/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/openglimagehelper.h"
#ifdef USE_OPENGL
#include "graphicsmanager.h"
#include "logger.h"
#include "render/mgl.h"
#include "render/mglcheck.h"
#include "render/mobileopengl2graphics.h"
#include "render/mobileopenglgraphics.h"
#include "render/modernopenglgraphics.h"
#include "render/normalopenglgraphics.h"
#include "render/safeopenglgraphics.h"
#include "resources/dye.h"
#include "resources/dyepalette.h"
#include "resources/image.h"
#include "utils/sdlcheckutils.h"
#include
#include "debug.h"
int OpenGLImageHelper::mTextureType = 0;
int OpenGLImageHelper::mInternalTextureType = GL_RGBA8;
int OpenGLImageHelper::mTextureSize = 0;
bool OpenGLImageHelper::mBlur = true;
bool OpenGLImageHelper::mUseTextureSampler = false;
OpenGLImageHelper::~OpenGLImageHelper()
{
glDeleteTextures(static_cast(texturesSize - mFreeTextureIndex),
&mTextures[mFreeTextureIndex]);
}
Image *OpenGLImageHelper::load(SDL_RWops *const rw, Dye const &dye)
{
SDL_Surface *const tmpImage = loadPng(rw);
if (!tmpImage)
{
logger->log("Error, image load failed: %s", IMG_GetError());
return nullptr;
}
SDL_Surface *const surf = convertTo32Bit(tmpImage);
MSDL_FreeSurface(tmpImage);
if (!surf)
return nullptr;
uint32_t *pixels = static_cast(surf->pixels);
const int type = dye.getType();
switch (type)
{
case 1:
{
const DyePalette *const pal = dye.getSPalete();
if (pal)
pal->replaceSOGLColor(pixels, surf->w * surf->h);
break;
}
case 2:
{
const DyePalette *const pal = dye.getAPalete();
if (pal)
pal->replaceAOGLColor(pixels, surf->w * surf->h);
break;
}
case 0:
default:
{
dye.normalOGLDye(pixels, surf->w * surf->h);
break;
}
}
Image *const image = load(surf);
MSDL_FreeSurface(surf);
return image;
}
Image *OpenGLImageHelper::load(SDL_Surface *const tmpImage)
{
return glLoad(tmpImage);
}
Image *OpenGLImageHelper::createTextSurface(SDL_Surface *const tmpImage,
const int width, const int height,
const float alpha)
{
if (!tmpImage)
return nullptr;
Image *const img = glLoad(tmpImage, width, height);
if (img)
img->setAlpha(alpha);
return img;
}
int OpenGLImageHelper::powerOfTwo(const int input)
{
int value;
if (mTextureType == GL_TEXTURE_2D)
{
value = 1;
while (value < input && value < mTextureSize)
value <<= 1;
}
else
{
value = input;
}
return value >= mTextureSize ? mTextureSize : value;
}
SDL_Surface *OpenGLImageHelper::convertSurfaceNormalize(SDL_Surface *tmpImage,
int width, int height)
{
if (!tmpImage)
return nullptr;
int realWidth = powerOfTwo(width);
int realHeight = powerOfTwo(height);
if (realWidth < width || realHeight < height)
{
logger->log("Warning: image too large, cropping to %dx%d texture!",
tmpImage->w, tmpImage->h);
}
#ifdef USE_SDL2
SDL_SetSurfaceAlphaMod(tmpImage, SDL_ALPHA_OPAQUE);
#else
// Make sure the alpha channel is not used, but copied to destination
SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE);
#endif
// Determine 32-bit masks based on byte order
uint32_t rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
if (tmpImage->format->BitsPerPixel != 32
|| realWidth != width || realHeight != height
|| rmask != tmpImage->format->Rmask
|| gmask != tmpImage->format->Gmask
|| amask != tmpImage->format->Amask)
{
SDL_Surface *oldImage = tmpImage;
#ifdef USE_SDL2
SDL_SetSurfaceBlendMode(oldImage, SDL_BLENDMODE_NONE);
#endif
tmpImage = MSDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight,
32, rmask, gmask, bmask, amask);
if (!tmpImage)
{
logger->log("Error, image convert failed: out of memory");
return nullptr;
}
SDL_BlitSurface(oldImage, nullptr, tmpImage, nullptr);
}
return tmpImage;
}
SDL_Surface *OpenGLImageHelper::convertSurface(SDL_Surface *tmpImage,
int width, int height)
{
if (!tmpImage)
return nullptr;
#ifdef USE_SDL2
SDL_SetSurfaceAlphaMod(tmpImage, SDL_ALPHA_OPAQUE);
#else
// Make sure the alpha channel is not used, but copied to destination
SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE);
#endif
// Determine 32-bit masks based on byte order
uint32_t rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
if (tmpImage->format->BitsPerPixel != 32
|| rmask != tmpImage->format->Rmask
|| gmask != tmpImage->format->Gmask
|| amask != tmpImage->format->Amask)
{
SDL_Surface *oldImage = tmpImage;
#ifdef USE_SDL2
SDL_SetSurfaceBlendMode(oldImage, SDL_BLENDMODE_NONE);
#endif
tmpImage = MSDL_CreateRGBSurface(SDL_SWSURFACE, width, height,
32, rmask, gmask, bmask, amask);
if (!tmpImage)
{
logger->log("Error, image convert failed: out of memory");
return nullptr;
}
SDL_BlitSurface(oldImage, nullptr, tmpImage, nullptr);
}
return tmpImage;
}
void OpenGLImageHelper::bindTexture(const GLuint texture)
{
switch (mUseOpenGL)
{
#ifndef ANDROID
case RENDER_NORMAL_OPENGL:
NormalOpenGLGraphics::bindTexture(mTextureType, texture);
break;
case RENDER_MODERN_OPENGL:
ModernOpenGLGraphics::bindTexture(mTextureType, texture);
break;
case RENDER_SAFE_OPENGL:
SafeOpenGLGraphics::bindTexture(mTextureType, texture);
break;
#else
case RENDER_NORMAL_OPENGL:
case RENDER_SAFE_OPENGL:
case RENDER_MODERN_OPENGL:
#endif
case RENDER_GLES_OPENGL:
MobileOpenGLGraphics::bindTexture(mTextureType, texture);
break;
case RENDER_GLES2_OPENGL:
MobileOpenGL2Graphics::bindTexture(mTextureType, texture);
break;
case RENDER_SOFTWARE:
case RENDER_SDL2_DEFAULT:
case RENDER_NULL:
case RENDER_LAST:
default:
logger->log("Unknown OpenGL backend: %d", mUseOpenGL);
break;
}
}
Image *OpenGLImageHelper::glLoad(SDL_Surface *tmpImage,
int width, int height)
{
if (!tmpImage)
return nullptr;
BLOCK_START("OpenGLImageHelper::glLoad")
// Flush current error flag.
