/*
* The ManaPlus Client
* Copyright (C) 2008-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "playerrelations.h"
#include "actorspritemanager.h"
#include "configuration.h"
#include "graphics.h"
#include "localplayer.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include
#include "debug.h"
static const char *PLAYER_IGNORE_STRATEGY_NOP = "nop";
static const char *PLAYER_IGNORE_STRATEGY_EMOTE0 = "emote0";
static const char *DEFAULT_IGNORE_STRATEGY = PLAYER_IGNORE_STRATEGY_EMOTE0;
static const char *NAME = "name"; // constant for xml serialisation
static const char *RELATION = "relation"; // constant for xml serialisation
static const unsigned int IGNORE_EMOTE_TIME = 100;
typedef std::map PlayerRelations;
typedef PlayerRelations::const_iterator PlayerRelationsCIter;
typedef std::list PlayerRelationListeners;
typedef PlayerRelationListeners::const_iterator PlayerRelationListenersCIter;
class SortPlayersFunctor
{
public:
bool operator() (const std::string &str1,
const std::string &str2) const
{
std::string s1 = str1;
std::string s2 = str2;
toLower(s1);
toLower(s2);
if (s1 == s2)
return str1 < str2;
return s1 < s2;
}
} playersSorter;
// (De)serialisation class
class PlayerConfSerialiser :
public ConfigurationListManager,
std::map *>
{
public:
virtual ConfigurationObject *writeConfigItem(
std::pair value,
ConfigurationObject *cobj)
{
if (!cobj || !value.second)
return nullptr;
cobj->setValue(NAME, value.first);
cobj->setValue(RELATION, toString(
static_cast(value.second->mRelation)));
return cobj;
}
virtual std::map *
readConfigItem(ConfigurationObject *cobj,
std::map *container)
{
if (!cobj)
return container;
std::string name = cobj->getValue(NAME, "");
if (name.empty())
return container;
if (!(*container)[name])
{
const int v = cobj->getValueInt(RELATION,
static_cast(PlayerRelation::NEUTRAL));
(*container)[name] = new PlayerRelation(
static_cast(v));
}
// otherwise ignore the duplicate entry
return container;
}
};
static PlayerConfSerialiser player_conf_serialiser; // stateless singleton
const unsigned int PlayerRelation::RELATION_PERMISSIONS[RELATIONS_NR] =
{
/* NEUTRAL */ 0, // we always fall back to the defaults anyway
/* FRIEND */ EMOTE | SPEECH_FLOAT | SPEECH_LOG | WHISPER | TRADE,
/* DISREGARDED*/ EMOTE | SPEECH_FLOAT,
/* IGNORED */ 0,
/* ERASED */ INVISIBLE,
/* BLACKLISTED */ SPEECH_LOG | WHISPER,
/* ENEMY2 */ EMOTE | SPEECH_FLOAT | SPEECH_LOG | WHISPER | TRADE
};
PlayerRelation::PlayerRelation(const Relation relation) :
mRelation(relation)
{
}
PlayerRelationsManager::PlayerRelationsManager() :
mPersistIgnores(false),
mDefaultPermissions(PlayerRelation::DEFAULT),
mIgnoreStrategy(nullptr)
{
}
PlayerRelationsManager::~PlayerRelationsManager()
{
delete_all(mIgnoreStrategies);
for (PlayerRelationsCIter it = mRelations.begin(),
it_end = mRelations.end(); it != it_end; ++ it)
{
delete it->second;
}
}
void PlayerRelationsManager::clear()
{
StringVect *names = getPlayers();
for (StringVectCIter it = names->begin(), it_end = names->end();
it != it_end; ++ it)
{
removePlayer(*it);
}
delete names;
names = nullptr;
}
static const char *const PERSIST_IGNORE_LIST = "persistent-player-list";
static const char *const PLAYER_IGNORE_STRATEGY = "player-ignore-strategy";
static const char *const DEFAULT_PERMISSIONS = "default-player-permissions";
int PlayerRelationsManager::getPlayerIgnoreStrategyIndex(
const std::string &name)
{
std::vector *const strategies
= getPlayerIgnoreStrategies();
if (!strategies)
return -1;
for (unsigned int i = 0; i < strategies->size(); i++)
{
if ((*strategies)[i]->mShortName == name)
return i;
}
return -1;
}
void PlayerRelationsManager::load(const bool oldConfig)
{
Configuration *cfg;
if (oldConfig)
cfg = &config;
else
cfg = &serverConfig;
clear();
mPersistIgnores = cfg->getValue(PERSIST_IGNORE_LIST, 1);
mDefaultPermissions = static_cast(cfg->getValue(DEFAULT_PERMISSIONS,
mDefaultPermissions));
std::string ignore_strategy_name = cfg->getValue(PLAYER_IGNORE_STRATEGY,
DEFAULT_IGNORE_STRATEGY);
const int ignore_strategy_index = getPlayerIgnoreStrategyIndex(
ignore_strategy_name);
if (ignore_strategy_index >= 0)
{
setPlayerIgnoreStrategy((*getPlayerIgnoreStrategies())
[ignore_strategy_index]);
}
cfg->getList,
std::map *>
("player", &(mRelations), &player_conf_serialiser);
}
void PlayerRelationsManager::init()
{
load();
if (!mPersistIgnores)
{
clear(); // Yes, we still keep them around in the config file
// until the next update.
