From 83e0ff876dcb56645a4b1c6d137745764e4df201 Mon Sep 17 00:00:00 2001 From: ali-g Date: Sat, 29 Oct 2011 08:25:29 +0200 Subject: Made the name of each item be the same everywhere. Changed some names in item_db.txt and the same one in corresponding scripts. --- world/map/npc/018-2/caul.txt | 2 +- world/map/npc/018-2/miners.txt | 48 +++++++++++++++++++++--------------------- 2 files changed, 25 insertions(+), 25 deletions(-) (limited to 'world/map/npc/018-2') diff --git a/world/map/npc/018-2/caul.txt b/world/map/npc/018-2/caul.txt index 11197ef3..752be33e 100644 --- a/world/map/npc/018-2/caul.txt +++ b/world/map/npc/018-2/caul.txt @@ -963,7 +963,7 @@ L_usepearl: set @finish_dempo, 1; callsub L_check_explosion; // ok now you really did it. Here is your potion: - getitem "DementiaPotion",1; + getitem "GrimaceOfDementia",1; mes "[Caul]"; mes "\"The potion is now ready. It seems as if it worked fine.\""; diff --git a/world/map/npc/018-2/miners.txt b/world/map/npc/018-2/miners.txt index 03be24c0..6a295675 100644 --- a/world/map/npc/018-2/miners.txt +++ b/world/map/npc/018-2/miners.txt @@ -50,42 +50,42 @@ L_Check_Gems: set @c, 0; L_Check_Diamond: - if (countitem("GemRawWhite") < 1) + if (countitem("Diamond") < 1) goto L_Check_Ruby; set @menuitems$[@c], "A diamond."; set @menuid[@c], 0; set @c, @c + 1; L_Check_Ruby: - if (countitem("GemRawRed") < 1) + if (countitem("Ruby") < 1) goto L_Check_Emerald; set @menuitems$[@c], "A ruby."; set @menuid[@c], 1; set @c, @c + 1; L_Check_Emerald: - if (countitem("GemRawGreen") < 1) + if (countitem("Emerald") < 1) goto L_Check_Sapphire; set @menuitems$[@c], "An emerald."; set @menuid[@c], 2; set @c, @c + 1; L_Check_Sapphire: - if (countitem("GemRawBlue") < 1) + if (countitem("Sapphire") < 1) goto L_Check_Topaz; set @menuitems$[@c], "A sapphire."; set @menuid[@c], 3; set @c, @c + 1; L_Check_Topaz: - if (countitem("GemRawYellow") < 1) + if (countitem("Topaz") < 1) goto L_Check_Amethyst; set @menuitems$[@c], "A topaz."; set @menuid[@c], 4; set @c, @c + 1; L_Check_Amethyst: - if (countitem("GemRawPurple") < 1) + if (countitem("Amethyst") < 1) goto L_Choose_Gem; set @menuitems$[@c], "An amethyst."; set @menuid[@c], 5; @@ -106,17 +106,17 @@ L_Choose_Gem: set @menu, @menu - 1; if (@menu >= @c) close; if (@menuid[@menu] == 0) - set @gem$, "GemRawWhite"; + set @gem$, "Diamond"; if (@menuid[@menu] == 1) - set @gem$, "GemRawRed"; + set @gem$, "Ruby"; if (@menuid[@menu] == 2) - set @gem$, "GemRawGreen"; + set @gem$, "Emerald"; if (@menuid[@menu] == 3) - set @gem$, "GemRawBlue"; + set @gem$, "Sapphire"; if (@menuid[@menu] == 4) - set @gem$, "GemRawYellow"; + set @gem$, "Topaz"; if (@menuid[@menu] == 5) - set @gem$, "GemRawPurple"; + set @gem$, "Amethyst"; if (@menuid[@menu] == 6) goto L_abort; @@ -127,18 +127,18 @@ L_Choose_Gem: && countitem(@gem$) > 1) goto L_TooMany; delitem @gem$, 1; - if (@gem$ == "GemRawWhite") - getitem "GemPowderWhite", @MIN_GEM_AMOUNT + rand(6) + rand(6); - if (@gem$ == "GemRawRed") - getitem "GemPowderRed", @MIN_GEM_AMOUNT + rand(6); - if (@gem$ == "GemRawGreen") - getitem "GemPowderGreen", @MIN_GEM_AMOUNT + rand(6); - if (@gem$ == "GemRawBlue") - getitem "GemPowderBlue", @MIN_GEM_AMOUNT + rand(6); - if (@gem$ == "GemRawYellow") - getitem "GemPowderYellow", @MIN_GEM_AMOUNT + rand(6); - if (@gem$ == "GemRawPurple") - getitem "GemPowderPurple", @MIN_GEM_AMOUNT + rand(6); + if (@gem$ == "Diamond") + getitem "DiamondPowder", @MIN_GEM_AMOUNT + rand(6) + rand(6); + if (@gem$ == "Ruby") + getitem "RubyPowder", @MIN_GEM_AMOUNT + rand(6); + if (@gem$ == "Emerald") + getitem "EmeraldPowder", @MIN_GEM_AMOUNT + rand(6); + if (@gem$ == "Sapphire") + getitem "SapphirePowder", @MIN_GEM_AMOUNT + rand(6); + if (@gem$ == "Topaz") + getitem "TopazPowder", @MIN_GEM_AMOUNT + rand(6); + if (@gem$ == "Amethyst") + getitem "AmethystPowder", @MIN_GEM_AMOUNT + rand(6); mes "[Malek]"; mes "\"Here's your powder. Hope it's fine enough for you.\""; -- cgit v1.2.3-60-g2f50