/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef RESOURCES_ITEMINFO_H
#define RESOURCES_ITEMINFO_H
#include "enums/being/gender.h"
#include "enums/resources/item/itemdbtype.h"
#include "enums/simpletypes/beingtypeid.h"
#include "enums/simpletypes/itemcolor.h"
#include "resources/cursors.h"
#include "resources/soundinfo.h"
#include "resources/sprite/spritedisplay.h"
#include "utils/intmap.h"
namespace ColorDB
{
class ItemColorData;
}
// sprite,
typedef std::map SpriteToItemMap;
typedef SpriteToItemMap::const_iterator SpriteToItemMapCIter;
/**
* Defines a class for storing item infos. This includes information used when
* the item is equipped.
*/
class ItemInfo final
{
public:
/**
* Constructor.
*/
ItemInfo();
A_DELETE_COPY(ItemInfo)
~ItemInfo();
void setId(const int id) noexcept2
{ mId = id; }
int getId() const noexcept2 A_WARN_UNUSED
{ return mId; }
void setName(const std::string &name) noexcept2
{ mName = name; }
const std::string &getName() const noexcept2 A_WARN_UNUSED
{ return mName; }
const std::string getName(const ItemColor color)
const A_WARN_UNUSED;
void setNameEn(const std::string &name) noexcept2
{ mNameEn = name; }
const std::string &getNameEn() const noexcept2 A_WARN_UNUSED
{ return mNameEn; }
const std::string getNameEn(const ItemColor color)
const A_WARN_UNUSED;
const std::string getLink() const A_WARN_UNUSED;
void setDisplay(const SpriteDisplay &display) noexcept2
{ mDisplay = display; }
const SpriteDisplay &getDisplay() const noexcept2 A_WARN_UNUSED
{ return mDisplay; }
void setDescription(const std::string &description) noexcept2
{ mDescription = description; }
const std::string &getDescription() const noexcept2 A_WARN_UNUSED
{ return mDescription; }
const std::string getDescription(const ItemColor color)
const A_WARN_UNUSED;
void setEffect(const std::string &effect) noexcept2
{ mEffect = effect; }
const std::string &getEffect() const noexcept2 A_WARN_UNUSED
{ return mEffect; }
void setType(const ItemDbTypeT type) noexcept2
{ mType = type; }
void setUseButton(const std::string &str) noexcept2
{ mUseButton = str; }
const std::string &getUseButton() const noexcept2 A_WARN_UNUSED
{ return mUseButton; }
void setUseButton2(const std::string &str) noexcept2
{ mUseButton2 = str; }
const std::string &getUseButton2() const noexcept2 A_WARN_UNUSED
{ return mUseButton2; }
ItemDbTypeT getType() const noexcept2 A_WARN_UNUSED
{ return mType; }
void setWeight(const int weight) noexcept2
{ mWeight = weight; }
int getWeight() const noexcept2 A_WARN_UNUSED
{ return mWeight; }
int getView() const noexcept2 A_WARN_UNUSED
{ return mView; }
void setView(const int view) noexcept2
{ mView = view; }
void setSprite(const std::string &animationFile,
const GenderT gender, const int race);
const std::string &getSprite(const GenderT gender,
const BeingTypeId race)
const A_WARN_UNUSED;
void setAttackAction(const std::string &attackAction);
void setSkyAttackAction(const std::string &attackAction);
void setWaterAttackAction(const std::string &attackAction);
void setRideAttackAction(const std::string &attackAction);
// Handlers for seting and getting the string
// used for particles when attacking
void setMissileParticleFile(const std::string &s) noexcept2
{ mMissileParticleFile = s; }
const std::string &getMissileParticleFile() const noexcept2 A_WARN_UNUSED
{ return mMissileParticleFile; }
void setHitEffectId(const int s) noexcept2
{ mHitEffectId = s; }
int getHitEffectId() const noexcept2 A_WARN_UNUSED
{ return mHitEffectId; }
void setCriticalHitEffectId(const int s) noexcept2
{ mCriticalHitEffectId = s; }
int getCriticalHitEffectId() const noexcept2 A_WARN_UNUSED
{ return mCriticalHitEffectId; }
void setMissEffectId(const int s) noexcept2
{ mMissEffectId = s; }
int getMissEffectId() const noexcept2 A_WARN_UNUSED
{ return mMissEffectId; }
const std::string &getAttackAction() const noexcept2 A_WARN_UNUSED
{ return mAttackAction; }
const std::string &getSkyAttackAction() const noexcept2 A_WARN_UNUSED
{ return mSkyAttackAction; }
const std::string &getWaterAttackAction() const noexcept2 A_WARN_UNUSED
{ return mWaterAttackAction; }
const std::string &getRideAttackAction() const noexcept2 A_WARN_UNUSED
{ return mRideAttackAction; }
int getAttackRange() const noexcept2 A_WARN_UNUSED
{ return mAttackRange; }
void setAttackRange(const int r) noexcept2
{ mAttackRange = r; }
void addSound(const ItemSoundEvent::Type event,
const std::string &filename,
const int delay);
const SoundInfo &getSound(const ItemSoundEvent::Type event)
const A_WARN_UNUSED;
int getDrawBefore(const int direction) const A_WARN_UNUSED;