}
for (PlayerRelationListenersCIter it = mListeners.begin(),
it_end = mListeners.end(); it != it_end; ++it)
{
(*it)->updateAll();
}
}
void PlayerRelationsManager::store()
{
serverConfig.setList::const_iterator,
std::pair,
std::map *>
("player",
mRelations.begin(), mRelations.end(),
&player_conf_serialiser);
serverConfig.setValue(DEFAULT_PERMISSIONS, mDefaultPermissions);
serverConfig.setValue(PERSIST_IGNORE_LIST, mPersistIgnores);
serverConfig.setValue(PLAYER_IGNORE_STRATEGY,
mIgnoreStrategy ? mIgnoreStrategy->mShortName
: DEFAULT_IGNORE_STRATEGY);
serverConfig.write();
}
void PlayerRelationsManager::signalUpdate(const std::string &name)
{
for (PlayerRelationListenersCIter it = mListeners.begin(),
it_end = mListeners.end(); it != it_end; ++ it)
{
(*it)->updatedPlayer(name);
}
if (actorSpriteManager)
{
Being *const being = actorSpriteManager->findBeingByName(
name, Being::PLAYER);
if (being && being->getType() == Being::PLAYER)
being->updateColors();
}
}
unsigned int PlayerRelationsManager::checkPermissionSilently(
const std::string &player_name, const unsigned int flags)
{
const PlayerRelation *const r = mRelations[player_name];
if (!r)
{
return mDefaultPermissions & flags;
}
else
{
unsigned int permissions =
PlayerRelation::RELATION_PERMISSIONS[r->mRelation];
switch (r->mRelation)
{
case PlayerRelation::NEUTRAL:
permissions = mDefaultPermissions;
break;
case PlayerRelation::FRIEND:
permissions |= mDefaultPermissions; // widen
break;
case PlayerRelation::DISREGARDED:
case PlayerRelation::IGNORED:
case PlayerRelation::ERASED:
case PlayerRelation::BLACKLISTED:
case PlayerRelation::ENEMY2:
default:
permissions &= mDefaultPermissions; // narrow
}
return permissions & flags;
}
}
bool PlayerRelationsManager::hasPermission(const Being *const being,
unsigned int flags)
{
if (!being)
return false;
if (being->getType() == ActorSprite::PLAYER)
return hasPermission(being->getName(), flags) == flags;
return true;
}
bool PlayerRelationsManager::hasPermission(const std::string &name,
const unsigned int flags)
{
if (!actorSpriteManager)
return false;
const unsigned int rejections = flags
& ~checkPermissionSilently(name, flags);
const bool permitted = (rejections == 0);
if (!permitted)
{
// execute `ignore' strategy, if possible
if (mIgnoreStrategy)
{
Being *const b = actorSpriteManager->findBeingByName(
name, ActorSprite::PLAYER);
if (b && b->getType() == ActorSprite::PLAYER)
mIgnoreStrategy->ignore(b, rejections);
}
}
return permitted;
}
void PlayerRelationsManager::setRelation(const std::string &player_name,
const PlayerRelation::Relation
relation)
{
if (!player_node || (relation != PlayerRelation::NEUTRAL
&& player_node->getName() == player_name))
{
return;
}
PlayerRelation *const r = mRelations[player_name];
if (!r)
mRelations[player_name] = new PlayerRelation(relation);
else
r->mRelation = relation;
signalUpdate(player_name);
}
StringVect * PlayerRelationsManager::getPlayers()
{
StringVect *const retval = new StringVect();
for (PlayerRelationsCIter it = mRelations.begin(),
it_end = mRelations.end(); it != it_end; ++ it)
{
if (it->second)
retval->push_back(it->first);
}
sort(retval->begin(), retval->end(), playersSorter);
return retval;
}
StringVect *PlayerRelationsManager::getPlayersByRelation(
const PlayerRelation::Relation rel)
{
StringVect *const retval = new StringVect();
for (PlayerRelationsCIter it = mRelations.begin(),
it_end = mRelations.end(); it != it_end; ++ it)
{
if (it->second && it->second->mRelation == rel)
retval->push_back(it->first);
}
sort(retval->begin(), retval->end(), playersSorter);
return retval;
}
void PlayerRelationsManager::removePlayer(const std::string &name)
{
if (mRelations[name])
delete mRelations[name];
mRelations.erase(name);
signalUpdate(name);
}
PlayerRelation::Relation PlayerRelationsManager::getRelation(
const std::string &name)
{
if (mRelations[name])
return mRelations[name]->mRelation;
return PlayerRelation::NEUTRAL;
}
////////////////////////////////////////
// defaults
