/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2017 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "progs/dyecmd/client.h" #include "configmanager.h" #include "dirs.h" #include "eventsmanager.h" #include "graphicsmanager.h" #include "main.h" #include "settings.h" #include "soundmanager.h" #include "fs/virtfs/fs.h" #include "fs/virtfs/tools.h" #include "gui/dialogsmanager.h" #include "gui/gui.h" #include "gui/skin.h" #include "gui/popupmanager.h" #include "gui/windowmanager.h" #include "gui/widgets/button.h" #include "gui/widgets/createwidget.h" #include "gui/widgets/desktop.h" #include "gui/widgets/window.h" #include "gui/widgets/windowcontainer.h" #include "input/inputmanager.h" #include "input/joystick.h" #include "input/keyboardconfig.h" #include "input/touch/touchmanager.h" #include "resources/imagehelper.h" #include "resources/dye/dyepalette.h" #include "resources/resourcemanager/resourcemanager.h" #include "utils/cpu.h" #include "utils/delete2.h" #include "utils/env.h" #include "utils/fuzzer.h" #include "utils/gettext.h" #include "utils/gettexthelper.h" #include "utils/mrand.h" #ifdef ANDROID #include "fs/paths.h" #endif // ANDROID #include "utils/sdlcheckutils.h" #include "utils/sdlhelper.h" #include "utils/timer.h" #include "utils/translation/translationmanager.h" #include "configuration.h" #include "net/ipc.h" #ifdef WIN32 PRAGMA48(GCC diagnostic push) PRAGMA48(GCC diagnostic ignored "-Wshadow") #include PRAGMA48(GCC diagnostic pop) #include #include "fs/specialfolder.h" #undef ERROR #endif // WIN32 #ifdef ANDROID #ifndef USE_SDL2 PRAGMA48(GCC diagnostic push) PRAGMA48(GCC diagnostic ignored "-Wshadow") #include PRAGMA48(GCC diagnostic pop) #include #endif // USE_SDL2 #endif // ANDROID PRAGMA48(GCC diagnostic push) PRAGMA48(GCC diagnostic ignored "-Wshadow") #ifdef USE_SDL2 #include #else // USE_SDL2 #include #endif // USE_SDL2 PRAGMA48(GCC diagnostic pop) #include "debug.h" std::string errorMessage; Client *client = nullptr; extern FPSmanager fpsManager; volatile bool runCounters; bool isSafeMode = false; int serverVersion = 0; int packetVersion = 0; unsigned int tmwServerVersion = 0; time_t start_time; unsigned int mLastHost = 0; unsigned long mSearchHash = 0; int textures_count = 0; Client::Client() : ActionListener(), mCurrentDialog(nullptr), mSetupButton(nullptr), mVideoButton(nullptr), mHelpButton(nullptr), mAboutButton(nullptr), mThemesButton(nullptr), mPerfomanceButton(nullptr), #ifdef ANDROID mCloseButton(nullptr), #endif // ANDROID mState(State::GAME), mOldState(State::START), mSkin(nullptr), mButtonPadding(1), mButtonSpacing(3) { WindowManager::init(); } void Client::testsInit() { } void Client::testsClear() { } // +++ need remove duplicate from here void Client::gameInit() { logger = new Logger; SDL::initLogger(); initRand(); // Load branding information if (!settings.options.brandingPath.empty()) branding.init(settings.options.brandingPath); setBrandingDefaults(branding); Dirs::initRootDir(); Dirs::initHomeDir(); // Configure logger if (!settings.options.logFileName.empty()) { settings.logFileName = settings.options.logFileName; } else { settings.logFileName = pathJoin(settings.localDataDir, "manaplus.log"); } logger->setLogFile(settings.logFileName); #ifdef USE_FUZZER Fuzzer::init(); #endif // USE_FUZZER if (settings.options.test.empty()) ConfigManager::backupConfig("config.xml"); ConfigManager::initConfiguration(); SDL::setLogLevel(config.getIntValue("sdlLogLevel")); setPathsDefaults(paths); initPaths(); logger->log("init 4"); logger->setDebugLog(config.getBoolValue("debugLog")); logger->setReportUnimplemented(config.getBoolValue("unimplimentedLog")); config.incValue("runcount"); #ifndef ANDROID if (settings.options.test.empty()) ConfigManager::storeSafeParameters(); #endif // ANDROID if (!VirtFs::setWriteDir(settings.localDataDir)) { logger->error(strprintf("%s couldn't be set as home