void setDrawBefore(const int direction, const int n);
int getDrawAfter(const int direction) const A_WARN_UNUSED;
void setDrawAfter(const int direction, const int n);
int getDrawPriority(const int direction) const A_WARN_UNUSED;
void setDrawPriority(const int direction, const int n);
const IntMap &getTags() const noexcept2 A_WARN_UNUSED
{ return mTags; }
void addTag(const int tag)
{ mTags[tag] = 1; }
void setRemoveSprites() noexcept2
{ mIsRemoveSprites = true; }
bool isRemoveSprites() const noexcept2 A_WARN_UNUSED
{ return mIsRemoveSprites; }
void setMaxFloorOffsetX(const int i) noexcept2
{ maxFloorOffsetX = i; }
void setMaxFloorOffsetY(const int i) noexcept2
{ maxFloorOffsetY = i; }
int getMaxFloorOffsetX() const noexcept2 A_WARN_UNUSED
{ return maxFloorOffsetX; }
int getMaxFloorOffsetY() const noexcept2 A_WARN_UNUSED
{ return maxFloorOffsetY; }
bool isRemoveItemId(int id) const A_WARN_UNUSED;
void setCardColor(const ItemColor color) noexcept2
{ mCardColor = color; }
ItemColor getCardColor() const noexcept2
{ return mCardColor; }
/** Effects to be shown when weapon attacks - see also effects.xml */
std::string mMissileParticleFile;
int getReplaceToSpriteId(int id) const A_WARN_UNUSED;
IntMap *addReplaceSprite(const int sprite,
const int direction);
const SpriteToItemMap *getSpriteToItemReplaceMap(const int directions)
const A_WARN_UNUSED;
std::string getDyeColorsString(const ItemColor color)
const A_WARN_UNUSED;
std::string getDyeIconColorsString(const ItemColor color)
const A_WARN_UNUSED;
void setColorsList(const std::string &name);
void setIconColorsList(const std::string &name);
bool isHaveColors() const noexcept2 A_WARN_UNUSED
{ return !mColorsListName.empty(); }
bool isHaveIconColors() const noexcept2 A_WARN_UNUSED
{ return !mIconColorsListName.empty(); }
std::string getColorsListName() const noexcept2 A_WARN_UNUSED
{ return mColorsListName; }
std::string getIconColorsListName() const noexcept2 A_WARN_UNUSED
{ return mIconColorsListName; }
const std::string replaceColors(std::string str,
const ItemColor color)
const A_WARN_UNUSED;
void setPickupCursor(const std::string &cursor)
{ return setPickupCursor(Cursors::stringToCursor(cursor)); }
void setPickupCursor(const CursorT &cursor) noexcept2
{ mPickupCursor = cursor; }
CursorT getPickupCursor() const noexcept2 A_WARN_UNUSED
{ return mPickupCursor; }
void setProtected(const bool b) noexcept2
{ mProtected = b; }
bool isProtected() const noexcept2 A_WARN_UNUSED
{ return mProtected; }
int getColorsSize() const noexcept2 A_WARN_UNUSED
{ return mColorsList ? CAST_S32(mColorsList->size()) : 0; }
int getIconColorsSize() const noexcept2 A_WARN_UNUSED
{
return mIconColorsList ? CAST_S32(mIconColorsList->size())
: 0;
}
std::string getColorName(const ItemColor idx) const;
std::string getColor(const ItemColor idx) const;
std::string getIconColorName(const ItemColor idx) const;
std::string getIconColor(const ItemColor idx) const;
int mDrawBefore[10];
int mDrawAfter[10];
int mDrawPriority[10];
private:
static void setSpriteOrder(int *const ptr,
const int direction,
const int n,
const int def = -1) A_NONNULL(1);
SpriteDisplay mDisplay; /**< Display info (like icon) */
std::string mName;
std::string mNameEn;
std::string mDescription; /**< Short description. */
std::string mEffect; /**< Description of effects. */
std::string mUseButton;
std::string mUseButton2;
ItemDbTypeT mType; /**< Item type. */
int mWeight; /**< Weight in grams. */
int mView; /**< Item ID of how this item looks. */
int mId; /**< Item ID */
bool mIsRemoveSprites;
// sprite, [direction]
SpriteToItemMap *mSpriteToItemReplaceMap[10];
std::vector mSpriteToItemReplaceList;
// Equipment related members.
/** Attack type, in case of weapon.
* See SpriteAction in spritedef.h for more info.
* Attack action sub-types (bow, sword, ...) are defined in items.xml.
*/
std::string mAttackAction;
std::string mSkyAttackAction;
std::string mWaterAttackAction;
std::string mRideAttackAction;
int mAttackRange; /**< Attack range, will be zero if non weapon. */
// Particle to be shown when weapon attacks
std::string mMissileParticle;
/** Maps gender to sprite filenames. */
std::map mAnimationFiles;
/** Stores the names of sounds to be played at certain event. */
std::map mSounds;
std::map mTags;
const std::map *mColorsList;
const std::map *mIconColorsList;
std::string mColorsListName;
std::string mIconColorsListName;
ItemColor mCardColor;
int mHitEffectId;
int mCriticalHitEffectId;
int mMissEffectId;
int maxFloorOffsetX;
int maxFloorOffsetY;
CursorT mPickupCursor;
bool mProtected;
};
#endif // RESOURCES_ITEMINFO_H