/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naessén a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifdef USE_SDL2
#include "render/sdl2graphics.h"
#include "main.h"
#include "configuration.h"
#include "graphicsmanager.h"
#include "graphicsvertexes.h"
#include "logger.h"
#include "resources/image.h"
#include "resources/imagehelper.h"
#include "resources/imagerect.h"
#include "resources/sdl2imagehelper.h"
#include "utils/sdlcheckutils.h"
#include "utils/sdlpixel.h"
#include "debug.h"
#ifdef DEBUG_SDL_SURFACES
#define MSDL_RenderCopy(render, texture, src, dst) \
FakeSDL_RenderCopy(render, texture, src, dst)
static int FakeSDL_RenderCopy(SDL_Renderer *const renderer,
SDL_Texture *const texture,
const SDL_Rect *const srcrect,
const SDL_Rect *const dstrect)
{
int ret = SDL_RenderCopy(renderer, texture, srcrect, dstrect);
if (ret)
{
logger->log("rendering error in texture %p: %s",
static_cast(texture), SDL_GetError());
}
return ret;
}
#else
#define MSDL_RenderCopy(render, texture, src, dst) \
SDL_RenderCopy(render, texture, src, dst)
#endif
#define setRenderDrawColor(mColor) \
SDL_SetRenderDrawColor(mRenderer, \
static_cast(mColor.r), \
static_cast(mColor.g), \
static_cast(mColor.b), \
static_cast(mColor.a))
#define defRectFromArea(rect, area) \
const SDL_Rect rect = \
{ \
static_cast(area.x), \
static_cast(area.y), \
static_cast(area.width), \
static_cast(area.height) \
}
SDLGraphics::SDLGraphics() :
Graphics(),
mRendererFlags(SDL_RENDERER_SOFTWARE),
mOldPixel(0),
mOldAlpha(0)
{
mOpenGL = RENDER_SDL2_DEFAULT;
mName = "SDL2 default";
}
SDLGraphics::~SDLGraphics()
{
}
void SDLGraphics::drawRescaledImage(const Image *const image,
int dstX, int dstY,
const int desiredWidth,
const int desiredHeight)
{
FUNC_BLOCK("Graphics::drawRescaledImage", 1)
// Check that preconditions for blitting are met.
if (!mWindow || !image || !image->mTexture)
return;
const ClipRect &top = mClipStack.top();
const SDL_Rect &bounds = image->mBounds;
const SDL_Rect srcRect =
{
static_cast(bounds.x),
static_cast(bounds.y),
static_cast(bounds.w),
static_cast(bounds.h)
};
const SDL_Rect dstRect =
{
static_cast(dstX + top.xOffset),
static_cast(dstY + top.yOffset),
static_cast(desiredWidth),
static_cast(desiredHeight)
};
MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
}
void SDLGraphics::drawImage(const Image *const image,
int dstX, int dstY)
{
drawImageInline(image, dstX, dstY);
}
void SDLGraphics::drawImageInline(const Image *const image,
int dstX, int dstY)
{
FUNC_BLOCK("Graphics::drawImage", 1)
// Check that preconditions for blitting are met.
if (!mWindow || !image || !image->mTexture)
return;
const ClipRect &top = mClipStack.top();
if (!top.width || !top.height)
return;
const SDL_Rect &bounds = image->mBounds;
const SDL_Rect srcRect =
{
static_cast(bounds.x),
static_cast(bounds.y),
static_cast(bounds.w),
static_cast(bounds.h)
};
const SDL_Rect dstRect =
{
static_cast(dstX + top.xOffset),
static_cast(dstY + top.yOffset),
static_cast(bounds.w),
static_cast(bounds.h)
};
MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
}
void SDLGraphics::copyImage(const Image *const image,
int dstX, int dstY)
{
drawImageInline(image, dstX, dstY);
}
void SDLGraphics::drawImageCached(const Image *const image,
int x, int y)
{
FUNC_BLOCK("Graphics::drawImageCached", 1)
// Check that preconditions for blitting are met.
if (!mWindow || !image || !image->mTexture)
return;
const ClipRect &top = mClipStack.top();
if (!top.width || !top.height)
return;
const SDL_Rect &bounds = image->mBounds;
const SDL_Rect srcRect =
{
static_cast(bounds.x),
static_cast(bounds.y),
static_cast(bounds.w),
static_cast(bounds.h)
};
const SDL_Rect dstRect =
{
static_cast(x + top.xOffset),
static_cast(y + top.yOffset),
static_cast(bounds.w),
static_cast(bounds.h)
};
MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
}
void SDLGraphics::drawPatternCached(const Image *const image,
const int x, const int y,
const int w, const int h)
{
FUNC_BLOCK("Graphics::drawPatternCached", 1)
// Check that preconditions for blitting are met.
