/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "sdlgraphics.h"
#include "main.h"
#include "configuration.h"
#include "graphicsmanager.h"
#include "graphicsvertexes.h"
#include "logger.h"
#include "resources/imagehelper.h"
#include
#include
#include "debug.h"
int MSDL_gfxBlitRGBA(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect)
{
return SDL_gfxBlitRGBA(src, srcrect, dst, dstrect);
}
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
static unsigned int *cR = nullptr;
static unsigned int *cG = nullptr;
static unsigned int *cB = nullptr;
#endif
SDLGraphics::SDLGraphics() :
Graphics(),
mBlitMode(BLIT_NORMAL),
mOldPixel(0),
mOldAlpha(0)
{
}
SDLGraphics::~SDLGraphics()
{
}
bool SDLGraphics::drawRescaledImage(const Image *const image, int srcX, int srcY,
int dstX, int dstY,
const int width, const int height,
const int desiredWidth,
const int desiredHeight,
const bool useColor A_UNUSED)
{
FUNC_BLOCK("Graphics::drawRescaledImage", 1)
// Check that preconditions for blitting are met.
if (!mTarget || !image)
return false;
if (!image->mSDLSurface)
return false;
Image *const tmpImage = image->SDLgetScaledImage(
desiredWidth, desiredHeight);
if (!tmpImage)
return false;
if (!tmpImage->mSDLSurface)
return false;
dstX += mClipStack.top().xOffset;
dstY += mClipStack.top().yOffset;
srcX += image->mBounds.x;
srcY += image->mBounds.y;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = static_cast(dstX);
dstRect.y = static_cast(dstY);
srcRect.x = static_cast(srcX);
srcRect.y = static_cast(srcY);
srcRect.w = static_cast(width);
srcRect.h = static_cast(height);
const bool returnValue = !(SDL_BlitSurface(tmpImage->mSDLSurface,
&srcRect, mTarget, &dstRect) < 0);
delete tmpImage;
return returnValue;
}
bool SDLGraphics::drawImage2(const Image *const image, int srcX, int srcY,
int dstX, int dstY, const int width,
const int height, const bool useColor A_UNUSED)
{
FUNC_BLOCK("Graphics::drawImage2", 1)
// Check that preconditions for blitting are met.
if (!mTarget || !image || !image->mSDLSurface)
return false;
dstX += mClipStack.top().xOffset;
dstY += mClipStack.top().yOffset;
srcX += image->mBounds.x;
srcY += image->mBounds.y;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = static_cast(dstX);
dstRect.y = static_cast(dstY);
srcRect.x = static_cast(srcX);
srcRect.y = static_cast(srcY);
srcRect.w = static_cast(width);
srcRect.h = static_cast(height);
if (mBlitMode == BLIT_NORMAL)
{
return !(SDL_BlitSurface(image->mSDLSurface, &srcRect,
mTarget, &dstRect) < 0);
}
else
{
return !(SDL_gfxBlitRGBA(image->mSDLSurface, &srcRect,
mTarget, &dstRect) < 0);
}
}
void SDLGraphics::drawImagePattern(const Image *const image,
const int x, const int y,
const int w, const int h)
{
FUNC_BLOCK("Graphics::drawImagePattern", 1)
// Check that preconditions for blitting are met.
if (!mTarget || !image)
return;
if (!image->mSDLSurface)
return;
const int iw = image->mBounds.w;
const int ih = image->mBounds.h;
if (iw == 0 || ih == 0)
return;
for (int py = 0; py < h; py += ih) // Y position on pattern plane
{
const int dh = (py + ih >= h) ? h - py : ih;
const int srcY = image->mBounds.y;
const int dstY = y + py + mClipStack.top().yOffset;
for (int px = 0; px < w; px += iw) // X position on pattern plane
{
const int dw = (px + iw >= w) ? w - px : iw;
const int srcX = image->mBounds.x;
const int dstX = x + px + mClipStack.top().xOffset;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = static_cast(dstX);
dstRect.y = static_cast(dstY);
srcRect.x = static_cast(srcX);
srcRect.y = static_cast(srcY);
srcRect.w = static_cast(dw);
srcRect.h = static_cast(dh);
SDL_BlitSurface(image->mSDLSurface, &srcRect, mTarget, &dstRect);
}
}
}
void SDLGraphics::drawRescaledImagePattern(const Image *const image,
const int x, const int y,
const int w, const int h,
const int scaledWidth,
const int scaledHeight)
{
// Check that preconditions for blitting are met.