graphicsManager.getLastError();
if (!width)
width = tmpImage->w;
if (!height)
height = tmpImage->h;
SDL_Surface *oldImage = tmpImage;
tmpImage = convertSurfaceNormalize(tmpImage, width, height);
if (!tmpImage)
return nullptr;
const int realWidth = tmpImage->w;
const int realHeight = tmpImage->h;
const GLuint texture = getNewTexture();
bindTexture(texture);
if (SDL_MUSTLOCK(tmpImage))
SDL_LockSurface(tmpImage);
if (mUseOpenGL != RENDER_MODERN_OPENGL &&
mUseOpenGL != RENDER_GLES_OPENGL &&
mUseOpenGL != RENDER_GLES2_OPENGL)
{
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
if (!mUseTextureSampler)
{
if (mBlur)
{
glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else
{
glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
}
#ifndef ANDROID
glTexParameteri(mTextureType, GL_TEXTURE_MAX_LEVEL, 0);
#endif
glTexImage2D(mTextureType, 0, mInternalTextureType,
tmpImage->w, tmpImage->h,
0, GL_RGBA, GL_UNSIGNED_BYTE, tmpImage->pixels);
#ifdef DEBUG_OPENGL
// disabled for now, because debugger can't show it
// if (isGLNotNull(mglLabelObject))
// {
// const char *const text = "image text";
// mglLabelObject(GL_TEXTURE, texture, strlen(text), text);
// }
#endif
/*
GLint compressed;
glGetTexLevelParameteriv(mTextureType, 0,
GL_TEXTURE_COMPRESSED_ARB, &compressed);
if (compressed)
logger->log("image compressed");
else
logger->log("image not compressed");
*/
#ifdef DEBUG_OPENGL_LEAKS
textures_count ++;
#endif
if (SDL_MUSTLOCK(tmpImage))
SDL_UnlockSurface(tmpImage);
if (oldImage != tmpImage)
MSDL_FreeSurface(tmpImage);
GLenum error = graphicsManager.getLastError();
if (error)
{
std::string errmsg = GraphicsManager::errorToString(error);
logger->log("Error: Image GL import failed: %s (%u)",
errmsg.c_str(), error);
// return nullptr;
}
BLOCK_END("OpenGLImageHelper::glLoad")
return new Image(texture, width, height, realWidth, realHeight);
}
void OpenGLImageHelper::initTextureSampler(const GLint id)
{
if (mBlur)
{
mglSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
mglSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else
{
mglSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
mglSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
}
SDL_Surface *OpenGLImageHelper::create32BitSurface(int width,
int height) const
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0xff000000;
const int gmask = 0x00ff0000;
const int bmask = 0x0000ff00;
const int amask = 0x000000ff;
#else
const int rmask = 0x000000ff;
const int gmask = 0x0000ff00;
const int bmask = 0x00ff0000;
const int amask = 0xff000000;
#endif
width = powerOfTwo(width);
height = powerOfTwo(height);
return MSDL_CreateRGBSurface(SDL_SWSURFACE,
width, height, 32, rmask, gmask, bmask, amask);
}
GLuint OpenGLImageHelper::getNewTexture()
{
GLuint texture = mTextures[mFreeTextureIndex];
mFreeTextureIndex ++;
if (mFreeTextureIndex == texturesSize)
{
mFreeTextureIndex = 0;
postInit();
}
return texture;
}
void OpenGLImageHelper::postInit()
{
glGenTextures(texturesSize, &mTextures[mFreeTextureIndex]);
}
void OpenGLImageHelper::invalidate(const GLuint textureId)
{
if (isGLNotNull(mglInvalidateTexImage))
{
logger->log("invalidate: %u", textureId);
mglInvalidateTexImage(textureId, 0);
}
}
void OpenGLImageHelper::copySurfaceToImage(const Image *const image,
const int x, const int y,
SDL_Surface *surface) const
{
if (!surface || !image)
return;
SDL_Surface *const oldSurface = surface;
surface = convertSurface(surface, surface->w, surface->h);
if (!surface)
return;
mglTextureSubImage2D(image->mGLImage,
mTextureType, 0,
x, y,
surface->w, surface->h,
GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
if (surface != oldSurface)
MSDL_FreeSurface(surface);
}
#endif