/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef SOUND_H
#define SOUND_H
#ifdef __APPLE__
#include
#else
#include
#endif
#include "configlistener.h"
#include
/** Sound engine
*
* \ingroup CORE
*/
class Sound : public ConfigListener
{
public:
Sound();
~Sound();
void optionChanged(const std::string &value);
/**
* Installs the sound engine.
*/
void init();
/**
* Removes all sound functionalities.
*/
void close();
/**
* Starts background music.
*
* @param path The full path to the music file.
*/
void playMusic(const std::string &path);
/**
* Stops currently running background music track.
*/
void stopMusic();
/**
* Fades in background music.
*
* @param path The full path to the music file.
* @param ms Duration of fade-in effect (ms)
*/
void fadeInMusic(const std::string &path, int ms = 2000);
/**
* Fades out currently running background music track.
*
* @param ms Duration of fade-out effect (ms)
*/
void fadeOutMusic(int ms);
int getMaxVolume() const;
void setMusicVolume(int volume);
void setSfxVolume(int volume);
/**
* Plays an item.
*
* @param path The resource path to the sound file.
*/
void playSfx(const std::string &path, int x = 0, int y = 0);
/**
* Plays an item for gui.
*
* @param path The resource path to the sound file.
*/
void playGuiSfx(const std::string &path);
void changeAudio();
void volumeOff();
void volumeRestore();
private:
/** Logs various info about sound device. */
void info();
/** Halts and frees currently playing music. */
void haltMusic();
bool mInstalled;
int mSfxVolume;
int mMusicVolume;
std::string mCurrentMusicFile;
Mix_Music *mMusic;
bool mPlayBattle;
bool mPlayGui;
bool mPlayMusic;
};
extern Sound sound;
#endif