if (!mTarget || !image)
return;
if (!image->mSDLSurface)
return;
if (scaledHeight == 0 || scaledWidth == 0)
return;
Image *const tmpImage = image->SDLgetScaledImage(
scaledWidth, scaledHeight);
if (!tmpImage)
return;
const int iw = tmpImage->mBounds.w;
const int ih = tmpImage->mBounds.h;
if (iw == 0 || ih == 0)
return;
for (int py = 0; py < h; py += ih) // Y position on pattern plane
{
const int dh = (py + ih >= h) ? h - py : ih;
const int srcY = tmpImage->mBounds.y;
const int dstY = y + py + mClipStack.top().yOffset;
for (int px = 0; px < w; px += iw) // X position on pattern plane
{
const int dw = (px + iw >= w) ? w - px : iw;
const int srcX = tmpImage->mBounds.x;
const int dstX = x + px + mClipStack.top().xOffset;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = static_cast(dstX);
dstRect.y = static_cast(dstY);
srcRect.x = static_cast(srcX);
srcRect.y = static_cast(srcY);
srcRect.w = static_cast(dw);
srcRect.h = static_cast(dh);
SDL_BlitSurface(tmpImage->mSDLSurface, &srcRect,
mTarget, &dstRect);
}
}
delete tmpImage;
}
void SDLGraphics::calcImagePattern(ImageVertexes* const vert,
const Image *const image,
const int x, const int y,
const int w, const int h) const
{
// Check that preconditions for blitting are met.
if (!vert || !mTarget || !image || !image->mSDLSurface)
return;
const int iw = image->mBounds.w;
const int ih = image->mBounds.h;
if (iw == 0 || ih == 0)
return;
for (int py = 0; py < h; py += ih) // Y position on pattern plane
{
const int dh = (py + ih >= h) ? h - py : ih;
const int srcY = image->mBounds.y;
const int dstY = y + py + mClipStack.top().yOffset;
for (int px = 0; px < w; px += iw) // X position on pattern plane
{
const int dw = (px + iw >= w) ? w - px : iw;
const int srcX = image->mBounds.x;
const int dstX = x + px + mClipStack.top().xOffset;
DoubleRect *const r = new DoubleRect();
SDL_Rect &dstRect = r->dst;
SDL_Rect &srcRect = r->src;
dstRect.x = static_cast(dstX);
dstRect.y = static_cast(dstY);
srcRect.x = static_cast(srcX);
srcRect.y = static_cast(srcY);
srcRect.w = static_cast(dw);
srcRect.h = static_cast(dh);
if (SDL_FakeUpperBlit(image->mSDLSurface, &srcRect,
mTarget, &dstRect) == 1)
{
vert->sdl.push_back(r);
}
else
{
delete r;
}
}
}
}
void SDLGraphics::calcImagePattern(ImageCollection* const vertCol,
const Image *const image,
const int x, const int y,
const int w, const int h) const
{
ImageVertexes *vert = nullptr;
if (vertCol->currentImage != image)
{
vert = new ImageVertexes();
vertCol->currentImage = image;
vertCol->currentVert = vert;
vert->image = image;
vertCol->draws.push_back(vert);
}
else
{
vert = vertCol->currentVert;
}
calcImagePattern(vert, image, x, y, w, h);
}
void SDLGraphics::calcTile(ImageVertexes *const vert,
const Image *const image,
int x, int y) const
{
vert->image = image;
calcTileSDL(vert, x, y);
}
void SDLGraphics::calcTileSDL(ImageVertexes *const vert, int x, int y) const
{
// Check that preconditions for blitting are met.
