From d9458220575d7698b59488c1864b980b1b9dfc5c Mon Sep 17 00:00:00 2001 From: nmaligec Date: Wed, 26 Jan 2011 01:33:40 -0500 Subject: adding gy-inn food --- npc/027-2_Caretakers_House/gy_inn_shops.txt | 70 ++++----- npc/027-2_Caretakers_House/testnpcs.txt | 219 ++++++++++++++-------------- 2 files changed, 146 insertions(+), 143 deletions(-) (limited to 'npc') diff --git a/npc/027-2_Caretakers_House/gy_inn_shops.txt b/npc/027-2_Caretakers_House/gy_inn_shops.txt index af6b2d39..6d1ce909 100755 --- a/npc/027-2_Caretakers_House/gy_inn_shops.txt +++ b/npc/027-2_Caretakers_House/gy_inn_shops.txt @@ -1,35 +1,35 @@ -// chef: function, -// barmaid: function, -// shopkeeper: multiples and function, -// magic undead shop: function, -// chief barman: function, -// receptionist: function, -// banker: function - - -027-2.gat,75,22,0 shop Chef 300,519:100 -027-2.gat,90,36,0 shop Barmaid 301,519:100,533:150,534:90,562:500,676:200 -027-2.gat,93,22,0 shop Shopkeeper 302,586:1000,524:1600,544:10000,632:10000,528:1000,735:1 -027-2.gat,56,99,0 shop Magic Undead Shop 304,501:50 -027-2.gat,106,22,0 shop Chief Barman 309,539:175,567:500,568:500 - -// Inn -027-2.gat,107,39,0 script Bloody Receptionist 320,{ - set @npcName$, "Barbara Grey"; - set @cost, 1000; - - mes "[" + @npcName$ + "]"; - mes "\"Don't be shy darling."; - mes "\"Come on in and have a nice long ... long slumber ..."; - next; - callfunc "Inn"; - close; -} - -// Bank and Storage -027-2.gat,88,22,0 script Undead Banker 321,{ - set @npcName$, "J.P. Morbid"; - callfunc "Banker"; - close; -} - +// chef: function, +// barmaid: function, +// shopkeeper: multiples and function, +// magic undead shop: function, +// chief barman: function, +// receptionist: function, +// banker: function + + +027-2.gat,75,22,0 shop Chef 300,784:100,785:100,786:100,787:100 +027-2.gat,90,36,0 shop Barmaid 301,788:100,789:100,790:100 +027-2.gat,93,22,0 shop Shopkeeper 302,586:1000,524:1600,544:10000,632:10000,528:1000,735:1 +027-2.gat,56,99,0 shop Magic Undead Shop 304,501:50 +027-2.gat,106,22,0 shop Chief Barman 309,784:100,785:100,786:100,787:100 + +// Inn +027-2.gat,107,39,0 script Bloody Receptionist 320,{ + set @npcName$, "Barbara Grey"; + set @cost, 1000; + + mes "[" + @npcName$ + "]"; + mes "\"Don't be shy darling."; + mes "\"Come on in and have a nice long ... long slumber ..."; + next; + callfunc "Inn"; + close; +} + +// Bank and Storage +027-2.gat,88,22,0 script Undead Banker 321,{ + set @npcName$, "J.P. Morbid"; + callfunc "Banker"; + close; +} + diff --git a/npc/027-2_Caretakers_House/testnpcs.txt b/npc/027-2_Caretakers_House/testnpcs.txt index 9cd452c6..38f961c3 100755 --- a/npc/027-2_Caretakers_House/testnpcs.txt +++ b/npc/027-2_Caretakers_House/testnpcs.txt @@ -1,108 +1,111 @@ -// Temporary placing of all non shop npcs -// A proper break down of files will need to be done later - -// drunk lover: quest, -// werewolf: gambling, -// chef's helper: simple dialog, -// horn mage: golbenez, -// drunker: simple dialog, -// barman: crafting related, -// swordguy: weapon master, -// ghost from dead drunk: simple dialog, -// crying child: I don't know, -// Innkeeper's ghost: quest, -// evil guard: simple dialog, -// hangman: quest, -// headless: quest or simple dialog, -// lightman: quest, - - -027-2.gat,80,34,0 script Drunk Lover 303,{ - end; -} - -027-2.gat,118,23,0 script Werewolf 305,{ - mes "debug for the lovetriangle quest"; - menu - "reset reid", -, - "leave", L_Close; - - set @Graveyard_Inn_MASK, NIBBLE_0_MASK; - set @Graveyard_Inn_SHIFT, NIBBLE_0_SHIFT; - - set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); - set @state, 0; - callsub S_Update_Mask; - -L_Close: - close; - -S_Update_Mask: - set QUEST_Graveyard_Inn, - (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) - | (@state << @Graveyard_Inn_SHIFT); - return; -} - -027-2.gat,75,29,0 script Archibald 306,{ - end; -} - -027-2.gat,77,40,0 script Drunker 308,{ - set @drunker, rand(4); - if (@drunker == 0) goto L_0; - if (@drunker == 1) goto L_1; - if (@drunker == 2) goto L_2; - if (@drunker == 3) goto L_3; - end; -L_0: - mes "[Ghost Drunker]"; - mes "\"zzzZZZzzz...