/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "main.h"
#if defined USE_OPENGL && !defined ANDROID
#include "render/modernopenglgraphics.h"
#include "configuration.h"
#include "graphicsmanager.h"
#include "graphicsvertexes.h"
#include "logger.h"
#include "render/mgl.h"
#include "render/shaders/shaderprogram.h"
#include "render/shaders/shadersmanager.h"
#include "resources/image.h"
#include "resources/imagerect.h"
#include "resources/openglimagehelper.h"
#include "utils/sdlcheckutils.h"
#include "debug.h"
GLuint ModernOpenGLGraphics::mLastImage = 0;
#ifdef DEBUG_DRAW_CALLS
unsigned int ModernOpenGLGraphics::mDrawCalls = 0;
unsigned int ModernOpenGLGraphics::mLastDrawCalls = 0;
#endif
ModernOpenGLGraphics::ModernOpenGLGraphics() :
mFloatTexArray(nullptr),
mShortVertArray(nullptr),
mFloatTexArrayCached(nullptr),
mShortVertArrayCached(nullptr),
mSimpleProgram(nullptr),
mAlphaCached(1.0F),
mVpCached(0),
mTexture(false),
mIsByteColor(false),
mByteColor(),
mImageCached(0),
mFloatColor(1.0F),
mMaxVertices(500),
mColorAlpha(false),
#ifdef DEBUG_BIND_TEXTURE
mOldTexture(),
mOldTextureId(0),
#endif
mFbo()
{
mOpenGL = RENDER_MODERN_OPENGL;
mName = "modern OpenGL";
}
ModernOpenGLGraphics::~ModernOpenGLGraphics()
{
deleteArraysInternal();
}
void ModernOpenGLGraphics::initArrays(const int vertCount)
{
mMaxVertices = vertCount;
if (mMaxVertices < 500)
mMaxVertices = 500;
else if (mMaxVertices > 1024)
mMaxVertices = 1024;
// need alocate small size, after if limit reached reallocate to double size
const size_t sz = mMaxVertices * 4 + 30;
vertexBufSize = mMaxVertices;
if (!mFloatTexArray)
mFloatTexArray = new GLfloat[sz];
if (!mShortVertArray)
mShortVertArray = new GLshort[sz];
if (!mFloatTexArrayCached)
mFloatTexArrayCached = new GLfloat[sz];
if (!mShortVertArrayCached)
mShortVertArrayCached = new GLshort[sz];
}
void ModernOpenGLGraphics::postInit()
{
logger->log("Compiling shaders");
mSimpleProgram = shaders.getSimpleProgram();
if (mSimpleProgram)
logger->log("Shaders compilation done.");
else
logger->error("Shaders compilation error.");
}
void ModernOpenGLGraphics::deleteArrays()
{
deleteArraysInternal();
}
void ModernOpenGLGraphics::deleteArraysInternal()
{
delete [] mFloatTexArray;
mFloatTexArray = nullptr;
delete [] mShortVertArray;
mShortVertArray = nullptr;
delete [] mFloatTexArrayCached;
mFloatTexArrayCached = nullptr;
delete [] mShortVertArrayCached;
mShortVertArrayCached = nullptr;
}
bool ModernOpenGLGraphics::setVideoMode(const int w, const int h,
const int scale,
const int bpp,
const bool fs,
const bool hwaccel,
const bool resize,
const bool noFrame)
{
setMainFlags(w, h, scale, bpp, fs, hwaccel, resize, noFrame);
return setOpenGLMode();
}
static inline void drawQuad(const Image *const image,
const int srcX, const int srcY,
const int dstX, const int dstY,
const int width, const int height)
{
}
static inline void drawRescaledQuad(const Image *const image,
const int srcX, const int srcY,
const int dstX, const int dstY,
const int width, const int height,
const int desiredWidth,
const int desiredHeight)
{
}
bool ModernOpenGLGraphics::drawImage(const Image *const image,
int dstX, int dstY)
{
return drawImageInline(image, dstX, dstY);
}
bool ModernOpenGLGraphics::drawImageInline(const Image *const image,
int dstX, int dstY)
{
return true;
}
void ModernOpenGLGraphics::drawImageCached(const Image *const image,
int x, int y)
{
}
void ModernOpenGLGraphics::drawPatternCached(const Image *const image,