if (!vert || !vert->image || !vert->image->mSDLSurface)
return;
const Image *const image = vert->image;
x += mClipStack.top().xOffset;
y += mClipStack.top().yOffset;
DoubleRect *rect = new DoubleRect();
rect->dst.x = static_cast(x);
rect->dst.y = static_cast(y);
rect->src.x = static_cast(image->mBounds.x);
rect->src.y = static_cast(image->mBounds.y);
rect->src.w = static_cast(image->mBounds.w);
rect->src.h = static_cast(image->mBounds.h);
if (SDL_FakeUpperBlit(image->mSDLSurface, &rect->src,
mTarget, &rect->dst) == 1)
{
vert->sdl.push_back(rect);
}
else
{
delete rect;
}
}
void SDLGraphics::calcTile(ImageCollection *const vertCol,
const Image *const image,
int x, int y)
{
if (vertCol->currentImage != image)
{
ImageVertexes *const vert = new ImageVertexes();
vertCol->currentImage = image;
vertCol->currentVert = vert;
vert->image = image;
vertCol->draws.push_back(vert);
calcTileSDL(vert, x, y);
}
else
{
calcTileSDL(vertCol->currentVert, x, y);
}
}
void SDLGraphics::drawTile(const ImageCollection *const vertCol)
{
const ImageVertexesVector &draws = vertCol->draws;
const ImageCollectionCIter it_end = draws.end();
for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it)
{
const ImageVertexes *const vert = *it;
const Image *const img = vert->image;
const DoubleRects *const rects = &vert->sdl;
DoubleRects::const_iterator it2 = rects->begin();
const DoubleRects::const_iterator it2_end = rects->end();
while (it2 != it2_end)
{
SDL_LowerBlit(img->mSDLSurface, &(*it2)->src,
mTarget, &(*it2)->dst);
++ it2;
}
}
}
void SDLGraphics::drawTile(const ImageVertexes *const vert)
{
// vert and img must be != 0
const Image *const img = vert->image;
const DoubleRects *const rects = &vert->sdl;
DoubleRects::const_iterator it = rects->begin();
const DoubleRects::const_iterator it_end = rects->end();
while (it != it_end)
{
SDL_LowerBlit(img->mSDLSurface, &(*it)->src, mTarget, &(*it)->dst);
++ it;
}
}
void SDLGraphics::updateScreen()
{
BLOCK_START("Graphics::updateScreen")
if (mDoubleBuffer)
{
SDL_Flip(mTarget);
}
else
{
SDL_UpdateRects(mTarget, 1, &mRect);
// SDL_UpdateRect(mTarget, 0, 0, 0, 0);
}
BLOCK_END("Graphics::updateScreen")
}
SDL_Surface *SDLGraphics::getScreenshot()
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0xff000000;
const int gmask = 0x00ff0000;
const int bmask = 0x0000ff00;
#else
const int rmask = 0x000000ff;
const int gmask = 0x0000ff00;
const int bmask = 0x00ff0000;
#endif
const int amask = 0x00000000;
SDL_Surface *const screenshot = SDL_CreateRGBSurface(SDL_SWSURFACE,
mTarget->w, mTarget->h, 24, rmask, gmask, bmask, amask);
if (screenshot)
SDL_BlitSurface(mTarget, nullptr, screenshot, nullptr);
return screenshot;
}
bool SDLGraphics::drawNet(const int x1, const int y1,
const int x2, const int y2,
const int width, const int height)
{
for (int y = y1; y < y2; y += height)
drawLine(x1, y, x2, y);
for (int x = x1; x < x2; x += width)