if (!mWindow || !image)
return;
if (!image->mTexture)
return;
const ClipRect &top = mClipStack.top();
if (!top.width || !top.height)
return;
const SDL_Rect &bounds = image->mBounds;
const int iw = bounds.w;
const int ih = bounds.h;
if (iw == 0 || ih == 0)
return;
const int xOffset = top.xOffset + x;
const int yOffset = top.yOffset + y;
SDL_Rect dstRect;
SDL_Rect srcRect;
srcRect.x = static_cast(bounds.x);
srcRect.y = static_cast(bounds.y);
for (int py = 0; py < h; py += ih)
{
const int dh = (py + ih >= h) ? h - py : ih;
dstRect.y = static_cast(py + yOffset);
srcRect.h = static_cast(dh);
dstRect.h = static_cast(dh);
for (int px = 0; px < w; px += iw)
{
const int dw = (px + iw >= w) ? w - px : iw;
dstRect.x = static_cast(px + xOffset);
srcRect.w = static_cast(dw);
dstRect.w = static_cast(dw);
MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
}
}
}
void SDLGraphics::completeCache()
{
}
void SDLGraphics::drawPattern(const Image *const image,
const int x, const int y,
const int w, const int h)
{
drawPatternInline(image, x, y, w, h);
}
void SDLGraphics::drawPatternInline(const Image *const image,
const int x, const int y,
const int w, const int h)
{
FUNC_BLOCK("Graphics::drawPattern", 1)
// Check that preconditions for blitting are met.
if (!mWindow || !image)
return;
if (!image->mTexture)
return;
const ClipRect &top = mClipStack.top();
if (!top.width || !top.height)
return;
const SDL_Rect &bounds = image->mBounds;
const int iw = bounds.w;
const int ih = bounds.h;
if (iw == 0 || ih == 0)
return;
const int xOffset = top.xOffset + x;
const int yOffset = top.yOffset + y;
SDL_Rect dstRect;
SDL_Rect srcRect;
srcRect.x = static_cast(bounds.x);
srcRect.y = static_cast(bounds.y);
for (int py = 0; py < h; py += ih)
{
const int dh = (py + ih >= h) ? h - py : ih;
dstRect.y = static_cast(py + yOffset);
srcRect.h = static_cast(dh);
dstRect.h = static_cast(dh);
for (int px = 0; px < w; px += iw)
{
const int dw = (px + iw >= w) ? w - px : iw;
dstRect.x = static_cast(px + xOffset);
srcRect.w = static_cast(dw);
dstRect.w = static_cast(dw);
MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
}
}
}
void SDLGraphics::drawRescaledPattern(const Image *const image,
const int x, const int y,
const int w, const int h,
const int scaledWidth,
const int scaledHeight)
{
// Check that preconditions for blitting are met.
if (!mWindow || !image)
return;
if (!image->mTexture)
return;
if (scaledHeight == 0 || scaledWidth == 0)
return;
const ClipRect &top = mClipStack.top();
if (!top.width || !top.height)
return;
Image *const tmpImage = image->SDLgetScaledImage(
scaledWidth, scaledHeight);
if (!tmpImage)
return;
const SDL_Rect &bounds = tmpImage->mBounds;
const int iw = bounds.w;
const int ih = bounds.h;
if (iw == 0 || ih == 0)
return;
const int xOffset = top.xOffset + x;
const int yOffset = top.yOffset + y;
SDL_Rect dstRect;
SDL_Rect srcRect;
srcRect.x = static_cast(bounds.x);
srcRect.y = static_cast(bounds.y);
for (int py = 0; py < h; py += ih)
{
const int dh = (py + ih >= h) ? h - py : ih;
dstRect.y = static_cast(py + yOffset);
srcRect.h = static_cast(dh);
dstRect.h = static_cast(dh);
for (int px = 0; px < w; px += iw)
{
const int dw = (px + iw >= w) ? w - px : iw;
dstRect.x = static_cast(px + xOffset);
srcRect.w = static_cast(dw);
dstRect.w = static_cast(dw);
MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
}
}
delete tmpImage;
}
void SDLGraphics::calcPattern(ImageVertexes* const vert,
const Image *const image,
const int x, const int y,
const int w, const int h) const
{
calcPatternInline(vert, image, x, y, w, h);
}
void SDLGraphics::calcPatternInline(ImageVertexes* const vert,
const Image *const image,
const int x, const int y,
const int w, const int h) const
{
// Check that preconditions for blitting are met.
