/* * The ManaVerse Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaVerse Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef RESOURCES_INVENTORY_COMPLEXINVENTORY_H #define RESOURCES_INVENTORY_COMPLEXINVENTORY_H #include "resources/inventory/inventory.h" #include "localconsts.h" class ComplexInventory final : public Inventory { public: A_DELETE_COPY(ComplexInventory) /** * Constructor. * * @param size the number of items that fit in the inventory */ ComplexInventory(const InventoryTypeT type, const int size); /** * Destructor. */ ~ComplexInventory() override final; bool addVirtualItem(const Item *const item, int index, const int amount) override final; void setItem(const int index, const int id, const ItemTypeT type, const int quantity, const uint8_t refine, const ItemColor color, const Identified identified, const Damaged damaged, const Favorite favorite, const Equipm equipment, const Equipped equipped) override final; }; #endif // RESOURCES_INVENTORY_COMPLEXINVENTORY_H