From c8e0ce7f52ae0c8c4965170c9a3382005fd4231d Mon Sep 17 00:00:00 2001 From: The Kandiman Date: Sat, 27 Aug 2011 00:54:21 -0400 Subject: First set of conversions to using 4 spaces in place of tabs. Also replaced tabs with pipes in headers. Map 001-1 complete. --- world/map/npc/001-1/vincent.txt | 175 ++++++++++++++++++++-------------------- 1 file changed, 86 insertions(+), 89 deletions(-) (limited to 'world/map/npc/001-1/vincent.txt') diff --git a/world/map/npc/001-1/vincent.txt b/world/map/npc/001-1/vincent.txt index 78ebba6a..8097d23f 100644 --- a/world/map/npc/001-1/vincent.txt +++ b/world/map/npc/001-1/vincent.txt @@ -1,125 +1,122 @@ // -001-1.gat,135,42,0 script Vincent 113,{ - if (TMW_Quest >= 10) goto L_Done; - if (TMW_Quest == 9) goto L_Progress; - if (TMW_Quest == 8) goto L_Start; - if (TMW_Quest < 8) goto L_Convince_Vincent_First; +001-1.gat,135,42,0|script|Vincent|113,{ + if (TMW_Quest >= 10) goto L_Done; + if (TMW_Quest == 9) goto L_Progress; + if (TMW_Quest == 8) goto L_Start; + if (TMW_Quest < 8) goto L_Convince_Vincent_First; - // If this happens, something is wrong with the above code. - mes "Vincent looks confused."; - close; + // If this happens, something is wrong with the above code. + mes "Vincent looks confused."; + close; L_Convince_Vincent_First: - mes "[Vincent]"; - mes "\"I'm making an action figure. I'm almost done with it.\""; - mes ""; - mes "Vincent seems distracted with his near-completed figurine for now."; - close; - + mes "[Vincent]"; + mes "\"I'm making an action figure. I'm almost done with it.\""; + mes ""; + mes "Vincent seems distracted with his near-completed figurine for now."; + close; L_Start: - - set @TEMP, rand(4); - if(@TEMP == 0) goto L_Opening1; - if(@TEMP == 1) goto L_Opening2; - if(@TEMP == 2) goto L_Opening3; - if(@TEMP == 3) goto L_Opening4; + set @TEMP, rand(4); + if(@TEMP == 0) goto L_Opening1; + if(@TEMP == 1) goto L_Opening2; + if(@TEMP == 2) goto L_Opening3; + if(@TEMP == 3) goto L_Opening4; L_Opening1: - mes "[Vincent]"; - mes "\"I just need 10 more Bug Legs to finish my action figure!\""; - next; - goto L_Ask; + mes "[Vincent]"; + mes "\"I just need 10 more Bug Legs to finish my action figure!\""; + next; + goto L_Ask; L_Opening2: - mes "[Vincent]"; - mes "\"This maggot action figure is awesome! I just need to attach 10 Bug Legs.\""; - next; - goto L_Ask; + mes "[Vincent]"; + mes "\"This maggot action figure is awesome! I just need to attach 10 Bug Legs.\""; + next; + goto L_Ask; L_Opening3: - mes "[Vincent]"; - mes "\"This is a great action figure! A must have! All I need is a few parts...\""; - next; - goto L_Ask; + mes "[Vincent]"; + mes "\"This is a great action figure! A must have! All I need is a few parts...\""; + next; + goto L_Ask; L_Opening4: - mes "[Vincent]"; - mes "\"Can you get me 10 Bug Legs? I need them to replace the action figure parts.\""; - next; - goto L_Ask; + mes "[Vincent]"; + mes "\"Can you get me 10 Bug Legs? I need them to replace the action figure parts.\""; + next; + goto L_Ask; L_Ask: - mes "[Vincent]"; - mes "\"Will you help me find 10 Bug Legs?\""; - next; - menu - "Yes", L_Sure, - "No", -; - close; + mes "[Vincent]"; + mes "\"Will you help me find 10 Bug Legs?\""; + next; + menu + "Yes", L_Sure, + "No", -; + close; L_Sure: - set TMW_Quest, 9; - set @TEMP,rand(4); - if(@TEMP == 0) goto L_Req1; - if(@TEMP == 1) goto L_Req2; - if(@TEMP == 2) goto L_Req3; - if(@TEMP == 3) goto L_Req4; + set TMW_Quest, 9; + set @TEMP,rand(4); + if(@TEMP == 0) goto L_Req1; + if(@TEMP == 1) goto L_Req2; + if(@TEMP == 2) goto L_Req3; + if(@TEMP == 3) goto L_Req4; L_Req1: - mes "[Vincent]"; - mes "\"Thank you!\""; - next; - goto L_Wait; + mes "[Vincent]"; + mes "\"Thank you!\""; + next; + goto L_Wait; L_Req2: - mes "[Vincent]"; - mes "\"I don't know how to thank you enough!\""; - next; - goto L_Wait; + mes "[Vincent]"; + mes "\"I don't know how to thank you enough!\""; + next; + goto L_Wait; L_Req3: - mes "[Vincent]"; - mes "\"I will thank you when I get them!\""; - next; - goto L_Wait; + mes "[Vincent]"; + mes "\"I will thank you when I get them!\""; + next; + goto L_Wait; L_Req4: - mes "[Vincent]"; - mes "\"I'm sure I will give a small reward. :D\""; - next; - goto L_Wait; + mes "[Vincent]"; + mes "\"I'm sure I will give a small reward. :D\""; + next; + goto L_Wait; L_Wait: - mes "[Vincent]"; - mes "\"Now please go get me 10 Bug Legs.\""; - close; + mes "[Vincent]"; + mes "\"Now please go get me 10 Bug Legs.\""; + close; L_Progress: - if(countitem("BugLeg") >= 10) goto L_Have; - mes "[Vincent]"; - mes "\"Please help me collect 10 Bug Legs!\""; - close; + if(countitem("BugLeg") >= 10) goto L_Have; + mes "[Vincent]"; + mes "\"Please help me collect 10 Bug Legs!\""; + close; L_Have: - mes "[Vincent]"; - mes "\"Excellent! Finally I can complete the model!!\""; - next; - - if(countitem("BugLeg") < 10) goto L_Progress; - delitem "BugLeg", 10; - set zeny, zeny + 1000; - set TMW_Quest, 10; - - mes "[Vincent]"; - mes "\"Here you go, a little of my appreciation!\""; - mes ""; - mes "[1000 gold]"; - close; + mes "[Vincent]"; + mes "\"Excellent! Finally I can complete the model!!\""; + next; + if(countitem("BugLeg") < 10) goto L_Progress; + delitem "BugLeg", 10; + set zeny, zeny + 1000; + set TMW_Quest, 10; + + mes "[Vincent]"; + mes "\"Here you go, a little of my appreciation!\""; + mes ""; + mes "[1000 gold]"; + close; L_Done: - mes "[Vincent]"; - mes "\"Thanks for your help!\""; - close; + mes "[Vincent]"; + mes "\"Thanks for your help!\""; + close; } -- cgit v1.2.3-60-g2f50