/* * The ManaPlus Client * Copyright (C) 2012-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #define MGL_DEFINE defName(glGenRenderbuffers); defName(glBindRenderbuffer); defName(glRenderbufferStorage); defName(glGenFramebuffers); defName(glBindFramebuffer); defName(glFramebufferTexture2D); defName(glFramebufferRenderbuffer); defName(glDeleteFramebuffers); defName(glDeleteRenderbuffers); defName(glGetStringi); defName(glGenSamplers); defName(glDeleteSamplers); defName(glBindSampler); defName(glSamplerParameteri); defName(glDebugMessageControl); defName(glDebugMessageCallback); defName(glFrameTerminator); defName(glLabelObject); defName(glGetObjectLabel); defName(glInsertEventMarker); defName(glPushGroupMarker); defName(glPopGroupMarker); defName(glGenVertexArrays); defName(glBindVertexArray); defName(glDeleteVertexArrays); defName(glDisableVertexAttribArray); defName(glDeleteShader); defName(glGetShaderInfoLog); defName(glGetShaderSource); defName(glDetachShader); defName(glGetAttachedShaders); defName(glGetActiveUniform); defName(glBindFragDataLocation); #ifndef __native_client__ defName(glDeleteProgram); defName(glCreateProgram); defName(glGetProgramiv); defName(glLinkProgram); defName(glAttachShader); defName(glGetShaderiv); defName(glCompileShader); defName(glShaderSource); defName(glCreateShader); defName(glGetUniformLocation); defName(glGenBuffers); defName(glDeleteBuffers); defName(glBindBuffer); defName(glBufferData); defName(glEnableVertexAttribArray); defName(glVertexAttribPointer); defName(glUseProgram); defName(glUniform1f); defName(glUniform2f); defName(glUniform4f); defName(glValidateProgram); defName(glGetProgramInfoLog); defName(glBindAttribLocation); defName(glActiveTexture); #define mglDrawArrays(...) \ glDrawArrays(__VA_ARGS__) #define mglDisable(...) \ glDisable(__VA_ARGS__) #define mglHint(...) \ glHint(__VA_ARGS__) #define mglScissor(...) \ glScissor(__VA_ARGS__) #define mglEnable(...) \ glEnable(__VA_ARGS__) #define mglBindTexture(...) \ glBindTexture(__VA_ARGS__) #define mglGetIntegerv(...) \ glGetIntegerv(__VA_ARGS__) #define mglClear(...) \ glClear(__VA_ARGS__) #define mglGetString(...) \ glGetString(__VA_ARGS__) #define mglTexParameteri(...) \ glTexParameteri(__VA_ARGS__) #define mglTexImage2D(...) \ glTexImage2D(__VA_ARGS__) #define mglGenTextures(...) \ glGenTextures(__VA_ARGS__) #define mglPixelStorei(...) \ glPixelStorei(__VA_ARGS__) #define mglReadPixels(...) \ glReadPixels(__VA_ARGS__) #endif defName(glGetAttribLocation); defName(glUniform3f); defName(glCheckFramebufferStatus); defName(glProgramUniform1f); defName(glProgramUniform2f); defName(glProgramUniform3f); defName(glProgramUniform4f); defName(glBindVertexBuffer); defName(glVertexAttribBinding); defName(glVertexAttribFormat); defName(glBindVertexBuffers); defName(glIsBuffer); defName(glVertexAttribIFormat); defName(glVertexAttribIPointer); defName(glInvalidateTexImage); defName(glCopyImageSubData); defName(glPushDebugGroup); defName(glPopDebugGroup); defName(glObjectLabel); defName(glTexStorage2D); defName(glGenQueries); defName(glBeginQuery); defName(glEndQuery); defName(glDeleteQueries); defName(glGetQueryObjectiv); defName(glGetQueryObjectui64v); defName(glTextureSubImage2D); defName(glTextureSubImage2DEXT); defName(glClearTexImage); defName(glClearTexSubImage); #ifdef WIN32 defName(wglGetExtensionsString); #endif