directory! " "Exiting.", settings.localDataDir.c_str())); } GettextHelper::initLang(); /* chatLogger = new ChatLogger; if (settings.options.chatLogDir.empty()) { chatLogger->setBaseLogDir(settings.localDataDir + std::string("/logs/")); } else { chatLogger->setBaseLogDir(settings.options.chatLogDir); } */ logger->setLogToStandardOut(config.getBoolValue("logToStandardOut")); // Log the client version logger->log1(FULL_VERSION); logger->log("Start configPath: " + config.getConfigPath()); Dirs::initScreenshotDir(); // Initialize SDL logger->log1("Initializing SDL..."); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { logger->safeError(strprintf("Could not initialize SDL: %s", SDL_GetError())); } atexit(SDL_Quit); #ifndef USE_SDL2 SDL_EnableUNICODE(1); #endif // USE_SDL2 WindowManager::applyKeyRepeat(); eventsManager.init(); eventsManager.enableEvents(); #ifdef WIN32 Dirs::mountDataDir(); #endif // WIN32 #ifndef USE_SDL2 WindowManager::setIcon(); #endif // USE_SDL2 ConfigManager::checkConfigVersion(); logVars(); Cpu::detect(); DyePalette::initFunctions(); #if defined(USE_OPENGL) #if !defined(ANDROID) && !defined(__APPLE__) && !defined(__native_client__) if (!settings.options.safeMode && settings.options.test.empty() && !config.getBoolValue("videodetected")) { graphicsManager.detectVideoSettings(); } #endif // !defined(ANDROID) && !defined(__APPLE__) && // !defined(__native_client__) #endif // defined(USE_OPENGL) updateEnv(); SDL::allowScreenSaver(config.getBoolValue("allowscreensaver")); initGraphics(); #ifndef WIN32 Dirs::extractDataDir(); Dirs::mountDataDir(); #endif // WIN32 Dirs::updateDataPath(); // Add the main data directories to our VirtFs search path if (!settings.options.dataPath.empty()) { VirtFs::mountDir(settings.options.dataPath, Append_false); } // Add the local data directory to VirtFs search path VirtFs::mountDir(settings.localDataDir, Append_false); TranslationManager::loadCurrentLang(); TranslationManager::loadDictionaryLang(); #ifdef ENABLE_CUSTOMNLS TranslationManager::loadGettextLang(); #endif // ENABLE_CUSTOMNLS #ifdef USE_SDL2 WindowManager::setIcon(); #endif // USE_SDL2 WindowManager::initTitle(); mainGraphics->postInit(); theme = new Theme; Theme::selectSkin(); touchManager.init(); // Initialize the item and emote shortcuts. // for (size_t f = 0; f < SHORTCUT_TABS; f ++) // itemShortcut[f] = new ItemShortcut(f); // emoteShortcut = new EmoteShortcut; // dropShortcut = new DropShortcut; gui = new Gui; gui->postInit(mainGraphics); dialogsManager = new DialogsManager; popupManager = new PopupManager; initSoundManager(); // Initialize keyboard keyboard.init(); inputManager.init(); // Initialise player relations Joystick::init(); WindowManager::createWindows(); keyboard.update(); if (joystick != nullptr) joystick->update(); // if (mState != State::ERROR) // mState = State::CHOOSE_SERVER; startTimers(); const int fpsLimit = config.getIntValue("fpslimit"); settings.limitFps = fpsLimit > 0; SDL_initFramerate(&fpsManager); WindowManager::setFramerate(fpsLimit); start_time = time(nullptr); // PlayerInfo::init(); #ifdef ANDROID #ifndef USE_SDL2 WindowManager::updateScreenKeyboard(SDL_GetScreenKeyboardHeight(nullptr)); #endif // USE_SDL2 #endif // ANDROID mSkin = theme->load("windowmenu.xml", ""); if (mSkin != nullptr) { mButtonPadding = mSkin->getPadding(); mButtonSpacing = mSkin->getOption("spacing", 3); } } Client::~Client() { if (!settings.options.testMode) gameClear(); else testsClear(); } void Client::initSoundManager() { // Initialize sound engine try { if (config.getBoolValue("sound")) soundManager.init(); soundManager.setSfxVolume(config.getIntValue("sfxVolume")); soundManager.setMusicVolume(config.getIntValue("musicVolume")); } catch (const char *const err) { mState = State::ERROR; errorMessage = err; logger->log("Warning: %s", err); } soundManager.playMusic(branding.getValue( "loginMusic", "Magick - Real.ogg"), SkipError_true); } void Client::initGraphics() { #ifndef