/* * Emote database * Copyright (C) 2009 Aethyra Development Team * Copyright (C) 2011-2012 The ManaPlus developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "resources/emotedb.h" #include "animatedsprite.h" #include "logger.h" #include "utils/xml.h" #include "configuration.h" #include "debug.h" namespace { EmoteInfos mEmoteInfos; EmoteInfo mUnknown; bool mLoaded = false; int mLastEmote = 0; } void EmoteDB::load() { if (mLoaded) unload(); mLastEmote = 0; EmoteSprite *unknownSprite = new EmoteSprite; unknownSprite->sprite = AnimatedSprite::load( paths.getStringValue("spriteErrorFile")); unknownSprite->name = "unknown"; mUnknown.sprites.push_back(unknownSprite); logger->log1("Initializing emote database..."); XML::Document doc("emotes.xml"); XmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlNameEqual(rootNode, "emotes")) { logger->log1("Emote Database: Error while loading emotes.xml!"); return; } //iterate s for_each_xml_child_node(emoteNode, rootNode) { if (!xmlNameEqual(emoteNode, "emote")) continue; int id = XML::getProperty(emoteNode, "id", -1); // skip hight images if (id > 19) continue; if (id == -1) { logger->log1("Emote Database: Emote with missing ID in " "emotes.xml!"); continue; } EmoteInfo *currentInfo = new EmoteInfo; for_each_xml_child_node(spriteNode, emoteNode) { if (!spriteNode->xmlChildrenNode) continue; if (xmlNameEqual(spriteNode, "sprite")) { EmoteSprite *currentSprite = new EmoteSprite; std::string file = paths.getStringValue("sprites") + (std::string) reinterpret_cast( spriteNode->xmlChildrenNode->content); currentSprite->sprite = AnimatedSprite::load(file, XML::getProperty(spriteNode, "variant", 0)); currentSprite->name = XML::langProperty( spriteNode, "name", ""); currentInfo->sprites.push_back(currentSprite); } else if (xmlNameEqual(spriteNode, "particlefx")) { std::string particlefx = reinterpret_cast( spriteNode->xmlChildrenNode->content); currentInfo->particles.push_back(particlefx); } } mEmoteInfos[id] = currentInfo; if (id > mLastEmote) mLastEmote = id; } XML::Document doc2("graphics/sprites/manaplus_emotes.xml"); rootNode = doc2.rootNode(); if (!rootNode || !xmlNameEqual(rootNode, "emotes")) { logger->log1("Emote Database: Error while loading" " manaplus_emotes.xml!"); return; } //iterate s for_each_xml_child_node(emoteNode, rootNode) { if (!xmlNameEqual(emoteNode, "emote")) continue; int id = XML::getProperty(emoteNode, "id", -1); if (id == -1) { logger->log1("Emote Database: Emote with missing ID in " "manaplus_emotes.xml!"); continue; } EmoteInfo *currentInfo = new EmoteInfo; for_each_xml_child_node(spriteNode, emoteNode) { if (!spriteNode->xmlChildrenNode) continue; if (xmlNameEqual(spriteNode, "sprite")) { EmoteSprite *currentSprite = new EmoteSprite; std::string file = paths.getStringValue("sprites") + (std::string) reinterpret_cast( spriteNode->xmlChildrenNode->content); currentSprite->sprite = AnimatedSprite::load(file, XML::getProperty(spriteNode, "variant", 0)); currentSprite->name = XML::langProperty( spriteNode, "name", ""); currentInfo->sprites.push_back(currentSprite); } else if (xmlNameEqual(spriteNode, "particlefx")) { std::string particlefx = reinterpret_cast( spriteNode->xmlChildrenNode->content); currentInfo->particles.push_back(particlefx); } } mEmoteInfos[id] = currentInfo; if (id > mLastEmote) mLastEmote = id; } mLoaded = true; } void EmoteDB::unload() { for (EmoteInfos::const_iterator i = mEmoteInfos.begin(); i != mEmoteInfos.end(); ++i) { if (i->second) { while (!i->second->sprites.empty()) { delete i->second->sprites.front()->sprite; delete i->second->sprites.front(); i->second->sprites.pop_front(); } delete i->second; } } mEmoteInfos.clear(); while (!mUnknown.sprites.empty()) { delete mUnknown.sprites.front()->sprite; delete mUnknown.sprites.front(); mUnknown.sprites.pop_front(); } mLoaded = false; } const EmoteInfo *EmoteDB::get(int id, bool allowNull) { EmoteInfos::const_iterator i = mEmoteInfos.find(id); if (i == mEmoteInfos.end()) { if (allowNull) return nullptr; logger->log("EmoteDB: Warning, unknown emote ID %d requested", id); return &mUnknown; } else { return i->second; } } const AnimatedSprite *EmoteDB::getAnimation(int id, bool allowNull) { const EmoteInfo *info = get(id, allowNull); if (!info) return nullptr; return info->sprites.front()->sprite; } const EmoteSprite *EmoteDB::getSprite(int id, bool allowNull) { const EmoteInfo *info = get(id, allowNull); if (!info) return nullptr; return info->sprites.front(); } const int &EmoteDB::getLast() { return mLastEmote; }