if (!vert || !mWindow || !image || !image->mTexture)
return;
const ClipRect &top = mClipStack.top();
if (!top.width || !top.height)
return;
const SDL_Rect &bounds = image->mBounds;
const int iw = bounds.w;
const int ih = bounds.h;
if (iw == 0 || ih == 0)
return;
const int xOffset = top.xOffset + x;
const int yOffset = top.yOffset + y;
const int srcX = bounds.x;
const int srcY = bounds.y;
for (int py = 0; py < h; py += ih)
{
const int dh = (py + ih >= h) ? h - py : ih;
const int dstY = py + yOffset;
for (int px = 0; px < w; px += iw)
{
const int dw = (px + iw >= w) ? w - px : iw;
const int dstX = px + xOffset;
DoubleRect *const r = new DoubleRect();
SDL_Rect &dstRect = r->dst;
SDL_Rect &srcRect = r->src;
srcRect.x = static_cast(srcX);
srcRect.y = static_cast(srcY);
srcRect.w = static_cast(dw);
srcRect.h = static_cast(dh);
dstRect.x = static_cast(dstX);
dstRect.y = static_cast(dstY);
dstRect.w = static_cast(dw);
dstRect.h = static_cast(dh);
vert->sdl.push_back(r);
}
}
}
void SDLGraphics::calcPattern(ImageCollection* const vertCol,
const Image *const image,
const int x, const int y,
const int w, const int h) const
{
ImageVertexes *vert = nullptr;
if (vertCol->currentImage != image)
{
vert = new ImageVertexes();
vertCol->currentImage = image;
vertCol->currentVert = vert;
vert->image = image;
vertCol->draws.push_back(vert);
}
else
{
vert = vertCol->currentVert;
}
calcPatternInline(vert, image, x, y, w, h);
}
void SDLGraphics::calcTileVertexes(ImageVertexes *const vert,
const Image *const image,
int x, int y) const
{
vert->image = image;
calcTileSDL(vert, x, y);
}
void SDLGraphics::calcTileVertexesInline(ImageVertexes *const vert,
const Image *const image,
int x, int y) const
{
vert->image = image;
calcTileSDL(vert, x, y);
}
void SDLGraphics::calcTileSDL(ImageVertexes *const vert, int x, int y) const
{
// Check that preconditions for blitting are met.
if (!vert || !vert->image || !vert->image->mTexture)
return;
const ClipRect &top = mClipStack.top();
if (!top.width || !top.height)
return;
const Image *const image = vert->image;
const SDL_Rect &bounds = image->mBounds;
x += top.xOffset;
y += top.yOffset;
DoubleRect *rect = new DoubleRect();
SDL_Rect &dstRect = rect->dst;
SDL_Rect &srcRect = rect->src;
srcRect.x = static_cast(bounds.x);
srcRect.y = static_cast(bounds.y);
srcRect.w = static_cast(bounds.w);
srcRect.h = static_cast(bounds.h);
dstRect.x = static_cast(x);
dstRect.y = static_cast(y);
dstRect.w = static_cast(bounds.w);
dstRect.h = static_cast(bounds.h);
vert->sdl.push_back(rect);
}
void SDLGraphics::calcTileCollection(ImageCollection *const vertCol,
const Image *const image,
int x, int y)
{
if (vertCol->currentImage != image)
{
ImageVertexes *const vert = new ImageVertexes();
vertCol->currentImage = image;
vertCol->currentVert = vert;
vert->image = image;
vertCol->draws.push_back(vert);
calcTileSDL(vert, x, y);
}
else
{
calcTileSDL(vertCol->currentVert, x, y);
}
}
void SDLGraphics::drawTileCollection(const ImageCollection
*const vertCol)
{
const ImageVertexesVector &draws = vertCol->draws;
const ImageCollectionCIter it_end = draws.end();
for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it)
{
const ImageVertexes *const vert = *it;
const Image *const img = vert->image;
const DoubleRects *const rects = &vert->sdl;
DoubleRects::const_iterator it2 = rects->begin();
const DoubleRects::const_iterator it2_end = rects->end();
while (it2 != it2_end)
{
MSDL_RenderCopy(mRenderer, img->mTexture,
&(*it2)->src, &(*it2)->dst);
++ it2;
}
}
}
void SDLGraphics::drawTileVertexes(const ImageVertexes *const vert)
{
// vert and img must be != 0
const Image *const img = vert->image;
const DoubleRects *const rects = &vert->sdl;
DoubleRects::const_iterator it = rects->begin();
const DoubleRects::const_iterator it_end = rects->end();
while (it != it_end)
{
MSDL_RenderCopy(mRenderer, img->mTexture, &(*it)->src, &(*it)->dst);
++ it;
}
}
void SDLGraphics::updateScreen()
{