\""; - close; -L_1: - mes "[Ghost Drunker]"; - mes "\"Ish that a Zzombee?...\""; - close; -L_2: - mes "[Ghost Drunker]"; - mes "\"Auuu... Hiccup... Don't byte mee... \""; - close; -L_3: - mes "[Ghost Drunker]"; - mes "\"Moar Bearr...Pleash!\""; - close; -} - -027-2.gat,103,22,0 script Barman 310,{ - end; -} - -027-2.gat,70,77,0 script Cerhan 311,{ - end; -} - -027-2.gat,110,23,0 script Ghost Drunker 312,{ - mes "[Ghost Drunker]"; - mes "\"Ohh... My head is killing me! I have to stop drinking too much or I will lose my job... But being a waiter... oh I can't resist a drink or two!\""; - close; -} - -027-2.gat,39,91,0 script Golbenez 307,{ - end; -} - -027-2.gat,100,43,0 script Evil Guard 316,{ - end; -} - -027-2.gat,43,73,0 script Hanged Lover 317,{ - end; -} - -027-2.gat,24,77,0 script Headless Man 318,{ - end; -} - -027-2.gat,22,84,0 script Lantern Man 319,{ - end; -} +// Temporary placing of all non shop npcs +// A proper break down of files will need to be done later + +// drunk lover: quest, +// werewolf: gambling, +// chef's helper: simple dialog, +// horn mage: golbenez, +// drunker: simple dialog, +// barman: crafting related, +// swordguy: weapon master, +// ghost from dead drunk: simple dialog, +// crying child: I don't know, +// Innkeeper's ghost: quest, +// evil guard: simple dialog, +// hangman: quest, +// headless: quest or simple dialog, +// lightman: quest, + + +027-2.gat,80,34,0 script Drunk Lover 303,{ + end; +} + +027-2.gat,118,23,0 script Werewolf 305,{ + mes "debug for the lovetriangle quest"; + menu + "reset reid", -, + "leave", L_Close; + + set @Graveyard_Inn_MASK, NIBBLE_0_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_0_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + set @state, 0; + callsub S_Update_Mask; + close; + +L_Close: + close; + +S_Update_Mask: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) + | (@state << @Graveyard_Inn_SHIFT); + return; +} + +027-2.gat,75,29,0 script Archibald 306,{ + end; +} + +027-2.gat,77,40,0 script Drunker 308,{ + set @drunker, rand(4); + if (@drunker == 0) goto L_0; + if (@drunker == 1) goto L_1; + if (@drunker == 2) goto L_2; + if (@drunker == 3) goto L_3; + end; +L_0: + mes "[Ghost Drunker]"; + mes "\"zzzZZZzzz...\""; + close; +L_1: + mes "[Ghost Drunker]"; + mes "\"Ish that a Zzombee?...\""; + close; +L_2: + mes "[Ghost Drunker]"; + mes "\"Auuu... Hiccup... Don't byte mee... \""; + close; +L_3: + mes "[Ghost Drunker]"; + mes "\"Moar Bearr...Pleash!\""; + close; +} + +027-2.gat,103,22,0 script Barman 310,{ + end; +} + +027-2.gat,70,77,0 script Cerhan 311,{ + end; +} + +027-2.gat,110,23,0 script Ghost Drunker 312,{ + mes "[Ghost Drunker]"; + mes "\"Ohh... My head is killing me! I have to stop " + + "drinking too much or I will lose my job... But " + + "being a waiter... oh I can't resist a drink or two!\""; + close; +} + +027-2.gat,39,91,0 script Golbenez 307,{ + end; +} + +027-2.gat,100,43,0 script Evil Guard 316,{ + end; +} + +027-2.gat,43,73,0 script Hanged Lover 317,{ + end; +} + +027-2.gat,24,77,0 script Headless Man 318,{ + end; +} + +027-2.gat,22,84,0 script Lantern Man 319,{ + end; +} -- cgit v1.2.3-70-g09d2