drawLine(x, y1, x, y2);
return true;
}
bool SDLGraphics::calcWindow(ImageCollection *const vertCol,
const int x, const int y,
const int w, const int h,
const ImageRect &imgRect)
{
ImageVertexes *vert = nullptr;
Image *const image = imgRect.grid[4];
if (vertCol->currentImage != image)
{
vert = new ImageVertexes();
vertCol->currentImage = image;
vertCol->currentVert = vert;
vert->image = image;
vertCol->draws.push_back(vert);
}
else
{
vert = vertCol->currentVert;
}
return calcImageRect(vert, x, y, w, h,
imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8],
imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3],
imgRect.grid[4]);
}
int SDLGraphics::SDL_FakeUpperBlit(const SDL_Surface *const src,
SDL_Rect *const srcrect,
const SDL_Surface *const dst,
SDL_Rect *dstrect) const
{
SDL_Rect fulldst;
int srcx, srcy, w, h;
// Make sure the surfaces aren't locked
if (!src || !dst)
return -1;
if (src->locked || dst->locked)
return -1;
// If the destination rectangle is nullptr, use the entire dest surface
if (!dstrect)
{
fulldst.x = 0;
fulldst.y = 0;
dstrect = &fulldst;
}
// clip the source rectangle to the source surface
if (srcrect)
{
srcx = srcrect->x;
w = srcrect->w;
if (srcx < 0)
{
w += srcx;
dstrect->x -= static_cast(srcx);
srcx = 0;
}
int maxw = src->w - srcx;
if (maxw < w)
w = maxw;
srcy = srcrect->y;
h = srcrect->h;
if (srcy < 0)
{
h += srcy;
dstrect->y -= static_cast(srcy);
srcy = 0;
}
int maxh = src->h - srcy;
if (maxh < h)
h = maxh;
}
else
{
srcx = 0;
srcy = 0;
w = src->w;
h = src->h;
}
// clip the destination rectangle against the clip rectangle
{
const SDL_Rect *const clip = &dst->clip_rect;
int dx = clip->x - dstrect->x;
if (dx > 0)
{
w -= dx;
dstrect->x += static_cast(dx);
srcx += dx;
}
dx = dstrect->x + w - clip->x - clip->w;
if (dx > 0)
w -= dx;
int dy = clip->y - dstrect->y;
if (dy > 0)
{
h -= dy;
dstrect->y += static_cast(dy);
srcy += dy;
}
dy = dstrect->y + h - clip->y - clip->h;
if (dy > 0)
h -= dy;
}
if (w > 0 && h > 0)
{
if (srcrect)
{
srcrect->x = static_cast(srcx);
srcrect->y = static_cast(srcy);
srcrect->w = static_cast(w);
srcrect->h = static_cast(h);
}
dstrect->w = static_cast(w);
dstrect->h = static_cast(h);
return 1;
// return SDL_LowerBlit(src, &sr, dst, dstrect);
}
dstrect->w = dstrect->h = 0;
return 0;
}
void SDLGraphics::fillRectangle(const gcn::Rectangle& rectangle)
{
FUNC_BLOCK("Graphics::fillRectangle", 1)
if (mClipStack.empty())
return;
const gcn::ClipRectangle& top = mClipStack.top();
gcn::Rectangle area = rectangle;
area.x += top.xOffset;
area.y += top.yOffset;
if (!area.isIntersecting(top))
return;
if (mAlpha)
{
const int x1 = area.x > top.x ? area.x : top.x;
const int y1 = area.y > top.y ? area.y : top.y;
const int x2 = area.x + area.width < top.x + top.width ?
area.x + area.width : top.x + top.width;
const int y2 = area.y + area.height < top.y + top.height ?