BLOCK_START("Graphics::updateScreen")
SDL_RenderPresent(mRenderer);
// SDL_RenderClear(mRenderer);
BLOCK_END("Graphics::updateScreen")
}
SDL_Surface *SDLGraphics::getScreenshot()
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0xff000000;
const int gmask = 0x00ff0000;
const int bmask = 0x0000ff00;
#else
const int rmask = 0x000000ff;
const int gmask = 0x0000ff00;
const int bmask = 0x00ff0000;
#endif
const int amask = 0x00000000;
SDL_Surface *const screenshot = MSDL_CreateRGBSurface(SDL_SWSURFACE,
mRect.w, mRect.h, 24, rmask, gmask, bmask, amask);
// if (screenshot)
// SDL_BlitSurface(mWindow, nullptr, screenshot, nullptr);
return screenshot;
}
void SDLGraphics::calcWindow(ImageCollection *const vertCol,
const int x, const int y,
const int w, const int h,
const ImageRect &imgRect)
{
ImageVertexes *vert = nullptr;
Image *const image = imgRect.grid[4];
if (vertCol->currentImage != image)
{
vert = new ImageVertexes();
vertCol->currentImage = image;
vertCol->currentVert = vert;
vert->image = image;
vertCol->draws.push_back(vert);
}
else
{
vert = vertCol->currentVert;
}
calcImageRect(vert, x, y, w, h, imgRect);
}
void SDLGraphics::fillRectangle(const Rect &rectangle)
{
const ClipRect &top = mClipStack.top();
const SDL_Rect rect =
{
static_cast(rectangle.x + top.xOffset),
static_cast(rectangle.y + top.yOffset),
static_cast(rectangle.width),
static_cast(rectangle.height)
};
setRenderDrawColor(mColor);
SDL_RenderFillRects(mRenderer, &rect, 1);
}
void SDLGraphics::beginDraw()
{
pushClipArea(Rect(0, 0, mRect.w, mRect.h));
}
void SDLGraphics::endDraw()
{
popClipArea();
}
void SDLGraphics::pushClipArea(const Rect &area)
{
Graphics::pushClipArea(area);
const ClipRect &carea = mClipStack.top();
defRectFromArea(rect, carea);
SDL_RenderSetClipRect(mRenderer, &rect);
}
void SDLGraphics::popClipArea()
{
Graphics::popClipArea();
if (mClipStack.empty())
return;
const ClipRect &carea = mClipStack.top();
defRectFromArea(rect, carea);
SDL_RenderSetClipRect(mRenderer, &rect);
}
void SDLGraphics::drawPoint(int x, int y)
{
if (mClipStack.empty())
return;
const ClipRect &top = mClipStack.top();
x += top.xOffset;
y += top.yOffset;
if (!top.isPointInRect(x, y))
return;
setRenderDrawColor(mColor);
const SDL_Point point =
{
x,
y
};
SDL_RenderDrawPoints(mRenderer, &point, 1);
}
void SDLGraphics::drawRectangle(const Rect &rectangle)
{
const ClipRect &top = mClipStack.top();
setRenderDrawColor(mColor);
const int x1 = rectangle.x + top.xOffset;
const int y1 = rectangle.y + top.yOffset;
const int x2 = x1 + rectangle.width - 1;
const int y2 = y1 + rectangle.height - 1;
SDL_Point points[] =
{
{x1, y1},
{x2, y1},
{x2, y2},
{x1, y2},
{x1, y1}
};
SDL_RenderDrawLines(mRenderer, points, 5);
}
void SDLGraphics::drawLine(int x1, int y1, int x2, int y2)
{
const ClipRect &top = mClipStack.top();
setRenderDrawColor(mColor);
const int x0 = top.xOffset;
const int y0 = top.yOffset;
SDL_Point points[] =
{
{x1 + x0, y1 + y0},
{x2 + x0, y2 + y0}
};
SDL_RenderDrawLines(mRenderer, points, 2);
}
bool SDLGraphics::setVideoMode(const int w, const int h,
const int scale,
const int bpp,
const bool fs,
const bool hwaccel,
const bool resize,
const bool noFrame)
{
setMainFlags(w, h, scale, bpp, fs, hwaccel, resize, noFrame);
if (!(mWindow = graphicsManager.createWindow(w, h, bpp,
getSoftwareFlags())))
{
mRect.w = 0;
mRect.h = 0;
return false;
}
int w1 = 0;
int h1 = 0;
SDL_GetWindowSize(mWindow, &w1, &h1);
mRect.w = w1;
mRect.h = h1;
mRenderer = graphicsManager.createRenderer(mWindow, mRendererFlags);
SDLImageHelper::setRenderer(mRenderer);
return videoInfo();
}
void SDLGraphics::drawImageRect(const int x, const int y,
const int w, const int h,
const ImageRect &imgRect)
{
#include "render/graphics_drawImageRect.hpp"
}
void SDLGraphics::calcImageRect(ImageVertexes *const vert,
const int x, const int y,
const int w, const int h,
const ImageRect &imgRect)
{
#include "render/graphics_calcImageRect.hpp"
}
#endif // USE_SDL2