/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef ANIMATION_H #define ANIMATION_H #include "utils/xml.h" #include #include class Image; /** * A single frame in an animation, with a delay and an offset. */ struct Frame { enum FrameType { ANIMATION = 0, JUMP, GOTO, LABEL }; Image *image; int delay; int offsetX; int offsetY; int rand; FrameType type; std::string nextAction; }; /** * An animation consists of several frames, each with their own delay and * offset. */ class Animation { public: Animation(); /** * Appends a new animation at the end of the sequence. */ void addFrame(Image *image, int delay, int offsetX, int offsetY, int rand); /** * Appends an animation terminator that states that the animation * should not loop. */ void addTerminator(int rand); /** * Returns the frame at the specified index. */ Frame *getFrame(int index) { return &(mFrames[index]); } /** * Returns the length of this animation in frames. */ unsigned int getLength() const { return static_cast(mFrames.size()); } /** * Check for empty animation. */ bool empty() const { return mFrames.empty(); } /** * Returns the duration of this animation. */ int getDuration() const { return mDuration; } void addJump(std::string name, int rand); void addLabel(std::string name); void addGoto(std::string name, int rand); void setLastFrameDelay(int delay); /** * Determines whether the given animation frame is a terminator. */ static bool isTerminator(const Frame &phase); protected: typedef std::vector Frames; typedef Frames::iterator FramesIter; typedef Frames::reverse_iterator FramesRevIter; Frames mFrames; int mDuration; }; #endif