/* * The ManaPlus Client * Copyright (C) 2017-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "resources/dbmanager.h" #include "being/being.h" #include "net/loginhandler.h" #include "net/net.h" #include "resources/db/avatardb.h" #include "resources/db/badgesdb.h" #include "resources/db/chardb.h" #include "resources/db/clandb.h" #include "resources/db/colordb.h" #include "resources/db/deaddb.h" #include "resources/db/elementaldb.h" #include "resources/db/emotedb.h" #include "resources/db/groupdb.h" #include "resources/db/homunculusdb.h" #include "resources/db/horsedb.h" #include "resources/db/itemdb.h" #include "resources/db/itemfielddb.h" #include "resources/db/itemoptiondb.h" #include "resources/db/languagedb.h" #include "resources/db/sounddb.h" #include "resources/db/mapdb.h" #include "resources/db/mercenarydb.h" #include "resources/db/moddb.h" #include "resources/db/monsterdb.h" #include "resources/db/networkdb.h" #include "resources/db/npcdb.h" #include "resources/db/npcdialogdb.h" #include "resources/db/palettedb.h" #include "resources/db/petdb.h" #include "resources/db/skillunitdb.h" #include "resources/db/statdb.h" #include "resources/db/statuseffectdb.h" #include "resources/db/textdb.h" #include "resources/db/unitsdb.h" #include "resources/db/weaponsdb.h" #include "debug.h" void DbManager::loadDb() { CharDB::load(); GroupDb::load(); StatDb::load(); DeadDB::load(); PaletteDB::load(); ColorDB::load(); SoundDB::load(); LanguageDb::load(); TextDb::load(); MapDB::load(); ItemFieldDb::load(); ItemOptionDb::load(); ItemDB::load(); Being::load(); const ServerTypeT type = Net::getNetworkType(); if (type == ServerType::EATHENA || type == ServerType::EVOL2) { NetworkDb::load(); if (loginHandler != nullptr) loginHandler->updatePacketVersion(); MercenaryDB::load(); HomunculusDB::load(); ElementalDb::load(); SkillUnitDb::load(); HorseDB::load(); ClanDb::load(); } MonsterDB::load(); AvatarDB::load(); BadgesDB::load(); WeaponsDB::load(); UnitsDb::load(); NPCDB::load(); NpcDialogDB::load(); PETDB::load(); EmoteDB::load(); // ModDB::load(); StatusEffectDB::load(); } void DbManager::unloadDb() { CharDB::unload(); GroupDb::unload(); StatDb::unload(); DeadDB::unload(); ColorDB::unload(); SoundDB::unload(); LanguageDb::unload(); TextDb::unload(); EmoteDB::unload(); ItemDB::unload(); ItemOptionDb::unload(); ItemFieldDb::unload(); const ServerTypeT type = Net::getNetworkType(); if (type == ServerType::EATHENA || type == ServerType::EVOL2) { MercenaryDB::unload(); HomunculusDB::unload(); ClanDb::unload(); ElementalDb::unload(); SkillUnitDb::unload(); HorseDB::unload(); NetworkDb::unload(); } MonsterDB::unload(); NPCDB::unload(); NpcDialogDB::unload(); AvatarDB::unload(); BadgesDB::unload(); WeaponsDB::unload(); UnitsDb::unload(); PaletteDB::unload(); PETDB::unload(); StatusEffectDB::unload(); ModDB::unload(); }