changed, 22 insertions(+), 23 deletions(-) (limited to 'world/map/npc/033-1/kimarr.txt') diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt index c8924df8..abe8a843 100644 --- a/world/map/npc/033-1/kimarr.txt +++ b/world/map/npc/033-1/kimarr.txt @@ -51,36 +51,36 @@ mes "\"You are very small, better be careful in this snowy mountains. It is cold and dangerous monsters are here.\""; menu "Hello, my name is " + strcharinfo(0) + " and I'm not small. I'm a great warrior!",-, - "I'm " + strcharinfo(0) + ", don't underestimate me. I'm an experienced adventurer!" ,-, + "I'm " + strcharinfo(0) + ", don't underestimate me. I'm an experienced adventurer!",-, "I'm the legendary " + strcharinfo(0) + ", I've fought countless battles.",-; mes "Kimarr seems to be amused."; mes "[Kimarr]"; mes "\"Really? Do you want to prove it?\""; menu - "Sure! What shall I do?", -, - "No, I don't need to prove anything.", L_Close; + "Sure! What shall I do?",-, + "No, I don't need to prove anything.",L_Close; mes "\"Every young member of our tribe proves his or her worth by hunting monsters.\""; next; - mes "\"The first monsters to hunt are fluffies. Fluffies give a good meal for a young person and the fur can be used to make clothes and blankets.\""; + mes "\"The first monsters to hunt are Fluffies. Fluffies give a good meal for a young person and the fur can be used to make clothes and blankets.\""; next; set @state, 1; callsub S_Update_Mask; L_Explain_Game: mes "[Kimarr]"; - mes "\"In that cave there are living fluffies. They like to eat apples.\""; + mes "\"In that cave there are living Fluffies. They like to eat apples.\""; next; mes "\"I also saw one of them getting excited about one of that sweet things you call 'cake'.\""; next; - mes "\"You should be careful, other monsters living here might like the food as well.\""; - next; mes "\"Go to the cave entrance and throw food on the floor to make them come out.\""; next; - mes "\"Then hunt as many fluffies as you can until I tell you to stop.\""; + mes "\"You should be careful, other monsters living here might like the food as well.\""; next; - mes "\"Drop more food when no fluffies are left.\""; + mes "\"Hunt as many Fluffies as you can until I tell you to stop.\""; + next; + mes "\"Drop more food when no Fluffies are left.\""; next; // dialog starts here if you've asked about it but not done it (@state == 1) @@ -88,9 +88,9 @@ L_Ask: mes "[Kimarr]"; mes "\"So, are you going to try?\""; menu - "Yeah, let's start!", L_Game, - "Could you explain again?", L_Explain_Game, - "Maybe later.", -; + "Yeah, let's start!",L_Game, + "Could you explain again?",L_Explain_Game, + "Maybe later.",-; goto L_Close; L_AlreadyGotReward: @@ -133,7 +133,6 @@ L_Reward: getitem "YetiSkinShirt", 1; set @state, 3; callsub S_Update_Mask; - goto L_Close; L_Full_Inv: @@ -143,11 +142,11 @@ L_Full_Inv: // dialog starts here after you've completed this quest L_Again: mes "[Kimarr]"; - mes "\"Does the hunter " + strcharinfo(0) + " want to hunt some fluffies again?\""; + mes "\"Does the hunter " + strcharinfo(0) + " want to hunt some Fluffies again?\""; menu - "Yeah!", L_Game, - "Can you tell me who were the most successful fluffy hunters?", L_ShowRecord, - "Not now.", L_Close; + "Yeah!",L_Game, + "Can you tell me who were the most successful Fluffy hunters?",L_ShowRecord, + "Not now.",L_Close; L_Game: if ($@Fluffy_Hunting) @@ -170,7 +169,7 @@ L_Someone_Else: goto L_Close; L_Attention: - message strcharinfo(0), "Kimarr: You should be focused on hunting fluffies, not talking."; + message strcharinfo(0), "Kimarr: You should be focused on hunting Fluffies, not talking."; end; OnTimer1000: @@ -245,12 +244,12 @@ L_BeginHunting: // limit the number of monsters that can be spawned, to prevent people creating lag with massive amount of monsters if (($@Fluffy_Spawn + $@Fluffy_Alive) <= 100) goto L_SpawnFluffies; - message strcharinfo(0), "Wow, calm down, there are already too many fluffies around here."; + message strcharinfo(0), "Wow, calm down, there are already too many Fluffies around here."; set $@Fluffy_Spawn, 100 - $@Fluffy_Alive; if ($@Fluffy_Spawn <= 0) goto L_ContinueTimer; - L_SpawnFluffies: +L_SpawnFluffies: areamonster "033-1.gat", 79, 29, 88, 42, "", 1089, $@Fluffy_Spawn, "Kimarr::OnFluffyDeath"; set $@Fluffy_Extra, 5 * @Fluffy_XmasCake + 3 * @Fluffy_Cake + 12 * ($@Fluffy_Alive + $@Fluffy_Spawn) + 7 * BaseLevel; @@ -390,8 +389,8 @@ L_FinallyInsertMe: goto L_Reward1; L_NotGoodEnough: - npctalk "What a disapointment, " + strcharinfo(0) + " hunted only " + $@Fluffy_Kills + " Fluffies."; - message strcharinfo(0), "Kimarr: What a disapointment, you hunted only " + $@Fluffy_Kills + " Fluffies."; + npctalk "What a disappointment, " + strcharinfo(0) + " hunted only " + $@Fluffy_Kills + " Fluffies."; + message strcharinfo(0), "Kimarr: What a disappointment, you hunted only " + $@Fluffy_Kills + " Fluffies."; callsub S_Clean; end; @@ -401,7 +400,7 @@ L_ShowRecord: L_ShowNextRecord: if ($Record_Fluffy_Kills[@loop] == 0) goto L_Close; - mes (@loop + 1) + " - " + $Record_Fluffy_Name$[@loop] + " - " + $Record_Fluffy_Kills[@loop] + " fluffies killed at " + $Record_Fluffy_Date$[@loop]; + mes (@loop + 1) + " - " + $Record_Fluffy_Name$[@loop] + " - " + $Record_Fluffy_Kills[@loop] + " Fluffies killed at " + $Record_Fluffy_Date$[@loop]; set @loop, @loop + 1; goto L_ShowNextRecord; -- cgit v1.2.3-60-g2f50