/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifdef USE_OPENGL #include "resources/openglscreenshothelper.h" #include "configuration.h" #include "graphicsmanager.h" #include "render/opengl/mgl.h" #ifdef __native_client__ #include "render/opengl/naclglfunctions.h" #endif #include "debug.h" OpenGLScreenshotHelper::OpenGLScreenshotHelper() : ScreenshotHelper(), mFbo() { } OpenGLScreenshotHelper::~OpenGLScreenshotHelper() { } void OpenGLScreenshotHelper::prepare() { if (config.getBoolValue("usefbo")) graphicsManager.createFBO(mainGraphics->mWidth, mainGraphics->mHeight, &mFbo); } SDL_Surface *OpenGLScreenshotHelper::getScreenshot() { const int h = mainGraphics->mHeight; const int w = mainGraphics->mWidth - (mainGraphics->mWidth % 4); GLint pack = 1; SDL_Surface *const screenshot = MSDL_CreateRGBSurface( SDL_SWSURFACE, w, h, 24, 0xff0000, 0x00ff00, 0x0000ff, 0x000000); if (!screenshot) return nullptr; if (SDL_MUSTLOCK(screenshot)) SDL_LockSurface(screenshot); const size_t lineSize = 3 * w; GLubyte *const buf = new GLubyte[lineSize]; // Grap the pixel buffer and write it to the SDL surface mglGetIntegerv(GL_PACK_ALIGNMENT, &pack); mglPixelStorei(GL_PACK_ALIGNMENT, 1); mglReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels); // Flip the screenshot, as OpenGL has 0,0 in bottom left const int h2 = h / 2; for (int i = 0; i < h2; i++) { GLubyte *const top = static_cast<GLubyte*>( screenshot->pixels) + lineSize * i; GLubyte *const bot = static_cast<GLubyte*>( screenshot->pixels) + lineSize * (h - 1 - i); memcpy(buf, top, lineSize); memcpy(top, bot, lineSize); memcpy(bot, buf, lineSize); } delete [] buf; if (config.getBoolValue("usefbo")) graphicsManager.deleteFBO(&mFbo); mglPixelStorei(GL_PACK_ALIGNMENT, pack); if (SDL_MUSTLOCK(screenshot)) SDL_UnlockSurface(screenshot); return screenshot; } #endif // USE_OPENGL