area.y + area.height : top.y + top.height;
int x, y;
SDL_LockSurface(mTarget);
const int bpp = mTarget->format->BytesPerPixel;
const uint32_t pixel = SDL_MapRGB(mTarget->format,
static_cast(mColor.r), static_cast(mColor.g),
static_cast(mColor.b));
switch (bpp)
{
case 1:
for (y = y1; y < y2; y++)
{
uint8_t *const p = static_cast(mTarget->pixels)
+ y * mTarget->pitch;
for (x = x1; x < x2; x++)
*(p + x) = static_cast(pixel);
}
break;
case 2:
for (y = y1; y < y2; y++)
{
uint8_t *const p0 = static_cast(mTarget->pixels)
+ y * mTarget->pitch;
for (x = x1; x < x2; x++)
{
uint8_t *const p = p0 + x * 2;
*reinterpret_cast(p) = gcn::SDLAlpha16(
static_cast(pixel),
*reinterpret_cast(p),
static_cast(mColor.a), mTarget->format);
}
}
break;
case 3:
{
const int ca = 255 - mColor.a;
const int cr = mColor.r * mColor.a;
const int cg = mColor.g * mColor.a;
const int cb = mColor.b * mColor.a;
for (y = y1; y < y2; y++)
{
uint8_t *const p0 = static_cast(mTarget->pixels)
+ y * mTarget->pitch;
for (x = x1; x < x2; x++)
{
uint8_t *const p = p0 + x * 3;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
p[2] = static_cast((p[2] * ca + cb) >> 8);
p[1] = static_cast((p[1] * ca + cg) >> 8);
p[0] = static_cast((p[0] * ca + cr) >> 8);
#else
p[0] = static_cast((p[0] * ca + cb) >> 8);
p[1] = static_cast((p[1] * ca + cg) >> 8);
p[2] = static_cast((p[2] * ca + cr) >> 8);
#endif
}
}
break;
}
case 4:
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const unsigned pb = (pixel & 0xff) * mColor.a;
const unsigned pg = (pixel & 0xff00) * mColor.a;
const unsigned pr = (pixel & 0xff0000) * mColor.a;
const unsigned a1 = (255 - mColor.a);
for (y = y1; y < y2; y++)
{
uint8_t *const p0 = static_cast(mTarget->pixels)
+ y * mTarget->pitch;
for (x = x1; x < x2; x++)
{
uint8_t *p = p0 + x * 4;
uint32_t dst = *reinterpret_cast(p);
const unsigned int b = (pb + (dst & 0xff) * a1) >> 8;
const unsigned int g = (pg + (dst & 0xff00) * a1) >> 8;
const unsigned int r = (pr
+ (dst & 0xff0000) * a1) >> 8;
*reinterpret_cast(p) = ((b & 0xff)
| (g & 0xff00) | (r & 0xff0000));
}
}
#else
if (!cR)
{
cR = new unsigned int[0x100];
cG = new unsigned int[0x100];
cB = new unsigned int[0x100];
mOldPixel = 0;
mOldAlpha = mColor.a;
}
const SDL_PixelFormat * const format = mTarget->format;
const unsigned rMask = format->Rmask;
const unsigned gMask = format->Gmask;
const unsigned bMask = format->Bmask;
// const unsigned aMask = format->Amask;
unsigned rShift = rMask / 0xff;
unsigned gShift = gMask / 0xff;
unsigned bShift = bMask / 0xff;
if (!rShift)
rShift = 1;
if (!gShift)
gShift = 1;
if (!bShift)
bShift = 1;
if (pixel != mOldPixel || mColor.a != mOldAlpha)
{
const unsigned pb = (pixel & bMask) * mColor.a;
const unsigned pg = (pixel & gMask) * mColor.a;
const unsigned pr = (pixel & rMask) * mColor.a;
const unsigned a0 = (255 - mColor.a);
const unsigned int a1 = a0 * bShift;
const unsigned int a2 = a0 * gShift;
const unsigned int a3 = a0 * rShift;
for (int f = 0; f <= 0xff; f ++)
{
cB[f] = ((pb + f * a1) >> 8) & bMask;
cG[f] = ((pg + f * a2) >> 8) & gMask;
cR[f] = ((pr + f * a3) >> 8) & rMask;
}
mOldPixel = pixel;
mOldAlpha = mColor.a;
}
