/* * The ManaPlus Client * Copyright (C) 2008-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2017 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "statuseffect.h" #include "configuration.h" #include "soundmanager.h" #include "const/resources/spriteaction.h" #include "gui/widgets/tabs/chat/chattab.h" #include "particle/particleengine.h" #include "resources/sprite/animatedsprite.h" #include "debug.h" StatusEffect::StatusEffect() : mMessage(), mSFXEffect(), mStartParticleEffect(), mParticleEffect(), mIcon(), mAction(), mName(), mIsPersistent(false), mIsPoison(false), mIsCart(false), mIsRiding(false), mIsTrickDead(false), mIsPostDelay(false) { } StatusEffect::~StatusEffect() { } void StatusEffect::playSFX() const { if (!mSFXEffect.empty()) soundManager.playSfx(mSFXEffect); } void StatusEffect::deliverMessage() const { if (!mMessage.empty() && localChatTab) localChatTab->chatLog(mMessage, ChatMsgType::BY_SERVER); } Particle *StatusEffect::getStartParticle() const { if (!particleEngine || mStartParticleEffect.empty()) return nullptr; else return particleEngine->addEffect(mStartParticleEffect, 0, 0); } Particle *StatusEffect::getParticle() const { if (!particleEngine || mParticleEffect.empty()) return nullptr; else return particleEngine->addEffect(mParticleEffect, 0, 0); } AnimatedSprite *StatusEffect::getIcon() const { if (mIcon.empty()) { return nullptr; } else { return AnimatedSprite::load(paths.getStringValue( "sprites").append(mIcon)); } } std::string StatusEffect::getAction() const { if (mAction.empty()) return SpriteAction::INVALID; else return mAction; }