/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef RENDER_MOBILEOPENGLGRAPHICS_H #define RENDER_MOBILEOPENGLGRAPHICS_H #include "main.h" #ifdef USE_OPENGL #include "localconsts.h" #include "render/graphics.h" #include "resources/fboinfo.h" #ifdef ANDROID #include #include #include #else #ifndef USE_SDL2 #define GL_GLEXT_PROTOTYPES 1 #endif #include #include #endif #include class NormalOpenGLGraphicsVertexes; class MobileOpenGLGraphics final : public Graphics { public: MobileOpenGLGraphics(); A_DELETE_COPY(MobileOpenGLGraphics) ~MobileOpenGLGraphics(); bool setVideoMode(const int w, const int h, const int bpp, const bool fs, const bool hwaccel, const bool resize, const bool noFrame) override final; /** * Draws a resclaled version of the image */ bool drawRescaledImage(const Image *const image, int srcX, int srcY, int dstX, int dstY, const int width, const int height, const int desiredWidth, const int desiredHeight, const bool useColor) override final; /** * Used to get the smooth rescale option over the standard function. */ bool drawRescaledImage(const Image *const image, int srcX, int srcY, int dstX, int dstY, const int width, const int height, const int desiredWidth, const int desiredHeight, const bool useColor, bool smooth); void drawPattern(const Image *const image, const int x, const int y, const int w, const int h) override final; /** * Draw a pattern based on a rescaled version of the given image... */ void drawRescaledPattern(const Image *const image, const int x, const int y, const int w, const int h, const int scaledWidth, const int scaledHeight) override final; void calcPattern(ImageVertexes *const vert, const Image *const image, const int x, const int y, const int w, const int h) const override final; void calcPattern(ImageCollection *const vert, const Image *const image, const int x, const int y, const int w, const int h) const override final; void calcTileVertexes(ImageVertexes *const vert, const Image *const image, int x, int y) const override final; void drawTileCollection(const ImageCollection *const vertCol) override final; void calcTileCollection(ImageCollection *const vertCol, const Image *const image, int x, int y) override final; void drawTileVertexes(const ImageVertexes *const vert) override final; bool calcWindow(ImageCollection *const vertCol, const int x, const int y, const int w, const int h, const ImageRect &imgRect) override final; void updateScreen() override final; void _beginDraw() override final; void _endDraw() override final; bool pushClipArea(gcn::Rectangle area) override final; void popClipArea() override final; void setColor(const gcn::Color &color) override final { mColor = color; mColor2 = color; mColorAlpha = (color.a != 255); } void setColorAll(const gcn::Color &color, const gcn::Color &color2) { mColor = color; mColor2 = color2; mColorAlpha = (color.a != 255); } void drawPoint(int x, int y) override final; void drawLine(int x1, int y1, int x2, int y2) override final; void drawRectangle(const gcn::Rectangle &rect, const bool filled); void drawRectangle(const gcn::Rectangle &rect) override final; void fillRectangle(const gcn::Rectangle &rect) override final; inline void drawTriangleArrayfs(const GLshort *const shortVertArray, const GLfloat *const floatTexArray, const int size); inline void drawTriangleArrayfs(const int size); inline void drawTriangleArrayfsCached(const int size); inline void drawLineArrays(const int size); inline void drawVertexes(const NormalOpenGLGraphicsVertexes &ogl); void initArrays() override final; static void dumpSettings(); /** * Takes a screenshot and returns it as SDL surface. */ SDL_Surface *getScreenshot() override final A_WARN_UNUSED; void prepareScreenshot() override final; bool drawNet(const int x1, const int y1, const int x2, const int y2, const int width, const int height) override final; int getMemoryUsage(); void updateTextureFormat(); bool drawImage2(const Image *const image, int srcX, int srcY, int dstX, int dstY, const int width, const int height, const bool useColor) override final; void drawImageCached(const Image *const image, int x, int y) override final; void drawPatternCached(const Image *const image, const int x, const int y, const int w, const int h) override final; void completeCache() override final; #ifdef DEBUG_DRAW_CALLS unsigned int getDrawCalls() const { return mLastDrawCalls; } static unsigned int mDrawCalls; static unsigned int mLastDrawCalls; #endif static void bindTexture(const GLenum target, const GLuint texture); static GLuint mLastImage; protected: void setTexturingAndBlending(const bool enable); void debugBindTexture(const Image *const image); private: void inline setColorAlpha(const float alpha); void inline restoreColor(); GLfloat *mFloatTexArray; GLint *mIntTexArray; GLint *mIntVertArray; GLshort *mShortVertArray; GLfloat *mFloatTexArrayCached; GLshort *mShortVertArrayCached; float mAlphaCached; int mVpCached; bool mTexture; bool mIsByteColor; gcn::Color mByteColor; GLuint mImageCached; float mFloatColor; int mMaxVertices; bool mColorAlpha; #ifdef DEBUG_BIND_TEXTURE std::string mOldTexture; unsigned mOldTextureId; #endif FBOInfo mFbo; }; #endif #endif // RENDER_MOBILEOPENGLGRAPHICS_H