/* * Support for non-overlapping floating text * Copyright (C) 2008 Douglas Boffey * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "textmanager.h" #include "text.h" #include #include "debug.h" TextManager *textManager = 0; TextManager::TextManager() { } void TextManager::addText(Text *text) { place(text, 0, text->mX, text->mY, text->mHeight); mTextList.push_back(text); } void TextManager::moveText(Text *text, int x, int y) { text->mX = x; text->mY = y; place(text, text, text->mX, text->mY, text->mHeight); } void TextManager::removeText(const Text *text) { for (TextList::iterator ptr = mTextList.begin(), pEnd = mTextList.end(); ptr != pEnd; ++ptr) { if (*ptr == text) { mTextList.erase(ptr); return; } } } TextManager::~TextManager() { } void TextManager::draw(gcn::Graphics *graphics, int xOff, int yOff) { for (TextList::iterator bPtr = mTextList.begin(), ePtr = mTextList.end(); bPtr != ePtr; ++bPtr) { (*bPtr)->draw(graphics, xOff, yOff); } } void TextManager::place(const Text *textObj, const Text *omit, int &x A_UNUSED, int &y, int h) { int xLeft = textObj->mX; int xRight1 = xLeft + textObj->mWidth; const int TEST = 50; // Number of lines to test for text const int nBeings = 50; bool occupied[TEST]; // is some other text obscuring this line? std::memset(&occupied, 0, sizeof(occupied)); // set all to false int wantedTop = (TEST - h) / 2; // Entry in occupied at top of text int occupiedTop = y - wantedTop; // Line in map representing to of occupied int cnt = 0; for (TextList::const_iterator ptr = mTextList.begin(), pEnd = mTextList.end(); ptr != pEnd && cnt < nBeings; ++ptr, cnt ++) { if (*ptr != omit && (*ptr)->mX + 1 <= xRight1 && (*ptr)->mX + (*ptr)->mWidth > xLeft) { int from = (*ptr)->mY - occupiedTop; int to = from + (*ptr)->mHeight - 1; if (to < 0 || from >= TEST) // out of range considered continue; if (from < 0) from = 0; if (to >= TEST) to = TEST - 1; for (int i = from; i <= to; ++i) occupied[i] = true; } } bool ok = true; for (int i = wantedTop; i < wantedTop + h; ++i) { ok = ok && !occupied[i]; } if (ok) return; // Have to move it up or down, so find nearest spaces either side int consec = 0; int upSlot = -1; // means not found for (int seek = wantedTop + h - 2; seek >= 0; --seek) { if (occupied[seek]) { consec = 0; } else { if (++consec == h) { upSlot = seek; break; } } } int downSlot = -1; consec = 0; for (int seek = wantedTop + 1; seek < TEST; ++seek) { if (occupied[seek]) { consec = 0; } else { if (++consec == h) { downSlot = seek - h + 1; break; } } } if (upSlot == -1 && downSlot == -1) // no good solution, so leave as is { return; } if (upSlot == -1) // must go down { y += downSlot - wantedTop; return; } if (downSlot == -1) // must go up { y -= wantedTop - upSlot; return; } if (wantedTop - upSlot > downSlot - wantedTop) // down is better { y += downSlot - wantedTop; } else { y -= wantedTop - upSlot; } }