/*
* The ManaPlus Client
* Copyright (C) 2012-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef RENDER_MGL_H
#define RENDER_MGL_H
#include "main.h"
#ifdef USE_OPENGL
#ifdef ANDROID
#include
#include
#define APIENTRY GL_APIENTRY
#else
#ifndef USE_SDL2
#define GL_GLEXT_PROTOTYPES 1
#endif
#include
#include
#endif
#define GL_NUM_EXTENSIONS 0x821D
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#ifndef GL_COMPRESSED_RGBA_ARB
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
#endif
#ifndef GL_MAX_ELEMENTS_VERTICES
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#endif
#ifndef GL_DEBUG_OUTPUT
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_DEBUG_TYPE_MARKER 0x8268
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_LOW 0x9148
#endif
#ifndef GL_EXT_debug_label
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#define GL_SHADER_OBJECT_EXT 0x8B48
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
#endif
#ifndef GL_ARRAY_BUFFER
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#endif
#ifndef GL_STREAM_DRAW
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#endif
#define defNameE(name) extern name##_t m##name
typedef void (APIENTRY *glGenRenderbuffers_t)(GLsizei, GLuint *);
typedef void (APIENTRY *glBindRenderbuffer_t)(GLenum target,
GLuint renderbuffer);
typedef void (APIENTRY *glRenderbufferStorage_t)(GLenum target,
GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRY *glGenFramebuffers_t)(GLsizei n, GLuint *framebuffers);
typedef void (APIENTRY *glBindFramebuffer_t)(GLenum target,
GLuint framebuffer);
typedef void (APIENTRY *glFramebufferTexture2D_t)(GLenum target,
GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRY *glFramebufferRenderbuffer_t)(GLenum target,
GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (APIENTRY *glDeleteFramebuffers_t) (GLsizei, const GLuint *);
typedef void (APIENTRY *glDeleteRenderbuffers_t) (GLsizei, const GLuint *);
typedef const GLubyte *(APIENTRY *glGetStringi_t) (GLenum, GLuint);
typedef void (APIENTRY *glGenSamplers_t) (GLsizei count, GLuint *samplers);
typedef void (APIENTRY *glDeleteSamplers_t)
(GLsizei count, const GLuint * samplers);
typedef void (APIENTRY *glBindSampler_t) (GLuint unit, GLuint sampler);
typedef void (APIENTRY *glSamplerParameteri_t)
(GLuint sampler, GLenum pname, GLint param);
typedef void (APIENTRY *glDebugMessageControl_t) (GLenum source, GLenum type,
GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
typedef void (APIENTRY *glFrameTerminator_t) (void);
typedef void (APIENTRY *glLabelObject_t) (GLenum type, GLuint object,
GLsizei length, const GLchar *label);
typedef void (APIENTRY *glGetObjectLabel_t) (GLenum type, GLuint object,
GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (APIENTRY *glInsertEventMarker_t)
(GLsizei length, const char *marker);
typedef void (APIENTRY *glPushGroupMarker_t)
(GLsizei length, const char *marker);
typedef void (APIENTRY *glPopGroupMarker_t) (void);
typedef void (APIENTRY *glGenVertexArrays_t) (GLsizei n, GLuint *arrays);
typedef void (APIENTRY *glBindVertexArray_t) (GLuint array);
typedef void (APIENTRY *glDeleteVertexArrays_t) (GLsizei n, GLuint *arrays);
typedef void (APIENTRY *glVertexAttribPointer_t) (GLuint index, GLint size,
GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRY *glEnableVertexAttribArray_t) (GLuint index);
typedef void (APIENTRY *glDisableVertexAttribArray_t) (GLuint index);
typedef void (APIENTRY *glGenBuffers_t) (GLsizei n, GLuint *buffers);
typedef void (APIENTRY *glDeleteBuffers_t) (GLsizei n, GLuint *buffers);
typedef void (APIENTRY *glBindBuffer_t) (GLenum target, GLuint buffer);
typedef void (APIENTRY *glBufferData_t) (GLenum target, GLsizeiptr size,
const GLvoid *data, GLenum usage);
typedef void (APIENTRY *glCreateShader_t) (GLenum shaderType);
typedef void (APIENTRY *glDeleteShader_t) (GLenum shader);
typedef void (APIENTRY *glGetShaderiv_t) (GLuint shader,
