/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "resources/inventory/inventory.h" #include "being/playerinfo.h" #include "net/inventoryhandler.h" #include "resources/iteminfo.h" #include "resources/item/item.h" #include "listeners/inventorylistener.h" #include "utils/checkutils.h" #include "utils/delete2.h" #include "utils/foreach.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include #include "debug.h" namespace { struct SlotUsed final { A_DEFAULT_COPY(SlotUsed) bool operator()(const Item *const item) const { return (item != nullptr) && item->mId >= 0 && item->mQuantity > 0; } typedef Item *argument_type; }; } // namespace Inventory::Inventory(const InventoryTypeT type, const int size1) : mInventoryListeners(), mVirtualRemove(), mType(type), mSize(size1 == -1 ? CAST_U32( inventoryHandler->getSize(type)) : CAST_U32(size1)), mItems(new Item*[mSize]), mUsed(0) { std::fill_n(mItems, mSize, static_cast(nullptr)); } Inventory::~Inventory() { for (unsigned i = 0; i < mSize; i++) delete mItems[i]; delete [] mItems; mItems = nullptr; } Item *Inventory::getItem(const int index) const { if (index < 0 || index >= CAST_S32(mSize) || (mItems[index] == nullptr) || mItems[index]->mQuantity <= 0) { return nullptr; } return mItems[index]; } Item *Inventory::findItem(const int itemId, const ItemColor color) const { for (unsigned i = 0; i < mSize; i++) { Item *const item = mItems[i]; if ((item != nullptr) && item->mId == itemId) { if (color == ItemColor_zero || item->mColor == color || (color == ItemColor_one && item->mColor <= ItemColor_one)) { return item; } } } return nullptr; } int Inventory::addItem(const int id, const ItemTypeT type, const int quantity, const uint8_t refine, const ItemColor color, const Identified identified, const Damaged damaged, const Favorite favorite, const Equipm equipment, const Equipped equipped) { const int slot = getFreeSlot(); setItem(slot, id, type, quantity, refine, color, identified, damaged, favorite, equipment, equipped); return slot; } void Inventory::setItem(const int index, const int id, const ItemTypeT type, const int quantity, const uint8_t refine, const ItemColor color, const Identified identified, const Damaged damaged, const Favorite favorite, const Equipm equipment, const Equipped equipped) { if (index < 0 || index >= CAST_S32(mSize)) { reportAlways("Warning: invalid inventory index: %d", index) return; } Item *const item1 = mItems[index]; if ((item1 == nullptr) && id > 0) { Item *const item = new Item(id, type, quantity, refine, color, identified, damaged, favorite, equipment, equipped); item->setInvIndex(index); mItems[index] = item; mUsed++; distributeSlotsChangedEvent(); } else if (id > 0 && (item1 != nullptr)) { item1->setId(id, color); item1->setQuantity(quantity); item1->setRefine(refine); item1->setEquipment(equipment); item1->setIdentified(identified); item1->setDamaged(damaged); item1->setFavorite(favorite); } else if (item1 != nullptr) { removeItemAt(index); } } void Inventory::setCards(const int index, const int *const cards, const int size) const { if (index < 0 || index >= CAST_S32(mSize)) { reportAlways("Warning: invalid inventory index: %d", index) return; } Item *const item1 = mItems[index]; if (item1 != nullptr) item1->setCards(cards, size); } void Inventory::setOptions(const int index, const ItemOptionsList *const options) { if (index < 0 || index >= CAST_S32(mSize)) { reportAlways("Warning: invalid inventory index: %d", index) return; } Item *const item1 = mItems[index]; if (item1 != nullptr) item1->setOptions(options); } void Inventory::setTag(const int index, const int tag) { if (index < 0 || index >= CAST_S32(mSize)) { reportAlways("Warning: invalid inventory index: %d", index) return; } Item *const item1 = mItems[index]; if (item1 != nullptr) item1->setTag(tag); } void Inventory::clear() { for (unsigned i = 0; i < mSize; i++) removeItemAt(i); } void Inventory::removeItem(const int id) { for (unsigned i = 0; i < mSize; i++) { const Item *const item = mItems[i]; if ((item != nullptr) && item->mId == id) removeItemAt(i); } } void Inventory::removeItemAt(const int index) { if (mItems[index] == nullptr) return; delete2(mItems[index]) mUsed--; if (mUsed < 0) // Already at 0, no need to distribute event mUsed = 0; else distributeSlotsChangedEvent(); } bool Inventory::contains(const Item *const item) const { if (item == nullptr) return false; const int id = item->mId; for (unsigned i = 0; i < mSize; i++) { const Item *const item1 = mItems[i]; if ((item1 != nullptr) && item1->mId == id) return true; } return false; } int Inventory::getFreeSlot() const { for (unsigned int i = 0; i < mSize; i++) { if (!SlotUsed()(mItems[i])) return i; } return -1; } int Inventory::getLastUsedSlot() const { for (int i = mSize - 1; i >= 0; i--) { if (SlotUsed()(mItems[i])) return i; } return -1; } void Inventory::addInventoyListener(InventoryListener* const listener) { mInventoryListeners.push_back(listener); } void Inventory::removeInventoyListener(InventoryListener* const listener) { mInventoryListeners.remove(listener); } void Inventory::distributeSlotsChangedEvent() { FOR_EACH (InventoryListenerList::const_iterator, i, mInventoryListeners) (*i)->slotsChanged(this); } const Item *Inventory::findItemBySprite(std::string spritePath, const GenderT gender, const BeingTypeId race) const { spritePath = removeSpriteIndex(spritePath); const std::string spritePathShort = extractNameFromSprite(spritePath); int partialIndex = -1; for (unsigned i = 0; i < mSize; i++) { const Item *const item = mItems[i]; if (item != nullptr) { std::string path = item->getInfo().getSprite(gender, race); if (!path.empty()) { path = removeSpriteIndex(path); if (spritePath == path) return item; path = extractNameFromSprite(path); if (spritePathShort == path) partialIndex = i; } } } if (partialIndex != -1) return mItems[partialIndex]; return nullptr; } std::string Inventory::getName() const { switch (mType) { case InventoryType::Inventory: case InventoryType::Vending: case InventoryType::TypeEnd: default: { // TRANSLATORS: inventory type name return N_("Inventory"); } case InventoryType::Storage: { // TRANSLATORS: inventory type name return N_("Storage"); } case InventoryType::Npc: { // TRANSLATORS: inventory type name return N_("Npc"); } case InventoryType::Cart: { // TRANSLATORS: inventory type name return N_("Cart"); } case InventoryType::MailEdit: case InventoryType::MailView: { // TRANSLATORS: inventory type name return N_("Mail"); } case InventoryType::Craft: { // TRANSLATORS: inventory type name return N_("Craft"); } case InventoryType::Trade: { // TRANSLATORS: inventory type name return N_("Trade"); } } } void Inventory::resize(const unsigned int newSize) { clear(); if (mSize == newSize) return; for (unsigned i = 0; i < mSize; i++) delete mItems[i]; delete [] mItems; mSize = newSize; mItems = new Item*[CAST_SIZE(mSize)]; std::fill_n(mItems, mSize, static_cast(nullptr)); } int Inventory::findIndexByTag(const int tag) const { for (unsigned i = 0; i < mSize; i++) { const Item *const item = mItems[i]; if ((item != nullptr) && item->mTag == tag) return i; } return -1; } Item *Inventory::findItemByTag(const int tag) const { for (unsigned i = 0; i < mSize; i++) { Item *const item = mItems[i]; if (item != nullptr && item->mTag == tag) { return item; } } return nullptr; } bool Inventory::addVirtualItem(const Item *const item, int index, const int amount) { if ((item != nullptr) && !PlayerInfo::isItemProtected(item->getId())) { if (index >= 0 && index < CAST_S32(mSize)) { if (mItems[index] != nullptr) return false; setItem(index, item->getId(), item->getType(), amount, 1, item->getColor(), item->getIdentified(), item->getDamaged(), item->getFavorite(), Equipm_false, Equipped_false); } else { index = addItem(item->getId(), item->getType(), amount, 1, item->getColor(), item->getIdentified(), item->getDamaged(), item->getFavorite(), Equipm_false, Equipped_false); } if (index == -1) return false; Item *const item2 = getItem(index); if (item2 != nullptr) item2->setTag(item->getInvIndex()); return true; } return false; } void Inventory::virtualRemove(Item *const item, const int amount) { if ((item == nullptr) || item->mQuantity < amount) return; const int index = item->getInvIndex(); const IntMapCIter it = mVirtualRemove.find(index); if (it == mVirtualRemove.end()) mVirtualRemove[index] = amount; else mVirtualRemove[index] += amount; item->mQuantity -= amount; } void Inventory::restoreVirtuals() { const int sz = CAST_S32(mSize); FOR_EACH (IntMapCIter, it, mVirtualRemove) { const int index = (*it).first; if (index < 0 || index >= sz) continue; Item *const item = mItems[index]; if (item == nullptr) continue; item->mQuantity += (*it).second; } mVirtualRemove.clear(); } void Inventory::virtualRestore(const Item *const item, const int amount) { const int index = item->getTag(); const IntMapCIter it = mVirtualRemove.find(index); if (it != mVirtualRemove.end()) { mVirtualRemove[index] -= amount; if (mVirtualRemove[index] < 0) mVirtualRemove.erase(index); if (index < 0 || index >= CAST_S32(mSize) || mItems[index] == nullptr) { return; } mItems[index]->mQuantity += amount; } } void Inventory::moveItem(const int index1, const int index2) { if (index1 < 0 || index1 >= CAST_S32(mSize) || index2 < 0 || index2 >= CAST_S32(mSize)) { return; } Item *const item1 = mItems[index1]; Item *const item2 = mItems[index2]; if (item1 != nullptr) item1->setInvIndex(index2); if (item2 != nullptr) item2->setInvIndex(index1); mItems[index1] = item2; mItems[index2] = item1; distributeSlotsChangedEvent(); }