/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef RENDER_MOBILEOPENGLGRAPHICS_H #define RENDER_MOBILEOPENGLGRAPHICS_H #include "main.h" #ifdef USE_OPENGL #include "localconsts.h" #include "render/graphics.h" #include "resources/fboinfo.h" #ifdef ANDROID #include #include #include #else #ifndef USE_SDL2 #define GL_GLEXT_PROTOTYPES 1 #endif #include #include #endif #include class NormalOpenGLGraphicsVertexes; class MobileOpenGLGraphics final : public Graphics { public: MobileOpenGLGraphics(); A_DELETE_COPY(MobileOpenGLGraphics) ~MobileOpenGLGraphics(); bool setVideoMode(const int w, const int h, const int bpp, const bool fs, const bool hwaccel, const bool resize, const bool noFrame) override; /** * Draws a resclaled version of the image */ bool drawRescaledImage(const Image *const image, int srcX, int srcY, int dstX, int dstY, const int width, const int height, const int desiredWidth, const int desiredHeight, const bool useColor) override; /** * Used to get the smooth rescale option over the standard function. */ bool drawRescaledImage(const Image *const image, int srcX, int srcY, int dstX, int dstY, const int width, const int height, const int desiredWidth, const int desiredHeight, const bool useColor, bool smooth); void drawImagePattern(const Image *const image, const int x, const int y, const int w, const int h) override; /** * Draw a pattern based on a rescaled version of the given image... */ void drawRescaledImagePattern(const Image *const image, const int x, const int y, const int w, const int h, const int scaledWidth, const int scaledHeight) override; void calcImagePattern(ImageVertexes *const vert, const Image *const image, const int x, const int y, const int w, const int h) const override; void calcImagePattern(ImageCollection *const vert, const Image *const image, const int x, const int y, const int w, const int h) const override; void calcTile(ImageVertexes *const vert, const Image *const image, int x, int y) const override; void drawTile(const ImageCollection *const vertCol); void calcTile(ImageCollection *const vertCol, const Image *const image, int x, int y) override; void drawTile(const ImageVertexes *const vert) override; bool calcWindow(ImageCollection *const vertCol, const int x, const int y, const int w, const int h, const ImageRect &imgRect); void updateScreen() override; void _beginDraw(); void _endDraw(); bool pushClipArea(gcn::Rectangle area); void popClipArea(); void setColor(const gcn::Color &color) { mColor = color; mColor2 = color; mColorAlpha = (color.a != 255); } void setColorAll(const gcn::Color &color, const gcn::Color &color2) { mColor = color; mColor2 = color2; mColorAlpha = (color.a != 255); } void drawPoint(int x, int y); void drawLine(int x1, int y1, int x2, int y2); void drawRectangle(const gcn::Rectangle &rect, const bool filled); void drawRectangle(const gcn::Rectangle &rect); void fillRectangle(const gcn::Rectangle &rect); void setTargetPlane(int width, int height); inline void drawTriangleArrayfs(const GLshort *const shortVertArray, const GLfloat *const floatTexArray, const int size); inline void drawTriangleArrayfs(const int size); inline void drawLineArrays(const int size); inline void drawVertexes(const NormalOpenGLGraphicsVertexes &ogl); void initArrays() override; static void dumpSettings(); /** * Takes a screenshot and returns it as SDL surface. */ SDL_Surface *getScreenshot() override A_WARN_UNUSED; void prepareScreenshot() override; bool drawNet(const int x1, const int y1, const int x2, const int y2, const int width, const int height) override; int getMemoryUsage(); void updateTextureFormat(); #ifdef DEBUG_DRAW_CALLS unsigned int getDrawCalls() const { return mLastDrawCalls; } static unsigned int mDrawCalls; static unsigned int mLastDrawCalls; #endif static void bindTexture(const GLenum target, const GLuint texture); static GLuint mLastImage; protected: bool drawImage2(const Image *const image, int srcX, int srcY, int dstX, int dstY, const int width, const int height, const bool useColor) override; void setTexturingAndBlending(const bool enable); void debugBindTexture(const Image *const image); private: void inline setColorAlpha(const float alpha); void inline restoreColor(); GLfloat *mFloatTexArray; GLint *mIntTexArray; GLint *mIntVertArray; GLshort *mShortVertArray; bool mTexture; bool mIsByteColor; gcn::Color mByteColor; float mFloatColor; int mMaxVertices; bool mColorAlpha; #ifdef DEBUG_BIND_TEXTURE std::string mOldTexture; unsigned mOldTextureId; #endif FBOInfo mFbo; }; #endif #endif // RENDER_MOBILEOPENGLGRAPHICS_H