From 8ef0339e829bb071f13ebee95ecfe8faf0183844 Mon Sep 17 00:00:00 2001 From: The Kandiman Date: Sat, 26 Mar 2011 21:30:33 -0400 Subject: More spelling and grammar corrections. --- npc/009-2_Hurnscald/alan.txt | 10 +++++----- npc/027-1_Graveyard/golbenez.txt | 2 +- npc/027-2_Caretakers_House/alacrius.txt | 6 +++--- npc/027-2_Caretakers_House/alacrius2.txt | 28 ++++++++++++++-------------- npc/027-2_Caretakers_House/crying_child.txt | 6 +++--- npc/027-2_Caretakers_House/diary.txt | 4 ++-- npc/027-2_Caretakers_House/husband.txt | 16 ++++++++-------- npc/027-2_Caretakers_House/innkeeper.txt | 6 +++--- npc/027-2_Caretakers_House/lover.txt | 20 ++++++++++---------- npc/027-2_Caretakers_House/werewolf.txt | 8 ++++---- 10 files changed, 53 insertions(+), 53 deletions(-) (limited to 'npc') diff --git a/npc/009-2_Hurnscald/alan.txt b/npc/009-2_Hurnscald/alan.txt index ea00fe31..f19990d9 100644 --- a/npc/009-2_Hurnscald/alan.txt +++ b/npc/009-2_Hurnscald/alan.txt @@ -25,12 +25,12 @@ next; if (Inspector == 1) menu - "OK, thanks", -, + "OK, thanks.", -, "Can you make me a really good bow?", L_State_0_1, "Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer; if (Inspector != 1) menu - "OK, thanks", -, + "OK, thanks.", -, "Can you make me a really good bow?", L_State_0_1; close; @@ -78,12 +78,12 @@ L_State_1: next; if (Inspector == 1) menu - "No, I haven't had the time yet", -, + "No, I haven't had the time yet.", -, "No, I didn't find him yet.", L_State_1_1, "Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer; if (Inspector != 1) menu - "No, I haven't had the time yet", -, + "No, I haven't had the time yet.", -, "No, I didn't find him yet.", L_State_1_1; close; @@ -138,7 +138,7 @@ L_State_3_try: next; set @Temp1, rand(20); if (@Temp1 == 0) goto L_State_3_success; - mes "The log breaks with a loud crack"; + mes "The log breaks with a loud crack."; next; mes "[Alan]"; mes "\"Sorry, this log was too weak for one of my forest bows. Now it is junk. Give me another.\""; diff --git a/npc/027-1_Graveyard/golbenez.txt b/npc/027-1_Graveyard/golbenez.txt index 4393ebaf..5eae44d4 100644 --- a/npc/027-1_Graveyard/golbenez.txt +++ b/npc/027-1_Graveyard/golbenez.txt @@ -12,7 +12,7 @@ "Ok, bring me there.",L_Warp; mes "[Golbenez]"; - mes "\"Come back when you changed your mind. It's a wonderful place.\""; + mes "\"Come back when you've changed your mind. It's a wonderful place.\""; close; L_Warp: diff --git a/npc/027-2_Caretakers_House/alacrius.txt b/npc/027-2_Caretakers_House/alacrius.txt index 16ebf399..e94bd053 100755 --- a/npc/027-2_Caretakers_House/alacrius.txt +++ b/npc/027-2_Caretakers_House/alacrius.txt @@ -9,8 +9,8 @@ // start quest section mes "Hi, want to fight the reaper?"; menu - "Let's go",L_START, - "No thank you",-; + "Let's go!",L_START, + "No, thank you.",-; close; L_START: @@ -30,7 +30,7 @@ OnTimer300000: killmonsterall "027-4.gat"; end; OnTimer301000: - npctalk "You have failed the mission"; + npctalk "You have failed the mission."; end; // cooldown before the quest can be restarted diff --git a/npc/027-2_Caretakers_House/alacrius2.txt b/npc/027-2_Caretakers_House/alacrius2.txt index aa5eda08..b48ebd3f 100755 --- a/npc/027-2_Caretakers_House/alacrius2.txt +++ b/npc/027-2_Caretakers_House/alacrius2.txt @@ -4,23 +4,23 @@ if ($@FIGHT_ALACRIUS_STATUS != 0) goto L_Enjoy; - mes "[ALACRIUS]"; + mes "[Alacrius]"; mes "\"Hello, I'm Alacrius. \""; next; - mes "[ALACRIUS]"; - mes "\"A very long time ago, I figured a way to cheat death and the limits of time and space. You may think it actually is evil, but I did it because of true love... \""; + mes "[Alacrius]"; + mes "\"A very long time ago, I figured a way to cheat death and the limits of time and space. You may think it is evil, but I did it because of true love... \""; next; - mes "[ALACRIUS]"; - mes "\"The reaper kidnapped my beloved wife, and took her to the underworld, so I had to find a way to stop him, and as time went by, I became what you can see now... But if you dare to cheat death, time and space you'll have to pay a high price... \""; + mes "[Alacrius]"; + mes "\"The reaper kidnapped my beloved wife, and took her to the underworld. I had to find a way to stop him, and as time went by, I became what you can see now... But if you dare to cheat death, time and space you'll have to pay a high price... \""; next; - mes "[ALACRIUS]"; + mes "[Alacrius]"; mes "\"Being away from time and space doesn't allow me to try to save my beloved wife... I need your help. Do you think you have what it takes to handle the most powerful monsters over the world of Mana? \""; next; menu - "Let's go",L_PLAY_OK, - "No thank you",-; + "Let's go!",L_PLAY_OK, + "No, thank you.",-; close; @@ -36,12 +36,12 @@ L_PLAY_OK: L_Enjoy: if ($@MO_REAPER == 1) goto L_AllDead; - mes "[ALACRIUS]"; + mes "[Alacrius]"; mes "\"...Please hurry up, the time is running...