/* * The ManaPlus Client * Copyright (C) 2012-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "resources/sprite/animationdelayload.h" #include "const/resources/spriteaction.h" #include "resources/loaders/spritedefloader.h" #include "resources/sprite/animatedsprite.h" #include "debug.h" AnimationDelayLoad::AnimationDelayLoad(const std::string &fileName, const int variant, AnimatedSprite *const sprite) : mFileName(fileName), mVariant(variant), mSprite(sprite), mAction(SpriteAction::STAND) { } AnimationDelayLoad::~AnimationDelayLoad() { if (mSprite != nullptr) { mSprite->clearDelayLoad(); mSprite = nullptr; } } void AnimationDelayLoad::clearSprite() { mSprite = nullptr; } void AnimationDelayLoad::load() { if (mSprite != nullptr) { SpriteDef *const s = Loader::getSprite(mFileName, mVariant); if (s == nullptr) return; mSprite->setSprite(s); mSprite->play(mAction); } }