/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#if defined(USE_OPENGL) && !defined(ANDROID)
#include "resources/mobileopenglscreenshothelper.h"
#include "configuration.h"
#include "graphicsmanager.h"
#include "render/opengl/mgl.h"
#ifdef __native_client__
#include "render/opengl/naclglfunctions.h"
#endif
#include "debug.h"
MobileOpenGLScreenshotHelper::MobileOpenGLScreenshotHelper() :
ScreenshotHelper(),
mFbo()
{
}
MobileOpenGLScreenshotHelper::~MobileOpenGLScreenshotHelper()
{
}
void MobileOpenGLScreenshotHelper::prepare()
{
if (config.getBoolValue("usefbo"))
graphicsManager.createFBO(mainGraphics->mWidth,
mainGraphics->mHeight,
&mFbo);
}
SDL_Surface *MobileOpenGLScreenshotHelper::getScreenshot()
{
const int h = mainGraphics->mHeight;
const int w = mainGraphics->mWidth - (mainGraphics->mWidth % 4);
GLint pack = 1;
SDL_Surface *const tmpImage = MSDL_CreateRGBSurface(
SDL_SWSURFACE, w, h, 32,
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
if (!tmpImage)
return nullptr;
// Grap the pixel buffer and write it to the SDL surface
mglGetIntegerv(GL_PACK_ALIGNMENT, &pack);
mglPixelStorei(GL_PACK_ALIGNMENT, 1);
mglReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, tmpImage->pixels);
const size_t lineSize = 3 * w;
GLubyte *const buf = new GLubyte[lineSize];
SDL_Surface *const screenshot = MSDL_CreateRGBSurface(
SDL_SWSURFACE, w, h, 24,
0xff0000, 0x00ff00, 0x0000ff, 0x000000);
if (!screenshot)
{
MSDL_FreeSurface(tmpImage);
return nullptr;
}
#ifdef USE_SDL2
SDL_SetSurfaceAlphaMod(tmpImage, SDL_ALPHA_OPAQUE);
SDL_SetSurfaceBlendMode(tmpImage, SDL_BLENDMODE_NONE);
#else
// Make sure the alpha channel is not used, but copied to destination
SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE);
#endif
if (SDL_MUSTLOCK(screenshot))
SDL_LockSurface(screenshot);
SDL_BlitSurface(tmpImage, nullptr, screenshot, nullptr);
MSDL_FreeSurface(tmpImage);
// Flip the screenshot, as OpenGL has 0,0 in bottom left
const int h2 = h / 2;
for (int i = 0; i < h2; i++)
{
GLubyte *const top = static_cast(
screenshot->pixels) + lineSize * i;
GLubyte *const bot = static_cast(
screenshot->pixels) + lineSize * (h - 1 - i);
memcpy(buf, top, lineSize);
memcpy(top, bot, lineSize);
memcpy(bot, buf, lineSize);
}
delete [] buf;
if (config.getBoolValue("usefbo"))
graphicsManager.deleteFBO(&mFbo);
mglPixelStorei(GL_PACK_ALIGNMENT, pack);
if (SDL_MUSTLOCK(screenshot))
SDL_UnlockSurface(screenshot);
return screenshot;
}
#endif // defined(USE_OPENGL) && !defined(ANDROID)