\""; goto L_Exit; L_AlreadyStarted: - mes "[ALACRIUS]"; + mes "[Alacrius]"; mes "\"The Reaper is alive.\""; goto L_Exit; @@ -74,7 +74,7 @@ OnTimer120000: stopnpctimer; setnpctimer 0; set @PRIZE, 0; - npctalk "Oh my beloved wife, you could not have been rescued! I will have to purge my mistakes again..."; + npctalk "Oh my beloved wife, you could not be rescued! I will have to purge my mistakes again..."; npctalk "Please, help my beloved wife!!"; end; @@ -90,7 +90,7 @@ L_AllDead: if (@inventorylist_count == 100) goto L_TooMany; getitem "CasinoCoins", 1; - mes "[ALACRIUS]"; + mes "[Alacrius]"; mes "Thank you very much, you saved my love!! Here you are, a prize according to the dangers you've been exposed to."; set @PRIZE , 0; set $@MO_REAPER,0; @@ -98,12 +98,12 @@ L_AllDead: end; L_TooMany: - mes "[ALACRIUS]"; + mes "[Alacrius]"; mes "You have no room for the reward."; close; L_NOHERO: - mes "[ALACRIUS]"; + mes "[Alacrius]"; mes "Sorry, but you didn't save my love... Try it again when you're ready..."; close; end; diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt index 7c3b3465..51476106 100644 --- a/npc/027-2_Caretakers_House/crying_child.txt +++ b/npc/027-2_Caretakers_House/crying_child.txt @@ -48,7 +48,7 @@ L_intro: next; menu "My name is "+strcharinfo(0)+". I heard you cry and decided to ask if you need help.",-; - mes "The child looks at you from head to toe and say: \"" +@madamsir$+ ", aren't you scared of me?\""; + mes "The child looks at you from head to toe and says: \"" +@madamsir$+ ", aren't you scared of me?\""; next; menu "No... Why would I be scared of you?",-; @@ -117,7 +117,7 @@ L_return2: menu "Don't worry, you don't need to give me anything...",-; mes "[Aldred]"; - mes "\"Are you serious? That is why you are so great! But hey, I have an idea. What if you talk to my parents about this item? If it is not important or valuable, I don't think it would be a problem to let you keep it. And I really want to know if they are acting all weird because I lost it. Would you do this for me?\""; + mes "\"Are you serious? That is why you are so great! But hey, I have an idea. What if you talk to my parents about this thing? If it is not important or valuable, I don't think it would be a problem to let you keep it. And I really want to know if they are acting all weird because I lost it. Would you do this for me?\""; next; menu "Sounds interesting... But who are your parents?",-, @@ -154,7 +154,7 @@ L_return4: "She said it makes her sad",-; mes "\"Ohh... really? I don't like when my mother gets sad... If this thing is making her feel bad, I should keep it away from her. \""; next; - mes "\"Well, I guess you can keep it, but don't show it to my mother again, she is already very sad. But now I am really curious, who would give a gift to my mother? There are so many strange things happening lately...\""; + mes "\"Well, I guess you can keep it, but don't show it to my mother again, she is already very sad. But now I am really curious, who else would give a gift to my mother? There are so many strange things happening lately...