for (y = y1; y < y2; y++)
{
uint32_t *const p0 = reinterpret_cast(
static_cast(mTarget->pixels)
+ y * mTarget->pitch);
for (x = x1; x < x2; x++)
{
uint32_t *const p = p0 + x;
const uint32_t dst = *p;
*p = cB[dst & bMask / bShift]
| cG[(dst & gMask) / gShift]
| cR[(dst & rMask) / rShift];
}
}
#endif
break;
}
default:
break;
}
SDL_UnlockSurface(mTarget);
}
else
{
SDL_Rect rect;
rect.x = static_cast(area.x);
rect.y = static_cast(area.y);
rect.w = static_cast(area.width);
rect.h = static_cast(area.height);
const uint32_t color = SDL_MapRGBA(mTarget->format,
static_cast(mColor.r),
static_cast(mColor.g),
static_cast(mColor.b),
static_cast(mColor.a));
SDL_FillRect(mTarget, &rect, color);
}
}
void SDLGraphics::_beginDraw()
{
pushClipArea(gcn::Rectangle(0, 0, mTarget->w, mTarget->h));
}
void SDLGraphics::_endDraw()
{
popClipArea();
}
bool SDLGraphics::pushClipArea(gcn::Rectangle area)
{
SDL_Rect rect;
const bool result = gcn::Graphics::pushClipArea(area);
const gcn::ClipRectangle &carea = mClipStack.top();
rect.x = static_cast(carea.x);
rect.y = static_cast(carea.y);
rect.w = static_cast(carea.width);
rect.h = static_cast(carea.height);
SDL_SetClipRect(mTarget, &rect);
return result;
}
void SDLGraphics::popClipArea()
{
gcn::Graphics::popClipArea();
if (mClipStack.empty())
return;
const gcn::ClipRectangle &carea = mClipStack.top();
SDL_Rect rect;
rect.x = static_cast(carea.x);
rect.y = static_cast(carea.y);
rect.w = static_cast(carea.width);
rect.h = static_cast(carea.height);
SDL_SetClipRect(mTarget, &rect);
}
void SDLGraphics::drawPoint(int x, int y)
{
if (mClipStack.empty())
return;
const gcn::ClipRectangle& top = mClipStack.top();
x += top.xOffset;
y += top.yOffset;
if (!top.isPointInRect(x, y))
return;
if (mAlpha)
SDLputPixelAlpha(mTarget, x, y, mColor);
else
SDLputPixel(mTarget, x, y, mColor);
}
void SDLGraphics::drawHLine(int x1, int y, int x2)
{
if (mClipStack.empty())
return;
const gcn::ClipRectangle& top = mClipStack.top();
const int xOffset = top.xOffset;
x1 += xOffset;
y += top.yOffset;
x2 += xOffset;
const int topY = top.y;
if (y < topY || y >= topY + top.height)
return;
if (x1 > x2)
{
x1 ^= x2;
x2 ^= x1;
x1 ^= x2;
}
const int topX = top.x;
if (topX > x1)
{
if (topX > x2)
return;
x1 = topX;
}
const int sumX = topX + top.width;
if (sumX <= x2)
{
if (sumX <= x1)
return;
x2 = sumX -1;
}
const int bpp = mTarget->format->BytesPerPixel;
SDL_LockSurface(mTarget);
uint8_t *p = static_cast(mTarget->pixels)
+ y * mTarget->pitch + x1 * bpp;
const uint32_t pixel = SDL_MapRGB(mTarget->format,
static_cast(mColor.r),
static_cast(mColor.g),
static_cast(mColor.b));
switch (bpp)
{
case 1:
for (; x1 <= x2; ++x1)
*(p++) = static_cast(pixel);
break;
case 2:
{
uint16_t* q = reinterpret_cast(p);
for (; x1 <= x2; ++x1)
*(q++) = pixel;
break;
}
case 3:
{
const uint8_t b0 = static_cast((pixel >> 16) & 0xff);
const uint8_t b1 = static_cast((pixel >> 8) & 0xff);
const uint8_t b2 = static_cast(pixel & 0xff);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
for (; x1 <= x2; ++x1)
{
p[0] = b0;
p[1] = b1;
p[2] = b2;
p += 3;
}
#else
for (; x1 <= x2; ++x1)
{
p[0] = b2;
p[1] = b1;
p[2] = b0;
p += 3;
}
