/*
* The ManaPlus Client
* Copyright (C) 2007-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef RESOURCES_DYE_DYEPALETTE_H
#define RESOURCES_DYE_DYEPALETTE_H
#include "resources/dye/dyecolor.h"
#include
#include
#include "localconsts.h"
/**
* Class for performing a linear interpolation between colors.
*/
class DyePalette final
{
public:
/**
* Creates a palette based on the given string.
* The string is either a file name or a sequence of hexadecimal RGB
* values separated by ',' and starting with '#'.
*/
DyePalette(const std::string &restrict pallete,
const uint8_t blockSize);
A_DELETE_COPY(DyePalette)
/**
* Gets a pixel color depending on its intensity. First color is
* implicitly black (0, 0, 0).
*/
void getColor(const unsigned int intensity,
unsigned int (&restrict color)[3]) const restrict2;
/**
* Gets a pixel color depending on its intensity.
*/
void getColor(double intensity,
int (&restrict color)[3]) const restrict2;
/**
* replace colors for SDL for S dye.
*/
void replaceSColor(uint32_t *restrict pixels,
const int bufSize) const restrict2;
/**
* replace colors for SDL for A dye.
*/
void replaceAColor(uint32_t *restrict pixels,
const int bufSize) const restrict2;
/**
* replace colors for OpenGL for S dye.
*/
void replaceSOGLColor(uint32_t *restrict pixels,
const int bufSize) const restrict2;
/**
* replace colors for OpenGL for A dye.
*/
void replaceAOGLColor(uint32_t *restrict pixels,
const int bufSize) const restrict2;
static unsigned int hexDecode(const signed char c)
A_CONST A_WARN_UNUSED;
static void hexToColor(const std::string &hexStr,
const int blockSize,
DyeColor &color);
#ifndef UNITTESTS
private:
#endif
std::vector mColors;
};
#endif // RESOURCES_DYE_DYEPALETTE_H