/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "resources/imagehelper.h"
#include "resources/dye.h"
#include "resources/resourcemanager.h"
#ifdef USE_OPENGL
#include "openglgraphics.h"
#include "opengl1graphics.h"
#endif
#include "client.h"
#include "logger.h"
#include "main.h"
#include "utils/stringutils.h"
#include "resources/image.h"
#include
#include
#include "debug.h"
#ifdef USE_OPENGL
int ImageHelper::mUseOpenGL = 0;
int ImageHelper::mTextureType = 0;
int ImageHelper::mInternalTextureType = GL_RGBA8;
int ImageHelper::mTextureSize = 0;
bool ImageHelper::mBlur = true;
#endif
bool ImageHelper::mEnableAlphaCache = false;
bool ImageHelper::mEnableAlpha = true;
Resource *ImageHelper::load(SDL_RWops *rw)
{
SDL_Surface *tmpImage = IMG_Load_RW(rw, 1);
if (!tmpImage)
{
logger->log("Error, image load failed: %s", IMG_GetError());
return nullptr;
}
Image *image = load(tmpImage);
SDL_FreeSurface(tmpImage);
return image;
}
Resource *ImageHelper::load(SDL_RWops *rw, Dye const &dye)
{
SDL_Surface *tmpImage = IMG_Load_RW(rw, 1);
if (!tmpImage)
{
logger->log("Error, image load failed: %s", IMG_GetError());
return nullptr;
}
SDL_Surface *surf = nullptr;
SDL_PixelFormat rgba;
rgba.palette = nullptr;
rgba.BitsPerPixel = 32;
rgba.BytesPerPixel = 4;
rgba.colorkey = 0;
rgba.alpha = 255;
if (mUseOpenGL)
{
surf = convertTo32Bit(tmpImage);
SDL_FreeSurface(tmpImage);
Uint32 *pixels = static_cast(surf->pixels);
DyePalette *pal = dye.getSPalete();
if (pal)
{
for (Uint32 *p_end = pixels + surf->w * surf->h;
pixels != p_end; ++pixels)
{
Uint8 *p = (Uint8 *)pixels;
const int alpha = *p & 255;
if (!alpha)
continue;
pal->replaceOGLColor(p);
}
}
else
{
for (Uint32 *p_end = pixels + surf->w * surf->h;
pixels != p_end; ++pixels)
{
const Uint32 p = *pixels;
const int alpha = (p >> 24) & 255;
if (!alpha)
continue;
int v[3];
v[0] = (p) & 255;
v[1] = (p >> 8) & 255;
v[2] = (p >> 16 ) & 255;
dye.update(v);
*pixels = (v[0]) | (v[1] << 8) | (v[2] << 16) | (alpha << 24);
}
}
}
else
{
rgba.Rmask = 0xFF000000; rgba.Rloss = 0; rgba.Rshift = 24;
rgba.Gmask = 0x00FF0000; rgba.Gloss = 0; rgba.Gshift = 16;
rgba.Bmask = 0x0000FF00; rgba.Bloss = 0; rgba.Bshift = 8;
rgba.Amask = 0x000000FF; rgba.Aloss = 0; rgba.Ashift = 0;
surf = SDL_ConvertSurface(tmpImage, &rgba, SDL_SWSURFACE);
SDL_FreeSurface(tmpImage);
Uint32 *pixels = static_cast(surf->pixels);
DyePalette *pal = dye.getSPalete();
if (pal)
{
for (Uint32 *p_end = pixels + surf->w * surf->h;
pixels != p_end; ++pixels)
{
Uint8 *p = (Uint8 *)pixels;
const int alpha = *p & 255;
if (!alpha)
continue;
pal->replaceColor(p + 1);
}
}
else
{
for (Uint32 *p_end = pixels + surf->w * surf->h;
pixels != p_end; ++pixels)
{
const Uint32 p = *pixels;
const int alpha = p & 255;
if (!alpha)
continue;
int v[3];
v[0] = (p >> 24) & 255;
v[1] = (p >> 16) & 255;
v[2] = (p >> 8 ) & 255;
dye.update(v);
*pixels = (v[0] << 24) | (v[1] << 16) | (v[2] << 8) | alpha;
}
}
}
Image *image = load(surf);
SDL_FreeSurface(surf);
return image;
}
Image *ImageHelper::load(SDL_Surface *tmpImage)
{
#ifdef USE_OPENGL
if (mUseOpenGL)
return _GLload(tmpImage);
#endif
return _SDLload(tmpImage);
}
Image *ImageHelper::createTextSurface(SDL_Surface *tmpImage, float alpha)
{
if (!tmpImage)
return nullptr;
Image *img;
#ifdef USE_OPENGL
if (mUseOpenGL)
{
img = _GLload(tmpImage);
if (img)
img->setAlpha(alpha);
return img;
}
#endif
bool hasAlpha = false;
bool converted = false;
const int sz = tmpImage->w * tmpImage->h;
// The alpha channel to be filled with alpha values
Uint8 *alphaChannel = new Uint8[sz];
const SDL_PixelFormat * const fmt = tmpImage->format;
if (fmt->Amask)
{
for (int i = 0; i < sz; ++ i)
{
Uint32 c = (static_cast(tmpImage->pixels))[i];
unsigned v = (c & fmt->Amask) >> fmt->Ashift;
Uint8 a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1)));
Uint8 a2 = static_cast(static_cast(a) * alpha);
c &= ~fmt->Amask;
c |= ((a2 >> fmt->Aloss) << fmt->Ashift & fmt->Amask);
(static_cast(tmpImage->pixels))[i] = c;
if (a != 255)
hasAlpha = true;
alphaChannel[i] = a;
}
}
SDL_Surface *image;
// Convert the surface to the current display format
if (hasAlpha)
{
image = SDL_DisplayFormatAlpha(tmpImage);
}
else
{
image = SDL_DisplayFormat(tmpImage);
// We also delete the alpha channel since
// it's not used.
