From f8189970f3e47448c3f4345de11561b011c9fe8e Mon Sep 17 00:00:00 2001 From: HoraK-FDF Date: Wed, 31 Jan 2024 23:41:03 +0100 Subject: event server update bonus --- world/map/db/const.txt | 1 - world/map/db/params.txt | 125 ++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 125 insertions(+), 1 deletion(-) diff --git a/world/map/db/const.txt b/world/map/db/const.txt index 6a9bcba7..7310f724 100644 --- a/world/map/db/const.txt +++ b/world/map/db/const.txt @@ -526,4 +526,3 @@ MLP_CR_DEBUT 4 // Local Quest Constants MLP_TMW_CELESTIA 1 MLP_TMW_YETIKING 2 - diff --git a/world/map/db/params.txt b/world/map/db/params.txt index b2ff80c8..d600b4ad 100644 --- a/world/map/db/params.txt +++ b/world/map/db/params.txt @@ -4,6 +4,7 @@ // TODO finish that list and add comments // TODO refactor: make the names match their SP:: counterpart <== halfway done +SPEED 0 1 BASEEXP 1 1 JOBEXP 2 1 Hp 5 1 @@ -41,6 +42,19 @@ FLEE2 51 1 CRITICAL 52 1 JOBLEVEL 55 1 PARTNER 57 1 +// stats from equipment +Str2 61 1 +Agi2 62 1 +Vit2 63 1 +Int2 64 1 +Dex2 65 1 +Luk2 66 1 +// activity +KILLS 490 1 +CASTS 491 1 +ITEMS_USED 492 1 +TILES_WALKED 493 1 +ATTACKS 494 1 GM 500 1 ATTACKRANGE 1000 1 ELTLVL 1001 1 @@ -59,3 +73,114 @@ MUTE_WHISPER 1083 1 MUTE_PARTY 1084 1 //MUTE_GUILD 1085 1 AUTOMOD 1086 1 + +bMaxHP 6 // MaxHP + n +bMaxSP 8 // MaxSP + n +bStr 13 // STR + n +bAgi 14 // AGI + n +bVit 15 // VIT + n +bInt 16 // INT + n +bDex 17 // DEX + n +bLuk 18 // LUK + n +bAtk 41 // ATK + n (Minimum attack power) +bAtk2 42 // ATK2 + n (Maximum attack power) +bMatk1 43 // MATK1 + n (Maximum magical attack power) +bMatk2 44 // MATK2 + n (Minimum magical attack power) +// Greatest of MATK1 and MATK2 is taken and becomes MATK1 and MATK2 is set to 0. +// So using MATK2 bonus at the moment has no real benefit you only need greater values to reach same as MATK1. +// MATK1 += INT + (INT / 5) * (INT / 5); +// MATK2 += INT + (INT / 7) * (INT / 7); +// The whole magic system is currently handled in serverdata which only uses MATK1 but the magic attack functions +// do already exist in servercode only skills must be added there. +bDef 45 // Equipment DEF + n +bDef2 46 // VIT based DEF + n +bMdef 47 // Equipment MDEF + n +bMdef2 48 // INT based MDEF + n +bHit 49 // Hit + n +bFlee 50 // Flee + n +bFlee2 51 // Perfect Dodge + n +bCritical 52 // Critical + n +bAspd 53 // Attack speed + n +bDeaf 70 + +// Those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other bonuses are ignored. +// For more information, have a look here: http://code.google.com/p/eathena/source/browse/trunk/doc/item_bonus.txt + +bAtkRange 1000 // A range bonus of n (bAtkRange,n;). +//bAtkEle 1001 // Gives the player's attacks a n element (bAtkEle,n;). +//bDefEle 1002 // Gives the player's defense a n element (bDefEle,n;). +//bCastrate 1003 // Adjusts casting time of skill n by x% (bCastrate,n,x;). +bMaxHPrate 1004 // A max HP bonus of n (bMaxHPrate,n;). +bMaxSPrate 1005 // A max SP bonus of n (bMaxSPrate,n;). +//bUseSPrate 1006 // Increases the consumption of SP by n% (bUseSPrate,n;). // mana is subtracted at serverdata this can only become useable if spells are handled by servercode +//bAddEle 1007 // +x% physical damage against a n element (bAddEle,n,x;). +//bAddRace 1008 // +x% physical damage against a n race (bAddRace,n,x;). +//bAddSize 1009 // +x% physical damage against a n size (bAddSize,n,x;). +//bSubEle 1010 // +x% damage reduction against a n element (bSubEle,n,x;). +//bSubRace 1011 // +x% damage reduction against race n (bSubRace,n,x;). +//bAddEff 1012 // Adds a 1/100x% chance to cause effect e to the target when attacking (bAddEff,e,x;). +//bResEff 1013 // Adds a 1/100x% tolerance to an effect (bResEff,e,x;). +bBaseAtk 1014 // A n bonus to the basic attack power (bBaseAtk,n;). +bAspdRate 1015 // +n% attack speed (bAspdRate,n;). +bHPrecovRate 1016 // Natural HP recovery ratio increased of n% (bHPrecovRate,n;). +bSPrecovRate 1017 // Natural SP recovery ratio increased of n% (bSPrecovRate,n;). +bSpeedRate 1018 // Moving speed increased of n% and only the highest among all is applied (bSpeedRate,n;). +bCriticalDef 1019 // Decreases the chance of being hit by critical hits of n% (bCriticalDef,n;). +//bNearAtkDef 1020 // Adds n% damage reduction against melee physical attacks (bNearAtkDef,n;). +//bLongAtkDef 1021 // Adds n% damage reduction against ranged physical attacks (bLongAtkDef,n;). +bDoubleRate 1022 // Adds a n% probability of doing a double attack (bDoubleRate,n;). +bDoubleAddRate 1023 // Adds another +n% probability of doing a double attack (bDoubleAddRate,n;). +//bMatk 1024 // Adds a magical attack bonus of n (bMatk,n;). +bMatkRate 1025 // Adds a magical attack bonus percentage n% (bMatkRate,n;). +//bIgnoreDefEle 1026 // Disregards defense against enemies of a n element (bIgnoreDefEle,n;). +//bIgnoreDefRace 1027 // Disregards defense against enemies of a n race (bIgnoreDefRace,n;). +bAtkRate 1028 // Adds an attack bonus of n% (bAtkRate,n;). +bSpeedAddRate 1029 // Adds a n% of walking speed (bSpeedAddRate,n;). +bAspdAddRate 1030 // Adds a n% of attack speed (bAspdAddRate,n;). +//bMagicAtkDef 1031 // Adds a n% damage reduction against magical attacks (bMagicAtkDef,n;). +//bMiscAtkDef 1032 // Adds a n% damage reduction against miscellaneous attacks (traps, falcon, ...) (bMiscAtkDef,n;). +//bIgnoreMdefEle 1033 // Disregards magical defense against enemies of a n element (bIgnoreMdefEle,n;). +//bIgnoreMdefRace 1034 // Disregards magical defense against enemies of a n race (bIgnoreMdefRace,n;). +//bMagicAddEle 1035 // Adds x% of magical damage against a n element (bMagicAddEle,n,x;). +//bMagicAddRace 1036 // Adds x% of magical damage against a n race (bMagicAddRace,n,x;). +//bMagicSubRace 1037 // Removes a x% of magical damage against a n race (bMagicSubRace,n,x;). +bPerfectHitRate 1038 // On-target impact attack probability n% and only the highest among all is applied (bPerfectHitRate,n;). +bPerfectHitAddRate 1039 // A n% bonus of an on-target impact (bPerfectHitAddRate,n;). +bCriticalRate 1040 // Add a n% to the critical hits percentage (bCriticalRate,n;). +//bGetZenyNum 1041 // When killing a monster, there is a x% chance of gaining about n zeny (bGetZenyNum,n;). +//bAddGetZenyNum 1042 // Same as bGetZenyNum, but the rates and zeny to gain stack (bAddGetZenyNum,n,x;). +//bAddDamageClass 1043 // +x% of extra physical damage against monsters of class n, against players n is their job id (bAddDamageClass,n,x;). +//bAddMagicDamageClass 1044 // +x% of extra magical damage against monsters of class n, against players n is their job id (bAddDamageClass,n,x;). +//bAddDefClass 1045 // +x% physical damage reduction against monsters of class n, against players n is their job id (bAddDefClass,n,x;) +//bAddMdefClass 1046 // +x% magical damage reduction against monsters of class n, against players n is their job id (bAddDefClass,n,x;) +//bAddMonsterDropItem 1047 // Adds a x/100% chance for a n item