#endif
break;
}
case 4:
{
uint32_t *q = reinterpret_cast(p);
if (mAlpha)
{
unsigned char a = static_cast(mColor.a);
unsigned char a1 = 255 - a;
const int b0 = (pixel & 0xff) * a;
const int g0 = (pixel & 0xff00) * a;
const int r0 = (pixel & 0xff0000) * a;
for (; x1 <= x2; ++x1)
{
const unsigned int b = (b0 + (*q & 0xff) * a1) >> 8;
const unsigned int g = (g0 + (*q & 0xff00) * a1) >> 8;
const unsigned int r = (r0 + (*q & 0xff0000) * a1) >> 8;
*q = (b & 0xff) | (g & 0xff00) | (r & 0xff0000);
q++;
}
}
else
{
for (; x1 <= x2; ++x1)
*(q++) = pixel;
}
break;
}
default:
break;
} // end switch
SDL_UnlockSurface(mTarget);
}
void SDLGraphics::drawVLine(int x, int y1, int y2)
{
if (mClipStack.empty())
return;
const gcn::ClipRectangle& top = mClipStack.top();
const int yOffset = top.yOffset;
x += top.xOffset;
y1 += yOffset;
y2 += yOffset;
if (x < top.x || x >= top.x + top.width)
return;
if (y1 > y2)
{
y1 ^= y2;
y2 ^= y1;
y1 ^= y2;
}
if (top.y > y1)
{
if (top.y > y2)
return;
y1 = top.y;
}
const int sumY = top.y + top.height;
if (sumY <= y2)
{
if (sumY <= y1)
return;
y2 = sumY - 1;
}
const int bpp = mTarget->format->BytesPerPixel;
SDL_LockSurface(mTarget);
uint8_t *p = static_cast(mTarget->pixels)
+ y1 * mTarget->pitch + x * bpp;
const uint32_t pixel = SDL_MapRGB(mTarget->format,
static_cast(mColor.r),
static_cast(mColor.g),
static_cast(mColor.b));
const int pitch = mTarget->pitch;
switch (bpp)
{
case 1:
for (; y1 <= y2; ++y1)
{
*p = static_cast(pixel);
p += pitch;
}
break;
case 2:
for (; y1 <= y2; ++ y1)
{
*reinterpret_cast(p)
= static_cast(pixel);
p += pitch;
}
break;
case 3:
{
const uint8_t b0 = static_cast((pixel >> 16) & 0xff);
const uint8_t b1 = static_cast((pixel >> 8) & 0xff);
const uint8_t b2 = static_cast(pixel & 0xff);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
for (; y1 <= y2; ++y1)
{
p[0] = b0;
p[1] = b1;
p[2] = b2;
p += pitch;
}
#else
for (; y1 <= y2; ++y1)
{
p[0] = b2;
p[1] = b1;
p[2] = b0;
p += pitch;
}
#endif
break;
}
case 4:
{
if (mAlpha)
{
unsigned char a = static_cast(mColor.a);
unsigned char a1 = 255 - a;
const int b0 = (pixel & 0xff) * a;
const int g0 = (pixel & 0xff00) * a;
const int r0 = (pixel & 0xff0000) * a;
for (; y1 <= y2; ++y1)
{
const unsigned int dst = *reinterpret_cast(p);
const unsigned int b = (b0 + (dst & 0xff) * a1) >> 8;
const unsigned int g = (g0 + (dst & 0xff00) * a1) >> 8;
const unsigned int r = (r0 + (dst & 0xff0000) * a1) >> 8;
*reinterpret_cast(p) =
(b & 0xff) | (g & 0xff00) | (r & 0xff0000);
p += pitch;
}
}
else
{
for (; y1 <= y2; ++y1)
{
*reinterpret_cast(p) = pixel;
p += pitch;
}
}
break;
}
default:
break;
} // end switch
SDL_UnlockSurface(mTarget);
}
void SDLGraphics::drawRectangle(const gcn::Rectangle &rectangle)
{
const int x1 = rectangle.x;
const int x2 = x1 + rectangle.width - 1;
const int y1 = rectangle.y;
const int y2 = y1 + rectangle.height - 1;
drawHLine(x1, y1, x2);
drawHLine(x1, y2, x2);
drawVLine(x1, y1, y2);
drawVLine(x2, y1, y2);
}
void SDLGraphics::drawLine(int x1, int y1, int x2, int y2)
{
if (x1 == x2)
{
drawVLine(x1, y1, y2);
return;
}
if (y1 == y2)
{
drawHLine(x1, y1, x2);
return;
}
// other cases not implimented
}