delete [] alphaChannel;
alphaChannel = nullptr;
}
if (!image)
{
logger->log1("Error: Image convert failed.");
delete [] alphaChannel;
return nullptr;
}
if (converted)
SDL_FreeSurface(tmpImage);
img = new Image(image, hasAlpha, alphaChannel);
img->mAlpha = alpha;
return img;
}
SDL_Surface* ImageHelper::convertTo32Bit(SDL_Surface* tmpImage)
{
if (!tmpImage)
return nullptr;
SDL_PixelFormat RGBAFormat;
RGBAFormat.palette = nullptr;
RGBAFormat.colorkey = 0;
RGBAFormat.alpha = 0;
RGBAFormat.BitsPerPixel = 32;
RGBAFormat.BytesPerPixel = 4;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
RGBAFormat.Rmask = 0xFF000000;
RGBAFormat.Rshift = 0;
RGBAFormat.Rloss = 0;
RGBAFormat.Gmask = 0x00FF0000;
RGBAFormat.Gshift = 8;
RGBAFormat.Gloss = 0;
RGBAFormat.Bmask = 0x0000FF00;
RGBAFormat.Bshift = 16;
RGBAFormat.Bloss = 0;
RGBAFormat.Amask = 0x000000FF;
RGBAFormat.Ashift = 24;
RGBAFormat.Aloss = 0;
#else
RGBAFormat.Rmask = 0x000000FF;
RGBAFormat.Rshift = 24;
RGBAFormat.Rloss = 0;
RGBAFormat.Gmask = 0x0000FF00;
RGBAFormat.Gshift = 16;
RGBAFormat.Gloss = 0;
RGBAFormat.Bmask = 0x00FF0000;
RGBAFormat.Bshift = 8;
RGBAFormat.Bloss = 0;
RGBAFormat.Amask = 0xFF000000;
RGBAFormat.Ashift = 0;
RGBAFormat.Aloss = 0;
#endif
return SDL_ConvertSurface(tmpImage, &RGBAFormat, SDL_SWSURFACE);
}
SDL_Surface* ImageHelper::SDLDuplicateSurface(SDL_Surface* tmpImage)
{
if (!tmpImage || !tmpImage->format)
return nullptr;
return SDL_ConvertSurface(tmpImage, tmpImage->format, SDL_SWSURFACE);
}
Image *ImageHelper::_SDLload(SDL_Surface *tmpImage)
{
if (!tmpImage)
return nullptr;
bool hasAlpha = false;
bool converted = false;
if (tmpImage->format->BitsPerPixel != 32)
{
tmpImage = convertTo32Bit(tmpImage);
if (!tmpImage)
return nullptr;
converted = true;
}
const int sz = tmpImage->w * tmpImage->h;
// The alpha channel to be filled with alpha values
Uint8 *alphaChannel = new Uint8[sz];
// Figure out whether the image uses its alpha layer
if (!tmpImage->format->palette)
{
const SDL_PixelFormat * const fmt = tmpImage->format;
if (fmt->Amask)
{
for (int i = 0; i < sz; ++ i)
{
unsigned v = ((static_cast(tmpImage->pixels))[i]
& fmt->Amask) >> fmt->Ashift;
Uint8 a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1)));
if (a != 255)
hasAlpha = true;
alphaChannel[i] = a;
}
}
else
{
if (SDL_ALPHA_OPAQUE != 255)
{
hasAlpha = true;
memset(alphaChannel, SDL_ALPHA_OPAQUE, sz);
}
}
}
else
{
if (SDL_ALPHA_OPAQUE != 255)
{
hasAlpha = true;
memset(alphaChannel, SDL_ALPHA_OPAQUE, sz);
}
}
SDL_Surface *image;
// Convert the surface to the current display format
if (hasAlpha)
{
image = SDL_DisplayFormatAlpha(tmpImage);
}
else
{
image = SDL_DisplayFormat(tmpImage);
// We also delete the alpha channel since
// it's not used.
