/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef RESOURCES_ITEM_ITEM_H
#define RESOURCES_ITEM_ITEM_H
#include "const/resources/item/cards.h"
#include "enums/resources/item/itemtype.h"
#include "enums/simpletypes/damaged.h"
#include "enums/simpletypes/equipm.h"
#include "enums/simpletypes/equipped.h"
#include "enums/simpletypes/favorite.h"
#include "enums/simpletypes/identified.h"
#include "enums/simpletypes/itemcolor.h"
#include "resources/db/itemdb.h"
#include "localconsts.h"
class Image;
/**
* Represents one or more instances of a certain item type.
*/
class Item notfinal
{
public:
/**
* Constructor.
*/
Item(const int id,
const ItemTypeT type,
const int quantity,
const uint8_t refine,
const ItemColor color,
const Identified identified,
const Damaged damaged,
const Favorite favorite,
const Equipm equipment,
const Equipped equipped);
A_DELETE_COPY(Item)
/**
* Destructor.
*/
virtual ~Item();
/**
* Sets the item id, color the item type.
*/
void setId(const int id, const ItemColor color);
/**
* Returns the item id.
*/
int getId() const A_WARN_UNUSED
{ return mId; }
/**
* Returns the item image.
*/
Image *getImage() const A_WARN_UNUSED
{ return mImage; }
/**
* Sets the number of items.
*/
void setQuantity(const int quantity)
{ mQuantity = quantity; }
/**
* Increases the number of items by the given amount.
*/
void increaseQuantity(const int amount)
{ mQuantity += amount; }
/**
* Returns the number of items.
*/
int getQuantity() const A_WARN_UNUSED
{ return mQuantity; }
/**
* Sets whether this item is considered equipment.
*/
void setEquipment(const Equipm equipment)
{ mEquipment = equipment; }
/**
* Returns whether this item is considered equipment.
*/
Equipm isEquipment() const A_WARN_UNUSED
{ return mEquipment; }
/**
* Sets whether this item is equipped.
*/
void setEquipped(const Equipped equipped)
{ mEquipped = equipped; }
/**
* Returns whether this item is equipped.
*/
Equipped isEquipped() const A_WARN_UNUSED
{ return mEquipped; }
/**
* Sets this item refine level.
*/
void setRefine(const uint8_t refine)
{ mRefine = refine; }
/**
* Returns this item refine level.
*/
uint8_t getRefine() const A_WARN_UNUSED
{ return mRefine; }
/**
* Sets whether this item is in equipment.
*/
void setInEquipment(const bool inEquipment)
{ mInEquipment = inEquipment; }
/**
* Returns whether this item is in equipment.
*/
bool isInEquipment() const A_WARN_UNUSED
{ return mInEquipment; }
/**
* Sets the inventory index of this item.
*/
void setInvIndex(const int index)
{ mInvIndex = index; }
/**
* Returns the inventory index of this item.
*/
int getInvIndex() const A_WARN_UNUSED
{ return mInvIndex; }
/**
* Returns information about this item type.
*/
const ItemInfo &getInfo() const A_WARN_UNUSED
{ return ItemDB::get(mId); }
std::string getName() const A_WARN_UNUSED;
static Image *getImage(const int id,
const ItemColor color) A_WARN_UNUSED;
bool isHaveTag(const int tagId) const A_WARN_UNUSED;
ItemColor getColor() const A_WARN_UNUSED
{ return mColor; }
void setColor(const ItemColor color)
{ mColor = color; }
const std::string &getDescription() const A_WARN_UNUSED
{ return mDescription; }
void setIdentified(const Identified b)
{ mIdentified = b; }
Identified getIdentified() const A_WARN_UNUSED
{ return mIdentified; }
void setDamaged(const Damaged b)
{ mDamaged = b; }
Damaged getDamaged() const A_WARN_UNUSED
{ return mDamaged; }
void setFavorite(const Favorite b)
{ mFavorite = b; }
Favorite getFavorite() const A_WARN_UNUSED
{ return mFavorite; }
void setCard(const int index, const int id);
int getCard(const int index) const;
void setCards(const int *const cards, const int size);
const int *getCards() const
{ return mCards; }
void setType(const ItemTypeT type)
{ mType = type; }
ItemTypeT getType() const A_WARN_UNUSED
{ return mType; }
void setTag(const int tag)
{ mTag = tag; }
int getTag() const A_WARN_UNUSED
{ return mTag; }
void addCard(const int card);
void updateColor();
static constexpr bool isItem(const int id)
{
return id != 0 &&
id != CARD0_FORGE &&
id != CARD0_CREATE &&
id != CARD0_PET;
}
int mId; /**< Item id. */
ItemColor mColor;
int mQuantity; /**< Number of items. */
int mTag;
protected:
Image *mImage; /**< Item image. */
std::string mDescription;
std::map mTags;
int mCards[maxCards];
uint8_t mRefine; /**< Item refine level. */
int mInvIndex; /**< Inventory index. */
ItemTypeT mType; /**< Item type. */
Equipm mEquipment; /**< Item is equipment. */
Equipped mEquipped; /**< Item is equipped. */
bool mInEquipment; /**< Item is in equipment */
Identified mIdentified;
Damaged mDamaged;
Favorite mFavorite;
};
#endif // RESOURCES_ITEM_ITEM_H