GLenum pname, GLint *params);
typedef void (APIENTRY *glGetShaderInfoLog_t) (GLuint shader,
GLsizei maxLength, GLsizei *length, GLchar *infoLog);
typedef void (APIENTRY *glGetShaderSource_t) (GLuint shader,
GLsizei bufSize, GLsizei *length, GLchar *source);
typedef void (APIENTRY *glShaderSource_t) (GLuint shader,
GLsizei count, const GLchar **string, const GLint *length);
typedef void (APIENTRY *glCompileShader_t) (GLuint shader);
typedef void (APIENTRY *glLinkProgram_t) (GLuint program);
typedef void (APIENTRY *glDeleteProgram_t) (GLuint program);
typedef GLuint (APIENTRY *glCreateProgram_t) (void);
typedef void (APIENTRY *glAttachShader_t) (GLuint program, GLuint shader);
typedef void (APIENTRY *glDetachShader_t) (GLuint program, GLuint shader);
typedef void (APIENTRY *glGetAttachedShaders_t) (GLuint program,
GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef void (APIENTRY *glGetUniformLocation_t) (GLuint program,
const GLchar *name);
typedef void (APIENTRY *glGetActiveUniform_t) (GLuint program, GLuint index,
GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (APIENTRY *glGetProgramiv_t) (GLuint program,
GLenum pname, GLint *params);
typedef GLint (APIENTRY *glBindFragDataLocation_t) (GLuint program,
GLuint colorNumber, const char *name);
typedef void (APIENTRY *glUseProgram_t) (GLuint program);
typedef void (APIENTRY *glValidateProgram_t) (GLuint program);
typedef GLint (APIENTRY *glGetAttribLocation_t) (GLuint program,
const GLchar *name);
typedef void (APIENTRY *glUniform1f_t) (GLint location, GLfloat v0);
typedef void (APIENTRY *glUniform2f_t) (GLint location,
GLfloat v0, GLfloat v1);
typedef void (APIENTRY *glUniform3f_t) (GLint location,
GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (APIENTRY *glUniform4f_t) (GLint location,
GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
// callback
typedef void (APIENTRY *GLDEBUGPROC_t) (GLenum source, GLenum type, GLuint id,
GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam);
typedef void (APIENTRY *glDebugMessageCallback_t) (GLDEBUGPROC_t callback,
const void *userParam);
defNameE(glGenRenderbuffers);
defNameE(glBindRenderbuffer);
defNameE(glRenderbufferStorage);
defNameE(glGenFramebuffers);
defNameE(glBindFramebuffer);
defNameE(glFramebufferTexture2D);
defNameE(glFramebufferRenderbuffer);
defNameE(glDeleteFramebuffers);
defNameE(glDeleteRenderbuffers);
defNameE(glGetStringi);
defNameE(glGenSamplers);
defNameE(glDeleteSamplers);
defNameE(glBindSampler);
defNameE(glSamplerParameteri);
defNameE(glDebugMessageControl);
defNameE(glDebugMessageCallback);
defNameE(glFrameTerminator);
defNameE(glLabelObject);
defNameE(glGetObjectLabel);
defNameE(glInsertEventMarker);
defNameE(glPushGroupMarker);
defNameE(glPopGroupMarker);
defNameE(glGenVertexArrays);
defNameE(glBindVertexArray);
defNameE(glDeleteVertexArrays);
defNameE(glVertexAttribPointer);
defNameE(glEnableVertexAttribArray);
defNameE(glDisableVertexAttribArray);
defNameE(glGenBuffers);
defNameE(glDeleteBuffers);
defNameE(glBindBuffer);
defNameE(glBufferData);
defNameE(glCreateShader);
defNameE(glDeleteShader);
defNameE(glGetShaderiv);
defNameE(glGetShaderInfoLog);
defNameE(glGetShaderSource);
defNameE(glShaderSource);
defNameE(glCompileShader);
defNameE(glLinkProgram);
defNameE(glDeleteProgram);
defNameE(glCreateProgram);
defNameE(glAttachShader);
defNameE(glDetachShader);
defNameE(glGetAttachedShaders);
defNameE(glGetUniformLocation);
defNameE(glGetActiveUniform);
defNameE(glGetProgramiv);
defNameE(glBindFragDataLocation);
defNameE(glUseProgram);
defNameE(glValidateProgram);
defNameE(glGetAttribLocation);
defNameE(glActiveTexture);
defNameE(glUniform1f);
defNameE(glUniform2f);
defNameE(glUniform3f);
defNameE(glUniform4f);
#ifdef WIN32
typedef const char* (APIENTRY * wglGetExtensionsString_t) (HDC hdc);
defNameE(wglGetExtensionsString);
#else
#define CALLBACK
#endif
#endif
#endif // RENDER_MGL_H