to be dropped, when killing any monster (bAddMonsterDropItem,n,x;) +//bDefRatioAtkEle 1048 // Does more damage depending on the monster's defense against a n element (bDefRatioAtkEle,n;). +//bDefRatioAtkRace 1049 // Does more damage depending on the monster's defense against a n race (bDefRatioAtkRace,n;). +bAddSpeed 1050 // Adds a n speed to the player (bAddSpeed,n;). +bHitRate 1051 // Adds a n% rate to hit (bHitRate,n;). +bFleeRate 1052 // Adds a n% to flee a monster's attack (bFleeRate,n;). +bFlee2Rate 1053 // Adds a n% to dodge a monster's attack (bFleeRate,n;). +bDefRate 1054 // Adds a n% of defense to the equipment (bDefRate,n;). +bDef2Rate 1055 // Adds a n% of defense based on the vitality to the equipment (bDef2Rate,n;). +bMdefRate 1056 // Adds a n% of magical defense to the equipment (bMdefRate,n;). +bMdef2Rate 1057 // Adds a n% of magical defense based on inteligence to the equipment (bMdef2Rate,n;). +//bSplashRange 1058 // Adds n to the splash attack radius and only the highest among all is applied (bSplashRange,n;). +//bSplashAddRange 1059 // Adds n to the splash attack radius (bSplashRange,n;). +//bAutoSpell 1060 // Auto Spell casting on attack of spell n at level x with a y/10% chance (bAutoSpell,n,x,y;). +bHPDrainRate 1061 // Adds a n/10% chance to receive x% of dealed damage as HP from a monster of race r with normal attack (bHPDrainRateRace,r,n,x;). +bSPDrainRate 1062 // Adds a n/10% chance to receive x% of dealed damage as SP from a monster of race r with normal attack (bSPDrainRateRace,r,n,x;). +//bShortWeaponDamageReturn 1063 // Reflects n% of received melee damage back to the enemy that caused it (bShortWeaponDamageReturn,n;). +//bLongWeaponDamageReturn 1064 // Reflects n% of received ranged damage back to the enemy that caused it (bShortWeaponDamageReturn,n;). +//bWeaponComaEle 1065 // Adds a n/100% chance to cause coma when attacking a monster of a x element with a normal attack (bWeaponComaEle,x,n;). +//bWeaponComaRace 1066 // Adds a n/100% chance to cause coma when attacking a monster of a x race with a normal attack (bWeaponComaEle,x,n;). +//bAddEff2 1067 // Adds a n/100% chance to cause status change x on self when attacking (bAddEff2,x,n;). +//bMagicDamageReturn 1068 // Adds a n% chance to reflect targetted magic spells back to the enemy that caused it (bMagicDamageReturn,n;). +//bRandomAttackIncrease 1069 // Adds a n% chance to inflict x% additional damage to the enemy with normal attack (bRandomAttackIncrease,x,n;). +//bPerfectHide 1073 // A hidden character is no longer detected by monsters with 'detector' mode (bPerfectHide,1;). +bSpeedCap 1087 // Caps speed to a certain value, faster is not posible but slower yes, if this bonus is on multiple items the highest value (slowest speed) is used (bSpeedCap,n;). +bAllStats 1088 // Adds a n number in Strengh, Agility, Vitality, Intelligence, Dexterity and Luck (bAllStats,n;). +bAgiVit 1089 // Adds a n number in Agility and Vitality (bAgiVit,n;). +bAgiDexStr 1090 // Adds a n number in Agility, Dexterity and Strengh (bAgiDexStr,n;). +bDeadlyStrikeRate 1091 // Deadly attack probability n% and only the highest among all is applied (bDeadlyStrikeRate,n;). +bDeadlyStrikeAddRate 1092 // A n% bonus of an deadly attack (bDeadlyStrikeAddRate,n;). +bBaseWeaponDelayAdjust 1093 // Modifies the base attack delay of a weapon, positive values slow down weapons, negative values increase weapon speed (bBaseWeaponDelayAdjust,n;). -- cgit v1.2.3-60-g2f50