\""; getinventorylist; if (@inventorylist_count == 100) goto L_full; getitem "ScarabArmlet", 1; diff --git a/npc/027-2_Caretakers_House/diary.txt b/npc/027-2_Caretakers_House/diary.txt index e3dbc1d6..15eaa85e 100644 --- a/npc/027-2_Caretakers_House/diary.txt +++ b/npc/027-2_Caretakers_House/diary.txt @@ -8,13 +8,13 @@ end; L_Diary: - mes "You pull out Reid's diary from behind a huge poem book. In the back part of the book, you find some entries which seem to be about Savaric."; + mes "You pull out Reid's diary from behind a huge poem book. In the back of the book, you find some entries which seem to be about Savaric."; next; mes "'Savaric keeps confusing me - one time he is so flirty and slinky, another time he is cold and unfriendly. What is it with this man?'"; next; mes "'I need to stay away from him! It's not right, what I am feeling. It seems Hamond doesn't suspect anything of my feelings - but I know, it's just a matter of time. I need to come to my senses again!'"; next; - mes "'Oh, this chaos between Savaric and me is getting serious. I was in his room today and he put his arms around me - I wanted to push him away, but I couldn't move. It was such a sweet feeling. I was twisted between my brain saying 'No!' and my body wanting to feel his touch. Then Aldred showed up and Savaric let me go.'"; + mes "'Oh, this chaos between Savaric and me is getting serious. I was in his room today and he put his arms around me - I wanted to push him away, but I couldn't move. It was such a sweet feeling. I was torn between my brain saying 'No!' and my body wanting to feel his touch. Then Aldred showed up and Savaric let me go.'"; next; mes "The next part is blurred - it seems Reid was crying while writing."; mes "'Savaric was talking again about leaving, because he can't find the mana seed. The thought that I would never see him again made me feel like I was falling into a big black hole! I need to decide what to do. But Hamond - I owe him so much. And what about Aldred?'"; diff --git a/npc/027-2_Caretakers_House/husband.txt b/npc/027-2_Caretakers_House/husband.txt index 03ac84a0..3c05a985 100644 --- a/npc/027-2_Caretakers_House/husband.txt +++ b/npc/027-2_Caretakers_House/husband.txt @@ -134,7 +134,7 @@ L_Check_Ice: next; mes "\"I know, this is a bit strange - I'm still getting used to being dead. But a patron's wish is a patron's wish!\""; next; - mes "\"Can you bring me a huge amount of bones and skulls? This way I can fulfill that peculilar wish and make another patron very happy!\""; + mes "\"Can you bring me a huge amount of bones and skulls? This way I can fulfill that peculiar wish and make another patron very happy!\""; close; L_Check_Bones: @@ -178,7 +178,7 @@ L_Brought_Bones: L_Savaric: mes "Hamond's face turns into an ugly grimace."; mes "[Hamond]"; - mes "\"This egomaniac cheekily - \""; + mes "\"That cheeky egomaniac - \""; next; if ((Sex == 0) && (@kidstate < 7)) goto L_Woman; @@ -196,7 +196,7 @@ L_Jealousy: next; mes "Hamond seems to nearly burst with anger."; next; - mes "\"I guess, they think I don't see what they are doing! But they are flirting all the time, my poor Reid seems not to be able to have a straight thought anymore.\""; + mes "\"I guess, they think I don't see what they are doing! But they are flirting all the time, my poor Reid seems unable to have a straight thought anymore.\""; next; mes "\"I already thought about throwing him out of the inn - but he is a patron! I can't be rude to a patron.\""; next; @@ -208,19 +208,19 @@ L_Jealousy: L_Man: mes "[Hamond]"; mes "\"You're a man - I think you would understand what is happening to me.\""; - mes "\"But, to be honest, I think I will only be able to talk about such a complicated matter if I am sure I am sharing my feelings with a good, wise and understanding person. No offense, it is just that I barely know you...\""; + mes "\"But, to be honest, I think I'd only be able to talk about such a complicated matter if I am sure I am sharing my feelings with a good, wise and understanding person. No offense, it is just that I barely know you...\""; close; L_Woman: mes "[Hamond]"; mes "\"Hrm - I don't think you'll understand. It is a problem between men.\""; next; - mes "\"And, to be honest, I will only be able to talk about such a complicated matter if I am sure I am sharing my feelings with a good, wise and understanding person. No offense, it is just that I barely know you...\""; + mes "\"And, to be honest, I'd only be able to talk about such a complicated matter if I am sure I am sharing my feelings with a good, wise and understanding person. No offense, it is just that I barely know you...\""; close; L_Bracelet: mes "[Hamond]"; - mes "\"Well.. this is just a cheap bracelet, it is very popular with the young kids these days, specially the magic students. They call it 'Scarab Armlet'. Fancy name, huh? But for me it is just a cheap bracelet.