const int x, const int y,
const int w, const int h)
{
}
void ModernOpenGLGraphics::completeCache()
{
}
bool ModernOpenGLGraphics::drawRescaledImage(const Image *const image,
int dstX, int dstY,
const int desiredWidth,
const int desiredHeight)
{
return true;
}
void ModernOpenGLGraphics::drawPattern(const Image *const image,
const int x, const int y,
const int w, const int h)
{
drawPatternInline(image, x, y, w, h);
}
void ModernOpenGLGraphics::drawPatternInline(const Image *const image,
const int x, const int y,
const int w, const int h)
{
}
void ModernOpenGLGraphics::drawRescaledPattern(const Image *const image,
const int x, const int y,
const int w, const int h,
const int scaledWidth,
const int scaledHeight)
{
}
inline void ModernOpenGLGraphics::drawVertexes(const
NormalOpenGLGraphicsVertexes
&ogl)
{
}
void ModernOpenGLGraphics::calcPattern(ImageVertexes *const vert,
const Image *const image,
const int x, const int y,
const int w, const int h) const
{
calcPatternInline(vert, image, x, y, w, h);
}
void ModernOpenGLGraphics::calcPatternInline(ImageVertexes *const vert,
const Image *const image,
const int x, const int y,
const int w, const int h) const
{
}
void ModernOpenGLGraphics::calcTileCollection(ImageCollection *const vertCol,
const Image *const image,
int x, int y)
{
if (vertCol->currentGLImage != image->mGLImage)
{
ImageVertexes *const vert = new ImageVertexes();
vertCol->currentGLImage = image->mGLImage;
vertCol->currentVert = vert;
vert->image = image;
vertCol->draws.push_back(vert);
calcTileVertexesInline(vert, image, x, y);
}
else
{
calcTileVertexesInline(vertCol->currentVert, image, x, y);
}
}
void ModernOpenGLGraphics::drawTileCollection(const ImageCollection
*const vertCol)
{
}
void ModernOpenGLGraphics::calcPattern(ImageCollection* const vertCol,
const Image *const image,
const int x, const int y,
const int w, const int h) const
{
ImageVertexes *vert = nullptr;
if (vertCol->currentGLImage != image->mGLImage)
{
vert = new ImageVertexes();
vertCol->currentGLImage = image->mGLImage;
vertCol->currentVert = vert;
vert->image = image;
vertCol->draws.push_back(vert);
}
else
{
vert = vertCol->currentVert;
}
calcPatternInline(vert, image, x, y, w, h);
}
void ModernOpenGLGraphics::calcTileVertexes(ImageVertexes *const vert,
const Image *const image,
int dstX, int dstY) const
{
calcTileVertexesInline(vert, image, dstX, dstY);
}
void ModernOpenGLGraphics::calcTileVertexesInline(ImageVertexes *const vert,
const Image *const image,
int dstX, int dstY) const
{
}
void ModernOpenGLGraphics::drawTileVertexes(const ImageVertexes *const vert)
{
}
void ModernOpenGLGraphics::calcWindow(ImageCollection *const vertCol,
const int x, const int y,
const int w, const int h,
const ImageRect &imgRect)
{
ImageVertexes *vert = nullptr;
const Image *const image = imgRect.grid[4];
if (vertCol->currentGLImage != image->mGLImage)
{
vert = new ImageVertexes();
vertCol->currentGLImage = image->mGLImage;
vertCol->currentVert = vert;
vert->image = image;
vertCol->draws.push_back(vert);
}
else
{
vert = vertCol->currentVert;
}
calcImageRect(vert, x, y, w, h, imgRect);
}
void ModernOpenGLGraphics::updateScreen()
{
BLOCK_START("Graphics::updateScreen")
#ifdef DEBUG_DRAW_CALLS
mLastDrawCalls = mDrawCalls;
mDrawCalls = 0;
#endif
#ifdef USE_SDL2
SDL_GL_SwapWindow(mWindow);
#else
SDL_GL_SwapBuffers();
#endif
#ifdef DEBUG_OPENGL
if (mglFrameTerminator)
mglFrameTerminator();
#endif
// may be need clear?