unsigned int PlayerRelationsManager::getDefault() const
{
return mDefaultPermissions;
}
void PlayerRelationsManager::setDefault(const unsigned int permissions)
{
mDefaultPermissions = permissions;
store();
signalUpdate("");
}
void PlayerRelationsManager::ignoreTrade(std::string name)
{
if (name.empty())
return;
const PlayerRelation::Relation relation = getRelation(name);
if (relation == PlayerRelation::IGNORED
|| relation == PlayerRelation::DISREGARDED
|| relation == PlayerRelation::BLACKLISTED
|| relation == PlayerRelation::ERASED)
{
return;
}
else
{
player_relations.setRelation(name, PlayerRelation::BLACKLISTED);
}
}
bool PlayerRelationsManager::checkBadRelation(std::string name)
{
if (name.empty())
return true;
const PlayerRelation::Relation relation = getRelation(name);
if (relation == PlayerRelation::IGNORED
|| relation == PlayerRelation::DISREGARDED
|| relation == PlayerRelation::BLACKLISTED
|| relation == PlayerRelation::ERASED
|| relation == PlayerRelation::ENEMY2)
{
return true;
}
return false;
}
////////////////////////////////////////
// ignore strategies
class PIS_nothing : public PlayerIgnoreStrategy
{
public:
PIS_nothing()
{
mDescription = _("Completely ignore");
mShortName = PLAYER_IGNORE_STRATEGY_NOP;
}
virtual void ignore(Being *const being A_UNUSED,
const unsigned int flags A_UNUSED)
{
}
};
class PIS_dotdotdot : public PlayerIgnoreStrategy
{
public:
PIS_dotdotdot()
{
mDescription = _("Print '...'");
mShortName = "dotdotdot";
}
virtual void ignore(Being *const being, const unsigned int flags A_UNUSED)
{
if (!being)
return;
logger->log("ignoring: " + being->getName());
being->setSpeech("...");
}
};
class PIS_blinkname : public PlayerIgnoreStrategy
{
public:
PIS_blinkname()
{
mDescription = _("Blink name");
mShortName = "blinkname";
}
virtual void ignore(Being *const being, const unsigned int flags A_UNUSED)
{
if (!being)
return;
logger->log("ignoring: " + being->getName());
being->flashName(200);
}
};
class PIS_emote : public PlayerIgnoreStrategy
{
public:
PIS_emote(const uint8_t emote_nr, const std::string &description,
const std::string &shortname) :
mEmotion(emote_nr)
{
mDescription = description;
mShortName = shortname;
}
virtual void ignore(Being *const being, const unsigned int flags A_UNUSED)
{
if (!being)
return;
being->setEmote(mEmotion, IGNORE_EMOTE_TIME);
}
uint8_t mEmotion;
};
std::vector *
PlayerRelationsManager::getPlayerIgnoreStrategies()
{
if (mIgnoreStrategies.empty())
{
// not initialised yet?
mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE,
_("Floating '...' bubble"),
PLAYER_IGNORE_STRATEGY_EMOTE0));
mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE + 1,
_("Floating bubble"),
"emote1"));
mIgnoreStrategies.push_back(new PIS_nothing());
mIgnoreStrategies.push_back(new PIS_dotdotdot());
mIgnoreStrategies.push_back(new PIS_blinkname());
}
return &mIgnoreStrategies;
}
bool PlayerRelationsManager::isGoodName(std::string name)
{
bool status(false);
const size_t size = name.size();
if (size < 3 || mRelations[name])
return true;
status = checkName(name);
return status;
}
bool PlayerRelationsManager::isGoodName(Being *const being)
{
bool status(false);
if (!being)
return false;
if (being->getGoodStatus() != -1)
return (being->getGoodStatus() == 1);
const std::string name = being->getName();
const size_t size = name.size();
if (size < 3 || mRelations[name])
return true;
status = checkName(name);
being->setGoodStatus(status ? 1 : 0);
return status;
}
bool PlayerRelationsManager::checkName(const std::string &name) const
{
const size_t size = name.size();
std::string check = config.getStringValue("unsecureChars");
std::string lastChar = name.substr(size - 1, 1);
if (name.substr(0, 1) == " " || lastChar == " " || lastChar == "."
|| name.find(" ") != std::string::npos)
{
return false;
}
else if (check.empty())
{
return true;
}
else if (name.find_first_of(check) != std::string::npos)
{
return false;
}
else
{
return true;
}
}
PlayerRelationsManager player_relations;