\""; + mes "\"Well.. this is just a cheap bracelet. It is very popular with the young kids these days, especially the magic students. They call it 'Scarab Armlet'. Fancy name, huh? But to me it is just a cheap bracelet.\""; next; mes "\"They also say it increases 'magic attack'. But, in fact, I think these kids are delusional. Magic, pah.\""; next; @@ -242,7 +242,7 @@ L_News: mes "[Hamond]"; mes "\"You did? Amazing! Please tell me.\""; next; - mes "You explain to him how you came here, about your researches and what Golbanez showed to you."; + mes "You explain to him how you came here, the results of your research and what Golbanez showed to you."; next; mes "[Hamond]"; mes "\"WHAT? This is just crazy! But - you've shown me that you're trustworthy. This must be the truth.\""; @@ -274,7 +274,7 @@ L_Apologize: mes "[Hamond]"; mes "\"I thank you! Reid came to me to talk about what happened.\""; next; - mes "\"We talked about all the stuff that happened. It's hard for me, but I accepted her feelings for that mage. I mean - we are dead! And we have to stay at this place together for the rest of eternity! This is just perverted.\""; + mes "\"We talked about all the stuff that happened. It's hard for me, but I accepted her feelings for that mage. I mean - we are dead! And we have to stay in this place together for the rest of eternity! This is just perverted.\""; next; mes "\"But whatever, we need to get along with each other someway and I won't be the one who makes this difficult.\""; next; diff --git a/npc/027-2_Caretakers_House/innkeeper.txt b/npc/027-2_Caretakers_House/innkeeper.txt index cefbf61d..9a8072cc 100644 --- a/npc/027-2_Caretakers_House/innkeeper.txt +++ b/npc/027-2_Caretakers_House/innkeeper.txt @@ -166,7 +166,7 @@ L_Check_Tears: callsub S_Update_Mask; mes "[Reid's Ghost]"; - mes "\"These tears.. how they shimmer in the candle light. Yes, it seems you are serious about your offer. I think you have the sensibility to help me find out the real meaning behind this terrible feeling.\""; + mes "\"These tears.. how they shimmer in the candle light. Yes, it seems you are serious about your offer. I think maybe you have the sensibility to help me find out the real meaning behind this terrible feeling.\""; next; L_Ask_Life: mes "[Reid's Ghost]"; @@ -175,12 +175,12 @@ L_Ask_Life: if (@kidstate == 5) menu - "Please tell me about your life. Maybe this will give a clue about what happened.",L_Skip2, + "Please tell me about your life. Maybe this will give us a clue about what happened.",L_Skip2, "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, "I need to think about that.", L_Close; L_Skip2: menu - "Please tell me about your life. Maybe this will give a clue about what happened.",-, + "Please tell me about your life. Maybe this will give us a clue about what happened.",-, "I need to think about that.", L_Close; mes "[Reid's Ghost]"; diff --git a/npc/027-2_Caretakers_House/lover.txt b/npc/027-2_Caretakers_House/lover.txt index ee2f5833..e194dce5 100644 --- a/npc/027-2_Caretakers_House/lover.txt +++ b/npc/027-2_Caretakers_House/lover.txt @@ -87,7 +87,7 @@ L_Crystals: set hp, 5; mes "The crystals explode and hit you!"; next; - mes "You fall down on the floor and blink frantically to regain your eyesight again."; + mes "You fall down on the floor and blink frantically to regain your eyesight."; next; mes "[Hanged Man]"; mes "\"Hello? You're ok? I'm sorry, something went wrong. It seems, not only is there a magical barrier, but also my manaflow is blocked. I don't know if this is because I'm dead or part of the barrier spell.\""; @@ -121,7 +121,7 @@ L_News: if ((@woman < 6) && (@golbanez > 0)) menu "Yes, let me tell you.",L_Golbenez, - "I don't think so",L_Close; + "I don't think so.",L_Close; if ((@woman >= 6) && (@golbanez == 0)) menu @@ -132,10 +132,10 @@ L_News: menu "Can you tell me about your relationship to Reid?",L_Reid, "Yes, let me tell you.",L_Golbenez, - "I don't think so",L_Close; + "I don't think so.",L_Close; L_Golbenez: - mes "You explain how you came in the inn and what Golbenez said to you."; + mes "You explain how you came to the inn and what Golbenez said to you."; next; mes "[Savaric]"; mes "\"This... this is very disturbing news. Playground he said? Mh.. \""; @@ -149,9 +149,9 @@ L_Golbenez: next; mes "\"Oh, right - I was just thinking. It makes me feel uncomfortable to hear about Golbenez being involved in this.