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
BLOCK_END("Graphics::updateScreen")
}
void ModernOpenGLGraphics::beginDraw()
{
glEnable(GL_SCISSOR_TEST);
glDisable(GL_DITHER);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glDisable(GL_FOG);
glDisable(GL_COLOR_LOGIC_OP);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_STENCIL_TEST);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_FLAT);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
#ifndef ANDROID
glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
#ifndef __MINGW32__
glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST);
#endif
#endif
pushClipArea(Rect(0, 0, mRect.w, mRect.h));
}
void ModernOpenGLGraphics::endDraw()
{
popClipArea();
}
void ModernOpenGLGraphics::prepareScreenshot()
{
if (config.getBoolValue("usefbo"))
graphicsManager.createFBO(mRect.w, mRect.h, &mFbo);
}
SDL_Surface* ModernOpenGLGraphics::getScreenshot()
{
const int h = mRect.h;
const int w = mRect.w - (mRect.w % 4);
GLint pack = 1;
SDL_Surface *const screenshot = MSDL_CreateRGBSurface(
SDL_SWSURFACE, w, h, 24,
0xff0000, 0x00ff00, 0x0000ff, 0x000000);
if (!screenshot)
return nullptr;
if (SDL_MUSTLOCK(screenshot))
SDL_LockSurface(screenshot);
const size_t lineSize = 3 * w;
GLubyte *const buf = new GLubyte[lineSize];
// Grap the pixel buffer and write it to the SDL surface
glGetIntegerv(GL_PACK_ALIGNMENT, &pack);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels);
// Flip the screenshot, as OpenGL has 0,0 in bottom left
const int h2 = h / 2;
for (int i = 0; i < h2; i++)
{
GLubyte *const top = static_cast(
screenshot->pixels) + lineSize * i;
GLubyte *const bot = static_cast(
screenshot->pixels) + lineSize * (h - 1 - i);
memcpy(buf, top, lineSize);
memcpy(top, bot, lineSize);
memcpy(bot, buf, lineSize);
}
delete [] buf;
if (config.getBoolValue("usefbo"))
graphicsManager.deleteFBO(&mFbo);
glPixelStorei(GL_PACK_ALIGNMENT, pack);
if (SDL_MUSTLOCK(screenshot))
SDL_UnlockSurface(screenshot);
return screenshot;
}
bool ModernOpenGLGraphics::pushClipArea(const Rect &area)
{
const bool result = Graphics::pushClipArea(area);
const ClipRect &clipArea = mClipStack.top();
/*
glScissor(clipArea.x * mScale,
(mRect.h - clipArea.y - clipArea.height) * mScale,
clipArea.width * mScale,
clipArea.height * mScale);
*/
return result;
}
void ModernOpenGLGraphics::popClipArea()
{
if (mClipStack.empty())
return;
Graphics::popClipArea();
if (mClipStack.empty())
return;
const ClipRect &clipArea = mClipStack.top();
/*
glScissor(clipArea.x * mScale,
(mRect.h - clipArea.y - clipArea.height) * mScale,
clipArea.width * mScale,
clipArea.height * mScale);
*/
}
void ModernOpenGLGraphics::drawPoint(int x, int y)
{
}
void ModernOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2)
{
}
void ModernOpenGLGraphics::drawRectangle(const Rect& rect)
{
drawRectangle(rect, false);
}
void ModernOpenGLGraphics::fillRectangle(const Rect& rect)
{
drawRectangle(rect, true);
}
void ModernOpenGLGraphics::setTexturingAndBlending(const bool enable)
{
if (enable)
{
if (!mAlpha)
{
glEnable(GL_BLEND);
mAlpha = true;
}
}
else
{
if (mAlpha)
{
glDisable(GL_BLEND);
mAlpha = false;
}
}
}
void ModernOpenGLGraphics::drawRectangle(const Rect& rect,
const bool filled)
{
}
bool ModernOpenGLGraphics::drawNet(const int x1, const int y1,
const int x2, const int y2,
const int width, const int height)
{
return true;
}
void ModernOpenGLGraphics::bindTexture(const GLenum target,
const GLuint texture)
{
if (mLastImage != texture)
{
mLastImage = texture;
glBindTexture(target, texture);
}
}
void ModernOpenGLGraphics::dumpSettings()
{
GLint test[1000];
logger->log("\n\n");
logger->log("start opengl dump");
for (int f = 0; f < 65535; f ++)
{
test[0] = 0;
test[1] = 0;
test[2] = 0;
test[3] = 0;
glGetIntegerv(f, &test[0]);
if (test[0] || test[1] || test[2] || test[3])
{
logger->log("\n%d = %d, %d, %d, %d", f,
test[0], test[1], test[2], test[3]);
}
}
}
void ModernOpenGLGraphics::drawImageRect(const int x, const int y,
const int w, const int h,
const ImageRect &imgRect)
{
}
void ModernOpenGLGraphics::calcImageRect(ImageVertexes *const vert,
const int x, const int y,
const int w, const int h,
const ImageRect &imgRect)
{
}
void ModernOpenGLGraphics::clearScreen() const
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
#ifdef DEBUG_BIND_TEXTURE
void ModernOpenGLGraphics::debugBindTexture(const Image *const image)
{
const std::string texture = image->getIdPath();
if (mOldTexture != texture)
{
if ((!mOldTexture.empty() || !texture.empty())
&& mOldTextureId != image->mGLImage)
{
logger->log("bind: %s (%d) to %s (%d)", mOldTexture.c_str(),
mOldTextureId, texture.c_str(), image->mGLImage);
}
mOldTextureId = image->mGLImage;
mOldTexture = texture;
}
}
#else
void ModernOpenGLGraphics::debugBindTexture(const Image *const image A_UNUSED)
{
}
#endif
#endif // USE_OPENGL