delete [] alphaChannel;
alphaChannel = nullptr;
}
if (!image)
{
logger->log1("Error: Image convert failed.");
delete [] alphaChannel;
return nullptr;
}
if (converted)
SDL_FreeSurface(tmpImage);
return new Image(image, hasAlpha, alphaChannel);
}
#ifdef USE_OPENGL
int ImageHelper::powerOfTwo(int input)
{
int value;
if (mTextureType == GL_TEXTURE_2D)
{
value = 1;
while (value < input && value < mTextureSize)
value <<= 1;
}
else
{
value = input;
}
return value >= mTextureSize ? mTextureSize : value;
}
Image *ImageHelper::_GLload(SDL_Surface *tmpImage)
{
if (!tmpImage)
return nullptr;
// Flush current error flag.
glGetError();
int width = tmpImage->w;
int height = tmpImage->h;
int realWidth = powerOfTwo(width);
int realHeight = powerOfTwo(height);
if (realWidth < width || realHeight < height)
{
logger->log("Warning: image too large, cropping to %dx%d texture!",
tmpImage->w, tmpImage->h);
}
// Make sure the alpha channel is not used, but copied to destination
SDL_SetAlpha(tmpImage, 0, SDL_ALPHA_OPAQUE);
// Determine 32-bit masks based on byte order
Uint32 rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
SDL_Surface *oldImage = nullptr;
if (tmpImage->format->BitsPerPixel != 32
|| realWidth != width || realHeight != height
|| rmask != tmpImage->format->Rmask
|| gmask != tmpImage->format->Gmask
|| amask != tmpImage->format->Amask)
{
oldImage = tmpImage;
tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight,
32, rmask, gmask, bmask, amask);
if (!tmpImage)
{
logger->log("Error, image convert failed: out of memory");
return nullptr;
}
SDL_BlitSurface(oldImage, nullptr, tmpImage, nullptr);
}
GLuint texture;
glGenTextures(1, &texture);
if (mUseOpenGL == 1)
OpenGLGraphics::bindTexture(mTextureType, texture);
else if (mUseOpenGL == 2)
OpenGL1Graphics::bindTexture(mTextureType, texture);
if (SDL_MUSTLOCK(tmpImage))
SDL_LockSurface(tmpImage);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
if (mBlur)
{
glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else
{
glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
glTexImage2D(mTextureType, 0, mInternalTextureType,
tmpImage->w, tmpImage->h,
0, GL_RGBA, GL_UNSIGNED_BYTE, tmpImage->pixels);
/*
GLint compressed;
glGetTexLevelParameteriv(mTextureType, 0,
GL_TEXTURE_COMPRESSED_ARB, &compressed);
if (compressed)
logger->log("image compressed");
else
logger->log("image not compressed");
*/
#ifdef DEBUG_OPENGL_LEAKS
textures_count ++;
#endif
if (SDL_MUSTLOCK(tmpImage))
SDL_UnlockSurface(tmpImage);
if (oldImage)
SDL_FreeSurface(tmpImage);
GLenum error = glGetError();
if (error)
{
std::string errmsg = "Unknown error";
switch (error)
{
case GL_INVALID_ENUM:
errmsg = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
errmsg = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
errmsg = "GL_INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
errmsg = "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
errmsg = "GL_STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
errmsg = "GL_OUT_OF_MEMORY";
break;
default:
break;
}
logger->log("Error: Image GL import failed: %s", errmsg.c_str());
return nullptr;
}
return new Image(texture, width, height, realWidth, realHeight);
}
void ImageHelper::setLoadAsOpenGL(int useOpenGL)
{
ImageHelper::mUseOpenGL = useOpenGL;
}
#endif
void ImageHelper::dumpSurfaceFormat(SDL_Surface *image)
{
if (image->format)
{
const SDL_PixelFormat * const format = image->format;
logger->log("Bytes per pixel: %d", format->BytesPerPixel);
logger->log("Alpha: %d", format->alpha);
logger->log("Loss: %02x, %02x, %02x, %02x", (int)format->Rloss,
(int)format->Gloss, (int)format->Bloss, (int)format->Aloss);
logger->log("Shift: %02x, %02x, %02x, %02x", (int)format->Rshift,
(int)format->Gshift, (int)format->Bshift, (int)format->Ashift);
logger->log("Mask: %08x, %08x, %08x, %08x", format->Rmask,
format->Gmask, format->Bmask, format->Amask);
}
}
int ImageHelper::useOpenGL()
{
#ifdef USE_OPENGL
return mUseOpenGL;
#else
return 0;
#endif
}