\""; next; - mes "\"I told you, I'm the apprentice of a demon summoner, remember? Well, this includes learning about the astral beings in this world.\""; + mes "\"I told you I'm the apprentice of a demon summoner, remember? Well, this includes learning about the astral beings in this world.\""; next; - mes "\"And Golbenez - he is a very powerful being, a Demi-God, with a very questionable sense of humor. He was worshipped by a group of cultists some hundred years ago - uhm, some hundreds of years ago from my lifetime, I mean.\""; + mes "\"And Golbenez - he is a very powerful being, a Demi-God, with a very questionable sense of humor. He was worshipped by a group of cultists some hundred years ago - uhm, some hundred years ago from my lifetime, I mean.\""; next; mes "\"But most of his adherents died when he thought it would be funny to test their loyality by sending them on a journey over the sea to a paradise island he promised them - of course, there was no such island.\""; next; @@ -179,7 +179,7 @@ L_Golb: mes "You tell Savaric about what Golbenez showed to you."; next; mes "[Savaric]"; - mes "\"I.. I can't believe.. My master told me, I need to be careful because of my temper - but I never thought, it would lead me to make such a terrible mistake. Oh, Reid - and all the people in the inn! What have I done?!\""; + mes "\"I.. I can't believe.. My master told me, I need to be careful because of my temper - but I never thought it would lead me to make such a terrible mistake. Oh, Reid - and all the people in the inn! What have I done?!\""; next; mes "He seems pained by his guilt."; next; @@ -204,7 +204,7 @@ L_Apologize: next; mes "\"You did so much for me, can I ask you for one last favor?\""; next; - mes "\"Golbenez took my soul and I want it back. You were very clever how you negotiated with him so far. Could you get my soul back for me?\""; + mes "\"Golbenez took my soul and I want it back. You were very clever with how you negotiated with him so far. Could you get my soul back for me?\""; set @state, 6; callsub S_Update_Mask; close; @@ -214,7 +214,7 @@ L_Want_Soul: mes "[Savaric]"; mes "\"Welcome back! Are you still working on getting my soul back?\""; menu - "I'm doing my best",-, + "I'm doing my best.",-, "Yes, but it isn't easy.",-; mes "[Savaric]"; @@ -243,7 +243,7 @@ L_Have_Soul: L_Reid: mes "[Savaric]"; - mes "\"Relationship? Well, she is the innkeeper of this inn and I'm a patron. There is nothing more about this to say.\""; + mes "\"Relationship? Well, she is the innkeeper of this inn and I'm a patron. There is nothing more to say about this.\""; close; L_Not_Enough_Crystals: diff --git a/npc/027-2_Caretakers_House/werewolf.txt b/npc/027-2_Caretakers_House/werewolf.txt index 098a8699..fcce057b 100644 --- a/npc/027-2_Caretakers_House/werewolf.txt +++ b/npc/027-2_Caretakers_House/werewolf.txt @@ -17,7 +17,7 @@ mes "\"Just the stuff they call 'food' in here is awful, bah.\""; if (baselevel < 80) goto L_Close; next; - mes "\"I like bones from big animals, the best would be with some raw flesh at it. But only the bones are fine too.\""; + mes "\"I like bones from big animals, the best would be with some raw flesh on it. But just the bones are fine too.\""; next; mes "\"Can you bring me " + @ANIMALBONES_AMOUNT + " of them?\""; set @state, 1; @@ -60,12 +60,12 @@ L_Human: mes "[Werewolf]"; mes "\"What?! That's a humans bone! I don't eat humans. That brings only trouble.\""; next; - mes "\"Beside of that I heard, they taste is bad.\""; + mes "\"Besides, from that I heard, they taste bad.\""; close; L_Not_Enough: mes "[Werewolf]"; - mes "\"Are you trying to kid me? I do can count.\""; + mes "\"Are you trying to kid me? I can count.\""; close; L_Happy: @@ -74,7 +74,7 @@ L_Happy: mes "\"Delicious. Thanks again.\""; next; mes "\"By the way... would you be interested in a little round of black jack?\""; - mes "He pulls a card game out of his pocket."; + mes "He pulls a deck of cards out of his pocket."; next; mes "[Werewolf]"; mes "\"You will need " + @money + " GP.\""; -- cgit v1.2.3-70-g09d2