/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/sdlimagehelper.h"
#include "resources/dye.h"
#include "resources/resourcemanager.h"
#include "client.h"
#include "logger.h"
#include "main.h"
#include "resources/image.h"
#include
#include
#include "debug.h"
bool SDLImageHelper::mEnableAlphaCache = false;
Image *SDLImageHelper::load(SDL_RWops *const rw, Dye const &dye)
{
SDL_Surface *const tmpImage = IMG_Load_RW(rw, 1);
if (!tmpImage)
{
logger->log("Error, image load failed: %s", IMG_GetError());
return nullptr;
}
SDL_PixelFormat rgba;
rgba.palette = nullptr;
rgba.BitsPerPixel = 32;
rgba.BytesPerPixel = 4;
rgba.colorkey = 0;
rgba.alpha = 255;
rgba.Rmask = 0xFF000000; rgba.Rloss = 0; rgba.Rshift = 24;
rgba.Gmask = 0x00FF0000; rgba.Gloss = 0; rgba.Gshift = 16;
rgba.Bmask = 0x0000FF00; rgba.Bloss = 0; rgba.Bshift = 8;
rgba.Amask = 0x000000FF; rgba.Aloss = 0; rgba.Ashift = 0;
SDL_Surface *surf = SDL_ConvertSurface(tmpImage, &rgba, SDL_SWSURFACE);
SDL_FreeSurface(tmpImage);
uint32_t *pixels = static_cast(surf->pixels);
const int type = dye.getType();
switch (type)
{
case 1:
{
const DyePalette *const pal = dye.getSPalete();
if (pal)
{
for (uint32_t *p_end = pixels + surf->w * surf->h;
pixels != p_end; ++pixels)
{
uint8_t *const p = reinterpret_cast(pixels);
const int alpha = *p & 255;
if (!alpha)
continue;
pal->replaceSColor(p + 1);
}
}
break;
}
case 2:
{
const DyePalette *const pal = dye.getAPalete();
if (pal)
{
for (uint32_t *p_end = pixels + surf->w * surf->h;
pixels != p_end; ++pixels)
{
pal->replaceAColor(reinterpret_cast(pixels));
}
}
break;
}
case 0:
default:
{
for (uint32_t *p_end = pixels + surf->w * surf->h;
pixels != p_end; ++pixels)
{
const uint32_t p = *pixels;
const int alpha = p & 255;
if (!alpha)
continue;
int v[3];
v[0] = (p >> 24) & 255;
v[1] = (p >> 16) & 255;
v[2] = (p >> 8 ) & 255;
dye.update(v);
*pixels = (v[0] << 24) | (v[1] << 16) | (v[2] << 8) | alpha;
}
break;
}
}
Image *const image = load(surf);
SDL_FreeSurface(surf);
return image;
}
Image *SDLImageHelper::load(SDL_Surface *const tmpImage)
{
return _SDLload(tmpImage);
}
Image *SDLImageHelper::createTextSurface(SDL_Surface *const tmpImage,
const float alpha)
{
if (!tmpImage)
return nullptr;
Image *img;
bool hasAlpha = false;
const bool converted = false;
const int sz = tmpImage->w * tmpImage->h;
// The alpha channel to be filled with alpha values
uint8_t *alphaChannel = new uint8_t[sz];
const SDL_PixelFormat * const fmt = tmpImage->format;
if (fmt->Amask)
{
for (int i = 0; i < sz; ++ i)
{
uint32_t c = (static_cast(tmpImage->pixels))[i];
const unsigned v = (c & fmt->Amask) >> fmt->Ashift;
const uint8_t a = static_cast((v << fmt->Aloss)
+ (v >> (8 - (fmt->Aloss << 1))));
const uint8_t a2 = static_cast(
static_cast(a) * alpha);
c &= ~fmt->Amask;
c |= ((a2 >> fmt->Aloss) << fmt->Ashift & fmt->Amask);
(static_cast(tmpImage->pixels))[i] = c;
if (a != 255)
hasAlpha = true;
alphaChannel[i] = a;
}
}
SDL_Surface *image;
// Convert the surface to the current display format
if (hasAlpha)
{
image = SDL_DisplayFormatAlpha(tmpImage);
}
else
{
image = SDL_DisplayFormat(tmpImage);
// We also delete the alpha channel since
// it's not used.
delete [] alphaChannel;
alphaChannel = nullptr;
}
if (!image)
{
logger->log1("Error: Image convert failed.");
delete [] alphaChannel;
return nullptr;
}
if (converted)
SDL_FreeSurface(tmpImage);
img = new Image(image, hasAlpha, alphaChannel);
img->mAlpha = alpha;
return img;
}
SDL_Surface* SDLImageHelper::SDLDuplicateSurface(SDL_Surface *const tmpImage)
{
if (!tmpImage || !tmpImage->format)
return nullptr;
return SDL_ConvertSurface(tmpImage, tmpImage->format, SDL_SWSURFACE);
}
Image *SDLImageHelper::_SDLload(SDL_Surface *tmpImage) const
{
if (!tmpImage)
return nullptr;
bool hasAlpha = false;
bool converted = false;
if (tmpImage->format->BitsPerPixel != 32)
{
tmpImage = convertTo32Bit(tmpImage);
if (!tmpImage)
return nullptr;
converted = true;
}
const int sz = tmpImage->w * tmpImage->h;
// The alpha channel to be filled with alpha values
uint8_t *alphaChannel = new uint8_t[sz];
// Figure out whether the image uses its alpha layer
if (!tmpImage->format->palette)
{
const SDL_PixelFormat * const fmt = tmpImage->format;
if (fmt->Amask)
{
for (int i = 0; i < sz; ++ i)
{
const unsigned v = ((static_cast(
tmpImage->pixels))[i] & fmt->Amask) >> fmt->Ashift;
const uint8_t a = static_cast((v << fmt->Aloss)
+ (v >> (8 - (fmt->Aloss << 1))));
if (a != 255)
hasAlpha = true;
alphaChannel[i] = a;
}
}
else
{
if (SDL_ALPHA_OPAQUE != 255)
{
hasAlpha = true;
memset(alphaChannel, SDL_ALPHA_OPAQUE, sz);
}
}
}
else
{
if (SDL_ALPHA_OPAQUE != 255)
{
hasAlpha = true;
memset(alphaChannel, SDL_ALPHA_OPAQUE, sz);
}
}
SDL_Surface *image;
// Convert the surface to the current display format
if (hasAlpha)
{
image = SDL_DisplayFormatAlpha(tmpImage);
}
else
{
image = SDL_DisplayFormat(tmpImage);
// We also delete the alpha channel since
// it's not used.
delete [] alphaChannel;
alphaChannel = nullptr;
}
if (!image)
{
logger->log1("Error: Image convert failed.");
delete [] alphaChannel;
return nullptr;
}
if (converted)
SDL_FreeSurface(tmpImage);
return new Image(image, hasAlpha, alphaChannel);
}
int SDLImageHelper::useOpenGL()
{
return 0;
}
SDL_Surface *SDLImageHelper::create32BitSurface(int width, int height)
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0xff000000;
const int gmask = 0x00ff0000;
const int bmask = 0x0000ff00;
const int amask = 0x000000ff;
#else
const int rmask = 0x000000ff;
const int gmask = 0x0000ff00;
const int bmask = 0x00ff0000;
const int amask = 0xff000000;
#endif
return SDL_CreateRGBSurface(SDL_SWSURFACE,
width, height, 32, rmask, gmask, bmask, amask);
}