USE_SDL2 WindowManager::applyVSync(); #endif // USE_SDL2 runCounters = config.getBoolValue("packetcounters"); graphicsManager.initGraphics(); #ifdef USE_SDL2 WindowManager::applyVSync(); #endif // USE_SDL2 imageHelper->postInit(); setConfigDefaults2(config); WindowManager::applyGrabMode(); WindowManager::applyGamma(); mainGraphics->beginDraw(); } void Client::gameClear() { if (logger != nullptr) logger->log1("Quitting1"); eventsManager.shutdown(); WindowManager::deleteWindows(); if (windowContainer != nullptr) windowContainer->slowLogic(); stopTimers(); delete2(ipc); if (logger != nullptr) logger->log1("Quitting2"); delete2(mCurrentDialog); delete2(popupManager); delete2(dialogsManager); delete2(gui); if (logger != nullptr) logger->log1("Quitting3"); GraphicsManager::deleteRenderers(); if (logger != nullptr) logger->log1("Quitting4"); XML::cleanupXML(); if (logger != nullptr) logger->log1("Quitting5"); // Shutdown sound soundManager.close(); if (logger != nullptr) logger->log1("Quitting6"); touchManager.clear(); ResourceManager::deleteInstance(); if (logger != nullptr) logger->log1("Quitting8"); WindowManager::deleteIcon(); if (logger != nullptr) logger->log1("Quitting9"); delete2(joystick); keyboard.deinit(); if (logger != nullptr) logger->log1("Quitting10"); soundManager.shutdown(); touchManager.shutdown(); #ifdef DEBUG_CONFIG config.enableKeyLogging(); #endif // DEBUG_CONFIG config.removeOldKeys(); config.write(); serverConfig.write(); config.clear(); serverConfig.clear(); if (logger != nullptr) logger->log1("Quitting11"); #ifdef USE_PROFILER Perfomance::clear(); #endif // USE_PROFILER #ifdef DEBUG_OPENGL_LEAKS if (logger) logger->log("textures left: %d", textures_count); #endif // DEBUG_OPENGL_LEAKS Graphics::cleanUp(); if (logger != nullptr) logger->log1("Quitting12"); // delete2(chatLogger); TranslationManager::close(); VirtFs::deinit(); } #define ADDBUTTON(var, object) var = object; \ x -= var->getWidth() + mButtonSpacing; \ var->setPosition(x, mButtonPadding); \ top->add(var); void Client::stateGame() { if (gui == nullptr) return; BasicContainer2 *const top = static_cast( gui->getTop()); if (top == nullptr) return; CREATEWIDGETV(desktop, Desktop, nullptr); top->add(desktop); int x = top->getWidth() - mButtonPadding; ADDBUTTON(mSetupButton, new Button(desktop, // TRANSLATORS: setup tab quick button _("Setup"), "Setup", this)) ADDBUTTON(mPerfomanceButton, new Button(desktop, // TRANSLATORS: perfoamance tab quick button _("Performance"), "Perfomance", this)) ADDBUTTON(mVideoButton, new Button(desktop, // TRANSLATORS: video tab quick button _("Video"), "Video", this)) ADDBUTTON(mThemesButton, new Button(desktop, // TRANSLATORS: theme tab quick button _("Theme"), "Themes", this)) ADDBUTTON(mAboutButton, new Button(desktop, // TRANSLATORS: theme tab quick button _("About"), "about", this)) ADDBUTTON(mHelpButton, new Button(desktop, // TRANSLATORS: theme tab quick button _("Help"), "help", this)) #ifdef ANDROID ADDBUTTON(mCloseButton, new Button(desktop, // TRANSLATORS: close quick button _("Close"), "close", this)) #endif // ANDROID desktop->setSize(mainGraphics->getWidth(), mainGraphics->getHeight()); } int Client::gameExec() { int lastTickTime = tick_time; while (mState != State::EXIT) { PROFILER_START(); if (eventsManager.handleEvents()) continue; BLOCK_START("Client::gameExec 4") if (gui != nullptr) gui->logic(); cur_time = time(nullptr); int k = 0; while (lastTickTime != tick_time && k < 40) { // if (mGame) // mGame->logic(); // else if (gui != nullptr) gui->handleInput(); ++lastTickTime; k ++; } soundManager.logic(); logic_count += k; if (gui != nullptr) gui->slowLogic(); // if (mGame) // mGame->slowLogic(); slowLogic(); BLOCK_END("Client::gameExec 4") // This is done because at some point tick_time will wrap. lastTickTime = tick_time; // Update the screen when application is visible, delay otherwise. if (!WindowManager::getIsMinimized()) { frame_count++; if (gui != nullptr) gui->draw(); mainGraphics->updateScreen(); } else { SDL_Delay(100); } BLOCK_START("~Client::SDL_framerateDelay") if (settings.limitFps) SDL_framerateDelay(&fpsManager); BLOCK_END("~Client::SDL_framerateDelay") BLOCK_START("Client::gameExec 6") /* if (mState == State::CONNECT_GAME) { stateConnectGame1(); } */ BLOCK_END("Client::gameExec 6") if (mState != mOldState) { BLOCK_START("Client::gameExec 7") mOldState = mState; // Get rid of the dialog of the previous state delete2(mCurrentDialog); // State has changed, while the quitDialog was active, it might // not be correct anymore /* if (mQuitDialog) { mQuitDialog->scheduleDelete(); mQuitDialog = nullptr; } */ BLOCK_END("Client::gameExec 7") BLOCK_START("Client::gameExec 8") PRAGMA45(GCC diagnostic push) PRAGMA45(GCC diagnostic ignored "-Wswitch-enum") switch (mState) { case State::GAME: stateGame(); break; case State::LOAD_DATA: { BLOCK_START("Client::gameExec State::LOAD_DATA") logger->log1("State: LOAD DATA"); // If another data path has been set, // we don't load any other files... if (settings.options.dataPath.empty()) { // Add customdata directory VirtFs::searchAndAddArchives( "customdata/", "zip", Append_false); } if (!settings.options.skipUpdate) { VirtFs::searchAndAddArchives(pathJoin( settings.updatesDir, "local/"), "zip", Append_false); VirtFs::mountDir(pathJoin( settings.localDataDir, settings.updatesDir, "local/"), Append_false); } logger->log("Init paths"); paths.init("paths.xml", UseVirtFs_true); setPathsDefaults(paths); initPaths(); TranslationManager::loadCurrentLang(); TranslationManager::loadDictionaryLang(); if (desktop != nullptr) desktop->reloadWallpaper(); mState = State::GET_CHARACTERS; BLOCK_END("Client::gameExec State::LOAD_DATA") break; } case State::START: default: mState = State::FORCE_QUIT; break; } PRAGMA45(GCC diagnostic pop) BLOCK_END("Client::gameExec 8") } PROFILER_END(); } return 0; } void Client::action(const ActionEvent &event) { std::string tab; const std::string &eventId = event.getId(); if (eventId == "close") { setState(State::FORCE_QUIT); return; } if (eventId == "Setup") { tab.clear(); } else if (eventId == "help") { inputManager.executeAction(InputAction::WINDOW_HELP); return; } else if (eventId == "about") { inputManager.executeAction(InputAction::WINDOW_ABOUT); return; } else if (eventId == "Video") { tab = "Video"; } else if (eventId == "Themes") { tab = "Theme"; } else if (eventId == "Perfomance") { tab = "Perfomance"; } else { return; } } void Client::moveButtons(const int width) { if (mSetupButton != nullptr) { int x = width - mSetupButton->getWidth() - mButtonPadding; mSetupButton->setPosition(x, mButtonPadding); #ifndef WIN32 x -= mPerfomanceButton->getWidth() + mButtonSpacing; mPerfomanceButton->setPosition(x, mButtonPadding); x -= mVideoButton->getWidth() + mButtonSpacing; mVideoButton->setPosition(x, mButtonPadding); x -= mThemesButton->getWidth() + mButtonSpacing; mThemesButton->setPosition(x, mButtonPadding); x -= mAboutButton->getWidth() + mButtonSpacing; mAboutButton->setPosition(x, mButtonPadding); x -= mHelpButton->getWidth() + mButtonSpacing; mHelpButton->setPosition(x, mButtonPadding); #ifdef ANDROID x -= mCloseButton->getWidth() + mButtonSpacing; mCloseButton->setPosition(x, mButtonPadding); #endif // ANDROID #endif // WIN32 } } void Client::windowRemoved(const Window *const window) { if (mCurrentDialog == window) mCurrentDialog = nullptr; } void Client::logVars() { #ifdef ANDROID logger->log("APPDIR: %s", getenv("APPDIR")); logger->log("DATADIR2: %s", getSdStoragePath().c_str()); #endif // ANDROID } void Client::slowLogic() { } int Client::testsExec() { return 0; } bool Client::isTmw() { const std::string &name = settings.serverName; if (name == "server.themanaworld.org" || name == "themanaworld.org" || name == "167.114.185.71") { return true; } return false; } void Client::initPaths() { }