/* * The ManaPlus Client * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "resources/ambientlayer.h" #include "const/render/graphics.h" #include "render/graphics.h" #include "resources/imagehelper.h" #include "resources/image/image.h" #include "resources/loaders/rescaledloader.h" #include "debug.h" AmbientLayer::AmbientLayer(const std::string &name, Image *const img, const float parallaxX, const float parallaxY, const float posX, const float posY, const float speedX, const float speedY, const bool keepRatio, const int mask) : MemoryCounter(), mName(name), mImage(img), mParallaxX(parallaxX), mParallaxY(parallaxY), mPosX(posX), mPosY(posY), mSpeedX(speedX), mSpeedY(speedY), mMask(mask), mKeepRatio(keepRatio) { if (mImage == nullptr) return; if (keepRatio && imageHelper->useOpenGL() == RENDER_SOFTWARE) { const int width = mainGraphics->mWidth; const int height = mainGraphics->mHeight; if (width != defaultScreenWidth && height != defaultScreenHeight) { // Rescale the overlay to keep the ratio as if we were on // the default resolution... Image *const rescaledOverlay = Loader::getRescaled( mImage, CAST_S32(mImage->mBounds.w) / defaultScreenWidth * width, CAST_S32(mImage->mBounds.h) / defaultScreenHeight * height); if (rescaledOverlay != nullptr) mImage = rescaledOverlay; else mImage->incRef(); return; } } mImage->incRef(); } AmbientLayer::~AmbientLayer() { if (mImage != nullptr) { mImage->decRef(); mImage = nullptr; } } void AmbientLayer::update(const int timePassed, const float dx, const float dy) { if (mImage == nullptr) return; const float time = static_cast(timePassed) / 10; // Self scrolling of the overlay mPosX -= mSpeedX * time; mPosY -= mSpeedY * time; // Parallax scrolling mPosX += dx * mParallaxX; mPosY += dy * mParallaxY; const SDL_Rect &rect = mImage->mBounds; const float imgW = static_cast(rect.w); const float imgH = static_cast(rect.h); // Wrap values while (mPosX > imgW) mPosX -= imgW; while (mPosX < 0) mPosX += imgW; while (mPosY > imgH) mPosY -= imgH; while (mPosY < 0) mPosY += imgH; } void AmbientLayer::draw(Graphics *const graphics, const int x, const int y) const { if (mImage == nullptr) return; if (imageHelper->useOpenGL() == RENDER_SOFTWARE || !mKeepRatio) { graphics->drawPattern(mImage, CAST_S32(-mPosX), CAST_S32(-mPosY), x + CAST_S32(mPosX), y + CAST_S32(mPosY)); } else { graphics->drawRescaledPattern(mImage, CAST_S32(-mPosX), CAST_S32(-mPosY), x + CAST_S32(mPosX), y + CAST_S32(mPosY), CAST_S32(mImage->mBounds.w) / defaultScreenWidth * graphics->mWidth, CAST_S32(mImage->mBounds.h) / defaultScreenHeight * graphics->mHeight); } } int AmbientLayer::calcMemoryLocal() const { return static_cast(sizeof(AmbientLayer) + mName.capacity()); }