/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "resources/wallpaper.h" #include "resources/resourcemanager.h" #include "logger.h" #include "utils/stringutils.h" #include "configuration.h" #include #include #include #include #include #include "debug.h" struct WallpaperData { std::string filename; int width; int height; }; bool wallpaperCompare(WallpaperData a, WallpaperData b); static std::vector wallpaperData; static bool haveBackup; // Is the backup (no size given) version available? static std::string wallpaperPath; static std::string wallpaperFile; // Search for the wallpaper path values sequentially.. static void initDefaultWallpaperPaths() { ResourceManager *resman = ResourceManager::getInstance(); // Init the path wallpaperPath = branding.getStringValue("wallpapersPath"); if (wallpaperPath.empty() || !resman->isDirectory(wallpaperPath)) wallpaperPath = paths.getValue("wallpapers", ""); if (wallpaperPath.empty() || !resman->isDirectory(wallpaperPath)) wallpaperPath = "graphics/images/"; // Init the default file wallpaperFile = branding.getStringValue("wallpaperFile"); if (!wallpaperFile.empty() && !resman->isDirectory(wallpaperFile)) return; else wallpaperFile = paths.getValue("wallpaperFile", ""); if (wallpaperFile.empty() || resman->isDirectory(wallpaperFile)) wallpaperFile = "login_wallpaper.png"; } bool wallpaperCompare(WallpaperData a, WallpaperData b) { int aa = a.width * a.height; int ab = b.width * b.height; return (aa > ab || (aa == ab && a.width > b.width)); } #include void Wallpaper::loadWallpapers() { wallpaperData.clear(); initDefaultWallpaperPaths(); char **imgs = PHYSFS_enumerateFiles(wallpaperPath.c_str()); for (char **i = imgs; *i != NULL; i++) { int width; int height; // If the backup file is found, we tell it. if (strncmp (*i, wallpaperFile.c_str(), strlen(*i)) == 0) haveBackup = true; // If the image format is terminated by: "_x.png" // It is taken as a potential wallpaper. // First, get the base filename of the image: std::string filename = *i; unsigned long separator = filename.rfind("_"); filename = filename.substr(0, separator); // Check that the base filename doesn't have any '%' markers. separator = filename.find("%"); if (separator == std::string::npos) { // Then, append the width and height search mask. filename.append("_%dx%d.png"); if (sscanf(*i, filename.c_str(), &width, &height) == 2) { WallpaperData wp; wp.filename = wallpaperPath; wp.filename.append(*i); wp.width = width; wp.height = height; wallpaperData.push_back(wp); } } } PHYSFS_freeList(imgs); std::sort(wallpaperData.begin(), wallpaperData.end(), wallpaperCompare); } std::string Wallpaper::getWallpaper(int width, int height) { std::vector::iterator iter; WallpaperData wp; // Wallpaper filename container std::vector wallPaperVector; for (iter = wallpaperData.begin(); iter != wallpaperData.end(); ++iter) { wp = *iter; if (wp.width <= width && wp.height <= height) wallPaperVector.push_back(wp.filename); } if (!wallPaperVector.empty()) { // If we've got more than one occurence of a valid wallpaper... if (!wallPaperVector.empty()) { // Return randomly a wallpaper between vector[0] and // vector[vector.size() - 1] srand(static_cast(time(0))); return wallPaperVector[int(static_cast( wallPaperVector.size()) * rand() / (RAND_MAX + 1.0))]; } else // If there at least one, we return it { return wallPaperVector[0]; } } // Return the backup file if everything else failed... if (haveBackup) return std::string(wallpaperPath + wallpaperFile); // Return an empty string if everything else failed return std::string(); }